APersonOnAComp Goblin Squad Member |
I'm in the "backed the game despite my previous unpleasant experiences with PvP" because the PvP I have enjoyed has been the large-scale sort - and I did enough reading before backing the Kickstarter to understand that settlements are at the heart of PfO's system. "Open world PvP" by itself doesn't really capture the settlement focus, and players like me who might otherwise be great additions to the social game are more likely to hit that phrase and think "Nope! Tired of being ganked every time I log in!"It also has the effect of playing up the social nature of the game.
I really think Deianira's comment should be given some attention since I'm pretty sure there are quite a few people like this out there. I know I was like this, for one. Conventional Open World PvP has left a lot of us who happen to be on the fringe with bad tastes in our mouths. I'm not against what PFO is going for by any means, but I kind of wish that there had been more stress on the settlement aspect of it. It feels more constructive, and as a person that prefers to create things that attempt to withstand the test of time (and all you people that will constantly try to topple my walls!), it feels like I can be the person in the sandbox making the sandcastles and won't get them constantly smashed before I even finish one. If it gets kicked over when it's done, I don't mind so much. Nothing lasts forever. I just mind the login-gank-beatdown that tends to happen. If not for the extensive reading I did before the Kickstarter now years past, I may not have backed this.
I suppose what I'm saying is that I understand Ryan's perspective. Focusing on a market segment is a good thing, and it will lead to better things for the game as a whole. I just wonder if the message he is sending is clear enough if people like me had to dig quite a bit to have our fears assuaged.