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Waiting on Naia. Will see OSW goes and if by tomorrow Naia has not completed her turn I will bot her.


RETCON-Smuggler 3

The old salt dog turns and moves east. "Keep your eye out! Going to help the boss!"

He moves to the east and up to behind and to the left of Sanbalet.

Seeing the half-orc threatening his boss he calls out. "Boss! Fallback!"

Readies an action. Holds fire until his boss clears and he has a open shot on the large man in front of his boss.

"Fall back and let me stick a bolt in his eye!"


Grond Borg-Drautran wrote:
Grond Borg-Drautran wrote:
I would like to go around him, if no further threats are visible in the cave. But it seems the tunnel is too narrow ALLENDM? So Grond will just move up to him, and ready an attack - if he moves, speaks, or tries to cast a spell, Grond swings.

ALLENDM, my intention was not to intimidate the caster, but to move up to him and ready an attack if he moves, speaks, or tries to cast a spell.

I had not updated the map position because I did not know if Grond would see 'further threats' in the cave. Since there seems to be one, Grond will only move up to the caster, and ready the action as above.

That also means I probably have cover from the guy attacking me (think I also did even if 10' back), so he may miss?

Thanks! Got it.

Going to RETCON this so we get it right.


Naia is up for Group 1


Grond

Grond as he sees the man shaken sees a man move in from the shadows in the southwest of the room behind the man a bolt flies from that direction slicing into Grond's lower side as it flies by.

Grond takes 1 point of damage.


Smuggler 3

The old salt dog turns and moves east. "Keep your eye out! Going to help the boss!"

He moves to the east and up to behind and to the left of Sanbalet.

Seeing the half-orc threatening his boss he calls out. "Boss! Fallback!"

He fires his crossbow hoping the drop the large man.

LtXBW Atk: 1d20 + 2 ⇒ (18) + 2 = 20
LtXBW Dmg: 1d8 ⇒ 1
Critical Dmg if needed: 1d8 ⇒ 4

AC 20


Initiative Order:

Group 1
Smuggler 6 (20) ((DEAD))
Naia (17)
Narciso (16)((Unconscious))
Smuggler 3 (16)

Group 2
Sanbalet (14)
Smuggler 4 (14)
Antas (13)
Rabalar (12)
Smuggler 7 (11) ((DEAD))

Group 3
Smuggler 1 (10)
Smuggler 5 (9) ((DEAD))
Smuggler 2 (9)
Soros (7) ((Unconscious)) ((Need to reroll when he wakes up.))

Group 4
Ferona (4)
Smuggler 8 ((DEAD))
Grond (3)
Peran (2) ((Peran healed himself))

Soros - Condition after Color Spray:
Unconscious, Blind, Stunned: 3
Blind, Stunned: 1
Stunned: 1

Narcios - Condition after Colar Spray:
Unconscious, Blind, Stunned: 8
Blind, Stunned: 2
Stunned: 1

Caverns

Group 1 is up after Ferona completes her movement.
Smuggler 6 (20) ((DEAD))
Naia (17)
Narciso (16)((Unconscious))
Smuggler 3 (16)


Rabalar wrote:

I want to say something mean and pretend it is an attempt at funny, but I can't come up with anything funny enough to use . . ..

I don't play ball for a couple of reasons. No, I never developed any skills of note (that's a reason), but that was because I just can't see the ball well enough. Never could. If you can't tell where the small, fast-moving object heading in your general direction really is, you learn to just get out of the way. Not a good way to play ball.

Sorry your toe got mashed that bad.

Oh...It is funny just not for my toe. His pitching coach was telling me he is going to be throwing in the 90's by the time he hits HS... So I am pretty much done doing pitching workouts with him. I am not a baseball player and I think for my remaining toes I will let someone who is far more skilled and a lot younger do it :)


Ferona Ardomil wrote:

"Yes, this way!" Ferona exclaims to Rabalar, motioning to the wall ahead. "More parlor tricks here!" She sighs in relief as Peran's heling energy washes over her healing the worst of her wound.

Ferona is now at 8/16 HP. She will wait for Grond actions before she acts here.

Grond has acted as far as you know. What is your action?


Sanbalet

Just as Grond is invigorated by the healing magic of Peran and his god so is the stranger standing before you.

Your words seem to impact him with the situation falling apart around him and the confidence in calling him out you see his strength of conviction seems to waiver and the man appears to be shaken and unsure of himself or his actions.

