Sorcerer

Acantheus's page

36 posts. Alias of Bristor.


RSS


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus will double move behind Rohirron, limping from bruises and ill use, and then cast guidance on him.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus focuses his attention and willpower to thwart the underhanded tricks of his opponent.
Willpower: 1d20 + 9 ⇒ (4) + 9 = 13

HERO POINT REROLL!
Willpower: 1d20 + 9 ⇒ (15) + 9 = 24

Avoid Wounds Flat Check: 1d20 ⇒ 2

1 VP but then I'm out.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus’s endurance is pushed to the limit as he attempts to outlast his opponent.
Fortitude: 1d20 + 3 ⇒ (20) + 3 = 23

He instinctually throws up a wall of earth to prevent a blow.

Crit for 2 VP!


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

By sheer luck, Acantheus finds himself directly behind a hulking form and tries to make the most of it with a balletic display of strokes to brute’s knee, shoulder and head.

Performance: 1d20 + 5 ⇒ (6) + 5 = 11

Avoid Wounds Flat Check: 1d20 ⇒ 7

Double Fail, but not critically so.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus creeps closer and maintains and extends Benediction.

Benediction: +1 status bonus to AC while within the emanation. Everyone is in it.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus circles around Rohirron and extends the range of Benediction another 5 feet, so everyone is currently in range.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus exhorts you to be sturdy and hale, like Hero-Gods of old!

2A: casts Benediction: +1 status bonus to AC while within the emanation. Everyone is in it.

1A: Moves back a bit.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

What are these things? Nature Recall Knowledge: 1d20 + 7 ⇒ (4) + 7 = 11

Then he’ll move over behind Rohirron and cast guidance on him. +1 status bonus to one attack roll, Perception check, saving throw, or skill check


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Eating competition: First Course

Acantheus is slight of build but learned to pack away food when there was plenty, or so he believes going into the competition.

1st round:[Satiated = 0] Digest. Fort vs. DC 9 Fort save: 1d20 + 3 ⇒ (1) + 3 = 4

This isn’t going down so easily . . . No VP, Satiated = 1

2nd round:[Satiated = 1] Inhale. Fort vs. DC 10 Fort save: 1d20 + 3 ⇒ (6) + 3 = 9

The prawns on my island were not this big . . . VP =1d4 - 1 ⇒ (1) - 1 = 0 No VP; Satiated = 3

Even on a crit, can’t get to 5 - he’s out!


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Please just die!
Ignition Spell Attack vs. AC: 1d20 + 7 ⇒ (13) + 7 = 20 fire dmg: 2d4 ⇒ (1, 1) = 2
bleed dmg: 1d4 ⇒ 3
bleed recovery: 1d20 ⇒ 20


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

bleed stop?: 1d20 ⇒ 1


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

More FIRE! on the water-based creature.

Ignition Spell Attack vs. AC: 1d20 + 7 ⇒ (7) + 7 = 14 fire dmg: 2d4 ⇒ (1, 2) = 3

This is the worst string of rolls I've ever seen


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus triple moves in pursuit.

oops, forgot bleed
bleed dmg: 1d4 ⇒ 1
bleed recovery: 1d20 ⇒ 5


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus fights his way through the water, mumbling about getting wet. He then casts ignition at the fish creature.

Ignition Spell Attack vs. AC: 1d20 + 7 ⇒ (16) + 7 = 23 fire dmg: 2d4 ⇒ (4, 2) = 6

bleed: 1d4 ⇒ 2
recovery roll: 1d20 ⇒ 12


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Since it seemed to work well before, Acantheus hurls a caustic blast at the remaining octopi.
5ft burst centered acid dmg: 1d8 ⇒ 6 vs. DC 17 Basic Reflex


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Recoiling from the many-armed horrors, Acantheus hurls a caustic blast at one group of octopi.

5ft burst centered on red acid dmg: 1d8 ⇒ 4 vs. DC 17 Basic Reflex


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

"A ride would indeed be a boon. My thanks."


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

"Take care, blood in the water means other threats."


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus will send Moira the owl to fly out and take a closer look.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus summons tendrils of the void that thread the space between allies and rip into the lobsters.

