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Adelwulf's page

Organized Play Member. 91 posts. No reviews. 7 lists. 1 wishlist. 2 Organized Play characters.


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Liberty's Edge

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Arikiel wrote:
Is there anywhere to get a good overview of what kind of rules system is used? It sounds pretty interesting but I'd like to have some idea of how it works mechanically. A video would be ideal if one exists (I learn better through listening then reading).

The Kickstarter page has a link to a Quick Start download and there is a small English how to session on their YouTube channel

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So awesome!
That made me chuckle ;)

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I have done on-the-fly GMing many times. This took place in my own campaign setting as a wilderness hex crawl. To me, that was the most freeform experience ever. The PCs liked it. Everything they did helped to co-create my game world. As a result it was really just as much their world as it was one that I brought into being. Fun times!

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Azzitay wrote:

Hi,

i would have bought this Box ... but seriously ... why do the Standups have white Backgrounds ?
It looks cheap.
If they had a Background like Antique Paper or whatever they would
look much much better.
And it would not make them more expensive , i work in printing.

Or rather than Standups use Token ... cardboard token look better than those Standups you use.
Dont get me wrong , i LOVE Pathfinder ... but this is a serious flaw in
the Box.

Hope you change that in the new Edition ...

Oh , just as an Idea , make the Floor Plans and Stand Ups / Tokens
(a BETTER version please) for the normal Players as seperate
Box ... Tabletop Addition for Pathfinder =)
Maybe even the Heroes from your Adventures as Plastic Miniatures ...

Best Regards
André "Azzitay" Deffland

1) Paizo has separate pawn packages from the Bestiary and many of the Adventure Paths.

2) There are plastic minis of the iconics and many of the monsters & encounters from various Adventure Paths.

3) The flip mats are not meant to be "stand up". Not everyone likes those. There are other companies that make those, so you can buy from them - or you can make your own.

Your complaints are a bit on the harsh side, IMHO. There are no "serious flaws" with the Beginner Box. You just need to check out the things that Paizo sells a bit more thoroughly.

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Shinsplint the Wanderer wrote:


i presume paizo took a hit on the beginners box with the expectation it would draw new players? that was a real quality product, and the price was very reasonable.

If the messageboards are any indication of how the Beginner Box has been received, then the payoff for Paizo is in the products they sell aa a result of the BB.

I know it has helped me introduce new players to the game and led me to more purchases of regular Pathfinder materials. :)

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2 people marked this as a favorite.

It should be considered an evil act only if barbecue sauce is not involved ;)

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*rolls his first test die*

1d20 ⇒ 7

thanks to those responsible for the dice roller :)
But if I use it and my character dies, he will come back as a Revenant to exact revenge ;)

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alleynbard wrote:
Both have been sent. Hope they provide a bit of inspiration for your games.

Thank you kindly

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I just tell them I am going to go and play an RPG called Pathfinder. If they ask "What's that?" then you can tell them briefly and perhaps peak their interest and spread the Pathfinder goodness!

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I would like a copy, too, please :)

send here please:
soulwalkerr@hotmail.com (yeah, that's 2 "r"'s)

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I got my first Pathfinder Adventure Path subscription in the mail yesterday...

I see there is a somewhat polar reception of this particular module, but it is the reason why I finally got off my butt and subscribed.

Things I like:
* The play is of a manageable size to run.
* Adds to the history and culture of Golarion
* the nice artwork, as always

As a GM that runs fast-paced hack n slash when there are combat encounters (and that is usually often), but also has "plans within plans" running in the background of everything, for me, Council of Thieves #2 just adds to future possibilities as much as it provides an interesting adventure.

It is understandable that this will not appeal to everyone, but I think it serves a purpose for many.

The Sixfold Trial is part of a whole world and remembering that may take the edge off of the initial reception for those that aren't "grooving" on it as much.

Golarion is a great campaign setting. This Adventure Path volume can only add to it in the long run.

Just my personal opinion, so I am not stating this to nay-say anyone else, but as I said, The Sixfold Trial is what made me get off of the fence and subscribe and I am 100% pleased with it :)

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Ryan. Costello wrote:

Well this is good timing. I've been working on a Pathfinder-focused spin-off of 3.5 Private Sanctuary for over a month now. Technical gaffs and some other delays meant this episode is two weeks late, but the Fan Generated Pathfinder RPG news, reviews, and interviews podcast Know Direction debuts today with Know Direction - Episode 1. Episode 2 should be out before the end of September, Episode 3 by mid-October, and then we start our monthly schedule.

oooh!

coolies!
*dloads episode*

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I wrote a multi-act play for my old Ptolus campaign that was based on a pantheon and its past mythological happenings.