Shaken - A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.


Grond Borg-Drautran wrote:

I think that channel reaches Grond?

Feeling invigorated, the half-orc carefully pushes forward toward the caster, wary of any possible further ambushes or traps - "You will pay for this" - he promises with a growl - "Speak, move a muscle, or try to cast a spell, and your life is forfeit"

I would like to go around him, if no further threats are visible in the cave. But it seems the tunnel is too narrow ALLENDM? So Grond will just move up to him, and ready an attack - if he moves, speaks, or tries to cast a spell, Grond swings.

----------

AC: 21 - 1 (Grazed) = 20
HP: 8/12
Effects: Inspire Courage, Power Attack

So is the map up to date for your location? It has you ten feet away from him. The corpse of the last smuggler you face in between him and you.


Brother Peran of Seaton wrote:

Hearing the others call out that there is an ambush, Peran takes a few steps towards them before releasing a healing chant to his friends.

channel positive energy: 1d6

Healing centered on Ferona

30 foot radius so it will reach anyone in 30 feet any direction. How many channel attempts do you have left? I think you have used 3 so far. (I might be wrong on that number)


ALLENDM wrote:
Grond Borg-Drautran wrote:

I think that channel reaches Grond?

Feeling invigorated, the half-orc carefully pushes forward toward the caster, wary of any possible further ambushes or traps - "You will pay for this" - he promises with a growl - "Speak, move a muscle, or try to cast a spell, and your life is forfeit"

I would like to go around him, if no further threats are visible in the cave. But it seems the tunnel is too narrow ALLENDM? So Grond will just move up to him, and ready an attack - if he moves, speaks, or tries to cast a spell, Grond swings.

----------

AC: 21 - 1 (Grazed) = 20
HP: 8/12
Effects: Inspire Courage, Power Attack

[dice=Intimidate]1d20+3DC 16

Assuming you are attempting to Demoralize him.

Grond - just making sure that was your intent. With intimidation, you can attempt to demoralize him. If he fails he is shaken for a round plus 1 for every 5 you go over his DC So that looks like 2 rounds.


Antas Di Santos wrote:
with a standard action remaining and no target visible I would move as close to Person and Ferona as possible to cover them as best I can.

[ooc]I moved you up two more spaces behind Peran. Getting crowded over there.


Working on posts. With my foot up...

And yes it hurt like hell. When it happened I had this picture of my toe imploding inside my shoe...was afraid to take my shoe off. Now it just looks like a mangled purple and blue thing that just sits there throbbing and laughing at me.

Heck of a sinker...dropped like 18 inches...was not expecting that. I really need to stop catching him when he pitches. He has surpassed my level of ability to catch him.


I will have posts up tonight for us. Was planning on it yesterday but I had to run to the emergency room. Was doing a pitching work out with my son and he decided to throw a sinker that got away from me....shattered big toe... 65mph fast ball meets big toe...never works out for the big toe. :)

Going to work on getting us caught up and get the momentum going for us.

Jack


I will offer up what I have been working on. I have been using the knowledge skills below for nearly decade now. As GM I like to use skills for the PC's and NPC's so they get a lot of mileage. I think that is the important part is if you have a list of skills you need to makes sure the characters can benefit from their investment/use.

Skills

Appraise (INT/WIS)
Athletics (STR) - (combine Climb,Jump Swim)
Acrobatics (DEX) - (roll, flip, dive, dodge, comblex phsyical maneuvers) (combine with FLY)
Concentration (WIS) - used for casting spells, KI abilities, anything requiring concentration.
Craft (INT/WIS)
Diplomacy (CHA)
Espionage (INT) - (combine decipher script, forgery, cipher script)
Handle Animal (CHA)
Heal (WIS)
Intimidate (WIS/CHA)
Knowledge (INT)
Perception (WIS)
Perform (CHA)
Profession (WIS)
Ride (DEX/WIS)
Sense Motive (WIS)
Speak Language (INT)
Spellcraft (INT)
Spycraft (CHA) (combine Bluff, Disguise, Gather Information (3.5) - not a diplomacy skill)
Stealth (DEX)
Thievery (DEX) - (combine Escape Artist, Disable Device, Slight of Hand)
Uncover (WIS/INT)
Use Magic Device (CHA)
Write Language (INT)

Knowledge Areas: (synergy bonus)
Anatomy (Heal)(Survival-hunting)
Arcana (Appraise)
Dungeoneering (Survival - multi)
Engineering (Survival - traps/snares)
Geography (Survival - lost)
History (Appraise) (Espionage)
Local (Spycraft)(Appraise)
Military
Nature (Heal)
Occult
Planes
Religion
Monster Lore

That is 23 skills with many of the previous PF1E skills combined in workable groups. I have also added back in Concentration. I find it needs to be a skill and it should be used by more than just spell casters. Special abilities that require concentration should also be under concentration.

