Michael Sayre wrote:
Thank you for the detailed answer! You make an excellent point about companion veils. I will prepare notecards for multiple configurations of those companions. I had completely forgotten about Spectacles of the Sheikh! That will be an excellent extra veil for levels to come past 6th. Glad to get another way to pump those skills besides items.
The races have been updated with a few changes. Hopefully you will all find them more fairly balanced now.
Endzeitgeist wrote:
How delicious are they? Are we talking oyster mushrooms? Or are they tastier than the mighty truffle? I doubt they are less delicious than a simple white mushroom.
The only changes to Lashunta that bug me are that they lost the universal intelligence bonus and that they gained that weird "everyone loves them" fluff. That stuff bugs me. I don't mind the dropping of the sexual dimorphism. Hopefully dimorphism will return in a non-core race that isn't humanoid. I think that would be rad.
Ssalarn wrote: I'm not saying that there might be the possibility of an akashic healer class in this book, but look at the veils I teased,... huzzah! Implications are implied! Liz Courts wrote: Thank you Adam! I'm usually not a fan of it myself, but I liked the idea of the iconic "speaking" the phrase in question. :D You are welcome. I think you knocked this layout out of the park. If the whole book is like that sample it will be very impressive! I look forward to showing it off to my graphic design friends! Lost Spheres Publishing wrote: We love wonder. And reward it... she is up on today's blog! This is an amazing reward. She is very very VERY cool! But I must ask. Is she wearing a funny hat?
Seeing the PDF preview for the Nexus, something I usually don't think about came to mind. The layout work is exceptional! I love the way the text sits in front of the smoke from the Nexus Iconic art. Usually art and text overlapping bugs me, but this was tasteful. Ssalarn wrote: Well, the Nexus is at 50 veils right now and Akashic Mysteries only had 75... Moar veils! MOAR! But in all seriousness, the Nexus pleases me. The class itself is pretty straightforward which lets me enjoy the complexity of veils more. N. Jolly wrote: Also the preview art for the judow is my child I love. Seriously its cool art. Anything you can reveal about their abilities? They look absa-tively deadly.
bookrat wrote: Well, soldiers really shouldn't be operating ships. I mean, they're grunts. You don't really want a grunt to fly a ship around. Or do anything on a ship except stand around waiting to get off so they can shoot things. I dislike that opinion immensely. Ship combat may end up taking a significant amount of table time. If a soldier cannot contribute during this time, then the experience becomes less fun for the player of the soldier.
I want aliens that don't mirror humans in the placement and proportions of their limbs. There will be so many Star Trek style aliens that are essentially humans in make up. I want to see something else. I want aliens like the Dug from Star Wars (Sebulba from episode 1. Uses feet as hands and hands as feet), the Hanar from Mass Effect (basically floating sapient man-o-wars), or the Nopon from Xenoblade (use ears as primary set of hands).
Hello everyone, I apologize for the long silent period. There have been some major changes to the playtest document: 1. Released materials such as the atstreidi, eiremian and ethumion have been removed from the playtest document, as they are no longer in playtest (though if you spot any errors in those releases, you can let us know!). 2. New races have been added to the document!
3. New stuff for old races:
4. New feats:
5. Traits:
Thank you everyone for waiting for this new material and for all of the feedback you have given us so far!
The playtest document has been updated! In this update you will find clarified wording to many race's abilities such as the Coreid's Vital Core and Entoli's Entrancing Voice. There have been a lot of changes here. More than I can recount. Additionally, there are two new Akashic race variants. The mighty Rosmaro and studious Vritrith. Walrus and salamanderfolk respectively. We even have more Tiefling variants! Idol-Born spawned from Namuci and Meldspawn with Yatudhana origins. These have been submitted by Taveena. I would like it if we got feedback on them along with any of the newer content would be appreciated! Atstreidi, Eiremian, and Ethumion are looking like they will be in the first Bloodforge Infusion release, so if anyone has any final feedback on them, it would be appreciated as well.
I am forwarding questions on coereid and atstreidi to the rest of the development team. Hopefully we can get an answer though. I can confirm that a coreid who takes the deceiver archetype gets to enjoy Terminator 2'ing it up! As for the Coreid fighter FCB, that is being discussed internally. There are a few wording glitches leading to unintended RAW. Changes may be coming soon to it. Good point on the Akashic subtype. I think it warrants reprinting. For Entoli, the attack has to say its a ray to count as one. So like Ray of Frost, or Ray of Enfeeblement.
