Abraham spalding wrote: Then why would someone cast cast tongues? For the reason you state, namely, you can cast it on others. Abraham spalding wrote: Also look at the name of the spell... Comprehend languages... not speak languages. This spell does exactly what it says, and nothing more, which makes sense to me. And I'm not arguing that. I'm saying that the spell itself is fundamentally broken. Abraham spalding wrote: Tongues allows any language, and it's only 4 levels difference for a wizard (3 for a bard). The difference between being able to hear and speak is not a four levels' worth of difference. More like one.
In tonight's Pathfinder playtest, a goblin seemed intent on communicating to us. So my character, a 1st-level wizard, cast comprehend languages so we could find out what was going on. That's when I discovered that comprehend languages is one-way—making the spell effectively useless in communicating with someone verbally. Despite the spell being in full effect, we had to resort to a game of Pictionary to understand what the goblin was talking about. In short, the spell might as well not have been cast in the first place. Here's the problem: Since it's unavoidably a personal and direct interaction with someone else, the spell should also allow speaking the language, not just hearing. You have to touch the person you're speaking with, so it's not like watching a movie and getting subtitles and it's not eavesdropping on a secret conversation—it's directly interacting with someone, and in that situation it's effectively useless not being able to speak with the person you're directly interacting with. It's only for 10 minutes. That's not game or genre-busting. There's still a reason to take additional languages. Corollary: The difference between speaking and not speaking with someone is not five whole levels' worth of difference. No. That's ridiculous. That means either comprehend languages just as it's written without any changes needs to go up in level to be closer to tongues or tongues needs to be a second level spell across the board.
Robin Stacey wrote: if I've not made my point by now (Fey Step = Good in combat, but too free to abuse in non-combat situations and should be nerfed to Daily) you'll never get it - until you GM and you've an Eldarin PC in the party Nothing you described seemed at all like any sort of abuse or problem, not in the slightest.
You've made no case to support your position that fey step needs to be changed.
Robin Stacey wrote: True, but we're thinking PLAYERS here. I've run adventures where the characters start in prison. What am I going to do? Design better than you are now? There have been multiple examples of ways to deal with fey step in this thread. You can either take inspiration from them, house rule fey step, expand the definition of encounter--or all three--and move on. Others of us have no problems with it, have fun games with it, and have not found it to be the absolute problem you're suggesting it is. It's not. Robin Stacey wrote: Saying "D&D has to satisfy a far wider range of experiences." is just pretentious. Regardless of whether you feel it's pretentious, it's true. You need only look at this very thread to see how differently people play and expect D&D to be. The strength of D&D, I've long maintained, is its ability to cater to such a wide variety of play styles. Star Wars, however, has more limitations in the kinds of styles of play it offers, not the least of which is that it's but a single campaign setting.
The board wasn't accepting my close quote tags so I had to use bolds instead... What is there is so poorly referenced, badly structured and just downright lacking that it’s beyond a joke.
using sticky tabs to mark pages
This game needs a Glossary, bad. It needs a bigger, better index.
My impressions are that the PHB designers spent so long congratulating themselves for making such an awesome game, they forgot to actually write the damned thing.
Also, the Powers are completely and utterly all over the place
The number of times my players have played Hunt The Power in the PHB already is beyond a joke.
The Character Class chapter is a joke.
there’s so f~~!ing few of them to choose from it’s laughable.
Likewise, there's time at the table. A few sessions ago, we were gearing up for a fight and the two spellcasters at the table picked their spells. We're playing around 15th-level characters. It took an hour for them to pick all their spells because they had to look so much up, what the spells did, and all of that. For me, who had no spells to cast, that hour was shatteringly boring and frustrating because I came to the table to play D&D, not sit and watch other people do bookkeeping. Likewise, it can take forever even for experienced D&D players to decide what to do during their turn, something that's terribly pronounced at high level. When a single round of combat takes 45 minutes to an hour to play, that's too long. Take out the page-and-a-half double spread artwork at the beginning
why not just make ‘em Powers that are usable per week, per month or whatever. This means they could go into that Powers chapter that’s missing
Sure, I know that the limited number of Powers is designed to get us to buy more books from Wizards tofill in the gaps
That Fey Step means you can’t put your Eldarin in jail.
You can’t have them stuck at the bottom of a pit trap.
The equipment list is very limited too, lacking several of the core essentials for any dungeon adventure.
Where’s the 10’ poles (personally, I prefer quarterstaves anyhow)
There should be a group of General Powers which are open to all
The Star Wars RPG contains the entire system in one book
d20 Modern is another one-book system that’s pure brilliance.
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