Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Hello, I’m unfortunately not available until Monday evening so just put me in delay or one of the players please bot me as you see fit. Thanks
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab is definitely for combating the hordes of demons!
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab steps forward on Sabz’s back after he notices their bruised knuckles and heavy boots. “Interesting. The messenger was beaten with fists, and her injuries match the bruises on your knuckles. We found footprints at the crime scene made by several heavy individuals wearing boots exactly like yours, leading from the alley toward the Slave Pits.” He adjusts his bone crown a little. “The messenger’s proclamation was stolen after she was searched, along with everything hidden in her pockets and a witness saw three burly attackers beating the messenger before taking something from her body and coming this way… perhaps you would like to explain?!”
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab’s large eyes narrow as he looks over the scene. He places a hand on Sabz’s neck, and gets closer to the crowd gathered around the slain messenger. “Someone wanted this message silenced. Let us find out who was afraid of freedom.”
Aaftaab kneels beside the messenger’s body and examines her clothing, equipment, and belongings. Perception : 1d20 + 15 ⇒ (17) + 15 = 32 ⸻
He circles the crime scene, and studies footprints, disturbed dirt, discarded objects, and so on. “Ground remembers every step. We only need to learn how to read it.” Perception : 1d20 + 15 ⇒ (8) + 15 = 23 ⸻
Aaftaab studies the wounds themselves, and looks for clues. “The dead cannot speak. Their wounds sometimes can.” Heal : 1d20 + 3 ⇒ (17) + 3 = 20 ⸻
Aaftaab watches him carefully and asks a couple of questions. “Before asking questions, it helps to know what happened from your point of view good Sir.” Sense Motive : 1d20 + 10 ⇒ (16) + 10 = 26 ⸻
Aaftaab is already eye level, and makes himself appear as non-threatening as possible. “You have sharp eyes, yes? Sometimes heroes need help from people who notice things adults miss.” Diplomacy : 1d20 + 13 ⇒ (17) + 13 = 30
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab begins to examine all of the doors for traps. brass lock : 1d20 + 16 ⇒ (11) + 16 = 27
In case they’re trapped, he’ll try to disable the trap. Disable Device : 1d20 + 23 ⇒ (9) + 23 = 32
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Silver Crusade
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab tries to convince the fallen enemies after stabilizing them and using smelling salt on them. “I know that you’re having a bad time… you’re on a bad path that has brought you here! This path is obviously not the right one for you … look what happened! Luck is not on your side! Come to the right side!?“ diplomacy, guidance : 1d20 + 1 + 13 ⇒ (4) + 1 + 13 = 18
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Let’s do it.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab moves forward on his companion and attacks the spellcaster in white with his negative energy blade. - Void Kinetic blade with outflanking +15, negative energy hitting TOUCH AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 15 ⇒ (4) + 15 = 191d6 + 1 + 2d6 + 1d6 ⇒ (4) + 1 + (3, 3) + (3) = 14
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab -24 damage DC 17 reflex, EVASION: 1d20 + 13 ⇒ (18) + 13 = 31
Aaftaab is able to evade both lightning strikes without any damage!
