Delvahine

Absynthe's page

2 posts. Alias of Sean Lizama.


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Doesn't the fact that the Sorcerer even exists as a class rest on his/her Bloodline? Wizards get their power from training as do Fighters etc. Sorcerers are "defined" by their blood. They are not changing who they are, they are discovering latent power. The example of an Elf becoming a Dwarf was misleading in the sense that a Sorcerer does not become something new, it was there all along. Having the bloodline gives them the access to their ancestry and thus learning to control the power they become Sorcerers i.e. wielders of power that comes naturally rather than through training.

This makes perfect sense to me and can make for some interesting GM storytelling material.


My thoughts are only that Sleight of Hand should be rolled into Stealth as most uses of SOH are attempting to conceal something i.e. Stealth. The Fly skill, honestly, I don't see being used much and can be made into a GM decided thing Dex or Acrobatics for those with wings and some sort of Arcane Knowledge or Spellcraft based check for Magical flying.

Sense Motive could also be rolled into Perception as most times one would ever put points into Sense Motive would be in a mystery style campaign.

It does make sense to condense skills down as much as possible, as players have a limited number of points to spread out and unless they know before hand what skill will be used most it can leave them at a disadvantage. Having a few skills that cover many bases could only make for better game play.