I cannot wait for this to arrive so I can see how this was done!

It seems that gaming is like acting in some respects, so I think it is a natural inclination for some GMs to eventually want to include an actual stage play into the game.

This is probably so awesome that the author will get a standing ovation from me.

*hurry, hurry delivery!*

For some reason I have the feeling this will be one my favorite adventures to run, ever.

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Standard Non-Color character sheet

Standard Color Version

Added BB code in to make it easier for peeps to dload.

I must say, those look very nice!

Thanks for your generosity and time :)

[cross-posted to this thread too.]

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Standard Non-Color character sheet

Standard Color Version

Added BB code in to make it easier for peeps to dload.

I must say, those look very nice!

Thanks for your generosity and time :)

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I tend to agree with those that wish the populations to remain a bit "nebulous".

Every GM has different plans for their campaign.
Set population totals might hinder that and I don't see the point of rules lawyering population counts.

Common sense or fantastic reasoning both work for me!

In my campaign if the Imprimatur population level was all of a sudden jacked up by official sources far beyond/below what I envision it, I would still be altering it anyway. Being of the Andoran faction, you can see why such freedom appeals to me. (hehe)

It might be cool for some GMs to have such statistics to get an idea of how each nation or region stacks up in population (human and/or other), so i am not actually against it.

However, I don't think Paizo staff has to retroactively "fix" something in the Campaign Setting that was created before the Pathfinder PRG was created, nor should they have to be on the defensive.

"Make up something or go with common sense population levels for what you envision the campaign to be like." Maybe there was a recent plague. Maybe good harvests and weather have been happening overall in Golarion for the past 25 years. Maybe areas are still recovering because of war.

I think no matter what the official population levels are set at, history and weather and things we just don't totally know yet are going to make that number start at some semi-arbitrary level anyway.

I don't think it is a major issue or anything we as a community should get our feathers ruffled about.

Let's just talk about the factors and see what may or may not make sense to the various types of players, GMs and staff here :)

-Adelwulf

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Since the free PDF is a perk for a somewhat guaranteed purchase of everything come comes down the line for a particular subscription path & shipping postage, I think that Paizo has done a good job of making it worth one's while to get it direct from them.

I have and will continue to buy Paizo products from my local hobby shop. I get a 10% discount as a member, which basically takes care of the tax.

However, why would I buy direct from Paizo w/o such a perk as the free PDF if I had to pay shipping on top of it, when in 20 minutes I could have the same product from my local game store w/o such shipping costs?

Immediate gratification... free PDF... shipping costs... wait time...

I think it all balances out and doesn't diminish buying locally, but also helps Paizo get more business from those that might like to commit to a subscription or that do not have a local game shop around.

If Paizo can do a scheme with local businesses to get a free PDF with a purchase of a Paizo product, that's cool, but having perks for subscriptions is also worthy, too.

I guess if you didn't have a local game store, then subscribing might be the only way to go for those that love Paizo. But it is nice for me to grab the odd product here and there from a local game store or choose to subscribe to a subscription (or several perhaps) and receive a benefit by doing so.

I buy hobby material from my local game store, Amazon and Paizo directly. I think I just weigh the benefits and options of what it is I am purchasing from whom.

:)

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The Jade wrote:

And while you're waiting for the official podcast, please enjoy these humble offerings in the meantime:

* Atomic Array's coverage of the Pathfinder Core Rulebook and the Council of Thieves adventure path. We talk to Jason, and then James and Wes.

* Atomic Array's coverage of the Pathfinder RPG, the Legacy of Fire adventure path, Pathfinder Chronicles and Pathfinder Society Organized Play. We talk to Jason, Josh and James.

(Check out the Pathfinder cartoon strip halfway down the page. Why is there a diminutive mushroom cloud chatting up Seoni and Valeros? Long story...)

* Our Gen Con '09 Coverage which is really quite Paizo intensive. We spoke with Paizo every day and posted a bunch of videos from the Paizo booth up on Facebook. We talk to and film... well everyone. (You may have to sign up as a fan of Atomic Array on our Facebook fan page to see the videos. Not sure. I'll ask Ed to batch them all in one place.)