I find Appraise important especially in investigation/intrigue style encounters. It is a skill that allows them to look over and area and make an estimate of not only things of value but also of importance...(to a specific individual, a group, and such). It can play a very important roll when used with Diplomacy, Espionage, Perception, Spycraft, and Thievery.

Athletics just makes sense combining climb, jump, and swim.
Acrobatics I include fly as it just seems to make sense to me that if you can flip, tumble, roll, that fly would fall into this skill set. Plus my addition to this skills set is perform complex physical maneuvers...

Concentration - having played D&D from its start in the late 70's I have always thought that the use of Concentration for spell caster made perfect sense in 3.0 and 3.5. PF1E doing away with it didn't and I believe it can be more impactful when also used for other special abilities like KI... Which from a fantasy perspective Monks tend to use meditation and concentration to focus their KI abilities.

Espionage - so this is really breaking decipher script and forgery away from linguistics which I did away with and adding cipher script. I just think this makes sense and it has more skill flavor into the rogue and other similar classes. Plus it enhances investigation/intrigue encounters.

Perception and Uncover - So for me Perception is your natural sixth sense and awareness... Uncover is essentially search/spot and is used to uncover concealed and hidden objects/persons. Both use your sense but in different ways and for different reasons.

Perception - get a sense of the room. get a sense of the person. sniff out an ambush. detect a lie or a deception. notice something unusual or different about a person or place. I never saw a reason to have perception and sense motive...They should have been combined

Uncover - see an hiding predator. find that person that is getting ready to ambush you. find a concealed alcove. find a secret door.

Spycraft - combined bluff, disguise, and gather information. I find that gather information should not be in diplomacy. It works well in a group with bluff and disguise.

Thievery - So this again is combining skills that just make sense to me. Like Spycraft it seems like skill tax to have PC's dropping multiple skill points into different skills that should be combined into one or two. This opens up a lot of doors for roguish and intrigue style PC' and gives them a bit more flexibility to diversify their skill sets. Helps fighters as well as they can get more bang out of their skill points.

Speak and Write Language.

Essentially every PC's speaks their base language but if they want to read/write they have to spend skill points in that area. Also by splitting them up like this it allows to you play in a world where people are not educated so reading and writing can be at a premium.

This skills with Ability/Ability like Ride (DEX/WIS) have a choice they can decide to use RIDE (DEX) or RIDE (WIS). Riding always bugged me I grew up on my grand parents horse ranch when I was a kid...It is more about the sense of the animal and knowing how to handle them when you ride them. Very little to do with dexterity...

The additional knowledges are from using them a great deal in my games and I actually like the diversification.


Børak wrote:

Before he goes to fetch the girl

Noting that Cillian was careful enough to observe to see if anyone was 'listening' Børak did the same. Eating the spicy food slowly with plenty of naan and water between bites he listened to their new friends observations. Looking from Cillian to Rimas as they speak eventually Interjecting: "I don't doubt that neither Dinak nor Hamadras are fools. But I believe something is not as it seems. It eats at me like a flea bite on the middle of my back. So to scratch it, I will speak with the girl." He shrugs, finishing his food. "I will not 'rock the boat' more than necessary." Remembering they signed their names back in Dipur and he intended to return to the city. "My goal is to come out of this with my life and reputation intact and the money promised me in my pocket." He gestures towards them. "For what it's worth I will not press anyone to the point of conflict. And if conflict comes, first and foremost, I will protect our lives as we did against the hunting cats."

