Conwrest Muralt

Ackuda's page

150 posts. Organized Play character for Capricornus.


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Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Thanks all!

And especially to GM Red for rescuing us from limbo!

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

An expression of exultation on his face, Ackuda continues to pile on the witchcraft.

Evil Eye Hex to reduce attack by 2, DC 18, then cackle to extand all hexes.

Hexes active: Misfortune 2 Rounds, -2 Saves 10 Rounds, -2 Attack 10 rounds or 2 rounds

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

With the cackling from the Witch continuing, Ackuda directs another hex at the Archivist.

Misfortune Hex on the Archivist, DC 18, then Cackle.

Hexes active: -2 Saves 10 rounds, Misfortune 2 rounds or 0 rounds

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Will save 1d20 + 5 ⇒ (12) + 5 = 17.
Knowledge: Planes: 1d20 + 12 ⇒ (19) + 12 = 31

Ackuda does produce one scroll to use, and casts a third Enlarge Person on Bastion. "Go get him, big guy." he says with a grin. He fills the others in on what he knows about the creature, then says, "Oh yes. It can counter and reflect our abilities. I'm not sure what that means, but no sense not experimenting..." He turns to it and points, closing his right eye and focussing his will on it, an unnerving cackle rising from his chest.

As my first action in combat, use Evil Eye to reduce saves for 9 rounds, DC 18 Will reduces it to 1 round, then cackle to extend for 1 round.

Hexes active: Evil Eye -2 Saves on Unfettered Eidolon, 2 rounds or 10 rounds.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Hooray Heroism!

Ackuda nods regretfully and sighs. He opens up some scroll tubes and digs around in them before doing the same for his backpack. "Let us see what I might have to help us in the final battle..." he mutters. He looks up and grins. "Not much." The mad Witch then draws out his augur bones and tumbles them onto the floor. He chuckles. "Chaos will be with us, I think. Eheheheheheheh..."

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

So levels 0-3, usual Potion restrictions? Can it be from any spell list? Heroism might be good for the fighters.

"Shame we must fight it. Is there no other deal we can work out?" Ackuda asks.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda genuinely grins as he cackles to extend the misfortune on the golem, and he points at it while he speaks an arcane phrase. A glob of sticky gray stuff flies out to strike the golem.

Cackle to extend Misfortune, then cast Web Bolt. Ref DC 17 negates. If it fails it is grappled (-4 Dex, -2 to Attacks)

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda's spell completes, and Bastion grows in size. He then directs a Hex at the golem with a pointed finger and a fearsome glare. He chuckles unnervingly.

Enlarge Person on Bastion takes effect, then use Misfortune on the Golem. It's a supernatural ability and not mind affecting, so should work? DC 18 will negates.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda ducks behind the others, but peeks out and begins to cast a spell on Bastion.

Cast Enlarge Person on Bastion

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

With a howl, a wolf appears behind the misty creature, and lunges at it, its eyes glowing.

Ackuda grins and points at the demon closing his right eye and opening his left, then cackles again.

Summon Monster 2 completes, Use Evil Eye to reduce AC on the creature for 9 rounds, DC 18 Will reduces that to 1 round, then Cackle to extend the Fortune on Cirri and the Evil Eye on the monster by 1 round.

Wolf Smiting Bite: 1d20 + 2 ⇒ (9) + 2 = 11
Bite: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

That'd be appreciated!

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Yeah. :/

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda cackles and begins to cast a spell.

Cackle to extend Fortune and spend standard action to start casting Summon Monster 2 if the creature is still alive.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

"Gaseous creatures... no magic weapon spells..." Ackuda says, then points towards Cirri, narrowing his eyes. He begins an unnerving laugh.

Fortune on Cirri. Cackle to extend a round.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Knowledge: Planes: 1d20 + 12 ⇒ (12) + 12 = 24

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda takes out a scroll and mutters the completing magic.

Use Scroll of See Invisibility

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

"You can't have the chaos!" Ackuda shouts at the void. "Eheheheheheheheheheh...." he chuckles madly for a moment before going silent, staring at the void.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda looks around the 'room' and chuckles. He waves a hand and casts a spell.

Cast Detect Magic and spend the 3 rounds to try and discern something.
Knowledge: Arcana: 1d20 + 12 ⇒ (11) + 12 = 23
Spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda's laughter continues, and he raises an arm to point at the Hag. He casts a spell and a glob of grey glop flies out at her.

Cackle, then cast Web Bolt, DC 17 Reflex or be webbed.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

"Possessed, maybe. We're in the world of the scroll, though." Ackuda says, then focuses another Hex on the hag, followed by low laughter.

Evil Eye Hex on her for -2 Saves. DC 18 Will. Then Cackle to extend it.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda scrambles back from the hag in fright, but he maintains enough presence of mind to call down a hex on her.

Back away and use Misfortune hex, DC 18 Will.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda looks around the room suspiciously, then he leans forward and casts a spell. He looks over the scroll.

Cast Detect Magic
Knowledge: Arcana: 1d20 + 12 ⇒ (12) + 12 = 24

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda leans forward, paying close attention to the Venture Captain. A smile spreads on his lips and he chuckles as she explains the next step. When asked if he's like to participate, he pauses and cocks his head before putting a hand in his pocket and drawing out a small scorpion, which he brings to his lips and whispers to. He then puts it to his ear and listens. "Well, you're no fun." he says, then shoves the arachnid back into his pocket. "I'll do it! Eheheheheheheheh."

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda's hexing powers continue as he cackles maddeningly, and he points at the smaller Div, his left eye open wide.

Use Misfortune on the smaller Div, DC 18 Will and then cackle to extend it if it succeeds as well as Fortune on the others.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda's laughter continues and he points at Inkita.