Yeah, Atomic Array did some pretty cool ones, which I have listened to :) (Good job, BTW)

I have an old high school buddy that worked on the Fear the Boot podcast and I know from his tales that they are definitely labors of love and fun too!

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Adelwulf wrote:
Krome wrote:
Entropi wrote:
I can't get the heaviest and lightest ones to work, but the middle one is great. Would have preferred a setup with more cards per page, but with a little work, I guess I can work it out myself. Again, Nice job.

Thank you :)

The cards are sized as trader cards, which means I can get a maximum of 9 per letter sized page. Getting any more would require reducing the size of the individual cards.

Tell me what didn't work right for you. I have been able to download them and get them no problem.

You can email me at oclark86@gmail.com if you like.

Thanks Krome :)

one issue for me, I get a "null" file error trying to dload the character sheet.
Is it down ? I will try again later, but for me at this moment, the character sheet is not available for download :(

After some effort, I did get the sheet. I don't know what evil Chelaxian devilry was preventing it before, Krome, but this Andoran now has the character sheet and thanks you :)

I was wanting a fillable PDF, so i really appreciate this, Krome.
Its almost like Christmas or Andoran Independence Day!

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Fan-based podcasts regarding rpgs and other "cult" phenomenon are easy to do and take the perspective of the fans in mind, too.

Savvy fan-based podcasts sometimes have interviews with big shots or celebs from the companies or whatever that they are interested in, so direct Paizo input could happen over time.

I would rather see a fan-based podcast, so that fans could have a hand in expressing themselves, too and also so that Paizo has the time to produce games, etc.

At the rate that Customer Service gets back to you (I have been waiting 4 days for a return phone call on an incorrect order issue) I think Paizo has enough on its hands and little time to create podcasts LOL

Instead of asking someone else to do it, I think the fans should take initiative and do it themselves :)

just my 2 cents worth.

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Krome wrote:
Entropi wrote:
I can't get the heaviest and lightest ones to work, but the middle one is great. Would have preferred a setup with more cards per page, but with a little work, I guess I can work it out myself. Again, Nice job.

Thank you :)

The cards are sized as trader cards, which means I can get a maximum of 9 per letter sized page. Getting any more would require reducing the size of the individual cards.

Tell me what didn't work right for you. I have been able to download them and get them no problem.

You can email me at oclark86@gmail.com if you like.

Thanks Krome :)

one issue for me, I get a "null" file error trying to dload the character sheet.
Is it down ? I will try again later, but for me at this moment, the character sheet is not available for download :(

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Krome wrote:
I was under the impression that Chaosium is the only company able to print Chthulu game material.

I just checked out this threadbecause your post made me curious about that, Krome and supposedly it is OK to use Cthulhu material as long as Chaosium owned things are not used:

Thread mentioning Chaoisum issue

I guess there is also some dispute over the Copyright of HP Lovecraft's works in general:

Scroll to near bottom of Wiki article for info

I am a fan of Lovecraft's works and have read just about everything he wrote.
This supplement would be a cool addition to PFRPG if it can be done.

Whatever the legalities are, I am glad I am not the one to have to worry hehe

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my opinion:

#1 & #3 would both be great options to have

I would prefer printing the 8 to a page

They look nice :)

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1 person marked this as a favorite.

Last night I picked up the Adventure Planner after looking at similar products.

I would have to say that it is definitely worth it.

Some of the categories in the Adventure Planner are not going to be new to most veteran GM's, but having it all there in a nice format to remind you and to easily fill in with your personalized information is very handy.

Some of the categories I would not have remembered or thought of to make any concrete notations about, but the Adventure Planner made me go : "Oh yeah! Don't forget to note that..."

-------

I know that no "generic" adventure/campaign planner is perfect, but here are some of my thoughts on the Adventure Planner:

1) The price is nice!
It is hard to find too many faults in this product for around 5 USD.

2) The Adventure Planner is geared towards Pathfinder and asks you what official products you are using in the campaign or adventure and also gives you places to note your own specific modifications of anything from character classes to spells to world setting changes, etc

3) It is fairly comprehensive. You can note anything from the year in game to major NPCs to your favorite traps or teverns, etc
You can pick and choose which "forms" you wish to use or not.

4) Typographically is is clean and space is generally well laid out in the forms and page sections of the Adventure Planner. It is visually simple, yet appealing and makes good use of space.