[dice=perception]1d20+8
[dice=sense motive Cillian]1d20+1
[dice=sense motive Rimas]1d20+1
well that was dumb luck

Borak looks around and can see that the camp itself is preparing for a night of potential intruders. The fires have been pushed out to nearly double with an additional ring set create a triangle of illumination between the outer and inner circles. Currently Gunner and Asur along with one other guard walk the perimeter between the two rings. It is clear they headed your advice when you came in from scouting. Other than that it is the normal back and forth you would expect in the camp. The cooking and serving tables are being cleaned up and any leftover food has disappeared. Probably given to the slaves Borak would imagine. The herdsman have settled down themselves even posting a watch on the outer ring of the wagon circle inside the second ring of fire to keep watch on the sheep.

It seems that group has settled down for the night as they seem to talking amongst themselves and laughing.

Cillian seems to be settling down to rest. The man took a beating in the woods from those cats but he seems to refuse to complain about it. Rimas is looking about the camp studying the wagon circle and Borak notices that she occasionally turns to the slave wagon and studies it as well. Where as Cillian is more "Take it as it comes." Rimas seems to be "Always prepare for the worse."

Isa as settled in to her blankets and seems to be relaxing but Borak can tell the women has one eye and ear open. Her cat resting on her lap watching events unfold around it. Occasionally turning and looking at the big Hillman. There is an intelligences in those eyes that gives Borak pause.


Finishing off the conversation as the group dines and then will move onto Borak/Shang.


Rimas

She listens to Borak and when he confides in them about the Thargarian girl and Gunner she looks back at Cillian.

She shakes her head and then seems to pause. "This is a dangerous dance playing out in front of us my friend. If Asur knows Dinak and these guards; and that girl is Gunner's sister...Does that mean Asur is playing Gunner or is Gunner and Asur in some kind of deception with Dinak to deceive Hamadras? I can't see Dinak risking an easy life. Raiding is a hard life for these Zorabi tribes. Doesn't make much sense to me."

Cillian

He nodes in agreement. "I can't see him or his lads risking an easy way of life."


Cillian

The man appears stiff as he moves about eating his evening meal. He listens to the conversation and seems to take it all in as he then looks up every few moments to scan the area around them to see if anyone is in earshot.

perception: 1d20 + 8 ⇒ (4) + 8 = 12

"He could be...these mountain wolves have tight nit clans and tribes. But what does that mean?" He finishes off his bowl by running the last bit of his naan on the inside and eating it. "There are plenty of rumors floating around Dipur about Dinak...the sword of Hamadras." He looks over to the plush tent in the middle of the circle. "That man is no fool he is as sly as any nobleman looking to rise."


Grond Borg-Drautran wrote:

I think that channel reaches Grond?

Feeling invigorated, the half-orc carefully pushes forward toward the caster, wary of any possible further ambushes or traps - "You will pay for this" - he promises with a growl - "Speak, move a muscle, or try to cast a spell, and your life is forfeit"

I would like to go around him, if no further threats are visible in the cave. But it seems the tunnel is too narrow ALLENDM? So Grond will just move up to him, and ready an attack - if he moves, speaks, or tries to cast a spell, Grond swings.

----------

AC: 21 - 1 (Grazed) = 20
HP: 8/12
Effects: Inspire Courage, Power Attack

Intimidate: 1d20 + 3 ⇒ (19) + 3 = 22DC 16

Assuming you are attempting to Demoralize him.


I should have a few posts up tonight.

Jack


Agree. I just wanted to make sure you knew what was going on from my end.

Jack


1 person marked this as a favorite.

I can as long as both of you are fine with a limited post rate for a while.

Jack


Børak wrote:

[

It was Børak's turn to raise an eyebrow when Rimas said she wasn't 'with' Cillan only shared his bed. That they both slept with whomever they wanted. In Børak's experience it didn't work sharing a woman with a friend. Sure, if the girl was a whore or plaything; but when it was someone both men cared about, eventually it festered and rotted. She was right few can survive alone and extra eyes and blades, especially loyal ones, were a valuable gift. Listening as the girl told what she had learned about Dinak, he nodded thoughtfully, that explained a lot. When she recommended to 'let the game of chance play out' he shrugged. "I am glad you and Cillian trust us. I hope the omens are wrong. Hopefully whatever happens we will be ready for it."

She laughs but Borak can tell it is all in good humor. "I never said I trusted you. What is the fun in that but I trust you more than I trust those around us... And that is enough."


1 person marked this as a favorite.
Børak wrote:

OK, I assume the talking and story time used up the two hours to get Shang and Cillian recovered. I assume during the same time Borak could have eaten and cleaned up. So everyone is good to go?