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Hello GM,
I am using the Inquisitor (Sacred Huntsmaster) ability to share Aaftaab's teamwork feats with the animal companion. Especially, Pack Flanking which allows to almost always flank and Precise Strike which allows to then add +d6 precision damage per hit. And Outflank that allows to increase flank bonus to +4 together with Paired Opportunist to get two AoO vs. an enemy every time Aaftaab or the animal compa confirm a crit. Please see all these teamwork feats below:
Please note that the Int / Combat Expertise requirements are fulfilled due to the Kinetic Knight Kineticist Archetype. PACK FLANKING (Combat, Teamwork): Prerequisites : Int 13, Combat Expertise, ability to acquire an animal companion. Benefit : When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are both considered to be flanking that opponent, regardless of your actual positioning. Precise Strike (Combat, Teamwork): Prerequisites: Dex 13, base attack bonus +1. Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit. PAIRED OPPORTUNIST (Combat, Teamwork): Benefit : Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action. OUTFLANK (Combat, Teamwork): Prerequisites : Base attack bonus +4. Benefit : Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. * GM, also important is that Aaftaab as a Kineticist (Kinetic Knight) has the VOID Kinetic blade that hits TOUCH AC and does NEGATIVE ENERGY DAMAGE for the FIRST attack. So Aaftaab cannot use this void blade for AoOs etc and has a Adamantine Kukri +1 for AoO attacks in his left hand and he also has two-weapon fighting. So as Aaftaab has the teamwork feats mentioned above, when he is with his animal companion he is flanking. * So due to his Rogue levels he has +2d6 sneak attack and with precise strike that is another +1d6 total. Aaftaab's attack routine: Two weapon fighting with kukri slashing attack and void blade negative energy TOUCH attack: - Void Kinetic blade with outflanking & two-weapon fight +13, negative energy hitting touch AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ -2 two-weapon fighting / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat - Adamantine Kukri +1 with outflanking & two-weapon fight +13, slashing (1d3+6+3d6; 18-20/x2), To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ -2 two-weapon fighting / Damage: 1d3+ 6 Dex Finesse + 2d6 Sneak Attack + d6 Precise Strike Feat
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab moves forward on his companion and attacks the large man in front of him with his negative energy blade. - Void Kinetic blade with outflanking +15, negative energy hitting TOUCH AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 15 ⇒ (5) + 15 = 201d6 + 1 + 2d6 + 1d6 ⇒ (5) + 1 + (2, 3) + (3) = 14
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab delays until he can ride forward on Sabz.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab slides from Sabz’s back and slowly circles the structure, and his burnt half-face is illuminated by the strange celestial light. The bones fixed atop his head rattle as he studies the fountain. He traces the patterns, and attempts to understand the purpose behind the ancient magical schematics rather than their exact meaning. Realign the glowing sigils and schematics (Use Magic Device) : 1d20 + 2 ⇒ (3) + 2 = 5 “Hmm. Magic likes rules. Ancient magic likes complicated rules.” Afterward, Aaftaab begins searching every visible surface. Find hidden buttons and mechanisms (Perception) : 1d20 + 15 ⇒ (12) + 15 = 27 “Hidden things leave signs. They always leave signs.” As the others work, Aaftaab suddenly hops onto a fragment of fallen masonry and addresses the ancient construct directly. Improvise a phrase that encourages Gulgamodh to activate (Diplomacy) : 1d20 + 13 ⇒ (5) + 13 = 18 “Gulgamodh! If you are sleeping, now is excellent time to wake up. And if you are deciding whether heroes are worth helping, I assure you we are at least moderately competent!” Finally, he notices several pieces that appear newer than the rest of the structure, and Aaftaab produces his tools. Remove parts of the fountain that aren’t part of the original construction (Disable Device) : 1d20 + 21 ⇒ (12) + 21 = 33 “Someone changed you after you were built. Let us see what they were trying to hide.” Beside him, Sabz lets out a curious chirp while watching for any sudden movement.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab agrees with Prilla. "Let us help Zarta!"
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab’s wide eyes brighten as the reports come in one after another, and the small grippli is clearly impressed by how effectively the Pathfinders had answered every crisis placed before them. Aaftaab accepts a potion of fly from the wagon owner with both webbed hands. “Chaldira smiles upon clever preparation! If demons and stitched monstrosities truly march upon Absalom, then every small advantage may decide who survives the coming battle. Flying is sometimes important!!”
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
CATCHING A SPY Acrobatics : 1d20 + 12 ⇒ (9) + 12 = 21
EVACUATION NOTICE (Diplomacy : 1d20 + 13 ⇒ (19) + 13 = 32
RECONNAISSANCE (Perception : 1d20 + 15 ⇒ (17) + 15 = 32
STRANGE THINGS (Perception : 1d20 + 15 ⇒ (1) + 15 = 16
URGENT REPAIRS (Disable Device : 1d20 + 23 ⇒ (6) + 23 = 29
USEFUL GOSSIP (Diplomacy : 1d20 + 13 ⇒ (11) + 13 = 24
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
From behind all the people you suddenly see a frog like creature not more than 3 feet tall sitting on a dinosaur approaching. The Grippli looks quite strange as the right half of his face is completely burnt and this burnt part of his face looks like black coal! On top of the Grippli’s head you see the bones of a tiny animal which has been fixed like a crown or crude helmet to his head. Aaftaab stays silent but bows slightly. After some time watching the exchange with Azrael he shows a sign showing the Pathfinder society’s glyph of the open road. Aaftaab points at the Velociraptor and the animal bones on his head. ”Hello, I am Aaftaab! This is Sabz. Do not dare to animate my crown .. no one!“
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Hello everyone, I’m really sorry but I’m cutting my RPG amount at the moment and won’t be able to continue playing with you. We’re going to see each other on the boards! Thanks for everything GM Abraham!!
