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About Aedon TellefleurPhysical Description:
Aedon is a striking half-elf with blue eyes and long blonde hair typically worn in a ponytail. He dresses in the latest fashions, though not in the foppish courtly attire found in some capital cities. Aedon is well-spoken and usually has a friendly manner of dealing with people. This demeanor hardens noticeably during business discussions. Aedon believes in making binding agreements then adhering to them, and he has no patience for people who attempt to avoid their financial or professional responsibilities. Character Details:
AEDON TELLEFLEUR CR 1/2 Male Half-Elf Rogue (Rake) 1 NN Medium Humanoid (Elf, Human) Init +3; Senses Low-Light Vision; Perception +7 -------------------- DEFENSE -------------------- AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex) hp 10 (1d8+2) Fort +2, Ref +5, Will +1 Immune sleep; Resist Elven Immunities -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger +2 (1d4+2/19-20/x2) and . . Shortsword +0 (1d6+2/19-20/x2) and . . Shortsword +0 (1d6+1/19-20/x2) and . . Unarmed Strike +2 (1d3+2/20/x2) Special Attacks Bravado's Blade, Sneak Attack +1d6 -------------------- STATISTICS -------------------- Str 15, Dex 17, Con 14, Int 16, Wis 12, Cha 17 Base Atk +0; CMB +2; CMD 15 Feats Rogue Weapon Proficiencies, Skill Focus: Diplomacy (Adaptability), Two-weapon Fighting Traits Fencer, Noble Born - Lebeda, Rich Parents Skills Acrobatics +7, Appraise +7, Bluff +7, Diplomacy +10, Intimidate +7, Knowledge (Engineering) +4, Knowledge (Geography) +4, Knowledge (Nobility) +4, Perception +7, Sense Motive +5, Sleight of Hand +7, Stealth +7 Languages Common, Dwarven, Elven, Giant, Gnome, Sylvan SQ Cold weather outfit, Elf Blood Gear & Wealth Current Gear and Wealth --------------------
Mount Details:
DIVIDEND CR 2 Male Horse, Heavy NN Large Animal Init +4; Senses Low-Light Vision, Scent; Perception +8 -------------------- DEFENSE -------------------- AC 15, touch 13, flat-footed 11. . (+4 Dex, -1 size, +2 natural) hp 19 (2d8+10) Fort +8, Ref +7, Will +3 -------------------- OFFENSE -------------------- Spd 50 ft. Melee Bite (Horse, Heavy) +5 (1d4+5/20/x2) and . . Hooves x2 (Horse, Heavy) +0 x2 (1d6+2/20/x2) and . . Unarmed Strike +5 (1d4+5/20/x2) Space 10 ft.; Reach 5 ft. -------------------- STATISTICS -------------------- Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Base Atk +1; CMB +7; CMD 21 (25 vs. Trip) Feats Endurance, Run Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick] Skills Fly +2, Perception +8, Stealth +0 Languages SQ Combat Riding [Trick] --------------------
INVESTMENT CR 1
Background:
Aedon Tellefler was raised as part of a large merchant family plying their trade in and around Lake Reykal. Like his six siblings, Aedon was required to work for the company, but unlike them, he grew to love spending time around the business. While his brothers were practicing their swordplay, Aedon was peppering the accountants with questions about cash flows. While his sisters entertained each other in the conservatory with their musical talents, Aedon was knee-deep in the stables, learning how to take care of the cart teams. Despite Aedon’s interest and dedication to the family company, he and his friends started becoming bored with drinking at the local bars, and they became more daring in their free time. They started small confidence operations, gambling rings, and even small-time illegal drug dealing. This group of young rogues was often caught by the local watch, but the affluence of their families, and the nuisance nature of their crimes, was enough to get them released with little but a stern lecture. Aedon’s father constantly tried to challenge his son in a variety of ways, hoping that the potential he saw would start being used for more than childish and selfish games. This activity finally caught up with Aedon and his friends one evening as they targeted a particular group of travelers. The group pilfered a small chest from a large coach that had arrived earlier that day with a escort of mounted knights. As the group made their escape, a large group of the watch descended upon them. Aedon and the group laughingly started giving the watch a hard time, until several mounted knights rounded the corner, demanding they surrender. The small chest they stole was not filled with coin and jewels, but rather a valuable artifact, which happened to be the property of a nearby King. What had started as a game of petty thievery had suddenly become a serious offence against a monarch. Aedon’s father was forced to spend a vast sum of money and call in several personal favors to ensure his son was released from custody without the loss of his hands. Aedon was given over to his father with the stipulation that he would be subject to the penalties for stealing the artifact if he so much as looked the wrong way again. While the watch understood the games of bored teenagers, they could not turn a blind eye to angry monarchs and their demands. Aedon’s father determined that his son needed a change in scenery. While he was unwilling to force Aedon into the military, he found the next best option he could – an organized expedition into the wilderness of the Stolen Lands. He hoped that being in that setting would force Aedon to use his abilities for something more than just selfish entertainment. |