| Addesso |
Took me a while to notice this, but while reviewing PDFs of other games to see if they may make good christmas gifts, I noticed that in the instructions to all the PACGs, there is no graphic, chart, or significant call out of the steps/phases of a players turn. The phases are all explained, but there is no concise preview or review of them anywhere in the instructions, except for the type-formatted list on the back cover reference sheet (which could use a bit of sprucing up too).
On first read of the instructions, it may be a bit confusing as there is no initial road map of where the rule or step you're learning fits into the big picture. And the steps are usually only mentioned once as a paragraph lead in. Some sections, this isn't so bad, like (S&S version) on Encountering A Villain: it's all on one page, so easy to see the bold headers and digest (tho it could still use a graphic or flowchart), but other sections span several pages (Attempting a Check, for instance).
Also with everything that's additionally mentioned in the FAQ (what constitutes between steps and between phases of an encounter), this could be extremely helpful to those new to the game. There are also many other areas where additional graphics could be extremely helpful or just pleasant to look at, like the Example of Play section or Assembling Dice (for example, it can be further emphasized that additional dice are always the skill die--there are several areas where a graphic call out could be extremely helpful to a critical rule).
Currently, this is my most favorite game, but it took a fair bit of effort to get the rules and phases straight through just reading. When I first thumb through instructions after opening a new game, that one simple review can lay down an initial structure for the game which then is built upon when I knuckle down to read the actual rules and minuatae. It would be a shame if those new to the game were turned away because of perceived rule complication or confusion, as the game is pretty simple once you get the hang of it (mostly!).