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab shrugs. “I can squeeze with Sabz if necessary!“
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab moves forward on his companion and attacks the large morlock in orange with his negative energy blade. - Void Kinetic blade with outflanking +15, negative energy hitting TOUCH AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat : 1d20 + 15 ⇒ (2) + 15 = 171d6 + 1 + 2d6 + 1d6 ⇒ (2) + 1 + (1, 1) + (4) = 9
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Still here. Thanks
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
GM Abraham wrote:
Hi GM, no a fellow player with a cleric PC cast the spell on the ion stone.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Hi GM, the continual flame spell on Aaftaab's ion stone was cast by a cleric so it is a 3rd level spell and cancels the darkness. The burst of radiance can take effect normally as it is bright. :-) ”Why are you fighting us?? Stop it! Azrael your sounds are so energizing!“ Aaftaab shouts. Aaftaab attacks the Morlock in blue clothing with his negative energy blade and his kukri by two weapon fighting. Adamantine Kukri +1 with outflanking +16 slashing (1d3+6+3d6; 18-20/x2), To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’, 2WF -2, enhancement +1, Azrael +6 / Damage: 1d3+ 6 Dex Finesse + 2d6 Sneak Attack + d6 Precise Strike Feat, , Azrael +6 : 1d20 + 16 - 2 + 6 ⇒ (8) + 16 - 2 + 6 = 281d3 + 6 + 3d6 + 6 ⇒ (2) + 6 + (1, 6, 4) + 6 = 25 Touch Attack Void Kinetic blade with outflanking +15, negative energy hitting touch AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’, 2WF -2, Azrael +6 / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat, Azrael +6 : 1d20 + 15 - 2 + 6 ⇒ (14) + 15 - 2 + 6 = 331d6 + 1 + 2d6 + 1d6 + 6 ⇒ (6) + 1 + (1, 5) + (6) + 6 = 25 He directs Sabz to attack as well!
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab directs Sabz to move forward. 2 x 60 ft movement of Sabz is enough to get there with squeezing and difficult terrain. Do double move. “These creatures are persistent!!!“
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab moves into the tunnel and looks for anything special in the tunnel and room with detect magic. perception : 1d20 + 15 ⇒ (7) + 15 = 22
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab also peeks into the tunnel that leads into the unknown.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab tries to look for anything special in the room with detect magic. perception : 1d20 + 15 ⇒ (5) + 15 = 20
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
aaftaab fort : 1d20 + 11 ⇒ (1) + 11 = 121d4 ⇒ 1 “Arghh .. this smell is disgusting!!“ he says and retrieves his wand to heal himself and Sabz. Aaftaab clw : 2d8 + 2 ⇒ (2, 6) + 2 = 10 Sabz clw : 3d8 + 3 ⇒ (1, 8, 1) + 3 = 13
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab is clearly not amused that this little creature can now warn their friends. "Okay, so what now? Do we go on through this tiny path?" the little grippli asks.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Happy new year!
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Merry Christmas everyone!!
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
SAME! ;-)
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Please don’t worry!! :-)
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
YES! Have fun!! ~ So to your questions GM regarding if ride is necessary: Let us start with this from the ride skill description:
So riding a velociraptor can be considered by GMs as illsuited so -5 to Ride is what I take into account usually but your call. . From the ride skill description: "Typical riding actions don’t require checks. You can saddle, mount, ride, and dismount from a mount without a problem. The following tasks do require checks." So riding usually does not require a skill check. The mount moves but you have to have one hand to ride the animal because there is a specific rule: Guide with Knees: You can guide your mount with your knees so you can use both hands in combat. Make your Ride check at the start of your turn. If you fail, you can use only one hand this round because you need to use the other to control your mount. This does not take an action. The DC for this is 5. Even if you would rule that a velociraptor is not suited as mount and give -5 to ride then that would be DC 10 and Aaftaab has +10 ride so auto-succeeds and thus I do not make ride checks as Aaftaab is always guiding with knees. In case Aaftaab has a penalty (e.g. shaken) then I will always roll ride checks. - Then it is important that Sabz knows the Attack and Attack/Attack trick so it is combat trained. From the ride skill: "Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action." ------ Now to handle animal. Normally commanding your mount is a move action but because this is an animal companion with LINK it is a free action.
