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I saw that cables can be made from either titanium or adamantine alloy, but don't know how this change effects the HP and hardness of the cable. Additionally, can other objects (a grapple for instance) be made from adamantine? How would this change the cost?


In the description of shock weapons it says they have the potential to stun enemies, but none of the weapons list 'stunned' in their critical hit effects. Do they stun enemies or not?


Ok, thanks.

It does seem to me that spells like burning hands are "centered" on you as the caster so you could in theory target a square from which the spell originates but isn't actually in the spell's affected area. But it's nice to know things like create pit are out so you can't shoot someone into a 20 ft square pit.


I'm wondering from the point of arcane archer's Imbue arrow ability or the metamagic widen ability which spells count as area spells. It seems obvious to me that any spell that is defined by area such as "Area: 15 ft cone burst" would count, but would spells such as "Create Pit" count? It creates a 10 ft square pit which is an area but doesn't appear to be defined by an are as "Burning Hands" or the like. How do you best judge what are area spells?


@Murdock
That poses an interesting question. I doubt you could take a buckler as a bonded item since it doesn't fall into the weapon category, but a shield does. If a wizard can select a shield as his bonded item, would he be able to enchant it as a shield and weapon or just as a weapon?


Thanks.

Sounds reasonable to lose the next rounds. I would personally rule that you as the caster still control the direction of emination since you can cast spells this way with a shapeable area and I would equate shaping an area with choosing the direction of a line or cone. Would these rulings be left to GM discretion in a PFS setting?


I've used arcane archer's imbue arrow ability before and as I understand it I can cast any "area" spell and have the arrow be the point of origin. However, if I cast a spell that is used multiple times such as Fire Breath or Sonic Scream, how do I resolve the nest rounds of the cone emination?

Are they still centered on the arrow?

Do I have to shoot another arrow?

If I shoot a target and hit does the center move if he moves?