It begins. The (hopefully) long awaited playtest for more Bloodforge! The first Bloodforge was a fun little book involving lots of crossbreeds, prestige classes, feats, and monster templates. Bloodforge Infusions will expand on a lot of ideas and themes presented in Bloodforge while also providing its own spin on things. The new races won't all be crossbreeds. In fact, most of them are not crossbreeds. Definitely less brain bleach required. You can find the playtest document here! Right now you'll find the following six new races: Alafia—desert-dwelling superstitious viper folk with an Akashic connection
You'll also find variants for the sobek and suqur races from Akashic Mysteries, three new variant kitsune (and a universal alternate racial trait for them!), three new tiefling heritages, seven alternate tengu, a new rogue archetype, new feats including a psionic counterpart to Sanguine Sorcery & Spark of Divinity, and a new psionic power. A lot of writer's hearts and souls went into this book, and we look forward to any feedback you all can provide. Thank you!
I want to see a veil that drains moisture from nearby, essentially making the area around you count as a desert (very strong for gamla!). A veil that lets you swim in the ground would be cool too (Sobeks!) New akashic monsters would be great too. I would want to see a wild Buraq, along with a few other non-daeva akashic monsters. As for Daeva, I want to see one that could be a familiar. The proposed akashic drake is definitely something I would want to see. Archetypes for occult classes would be nice. I see a lot of potential with the spiritualist. More variants of established akashic races would be great too. I don't want to see additional binds added to old veils. That feels like too much book keeping. As for the Green Thumbs veil, its base size is 20 by 20? does that mean it is gargantuan sized for the spell arboreal hammer? If so then I think that spell might actually start getting used.
I am pretty impressed with the variety of archetypes, talents and feats in the book. Especially the tertiary identity feat and copycat talent, which can really help you keep your identity hidden. Sever ties/there is only the night are also a pair of amazing talents. They let you "kill off" "kill off" an identity and come with a built in retraining for the talent. I am glad you were able to tie in the races of skybourne into these archetypes. Which of the racial archetypes did you find most challenging to write Ssalarn? For me the Ebon Phoenix and Deepstalker were the most unexpected.
the xiao wrote:
Nice list! Vishkanya Snake Charmer sounds like a blast! I want to multiclass Daevic and Guru with a Solhofaat. Beat people up with a crimson totem and have a decent amount of self healing.
AdamMeyers wrote: Now that the book has been out for a couple weeks, I'm curious what people's reactions are; how's the class and the new grappling options and such played at your table? We love it. Being able to get immediate results from grappling made it a significantly more attractive option. I am planning a big wrestling event in my next campaign because of this. Ssalarn wrote: Your best use of your actions is generally going to involve moving around and using a standard action grapple, or charging grapples with Aerial Takedown, and then getting your damage and debuffs or whatever you're focusing on through triggered abilities that let you better leverage your swift/immediate actions and attacks of opportunity. You get to move a lot without giving up your effectiveness and get to really occupy and impact a lot of real estate in combat... This is another big reason why its fun. Getting to actually move and do your stuff is great.
Thank you! I am feeling better about the mask now. I noticed the Masked Saint's capstone does not replace the luchador capstone. I do enjoy this archetype though. I just noticed the Dragon Tattoo feat. I really love the mechanical implications of it! My only suggestion would be to allow the Inscribe Magical Tattoo feat from Inner Sea Magic to be able to enhance the tattoo, that way it supports the "I make magical tattoos" guy.
Yeah, the new belt is significantly cooler. I am a fan of it encouraging the wrestling playstyle. The new mundane items are quite cool!I believe a Half Giant Luchador with a Steel Reinforced Table would be fantastic and fun to play. As for the new magical masks, I feel like the Mask of the Saint could use a nudge. The Azure Demon Mask is expensive but has a very powerful effect and a downside. Its effect will stay useful forever. The Mask of the Saint however is expensive, but declines in use as your group often gains access to powerful healing magic such as Heal. If the mask had a secondary passive effect, such as increased effectiveness of healing on the wearer, or a bonus gained from taking on the pain of others, I think that would help it a lot. Glad to see a renewable oil source. Carrying around tons of oil would be a pain!
Ssalarn wrote:
I am apprehensive about one item granting a +10 bonus to Ac, especially when the ring of protection goes up to +5. I believe focusing on something other than AC, such as temporary hitpoints, CMD, or even CMB would be better.