Correct.


Group 4 is up.

Group 4
Ferona (4)
Smuggler 8 ((DEAD))
Grond (3)
Peran (2)


Antas Di Santos wrote:
when Antas comes back toward the group does he see the spell and the crossbow fire etc?

Antas turns and walks west towards his companions. As he does he sees a flash of brilliant lights...Rabalar steps back and seems confused then the Olf calls out to the west to the Ferona and Naia.

As quiet as the room is that you are walking away from it is pure chaos in front of you.

That is when you see Ferona and Naia seem to fall back and Ferona calls out "Ambush!"

You have expended your move action. You have a standard action left if you wish to use it.


I can promise 3 to 4 posts week right now and that is about all I can really promise. If I get time to do more I of course will be posting.

I plan on posting tonight in the Game Thread and get us updated.

Just trying to be honest and up front. I love the game and honestly don't want to pull it but I am putting all my cards on the table to discuss.

Jack


Sorry, Just got back into town and got back up to date with work.

I am all in to keep it going for us. I love this game just giving everyone a update on my RL status. Which is insane at the moment. I had thought my projects would slow down at work but due to the success of it all we are getting hammered by other business units requesting our services. Coupled with the kids getting more and more competitive in their sports it is a crazy pace.

I would love to keep this going.

Just want to make sure everyone is as well.

Jack


All,

Just an fyi my work right now is crazy and my youngest is on a national travel team for baseball which has us travelling every weekend. I don't see my pace dropping off at any point for at least the next three to four months.

I am not sure I can get this game back on pace with my schedule. I just wanted to give both of you a heads up. There is a good chance I will close out my other game as well due to all of this.

Jack


All,

I am thoroughly tied up with work at the moment and coupled with my youngest being on a national travel baseball team we have wheels up just about every weekend.

These last few weeks I have shut my work laptop down around 9pm every night unless I was taking one of my kids to practice and then working in my car.

If we are still fully invested in the game I am can cover it but with the drop-off in posting, I am considering closing the game out.

Jack


Rimas and Borak walk up to Shang after talking about what Rimas and Cillian know and about and stories of the City of Dipur.

What you learn about Dinak from Rimas:

After a short career as an outlaw raiding caravan with his tribe in the wilderness of Khazistan, Dinak traveled to the capital city of Zhul-Bazzir and underwent formal combat training as a young man. He used his newfound skills and experience to earn the right to lead raiding parties on caravans. Eventually, he meets Hamadras, some say during a raid, others say the merchant sought out his services. Since that time he has been protecting caravans for Hamadras, and quickly rose among the ranks to become foreman of Hamadras’ personal caravan. He seems to trust few people, other than Hamadras, and his tribemates to whom he is completely loyal, and usually kill anyone who annoys him rather than argues with them. He has a reputation for being a dangerous swordsman who is quick with both hands. It is also said he still has strong ties to his tribe and those that still raid...they just seem to never attack Hamadras's caravans. Now they just hire a fresh batch of mercenaries every time Hamadras' private caravan travels to Arenjun.

We are now in present time.


Børak wrote:

Shaking his head as they walk away from Dinak. his mothers axe resting on his shoulder gripped in his huge hands, Børak mumbles under his breath "Barbarian." When he hears the tone in Rima's voice he looks at the woman raising an eyebrow. He had been thinking of the green eyed vixen who's pimp he had punched. She was dark haired and had been soft in all the right places.

Making eye contact with Rimas as she continues the rant. When she pause, he releases the axe and raises his right hand questioningly . "First of all Rimas, I would never call you soft." He gestures, pointing towards where they had left the others. "And besides, it seemed apparent you were with Cillian." He nods back towards where they left Dinak. "As for what caused this mischief, that rests solely on Dinak's shoulders." Pausing for a moment, he realized Rimas has said she didn't trust the man. Still not sure how much to share, he shrugs. "I am looking for pieces to a puzzle, I believe the Tharagian girl has, or may be, one of them. This is the only way I know to speak to her without drawing too much attention."

He smiles at the thought of bold Rimas not understanding his mind. Chuckling, remembering the way she blatantly gazed at him he thinks they may not be so different. Placing his hand back on the axes handle. "As for lack of self control, I have never taken a woman against her will. I will not do so with the Tharagian, either. I will take her from the slave wagon to my bed and speak with her. What happens from there is up to her."