Grim Tendrils. Fort save for both enemies vs. DC 17
void dmg: 2d4 ⇒ (2, 4) = 6 plus 1 persistent bleed (unless save successful, in which case half dmg and no bleed).


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus moves into a better position again and hurls fire at the closest creature (blue), hoping for better.

Ignition Spell Attack vs. AC: 1d20 + 7 ⇒ (19) + 7 = 26 fire dmg: 2d4 ⇒ (3, 2) = 5. In case that's a crit: fire dmg: 2d4 ⇒ (2, 4) = 6 and takes persistant fire dmg: 1d4 ⇒ 4


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus moves into better position and hurls fire at the closest creature (blue).

Ignition Spell Attack vs. AC: 1d20 + 7 ⇒ (11) + 7 = 18 fire dmg: 2d4 ⇒ (4, 4) = 8


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus sends Moira to commune with the horses and guide them true. Nature: 1d20 + 7 ⇒ (19) + 7 = 26


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus carefully studies the puzzle box and seems to consult with Moira about how it might be opened.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Hero God Lore secret check to predict route:
1d20 + 5 ⇒ (18) + 5 = 23


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Reflex Save vs. Bludge: 1d20 + 4 ⇒ (18) + 4 = 22

Almost unconscious, Acantheus casts caustic blast at the remaining imp and then flees the room.

acid dmg: 1d8 ⇒ 3 vs. DC 17 Basic Reflex


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Sorry, looks like I mistyped my earlier Reflex, with only a +1 instead of +4, so think I should be at -3 HP, pending the roll I'm about to make

Reflex save: 1d20 + 4 ⇒ (10) + 4 = 14


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Reflex Save: 1d20 + 1 ⇒ (12) + 1 = 13

Now that he can see them, Acantheus considers what he knows about these imps.
Knowledge Religion: 1d20 + 5 ⇒ (1) + 5 = 6 only a +2 if it should be Arcana or Occultism

And then will cast Guidance on Iannos. (one action remaining in case the knowledge check reveals anything of use)


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

"It won't make a good tale at the end if we were ahead from the start. We are just where we are meant to be!"


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Grandmother Mellita, I think you have the team to beat. How did such an eclectic group come to find one another?


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus remains mute on the topic of a name, but looks with attention to hear Terpismem's reply.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

"We had best stop drinking. Do we function as a team sponsored by you, or do we compete individually in different events?"


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus has remained quiet, but finds that he must now speak. ”I have only recently arrived in Bailax. Iannos and his ship stopped at the small island of my residence to refill their water barrels and he was kind enough to give me passage. I frankly do not know much of my self. You see I was apparently killed before my time, in a former life so to speak, and I awoke in the small temple to Pharasma on the island, much as you see me now, albeit a bit younger. I know I have some purpose in life that was left undone, but what it is I do not know. It was made clear to me that Moira and I needed to leave the island shortly before the Sophis appeared. Perhaps these games will be my first steps on the path I’m meant to take, although I am no athlete.”


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus is in roughspun garments, probably a bit more crude than the rest of you (with maybe the exception of Iannos), and the most distinctive thing about him is his blue-shaded skin. For a visual reference, I'm thinking of him as Jason Mantzoukas After sharing accommodations with him for a week, you would not be surprised by the owl named Moira that is perched on the back of his chair.

At Terpsime’s mention of a funeral, you can see him scan the area, as if looking for something, which interrupts his otherwise very healthy appetite. ”I have never had food this good before. My thanks, Terpsime, for the meal and the roof. My name is Acantheus. These are the first real words he has uttered this dinner, being somewhat reserved and happy to have Iannos have a stage.

Is this where I find my path and purpose?

At a break in conversation, after a hoot from Moira, he ventures: Terpsime, is there some way to repay your kindness?


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Acantheus can be nervous at parties, as he's not sure who is an apparition or not.


Duskwalker Human Animist 1 | HP 16/16 | AC 15 | ??? | F: +3, R: +4, W: +9 | ???? | Perc: +7 | Speed 25ft | Focus Points: 1/1 | Spells: 1st 1+1/1+1 | Active conditions: None.

Posting to connect and test!