I have more praises, but I will end those for now.

-------

I only have two minor gripes, but as I said before, no product is perfect, but I think it would be nice to see these added to future revisions:

a) The Adventure Planner needs an Index!
You have to look through the entire Planner to find what you want w/o an index and that is an oversight that needs to be corrected, IMHO
A one extra page index is not an unreasonable request.

b) To take the Adventure planner from a very good 4 star product to a 5 star masterpiece of top-notch professionalism, making it a fillable PDF would clinch it as indespensible to any Pathfinder Gamemaster!
I am overall very pleased with the Adventure Planner, but making it fillable and adding an index would raise its appeal from a "recommended" product to a MUST!

------

If there are revisions to include these suggestions, I hope that prior purchasers would get an updated version gratis.

My two minor suggestions/gripes aside, I recommend the Adventure Planner to anyone that wants ideas or forms on how to notate and plan their adventures and Pathfinder campaign.
The price is nice and it is highly useful.

- Adelwulf

:)

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LOL
heck yeah!

What's not to like?

Ptolus ... Pathfinder ... Golarion ....

What more does a GM need except players to let it loose upon?
haha

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I think that anyone that loves Ptolus and Pathfinder will have similarities in approach to blending the two.

I really appreciate your thread and contributions here!

I hope your campaign goes well :)

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1 person marked this as a favorite.

My Pathfinder-Ptolus hybrid campaign that I just started about a month ago is really fun.

I have been watching the ideas here.

One thing I am doing is making the Delvers' Guild a local branch of the Pathfinder Society.

I have eliminated certain aspects of original Ptolus, such as characters being bound to any area, but I can see still playing that as being fun :)

My choice of location for the city makes Ptolus in the midst of some interesting potential politics between other friendly and/or rival cities:

Ptolus in Varisia

Here, I have placed Ptolus North across from Magnimar and West of Riddleport.

I did not want to replace any existing cities in Golarion and the bay there looked quite inviting as a place for the City By The Spire!

I think that mixing Ptolus with the Golarion campaign setting is a logical choice for Ptolus fans. It does neither Ptolus nor Pathfinder any injustice - they compliment each other well, IMHO.

I am so thankful for the PFRG for many reasons, but one is that it allows my beloved city to breathe fresh air once more :)

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As always, you rule, Krome!
Thanks a lot

I hope to contribute something here of use some day soon.
What a great community that is here and you are definitely one of the people that makes it as awesome as it is!

:)

*sniffs Condition Card PDF to see if it is friendly*

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Thank you so very much for sharing!
I will try this in my campaign :)

very nice

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Mairkurion {tm} wrote:

JC Rant

** spoiler omitted **

I think Universalism hits it on the head with Campbell.

His works lean towards a Mythopoetic view than a purely critical one, but he is enjoyable nonetheless.

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I think maybe it was issue #67, but there was a great article on robot creation for Traveller.

It was a well done system and seamlessly fit into official Traveller rules.

My character purchased a few to use as intimidating ship guards when he went to space ports.

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The Jade wrote:

Penthouse Forum

If not for this fabulous seperately released semi-periodical, I would have been lost out there during all those satisfaction-guaranteed solo mission hen's parties, nubile hitchhiker menage a troises and inventively ironic cash-alternative methods for voluptuous vixens to pay off large billiards debts using the very green felt tables on which they lost their shirts.

Stinky McClucky's Scratch-n-Sniff Adventure

This book taught me that nothng should ever be scratched and sniffed. Nothing. Ever.

Pathfinder Core Rulebook

When I found that I couldn't lift its heft without whimpering, this wondrous tome inspired me to attend the gym. It's the sole reason why I'm the famed bodybuilder I am today.

All of those resources richly add to the education of any man of the world ... the first will certainly educate even the ordinary man-about-town ;)

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Patrick Curtin wrote:

In fifth grade a family friend gave me the Lord of the Rings trilogy as a birthday present. I've never looked back.

Joeseph Campbell's The Hero With A Thousand Faces showed me how we tell stories to one another, and why certain themes resonate in the human soul.

Jared Diamond's Guns, Germs, and Steel illuminated me as to how one set of peoples came to dominate the world in a concise rational scientific way.

The Bhagavad Gita was one of the most spiritually enlightening texts I have ever read. Truly an inspired work about the big issues.