Hey Shang, I had put this on my last post

Børak wrote:

After any further conversation with Dinak or Rimas, I am assuming Rimas may still be with him .

Approaching where Isa is working on Shang and Cillian, Børak leans his axe against a wheel and reaches out, accepts the bowl of food from Shang. Shoveling a large mouthful in, "We are surrounded by barbarians my friend." He gestures towards the
...

When Borak lowers his axe it catches the women's attention so she stops and listens. She nods in agreement at his first statement and smiles at the compliment. The comment about her and Cillian gets a raised eyebrow. "Well sharing my bed with Cillian doesn't mean I am with him. I am free to choose who and when I want someone. Cillian knows this and he has the same freedom as well. We are companions who count on each other because no one can survive this world alone. Better to have another sword and set of eyes." She pauses for a moment and seems to consider her own words. "I can see why you are friends with Shang and Isa...they are loyal as are you. That alone is a valuable gift to have in this world." She lets Borak finish... She nods as they walk through the encampment. Relaxing her hand on her sword as she scans the encampment and smells the food being served by the old man and women. She looks over to the cooking and serving table and then back to Borak. "You know Dinak and his family were raiders themselves. I don't know the whole story mind you but that night after you slew all those men with the red sashes. Cillian and I did some asking around." She laughs under her breath..."Where is the fun in that Hillman...If that is case then we should let this game of chance play out and see where it takes us then. It would seem our blades are bound. I will let Cillian know...he likes your group so it would seem we are fated to take the bet of the bones you roll."


Group 2 - Antas needs to go. What is the Paladin doing?

Once Antas has completed his movement Group 3 is up but everyone in that group is incapacitated, dead, or has fled. So that means Group 4 is now up. So anyone in Group 4 what will you be doing?


Initiative Order::

Group 1
Smuggler 6 (20) ((DEAD))
Naia (17)
Narciso (16)
Smuggler 3 (16)

Group 2
Sanbalet (14)
Smuggler 4 (14)
Antas (13)
Rabalar (12)
Smuggler 7 (11) ((DEAD))

Group 3
Smuggler 1 (10)
Smuggler 5 (9) ((DEAD))
Smuggler 2 (9)
Soros (7) ((Unconscious)) ((Need to reroll when he wakes up.))

Group 4
Ferona (4)
Smuggler 8 ((DEAD))
Grond (3)
Peran (2) ((Peran healed himself))

Soros - Condition after Color Spray:
Unconscious, Blind, Stunned: 3
Blind, Stunned: 1
Stunned: 1

Caverns


Rabalar wrote:

"What, through another wall?"

[dice=Will]1d20+1 Plus whatever other bonuses you feel appropriate.

Bwa-ha-ha-ha-ha!

It looks like a beautiful cavern wall..one of the best you have ever seen.

Rabalar stares at Ferona and then to Naia and the wall...he knows that what the women is telling him is true but between what is now happening behind him and what is happening here is mind doesn't seem to grasp it all.


Sorry about not posting. I had to take my son to pitching practice and by the time we got back there was a major power outage in my neighbor hood that lasted well into the morning.

Will have up posts tonight.


Will have posts up for us tomorrow. Just got caught up on my other game.

Jack


Group 2 - I believe Rabalar needs to go still.


Sanbalet

DM's Eyes Only:

The shadow mage seeing that things are going badly for him and his crew decides he must "step out of the shadows" and try to right this ship.

He steps up five feet. Casts Color Spray - aimed at the Half-Orc (Grond) and the Half-Elf (Narciso).

Will Save DC15.

As Narciso rounds the corner and speaks to Grond his eyes settle past Grond to the south. At first he is shocked that this tall, lean, slighlty bald man is standing not 20 or so feet away in front of Grond and Grond doesn't even notice him. Then suddenly the man steps up towards Grond his right hand moving in a intricate pattern as he chants something...It is arcane in nature but he has never heard this language...it is a strange...shadowey language. As he does this powder...red, blue, yellow spring forth from his hand. Suddenly powder seems to transform and from the man's hands flies vivid cone of clashing colors that springs forth and fans out towards both Grond and himself!