- To handle an animal and give it a command for a trick that it knows is DC 10. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. So the max DC to command my mount is DC 12 for a trick it knows. My handle animal is +11 so Aaftaab auto-succeeds commanding. In case Aaftaab has a penalty (e.g. shaken) then I will always roll handle animal. ------ I hope that helps. ;-)
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Ah, super sorry GM! Aaftaab has darkvision 60 but Sabz has lowlight vision and scent. Aaftaab is using an ioun torch to light the surroundings. Aaftaab immediately casts protection from evil on himself but cannot do anything else.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab is riding Sabz and moves forward. Moving another 60 ft on Sabz. Aaftaab still has move and standard actions depending on what happens. I will answer ride/handle animal later today in the discussion GM. :-)
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Just wanted to give you more options. ;-) Maybe there are tunnels leading away from the passage?
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Can we please retcon my movement as Guy is before me in initiative? If you allow that Gm please moves my token back 3 squares.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab directs Sabz to move in to follow the creatures. 1 move action for 60 ft, 3 squares. Further actions dependent on what happens. ;-) fort save Aaftaab : 1d20 + 11 ⇒ (16) + 11 = 27
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab directs Sabz to move forward. 60 ft movement of Sabz is enough to get there with squeezing and difficult terrain. Aaftaab then attacks the strange creature with his kukri. +1 Kukri Adamantine, flanking : 1d20 + 16 ⇒ (18) + 16 = 341d3 + 7 + 3d6 ⇒ (1) + 7 + (6, 1, 5) = 20
A Crit from Aaftaab provokes an AoO from Sabz because of OUTFLANK and this leads to another AoO for Aaftaab because of PAIRED OPPORTUNIST. See spoiler below. AoO Kukri : 1d20 + 16 ⇒ (8) + 16 = 241d3 + 7 + 3d6 ⇒ (3) + 7 + (4, 5, 1) = 20 “What are these things that attacked Kala?!?“ he asks. To hit / Damage calculations and sneak attack legitimation: Inquisitor (Sacred Huntsmaster) 2: PACK FLANKING (Combat, Teamwork): Prerequisites : Int 13, Combat Expertise, ability to acquire an animal companion. Benefit : When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are both considered to be flanking that opponent, regardless of your actual positioning. Adamantine Kukri +1 with outflanking +16, slashing (1d3+7+3d6; 18-20/x2), To hit: Enhancement +1, BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ / Damage: 1d3+ 6 Dex Finesse + 2d6 Sneak Attack + d6 Precise Strike Feat +1 Enhancement
A Crit from Aaftaab provokes an AoO from Sabz because of OUTFLANK and this leads to another AoO for Aaftaab because of PAIRED OPPORTUNIST. OUTFLANK (Combat, Teamwork): Prerequisites : Base attack bonus +4. Benefit : Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. PAIRED OPPORTUNIST (Combat, Teamwork): Benefit : Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab nods at Lucifer. “I’ll step through the door again. You coming?“ the grippli with the bone crown says. Sabz and Aaftaab go through the opening and look around. perception : 1d20 + 15 ⇒ (2) + 15 = 17
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab nods at Lucifer and aids him to open the lock. Auto aid for Lucifer +2.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab nods at Azrael. “Yes, I’ll step through the hole. You coming?“ the grippli with the bone crown says and he throws an ioun torch up which circles his head with a continual flame spell. Aaftaab has dark vision. Sabz has lowlight vision. Sabz and Aaftaab squeeze through the opening and look around. perception : 1d20 + 15 ⇒ (16) + 15 = 31
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Aaftaab looks at Guy and Azrael and nods. “You are new here as well … hopefully we don’t die. I was asked to come by Tofang who I know for the church of
He looks at Kala and Lucifer and shakes his head. “You two had to endure a lot. Maybe you’ll let Chaldira into your heart! I am your lucky charm this time!“ he says while petting his velociraptor animal companion. “This is Sabz. Your companion looks strong Kala … sorry your former friend died!“ He jump on his companion’s back. “I am the crown prince of a proud Grippli tribe but I have to prove myself and find luck in this life so that I can bring all fortune back to my people! Which tribe do you all belong to?“ the grippli with the half burned face asks.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
GM Abraham wrote: Aaftaab, ok, sounds like some good shenanigans as well. I'll admit that I've never quite wrapped my head fully around the kineticist class, not to mention this particular archetype, so there will probably be things that I'll have to ask you about but no worries for now. The blade is actually only a ‘use one time per attack’ touch attack with negative energy. I can’t use it for much more and burn is ignored as the archetype guarantees no burn for the kinetic blade. That’s it. ;-) I just have the archetype for ignoring combat expertise. The charm comes into play when the animal companion also uses all the teamwork feats but with our bard here in the group I think the +6 to damage / hit … well it be crazy.