I definitely agree on how marvelous Joseph Campbell's works were

The Heroes Path is something we can live as well as role-play ;)
His Masks of God: Primitive Mythology was one I also enjoyed.

... and "The Gita", well, that is a classic among classics and very cool!

I would have to say that The Hobbit definitely put the love of fantasy in me and led to me picking up that beautiful Blue Box one day ;)

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Louis Agresta wrote:

Gah! As people post, so any pivotal and life-influencing books come back. *snip*

I like your choices and notice that I have really enjoyed many that you have read, too!

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* Bible - (various contributors)

* Also Sprach Zarathustra - Friedrich Nietzsche

* Siddhartha - Hermann Hesse

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Brian Timms wrote:

Ooops... I didn't see that thread. Sorry about that. I'll definitely spend some time going through there and get back with some questions.

Thanks so much.

No problem LOL

The boards are pretty well-used, so a thread can get lost in visibility pretty quickly.

Welcome aboard!
I am fairly new here too

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Check out this thread:
Recommendations For a New Pathfanatic

There are some great recommendations there :)

Getting the Pathfinder Chronicles Campaign Setting book is the next best thing after getting the Core Rules, IMHO, but other people have some insight in that thread I linked.

Enjoy!

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Walt Ciechanowski wrote:

Hey all!

I originally wrote the drawbacks section for 3.5. As a GM, I find it hardly game-breaking if the PCs have a few extra skill points (assuming max ranks stay the same) as opposed to granting extra feats.

One thing I should have had added is that all drawbacks are subject to GM approval, and that the GM should feel free to adjust skill ranks gained.

In fact, one of the ideas I was toying with was granting an extra class skill (with a single rank) per drawback, rather than 4 skill ranks.

Walt

Seems most comments here are generally taking those points into consideration ... another indication that the premise of your Character Drawbacks rules is basically sound!

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MerrikCale wrote:
DarkWhite wrote:
Maybe you didn't pick the best example to illustrate your point, because you make it sound like a GM going out of his way to make life difficult for a player.
A little, but if a player picks a drawback he should expect some consequences. I think that was a fine way of making a drawback have an effect without really being too problematic. I say "why not?" The player receives some real benefits

A Drawback with some form of "payoff" for a character isn't too bad - I agree.

But, for example, I certainly wouldn't want to give a cleric of a faith that is already hardcore against any other faith/worldviews/gods any bonus for choosing the Fanaticism Drawback if that is how they are to be played anyway.

However, a smart player could use a Drawback as a secret advantage at times ... and that I think is good, because it shows creativity and versatile role-playing skill.

I agree with you that SOME benefit to a Drawback is fine, but not blatant abuse of Drawbacks.

As I said before, I have used those in my campaigns as a standard requirement that a character have a drawback, but I like this system, because it also gives a little for what it takes :)

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I agree, DarkWhite

Very insightful!

I think most GMs are savvy enough to avoid such manipulation, but I saw that issue on the horizon, too. If Character Drawbacks are allowed, I think the GM should have to approve them, IMHO.

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flash_cxxi wrote:
Adelwulf wrote:
flash_cxxi wrote:
I am currently converting a Fighter/Rogue of mine into a Swashbuckler.

haha! sweet!

I am gonna be even more nuts and go Rogue/Swashbuckler!

I have been wading through so many variants of this class and I decided I like this one, too. Finally I can take my 6th level Rogue and toss in that extra class (and I RARELY multi-class)

I will be the Rogue-iest Rogue of all ! ;) LOL

Yeah my character is taking 1 level of Rogue and then all Swashbuckler (antil she Prestiges about 7th level into Shadowdancer). :)

Oh and I Multi-Class all the time. Rare is one of my Characters the has a single Class...

I find that players tend to go one way or the other almost exclusively many times. I bet in all my years of gaming I have taken a multi-class character 3 x (counting what will be my newly adapted Rogue/Swashbuckler)

I would like to add a few more comments about the Character Drawbacks in the Tome of Secrets:

1) Some "Drawbacks" would be boons to certain character types, so I wonder if the Skill Ranks given in exchange should be negated or reduced, depending upon the character. Some Drawbacks definitely warrant the 4 ranks due to their high amount of hindrance to most characters, but I have always made my players take at least one and this seems like a reasonable system I can adapt to my new Pathfinder campaign.