Color Spray DC15

Grond Will Save: 1d20 + 3 ⇒ (16) + 3 = 19
Narciso Will Save: 1d20 + 3 ⇒ (1) + 3 = 4

Roll to see past the Hidden Presense as he is altering the environment. DC15

Rabalar Will save: 1d20 + 1 ⇒ (7) + 1 = 8

The blast of light overwhelms both Narciso and Grond's senses. For Narciso it is overwhelming and the colors seem to overload not only his vision but his entire mind and he collapses. Grond turns his head in the last moment and the vivid and shocking colors don't seem to effect him. It must be the blood lust! As he turns and looks a man that was not there is standing 15 feet away from him and with a look of surprise that the half-orc some how over came his spell!

For Rabalar everything happens so quickly...there is moment where he sees Narciso pause after he speaks...then the vivid lights and the flash of color. It seems to shock Narciso who falls to the ground but Grond seeems to turn away. Rabalar can't figure out what did this!

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

Narciso Uncon/blind/stun: 2d4 ⇒ (4, 4) = 8
Narciso blind/stun: 1d4 ⇒ 2
Stunned for 1 round.


Smuggler 4

DM's Eyes Only:

perception to notice if any of the two left standing in front of Sanbalet's illusion have discovered it is not real. Listening and watching.: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

Each use their standard action to fire Lt Xbow.
Each use thier move action to reload their Lt Xbow.
Each use a 5 foot step to move back to the south/southeast.

From the south Ferona and Naia hear the sound of a click and then the thrum of a crossbow cord and then another one. "They found us out! Let them have it!" Two crossbow bolts fly out of the shadowy area from the south facing Ferona and Naia. With Naia covered by the wall both bolts fly towards Ferona!

Smuggler 4 Lt Crossbow Atk: 1d20 + 2 ⇒ (10) + 2 = 12
Smuggler 4 Lt Crossbow Dmg: 1d8 ⇒ 8
Smuggler 4 Critical Dmg if needed: 1d8 ⇒ 7

smuggler 3 readied action - Lt Crossbow Atk: 1d20 + 2 ⇒ (13) + 2 = 15
Smuggler 3 Lt Crossbow Dmg: 1d8 ⇒ 1
Smuggler 3 Critical Dmg if needed: 1d8 ⇒ 7

Ferona hears the sound and suddenly sees the first bolt as it slams into shoulder...the pain is overwhelming. Then the other bolt flies by her left arm just grazing her. She is wounded and now facing at least two adversaries to the south!

Take 9 hp of damage. You are now Wounded (below 1/2 and above 1/4 total hp) -2 ATK/AC/Save/Skill/Ability/Caster Level. All spells are cast at -2 caster level.

The Red Line marks the Normal Light to Dim Light/Shadowed area


Naia - Botted

Naia, attention locked on the east while keeping an eye out on what Ferona is doing nods when Ferona passes along the information. "Not sure. Splitting up has never been a good idea when it comes to his trickster. Not sure we should divide or forces. I don't much care for walking towards these illusions."

She looks around and studies the area in front of her and around her.

Will Save to disbelieve the illusion: 1d20 + 2 + 4 + 1 ⇒ (11) + 2 + 4 + 1 = 18+4 for Ferona informing her of the illusion. +1 for having dealt with previous illusions.

Perception - inspect area for any signs or clues: 1d20 + 7 ⇒ (12) + 7 = 19

Naia this time calms her mind and looks directly south at the wall and for a moment she doesn't see anything out of the normal. But then she immediately notices it is missing any hint of the greenish moss and lichen that the rest of the walls have. As she stares at it she realizes the pattern of the natural rock is all the same, there are no differences or variations... Then suddenly the wall becomes translucent and behind the wall is only a dim space...some sort of cavern room that goes into darkness.

As she stares into the room because of her angle she can only see to the western cavern wall. There seems to be a natural wall but it is covered in a thick green moss or lichen, much thicker than the rest of the walls, and the space appears to fade into shadow and darkness.


Still waiting on Naia. Will ping OSW. If I don't get any update I will bot her this move tonight.


"Shang" wrote:
ALLENDM wrote:
"Shang" wrote:

You did well... and am grateful. I am sure we will both feel better in the morning.

He groans and rises.

Doesnt look like Børak is interested in dinner. Or perhaps dais too busy for it... I'd best take him something to eat.

He heads back to the cook and grabs two clay bowls of food before limping around to find Børak pointing to the slaves and talking to Dinak.

Which hunger will you feed first?, he says passing him his meal.