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Behind Azrael you suddenly see a frog like creature not more than 3 feet tall sitting on a dinosaur approaching. The Grippli looks quite strange as the right half of his face is completely burnt and this burnt part of his face looks like black coal! On top of the Grippli’s head you see the bones of a tiny animal which has been fixed like a crown or crude helmet to his head. Aaftaab stays silent but bows slightly. After some time watching the exchange with Azrael he shows a sign showing the Pathfinder society’s glyph of the open road. Aaftaab points at the Velociraptor and the animal bones on his head. ”Hello, I am Aaftaab! This is Sabz. Do not dare to animate my crown .. no one!“
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
Hello GM,
I am using the Inquisitor (Sacred Huntsmaster) ability to share Aaftaab's teamwork feats with the animal companion. Especially, Pack Flanking which allows to almost always flank and Precise Strike which allows to then add +d6 precision damage per hit. And Outflank that allows to increase flank bonus to +4 together with Paired Opportunist to get two AoO vs. an enemy every time Aaftaab or the animal compa confirm a crit. Please see all these teamwork feats below:
Please note that the Int / Combat Expertise requirements are fulfilled due to the Kinetic Knight Kineticist Archetype. PACK FLANKING (Combat, Teamwork): Prerequisites : Int 13, Combat Expertise, ability to acquire an animal companion. Benefit : When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are both considered to be flanking that opponent, regardless of your actual positioning. Precise Strike (Combat, Teamwork): Prerequisites: Dex 13, base attack bonus +1. Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit. PAIRED OPPORTUNIST (Combat, Teamwork): Benefit : Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action. OUTFLANK (Combat, Teamwork): Prerequisites : Base attack bonus +4. Benefit : Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. * GM, also important is that Aaftaab as a Kineticist (Kinetic Knight) has the VOID Kinetic blade that hits TOUCH AC and does NEGATIVE ENERGY DAMAGE for the FIRST attack. So Aaftaab cannot use this void blade for AoOs etc and has a Adamantine Kukri +1 for AoO attacks in his left hand and he also has two-weapon fighting. So as Aaftaab has the teamwork feats mentioned above, when he is with his animal companion he is flanking. * So due to his Rogue levels he has +2d6 sneak attack and with precise strike that is another +1d6 total. Aaftaab's attack routine: Two weapon fighting with kukri slashing attack and void blade negative energy TOUCH attack: - Void Kinetic blade with outflanking & two-weapon fight +13, negative energy hitting touch AC (1d6+1+3d6; 20/x2) To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ -2 two-weapon fighting / Damage: d6+ ½ Con + 2d6 Sneak Attack + d6 Precise Strike Feat - Adamantine Kukri +1 with outflanking & two-weapon fight +13, slashing (1d3+6+3d6; 18-20/x2), To hit: BAB +4, Finesse +6, Size +1, +4 Flank with ’Outflank’ -2 two-weapon fighting / Damage: 1d3+ 6 Dex Finesse + 2d6 Sneak Attack + d6 Precise Strike Feat
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
6 is absolutely fine but then I’d rather see the low level characters as this can otherwise be too easy?
|