Thank you for being so quick to respond to feedback. Giant Slayer is just what the doctor ordered, and I appreciate the changes to Masked Beast and Lichador. If I were to request anything, it would be that Giant Slayer and Dropkick also be granted by some Stable Talents as bonus feats in the same style you wrote Iron Skull to give+enhance Nosebreaker. You missed the Ki striker's surge fist replacing a 5th level stable talent instead of a 7th level stable talent however. Blood Breaker is new. I guess you can't have something related to a vigilante without injecting comics into it huh? "Nobody cared who I was until I put on the mask." I love it. Glad to see the Rudo. This will let me put a pretty mean heel+cronies in a wrestling tournament I plan to put in my campaign. Is Dropkick new? I don't remember it. I like it though. Kinda like a charging vital strike. Edit: ITEMS! Those laces are some nice shoes. The converting a nat 1 is kinda meh for me, but the extra speed (and thus big bonus to acrobatics) is really nice! The belt I am less excited about. Getting 2 big 6 items in one slot is nice, but its also not exciting. I want to see the belt involve triumphing in some way for benefits.
Ssalarn wrote:
This is pretty sweet! I see that the luchador has undergone some changes since I have last seen it. Luchador:I am a pretty big fan of breaking down the Stable benefits into talents. I would like to see a few more generic Stable talents, including some acrobatics support, combat maneuver feats, and perhaps a talent to gain bonus CMB against larger creatures. The bigger they are, the harder they fall, right? The new unarmed strike damage is pretty nifty too. I doubt this will cause any problems considering this guy is medium BAB. It wasn't a problem on the monk, brawler or unchained monk, so I doubt it will be here. The loss of bonus feats is a little disappointing, but there is also a lot of good choice available now. Dancing Dervish: I am iffy on the Dancing Dervish's AC bonus. I can see it getting out of hand, but at the same time it will drain the user's swift action every round. I believe I would need to test it to be sure. Whirlwind Strike does worry me however, since it essentially gives out pounce at something more accurate than full-BAB and without taking the penalty to attacks for iterative. My apologies if I read it wrong, but this sounds quite powerful. Also, how does Momentum Strike and Whirlwind Strike interact with power attack? Ki Striker: Ridiculously cool. Time for some Great Saiyaman action. Surge fist says that it replaces the Stable talent at 5th level. Probably a type for 7th level talent? Besides that, everything about this archetype is awesome. Just to be sure, the Surge Fist and Annihilating Surge Fist are resolved as melee attacks despite the range, correct? Lichador: Top tier naming. Lichador? Soul Contender? This is the best. My only complaint is that Soul Contender feels like its only useful for slaying undead. The Ghost Touch part of it should at least work on anything incorporeal instead of just incorporeal undead, if nothing else. Masked Beast: "truly, he was a beast in the ring."I love it. Early on it feels like they are missing out, since they will be using Totem Beast for one encounter. Later on though, it will provide an excellent amount of versatility, as I have seen hunters exhibit. I am unsure if losing the 7th level stable talent is necessary since the base stable benefits are permanent effects (mostly. Oil is almost permanent), and tend to scale. As I am reading it, if the Masked Beast wishes to deal nonlethal damage with their Beastly Weapons, they must take the -4 penalty to attack rolls for attempting to deal nonlethal damage with a deadly weapon. Do you mind adding some clarifying text? This feels like a glitch. Additionally, since the Masked Beast loses the unarmed strike feature, they have to take improved unarmed strike to gain access to the cool new feats. Any chance of Beastly Weapons counting as improved unarmed strike for prereqs? Call of the Wild is perfect. That ability will be a lot of fun to use! I look forward to the Rudo and Mysterious Grappler. Their concepts sound solid. Wrestling Races was quite the section. I especially like the links between the half-orc and orc descriptions. Cuazaj are "perhaps the most unlikely of luchadors" while elves are "Perhaps the least likely of the races to take up the luchador’s arts" and godlins are "perhaps the only race less likely to engage the luchador’s arts than elves." This is a little awkward. Though now I must know, who is less likely to don the mask? Cuazaj or Goblin? Feats: Love them. Especially Shoulder Roll and Nosebreaker, as those will come up a lot.
Wow, I did not notice that combo! Marksman with bird is pretty iconic. I like this. I saw Moon Knight once in a crossover with Spider-Man. He was a pretty cool guy. Definitely more brutal than Spidey. Since the Marine is an archetype, the Vigilante can still take one of the new specializations and really mix-up superheroes! Pretty fun if I do say so myself.
Ssalarn wrote:
And it looks like we have Green Arrow now! Pretty neat with all the trick shots this new Uncanny Archer archetype is capable of. Don't forget to include the name of which book that ranger archetype it draws its tricks from is in. By the way, what inspiration did you draw from when designing the Marine? I kinda get Fury Road vibes from it, but I want to be sure.
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