Sidrah Imeruss

Adishrii's page

46 posts. Organized Play character for Ilmakis.


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Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Thanks again EF for a great game :) I was quite fun to play with you all ! and the scenario is as scary as the first one.

Adishrii don't forget to disperse the ashes of the Lady in the see, as promised.

I must continue my practice of the blades. I'm not qualified enough to become a true servant of my God. thinks Adishrii remembering her fall in the pit and her inability to fight the creatures she meet in the spire.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Thank you Sündr. Says Adishrii when the ulfen healed her.

I agree, you keep us all alive in this fight.

She calls for Achaekek power over death to stabilize if possible Jaohd. stabilize on Jaohd

Adishrii looks around to find anything unusual or valuable.

Perception: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24

Do we find any other corpse of our teammate ? Something giving them the hope to be raised ?

Is Jaohd still alive ? she asks going near the corpse and trying to determine if he's dead or alive.

Heal: 1d20 + 2 ⇒ (3) + 2 = 5

At least, we found the Orb of Star which give us time to come back af search for anything else.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Well done Jaysin ! says with a relief Adishrii when the head of the undead explode in shadows.

She turns to Druthane and says. Thank for continuing the fight while we all were blind or in the pit. Without you we will not have prevailed !
I'm good, but I need some healing and my wand is in the pit... for now.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

@EF : does Adishrii's Knowledge Religion roll give her some info about the creature ?

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Adishrii moves toward the undead now more solid than before, trying to recognize what it is.

Know. Religion: 1d20 + 8 ⇒ (20) + 8 = 28

Once in front of the creature she strikes with her saber.

Achaekek guides my weapon !

sawtoothsaber: 1d20 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13
damages (two handed): 2d6 + 6 + 2 + 3 ⇒ (4, 3) + 6 + 2 + 3 = 18

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

@EF Is Adishrii out of the pit ? or do I need another climb check ?

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Adishrii tries to climb faster to join her comrades.

Climb DC10: 1d20 + 5 ⇒ (17) + 5 = 22

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

@EF when hit in melee while blind, you know where the blow come from except if it came from reach.

Adishrii continues to heal herself CLW: 1d8 + 1 ⇒ (3) + 1 = 4 then drops the wand and sheates her weapon before beginning the climb.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

@EF if Ilzinia don't have blind-fight going total defense will do nothing as it's a dodge bonus to AC

Hurt by the fire, Adishrii wakes up from a strange dream she was into.

She gets up and draw her wand of cure light wounds, using it on herself.

+4 PV from my previous post

Thanks Sündr ! What's going on ?

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Will: 1d20 + 8 ⇒ (9) + 8 = 17

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Adishrii gets up and draws her wand of cure light wounds, using it.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Adishrii moves toward the last ennemy still standing.

Can you speak something I understand please ?

She quickly asks for Achaekek divine favor and strikes.

Silversheen Sawtooth Saber: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
damages: 2d6 + 4 + 6 + 2 ⇒ (3, 3) + 4 + 6 + 2 = 18

Ref: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Ref (4* reroll): 1d20 + 6 + 2 + 4 ⇒ (4) + 6 + 2 + 4 = 16

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

I think with a DC10 acrobatics you can make a 5ft. Step

Quote:
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone . Blinded creatures can't run or charge.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

This is in the darkness section if I remember correctly

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

you can't take a 5ft. while blind

Having recover from her blindness, Adishrii choses the defensive stance from her war mind +1 dodge bonus to AC and follows Sündr.

She swiftly wrist sheath gets her wand of lead blade and uses it. Droping one of her saber.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

without blindfight, going Total Defense is useless when blind, as it adds a dodge bonus to AC

Will DC18: 1d20 + 8 ⇒ (3) + 8 = 11

Blinded Adishrii calls again for Achaekek power to protect or guide her war mind

Will DC18: 1d20 + 8 ⇒ (12) + 8 = 20

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Will DC15: 1d20 + 8 ⇒ (13) + 8 = 21
Know. Religion: 1d20 + 8 ⇒ (17) + 8 = 25

What is going on here ?! Why Ilzinian speaks a different language ? Is he possessed ?

Adishrii was a littlebit confuse about what's going on and decided to protect herself first bit she's still able to resist the strange babling of the creature.

Use of the blessing from the Grave: +2 profane bonus on saving throws against disease, mind-affecting effects, paralysis, poison, and stunning.

She calls for Achaekek's power to protect herself with His divine shield.

Swift shield of faith on Adishrii +2 AC

This creature is a Gaki ! an undead who's vulnerable to cold and fire. I know they have a compulsive hunger which makes it hard for them to resist offered food.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

dungeoneering (aid): 1d20 + 5 ⇒ (3) + 5 = 8

Who's an imposter ? Asks Adishrii to Druthane while trying to help him navigate through the labyrinth.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Sense Motive DC20: 1d20 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Seems good to me too

This will be an honor to do that my lady. Says Adishrii to the ghost lady.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Adishrii tries to help Sündr with her practical way of the life on a boat.

Explaining how to row a ship, to tie a knot or to survive on it.

Profession (Sailor): 1d20 + 5 ⇒ (9) + 5 = 14 try to aid if it possible

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Hearing the grumble mumble and seeing the ghostly figure Adashrii steps up sheeting back her weapons.

She bows with courtesy the de ghostly lady trying to figure from her dress from where and when she came.

