INACTIVE - GAME DIED
As before, Aeden helps to clean the body, arranges Dexter onto the bier, and says a short prayer, calling for Starshine to take him home to her eternal bower. As the party offers up their thoughts and their memories, she says, "We'll carry him on with us through our deeds - and finish the task that he started and bring his name back with us to be remembered."
INACTIVE - GAME DIED
"I'm sorry. The wound was too sudden. There was nothing I could do for him," says Aeden. She sighs and says, "I suppose we are all becoming familiar with the funeral services of Aurora Starshine. Unless you all want to take him back to the town, we can give him a burial or a pyre here. I didn't know him well enough to know if he had family left behind, I'm afraid."
INACTIVE - GAME DIED
Aeden delicately enjoys the soup. "No complaints, and my compliments to the chef. I didn't expect to have such a savory meal while on the road." She helps to clean up after the luncheon and adds, "Let's keep looking - you're right, there's no reason to loiter, and we still have to deal with the goblin issue!"
INACTIVE - GAME DIED
Aeden scoops up Tasslefoot and awkwardly carries the cat along with her, until it gets squirmy, at which point she puts it down and tries to entice it to follow along with her. "I um... don't know much about cats. Is Tasslefoot going to be able to keep up with us? Is it going to wander off at night? Do I need to fashion a sling for carrying it or something?" she asks, looking a bit concerned. Perception: 1d20 + 4 ⇒ (10) + 4 = 14
INACTIVE - GAME DIED
Aeden stays by the fireside, and intones mournfully, "Aurora Starshine, we return the soul of this child, whose name is known only to you, to be by your side in that far off place. As this child leaves, keep watch over all those that knew her." A bit surprised by the ghost, she runs a hand over the cat's head and scratches its cheeks as the girl makes her wishes known. She nods softly and watches as the fire burns away the remains. Finally, once the fire has run its course, she says, "That which has not burned away should now be returned to the earth." She gives Jared a thankful glance, as he was mindful enough to prepare a grave.
INACTIVE - GAME DIED
Sorry for the delay. I wound up traveling for the weekend and then I've been overloaded at work this week. Aeden says sadly, "All I can do now is send her soul on its way." She looks about the supplies at hand and says, "Traditionally, a funeral pyre would be appropriate. I will see to the preparation of the body." The priestess removes her pack and carefully lifts the body, taken too soon, and looks for a sheltered place to set her down. Dabbing a cloth in water from her waterskin, the priestess carefully cleans the body, removing blood, dirt, and signs of the struggles of life, while the rest of the group helps to build the platform and pyre. Once the child is cleaned, Aeden tears several pieces of clothing into strips and wraps the body in linens. She starts at the feet and works her way up until the small form is completely covered, almost mummified. She pauses for a moment and bows her head, then lifts the child again and places her on the wooden pyre. "A torch, please," she says. "If one of you would be so good as to send her spirit on its way."
INACTIVE - GAME DIED
Aeden dutifully draws her rapier, prepares her shield, and takes up a position to protect Goldus as the spider comes up. Ready action: Strike the spider as it tries to climb up to the top of the ladder. Does this garner the usual bonuses for attacking a climbing individual (loses its Dex bonus), or is it a better climber than that? Initiative: 1d20 + 0 ⇒ (17) + 0 = 17
INACTIVE - GAME DIED
Aeden walks the perimeter of the ruins, then pauses and squints. She moves into the rubble and starts poking about with her toe of her boot. After several minutes of this she says, "Over here - I think I found something." She bends down to clear away dirt and debris, revealing a trapdoor. "This is not goblin-craft. It's too well constructed. The hinges are iron, the wood is planed. If the goblins live here... it's in a place originally built by someone else. Or the goblins are working for someone else."
INACTIVE - GAME DIED
"I think that's risky," says Aeden after a few moments' consideration. "What do we do with them? They'll say anything if they catch on that we are just going to execute them. But we can't let them go, either, they'll either go warn others or go on to prey on travelers and isolated farms around here. We know where we are headed; at least for now that should be enough. Once we are deep in the wild, maybe we can get a better idea of directions - and goblins that get away will still be far from civilization."
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