2) The ones listed are a good start, but as a GM, I would definitely make up more if I was going to allow this "rule" in my game. The Tome of Secrets itself recommends that you do that. Better yet, as I stated before, I would solicit & allow players to suggest them for their characters w/ GM approval and appropriate # of Skill Ranks determined.

All-in-all, the Tome of Secrets is a good resource to get ideas from and to add some extra flavor to a Campaign, it seems.

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Kvantum wrote:
Swashbuckler/Duelist looks like all kinds of nasty fun.

yeah that would be killer, too!

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Adelwulf wrote:
flash_cxxi wrote:
Adelwulf wrote:
flash_cxxi wrote:
Adelwulf wrote:
If only for the Swashbuckler it was worth it.

I've said it before and I'll say it again I love this Class soooo much!

It alone was worth the price for me. Finally a playable Swashbuckler that isn't infereior to a Fighter/Rogue Multi-Class Character! :D

That is exactly what makes me like this iteration of the Swashbuckler, too! It can be used for multiclassing or alone just fine, without it just being some oddball Ranger or other concepts I have seen .

Exactly. I only ever like 3.5 Swashbuckler up to 5th level. This one I could play to 20 with no problems.

I am currently converting a Fighter/Rogue of mine into a Swashbuckler.

haha! sweet!

I am gonna be even more nuts and go Rogue/Swashbuckler!

I have been wading through so many variants of this class and I decided I like this one, too. Finally I can take my 6th level Rogue and toss in that extra class (and I RARELY multi-class)

I will be the Rogue-iest Rogue of all ! ;) LOL

p.s. My character's weapons of choice are already the Rapier and Main-gauche and he has a certain "persona" that he is publicly that acts like a Swashbuckler already, so this is no stretch...

I <3 Tome of Secrets

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flash_cxxi wrote:
Adelwulf wrote:
flash_cxxi wrote:
Adelwulf wrote:
If only for the Swashbuckler it was worth it.

I've said it before and I'll say it again I love this Class soooo much!

It alone was worth the price for me. Finally a playable Swashbuckler that isn't infereior to a Fighter/Rogue Multi-Class Character! :D

That is exactly what makes me like this iteration of the Swashbuckler, too! It can be used for multiclassing or alone just fine, without it just being some oddball Ranger or other concepts I have seen .

Exactly. I only ever like 3.5 Swashbuckler up to 5th level. This one I could play to 20 with no problems.

I am currently converting a Fighter/Rogue of mine into a Swashbuckler.

haha! sweet!

I am gonna be even more nuts and go Rogue/Swashbuckler!

I have been wading through so many variants of this class and I decided I like this one, too. Finally I can take my 6th level Rogue and toss in that extra class (and I RARELY multi-class)

I will be the Rogue-iest Rogue of all ! ;) LOL

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Has anyone read this entire thread? LOL
I am amused to see it keep growing... I just had to finally add to it myself :D

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flash_cxxi wrote:
Adelwulf wrote:
If only for the Swashbuckler it was worth it.

I've said it before and I'll say it again I love this Class soooo much!

It alone was worth the price for me. Finally a playable Swashbuckler that isn't infereior to a Fighter/Rogue Multi-Class Character! :D

That is exactly what makes me like this iteration of the Swashbuckler, too! It can be used for multiclassing or alone just fine, without it just being some oddball Ranger or other concepts I have seen .

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I got the pdf yesterday.
If only for the Swashbuckler and the Occupations section, it was worth it.
The occupations reminds me of the stuff we used to roll up in the AD&D Dungeon Master's Guide ... but far better!

I am not convinced about all of the particular Character Drawbacks listed, and the # of extra Skill Ranks you get for taking one. I think 2 ranks is good enough for many listed, IMHO. However, I think if a GM made up more or allowed the players to suggest them for approval for their characters, the GM could modify the number of Skill Ranks as they deemed fit.

I would say the Tome of Secrets is worth checking out for the price.
I haven't read it all in detail yet, as I just got it, but perusing it and what I have read makes me think it is a fairly decent resource :)

(edit: added a few comments)

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Celestial Thaumoctopus wrote:
taig wrote:
What was I doing here, again? And why is my fur all funny?

You were here to kick zombie ass and chew bubble gum. And you were allllllll out of bubblegum.

So you stopped in here for a snack. Just please don't be hungry for calamari.

Great Cthulhu's Tentacles! We wouldn't wanna slice n dice you! Would we? hmm ... yummy calamari fresh from the sea...

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