Know. Nobility: 1d20 + 2 ⇒ (7) + 2 = 9

It's an honor to meet you my Lady. I'm Adishrii agent of He who walk in blood.
How can we be of help ?

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Know. Religion: 1d20 + 8 ⇒ (10) + 8 = 18

Adishrii stays behind, swords ready.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Dungeoneering (aid DD10): 1d20 + 5 ⇒ (17) + 5 = 22

Adishrii tries to help Druthane navigating the maze.

Is somebody able to make a map of this maze ? I would prefer to not be lost again once we return to the top.
And remember, we need to find the Orb of the Stars within one day we can't delay more. Once we get it, we will have two weeks.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

I use only sawtooth saber in hand to hand, you can take this weapon Sündr.

Says Adishrii.

How could you use this goo against ghost ? she asks Sündr

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

== Surprise Round ==

Will DC17: 1d20 + 8 ⇒ (14) + 8 = 22
Will DC14: 1d20 + 8 ⇒ (9) + 8 = 17

Adishrii resists to the urge to dance and to the dread she felt when one of the apparition hit her.

She draws her wand of cure light wounds and use it againt the haunt.

Hit AC10: 1d20 + 7 ⇒ (12) + 7 = 19
Damages (positive energy): 1d8 + 1 ⇒ (2) + 1 = 3

== Normal Round ==

Know. Religion ?: 1d20 + 8 ⇒ (12) + 8 = 20

Being attacked, she use her sawtoothsaber (non magical) against the creature who just hits her.

Silversheen sawtoothsaber: 1d20 + 8 ⇒ (3) + 8 = 11
Damages: 1d8 + 6 ⇒ (8) + 6 = 14

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Know. Religion: 1d20 + 8 ⇒ (20) + 8 = 28

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Be careful friends, this is a hau.... but before adishrii could finish her phrase and takes her wand of cure light wounds something happened !

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

At least we found Benari's folding boat says Adishrii after looking at the magical objects.

We also find two of our missing comrades, unfortunately, one is already dead but at least his spirit will find some sort of peace.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Seeing Sam in a very bad shape, Adishrii comes to him and begins using his wand on him.

@Sam feel free to use your wand :)

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Adishrii decides to benefice from the rage song of Sündr and taking her weapon two handed strike the strange fog.

Sawtoothsabre (two-handed): 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damages: 1d8 + 7 + 6 ⇒ (7) + 7 + 6 = 20

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Adishrii searches for her oil of bless weapon and applies it on her sword.

choose +2 to save

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

@EF there is no save against the negative level of the wight. The save is only to know if 24h later it will become permanent or not

Know. Dungeoneering: 1d20 + 5 ⇒ (8) + 5 = 13

Adishrii prepares for the fight to come and asks Achaekek for her blessing.

Achaekek Give me the blessing of the warrior !

War Blessing : choose at the start on my turn +1 AC, +2 Save, +10 land speed or +1 attack bonus

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Heal DC19: 1d20 + 2 ⇒ (19) + 2 = 21
Know. Religion (the undead): 1d20 + 8 ⇒ (17) + 8 = 25
Know. Religion (the mist): 1d20 + 8 ⇒ (15) + 8 = 23

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

So you have disobey a direct order from a superior and taking part of a mutiny.
For me such behavior is a sentence to death.

Says Adishrii to the sailors.

But as we are not the law here, but Pathfinders, I will not carry the sentence without my colleagues approval.

She turns to his comrades to know what they want to do with the mutiny crew.

After she listen to Druthane translation of the paladin's words she adds

Can you asks what he remember from the mission ?

Did the crew knows how they get their hands on him ?

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Death is what they choose. But as their leader is dead and they follow orders may be sparing them is acceptable.

Says Adishrii.

I'm interested in the headband if nobody has need of it.

She listens to Druthane's words and says Strange. I remember that the first time I came here, strange things happened in the tombs. May be it is another curse of Seven Finger or the Makers ?

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Adishrii drops her bow, and in a fluid action draws her two sawtooth saber.

She then, under the raging song, tries to cut in two the man in front of her.

Sawtooth Saber: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
damages: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Sawtooth Saber: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
damages: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

What the hell !

With one fluid move, Adishrii draw her longbow and an arrow and began shooting at the men. vs green

May our path be paint in blood

masterwork longbow: 1d20 + 6 ⇒ (2) + 6 = 8 +2 vs human
damages: 1d8 + 3 ⇒ (8) + 3 = 11 +2 vs human

then she moves in the woods to protect herself.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Only if we have darkvision in this case.
I will buy a potion of darkvision thanks for reminding me !

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

What daylight could do against undead ?

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Force hook charge ?

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

I was on the team who found the Orb. The last time I was here, there was a lot of undead creatures.

Says Adishrii

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Achaekek, of course, He Who Walks in Blood

She responds.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

A few time later, a young woman of mixed heritage, certainly mwangi and chelaxian, clad in an old scale mail armor appears.

Despite the scowl on her face, she bows to the two man with some elegance, as a woman use to the Court. She seems to be à la dernière mode even in armor.

At her side two strange sabers, sheet in red scabbard, and around her necks a strange red figure representing some sort of insect.

It's an honor to meet you gentlemen. I am Adishrii, agent of the God, at your service.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

PFS # 22523-32
Day Job roll Day Job Profession (Sailor): 1d20 + 5 ⇒ (12) + 5 = 17
Initiative modifier : +2
Perception modifier : +8 +2 vs Human

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Dot.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Hi

Ilmakis here with this character a ranger/warpriest