Use Fortune on Inkita, and Cackle, extending Fortune on Bastion and Inkita

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda's unnerving laughter continues, and he turns, pointing at the small flying head. He opens his mouth wider and his laugh wavers, as though being disrupted by some sonic effect.

Cackle to extend Fortune on Bastion, and cast Ear-Piercing Scream at the small Div. SR is allowed, and there's a DC 17 Fort for hald damage and to avoid being Dazed for 1 round.
Caster Level check VS SR: 1d20 + 4 + 6 ⇒ (6) + 4 + 6 = 16
Damage: 2d6 ⇒ (2, 4) = 6

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda narrows his eyes at Cirri. "Oh, it's just misunderstood? Eheheheheheheh..." he says, then points at Bastion, his unnerving gaze turning on him, complete with a disturbing chuckle.

Use Fortune on Bastion, and Cackle as a move action to extend it to two rounds.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda points at the Div. "Div! Don't use fire, acid or cold against them!" he says, then opens his left eye, staring at the creature, and a low laugh bubbles up from his throat.

Use Misfortune Hex, DC 18 Will. If failed, any d20 roll is rolled twice and take the worse roll. The use Cackle to extend it if it succeeds by one round.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Knowledge: Planes 1d20 + 12 ⇒ (7) + 12 = 19

Ackuda squints into the smoke, and reaches out for Bastion. "Let's give this fellow less room to hide." he says before reaching into a pouch and drawing a pinch of powder out. He mutters an arcane phrase before throwing the powder over Bastion.

Start to cast Enlarge Person on Bastion

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda returns to the others, having consulted the bones to his satisfaction. He doesn't look at the cold iron weapons anymore, but fishes in his belongings before retrieving a scroll. He scrutinizes it and mutters the trigger phrase.

Scroll of Mage Armor

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

"Cold Iron?" Ackuda says. He approaches the weapons tentatively, then holds his hand over the nearest one. After a moment, he walks away from the table briskly, muttering to himself. He drops to his knees and takes out his bones, casting them to the floor while the others deliberate.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda nods along with the other Pathfinders, adding a low chuckle at Palhuna and Bastion's interaction. At the mention of choosing tasks to attempt, he leans forward and draws his bag of bones from his belt and throws them down, nodding. "Hmm. Yes, chaos speaks..." he mutters.

1d3 ⇒ 2

"And it says we should do the first and the third..." he says after consulting the bones for a moment, and looking over at the other Pathfinders.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5

Ackuda cackles at the deception. "Clever clever. You are truly a master." he says. "Chaos is on your side."

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9
Linguistics: 1d20 + 9 ⇒ (18) + 9 = 27

Ackuda walks the streets hunched over, shielding his face from the sun and leaning on a quarterstaff. He mutters an arcane phrase to himself as he walks. Once inside Murqual's place of business, he stands straighter and grins, looking only at the people there, and not the wares. He nods and sits when offered a place.

Cast False Life on himself along the way.
False Life: 1d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Knowledge: Arcana: 1d20 + 12 ⇒ (16) + 12 = 28

"Ah! The Compendium! A very interesting collection. A gathering of the minds of you will... Aheheheheheheheh!" says the dirty man with the wild beard and hair. He keeps his left eye closed at almost all times. He introduced himself as Ackuda, a witch and fortune-teller. He keeps a tiny scorpion in his robes and consults a set of mossy bones with runes carved into them. "What sort of man is this Palhuna Murqual? Does he have any vices or interests other than the glitter of gold?"

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Dot

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

* Player name: Capricornus
* Character name: Ackuda
* Faction: Grand Lodge
* PFS #: 61161-4
* Day Job: Profession: Fortune Teller: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Is this still the same day? Or do we rest before confronting her?

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

"So, this is not their true hideout? Or did we catch them without their leader?" Ackuda asks. "The end of this snake does not end with this.." he says, gesturing to the dingy surroundings, as he fingers a pearl from one of his pouches.

Use Pearl of Power 1 to get back Enlarge Person.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda directs his eerie powers at the remaining foe.

Slumber again. DC 18

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda points at the nearest warrior with his dagger and rattles his bag of oracle bones.

Slumber Hex on the nearest enemy. DC 18 will

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda snaps his fingers and mutters an arcane phrase, culminating in the volume of his voice increasing to the extent that you think he's about to scream, but instead the volume drops off to nothing as he opens his mouth wide at the enemy spellcaster.

Cast Ear-Piercing Scream. 2d6 ⇒ (1, 5) = 6 sonic damage. DC 17 Fort or be dazed for 1 round and to halve the damage

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda peers around the door jamb and points his dagger at the leader at the back of the room. He closes his right eye and mutters under his breath.

Slumber Hex on the leader, DC 18 Will

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda's spell completes and the Monk grows in size! The Witch then steps back from the door, drops his crossbow and draws a dagger.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda moves up to the door and starts to cast a spell on Brewslee.

Start casting Enlarge Person

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda advances behind the others, his crossbow at the ready, though he spends half his time aiming it up or in the wrong direction.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

"Can't this thing go any faster?" Ackuda mumbles as he draws and loads his crossbow.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda pulls another scroll from a scroll tube and speaks the completing phrase, causing a matrix of force to appear around him before fading.

Use Scroll of Mage Armor

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda draws a pinch of some sparkling powder from his spell component pouch and throws it into the air towards the dock. He mutters an arcane phrase and the powder bursts with light and settles over the two sentries.

Cast Glitterdust on the two sentries, DC 18 will

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda opens one of his scroll cases, and cackles. "No more mists in the tube!" he says. "But, if I can get within a hundred and forty feet of them I can try to blind them."

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