Your eyes open, and you are no longer in the Asylum. You are now outside under a blood red sky, standing in the narrow space between to buildings that both seem to lean toward each other high overhead. Others are with you, but time does not permit introductions
All around is a wall of sickly yellow fog, tumbling through the alley’s canyon of crumbling, gray brick walls like some jaundiced flash flood. Ahead, the unfamiliar alley splits, curving to the left and right. Behind, from the silent swell of mist, emanates the sound of footsteps—slow, but somehow keeping pace with the careening, hungry wave. As one, you all turn and run, sprinting as fast as you can away from the mist and whatever dwells inside. As you run, the first wispy tendrils of yellow mist begin appearing beside you.
The alley walls sag, battered brick slumping over the path, nearly blotting out the bruised twilight sky. Again the grimy cobblestone path splits. This time one route curves uphill, while the other recklessly descends. Behind, the yellow fog and the relentless sound of pursuit grow closer. Choosing the higher ground, the four of you press onward, struggling against your screaming muscles. But still the mist gets closer, rolling along the broken cobblestones.
The wall of mist parts, now mere steps behind. A mask of gray rags emerges, strips of something fleshier than fabric worming and constricting across a body that’s almost humanlike — but too lean, and far too flexible. Gauzy gray ribbons reach out like tendrils, each grasping for less doubtful flesh to claim.
Despite your best efforts, the tendrils lash about and grab each of you. More and more appear from the mist, stretching your bodies out with arms and legs held wide apart. The emotionless mask of gray rags watches impassively as the tendrils holding you begin constricting and pulling - literally tearing you apart.
As the pain begins to become unbearable, pops and cracks echo along the alleyway as bones and joints are destroyed. Muffled screams echo along the cracked brick, broken only by the sound of grossnwet slurping from somewhere nearby.
Somewhere, from beyond the mist, a single voice calls out, "Wake up! Wake up, damn you!"
With that, the pain instantly vanishes, and you open your eyes again. Groggy and unsteady, you glance around - this time, you find yourself in the familiar surroundings of the asylum. Or to be more precise, inside a cell, inside the asylum. There are four people here, all of whom you recognize from the dream you just shared. But despite how friendly and familiar these strangers appear to be, you don't have any idea who they are.
Beyond the wall of bars, you see a man lying on a table with heavy rope bound across his arms and legs. "Thank the Gods you're awake, please, you have to help me - the doctor has gone mad!"
Fresh wounds cover his body, and his bloody mouth is missing more than a few teeth.
You also see another figure, extremely thin and a
blood-smeared doctor’s coat, circling the table at a casual pace. The figure stops, leans over to examine one of the man's wounds, then continues to walk around.
The figure stops beside a wide table and lifts something off of it. To your surprise, it appears to be a piece of broken glass. With a swift motion, the doctor brings the glass down across the man's chest, eliciting a tortured wail.
The man screams and looks at you, "Please, I can't take much more!"
With an oddly gentle gesture, the doctor puts his finger to his lips, "Shhh." he says very quietly.
The four of you are inside a locked cell, with iron bars preventing escape. Let me know how to proceed.
Anybody who rolls a Perception skill check and makes DC 15 can open the spoiler.