Aeadon Ormuz
Male Aasimar (Peri-Blooded) Expert 1/ Conjurer 2
N Medium outsider (native)
Init +3; Senses Darkvision 60 ft.; Perception +1
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AC 13, touch 12, flat-footed 11
(+2 Dex, +1 Armor)
hp 26 (3 HD)
Resist Acid 5, Cold 5, Electricity 5
Fort +2, Ref +2, Will +6
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Speed 30 ft. (6 squares)
Melee: Dagger +0 (1d4, 19-20/x2)
Ranged: Light Crossbow +3 (1d8, 19-20/x2)
Atk Options:
Spell-Like Abilities:
7/day- Shift (5 ft.)
1/day- Pyrotechnics
SR
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Abilities: Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 12
Base Atk +1; CMB +0; CMD 11
Feats: Skill Focus (Craft (Traps)), Scribe Scroll, Craft Wondrous Item,
Traits:
House Affiliation- House Ormuz: (Thuvian Heritage/Thuvian Sympathies) Scion Lord Yamthar is leader of the Eternal Envoy, members who are known to have used the Sun Orchid Elixir to extend their lives. They share the experience longevity has given them. You gain +1 to all knowledge skills and may choose any two as class skills.
Arcane Temper- You gain a +1 trait bonus on concentration and initiative checks.
Student of Philosophy- You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true.
Drawbacks:
Loner- You take a –1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.
Skills:
Appraise +4
Bluff +4
Craft (Traps)+13***
Diplomacy +10***
Knowledge (Arcana) +11***
Knowledge (Dungeoneering) +9*
Knowledge (Engineering) +5
Knowledge (Geography) +5
Knowledge (History) +9*
Knowledge (Local) +11***
Knowledge (Nature) +9*
Knowledge (Noblility) +12***
Knowledge (Planes) +13***
Knowledge (Religion) +9*
Linguistics +10***
Perception +1
Sense Motive +1
Spellcraft +12***
Stealth +2
Use Magic Device +1
Languages Common, Celestial, Osiriani, Elven, Draconic, Sylvan, Dwarven, Infernal, Giant, Abyssal,
SQ: Arcane Bond (Ring), Cantrips, Summoner's Charm (2 round),
Combat Gear: Potion of Invisibility (loaded), Scroll of Charm Person, Scroll of Alarm, Scroll of Obscuring Mist, Scroll of Comprehend Languages, Scroll of Color Spray,
Possessions: Combat gear plus Explorer's Outfit, Spellbook, Signet Ring, Haramaki, Dagger (2, loaded), Light Crossbow, Bolts (20), Bandolier (2), Belt Pouch, Scroll Box, Common Artisan Tools, Spring Loaded Wrist Sheath (2), Chalk (3), Chalkboard, Charcoal (2), Parchment (4), Scrivener's Kit, Wizard's Kit, Bear Trap, Iron Vial (10), Hip Flask
Money: 48 gp, 2 sp, 2 cp