Something to be aware of is that Isa used Treat Deadly Wounds to mend you up. That takes 1 hour each. She didn't want to take a chance of using her healing magic in the open. That means the healing and conversation with Isa, Shang, and Cillian is 2 plus hours. Borak and Rimas have only been gone for about 10 to 15 minutes at most. Currently she is doing Long Term Care on Cillian. This is one of the pitfalls of Heal: Treat Deadly Wounds is the time it takes to clean, mend, and dress the wounds.
Granted... so how to retcon this?

When Rimas and Borak come up to the group you meet them half way... Pretty simple and then we are back on track.


Rimas

Unsure of what had just unfolded in front of her eyes she decided to keep quiet and let Borak says his piece and barter for this slave wench. She had grown up in and around barrack halls and was well aware of the uses for Barrack wives and slave women...girls really. It was a main driving reason for her leaving. She had learned early on that men were driven by the primal needs...women too for that matter but more subtly then these brutes. She laughed inwardly. What drives this man...more to this then just his carnal pleasures. Maybe it has to do with that Tharagian guard.

She comes along side with the large Hillman and lowers her voice. "Soft dark women hey...I had never considered myself soft. Was it something I said that spurred this desire to create this mischief you are about? Because if it is just know there are much simpler ways to remedy this angsts you have Hillman. That man doesn't seem the one you want to jockey positions with as much as I don't trust him or his men he has their loyalty." She lets that hang for a moment... "I will never understand the mind of a man or your lack of self control..." Borak can tell by her voice she is not happy with what just happened but it is hard to tell why exactly.


Børak wrote:

Throwing the first pelt back over his shoulder, Børak shrugs and hands the second pelt to Rimas winking at her as Dinak comments on Tizam's movements. When the guard captain commented about 'two well-bred hunting dogs' the northerner raises an eyebrow. He had heard of the depravity of the soft southerners. The pleasure they took in watching others. Of course Børak had been on raids where others had ravished women. But they had the decency to drag the women into a building or a secluded area. But to insist others get to watch? He would not have been surprised if it had come from Hadramas, the Nabastissean. But he had not thought the Zorabi's that barbaric.

Spitting, "I am not your dog." He looked at the sun then back to the captain. "I know better than to harm Hadramas' property. I will get cleaned up and eat. After the sun sets I will collect the girl and find a dark spot within the circle. We will not be entertainment for you or your men." He shifts his mothers axe, resting on his shoulder, ever so slightly. "If any disturb us, they will regret it."

He nods to the captain then turns looking towards Rimas, "Shall we rejoin the others?" Without waiting for her to answer, He heads back towards where they had left Isa, Shang and Cillian.

After any further conversation with Dinak or Rimas, I am assuming Rimas may still be with him .
Approaching where Isa is working on Shang and Cillian, Børak leans his axe against a wheel and reaches out, accepts the bowl of food from Shang. Shoveling a large mouthful in, "We are surrounded by barbarians my friend." He gestures towards the wagon. "I have secured the Tharagian girl. I will get cleaned up after we eat and go fetch her."

Dinak

Dinak shrugs. "Very well Hillman but know that this wagon circle is mostly men...and look around you. Not many dark spots to speak of but do as you may as long as you follow the rules put forth. Maybe this breeding will put a babe in her belly. I would imagine a Hillman-Tharagian union would bear a good strong babe and her new master will appreciate that little bonus." Borak turns and walks away and the female warrior seems to fall in by his side. The Guard Captain seems to laugh but lets the Hillman's comments go. The man had clearly dealt with prideful men in the past and the words didn't seem to bother him. Maybe because there were many eyes on Borak and Rimas as the two left Dinak's company.


Robert Henry wrote:
Sorry, started thinking about the plans for the evening and I realized I have lost all sense of time here. I know it's late afternoon or 'dinner time' but how late is it and how soon is sunset? I'm not even sure what time of year it is...

The sun is setting and will be dark in less than .5 hours. It is summer time. Probably about 8 to 9 hours past noon day.


Yep but that is what OOC is for to level set :)

I try to play the NPC's just as I created them and with a lot of the fluff already fleshed out in the adventure it is not hard to fill minor details on him. So often I put notes on them about their demeaner and reactions to specific things the PC's will throw at them. Realizing that players are going to throw things at you that you were not ready for I use those points I put down as markers for the crazy stuff you do throw at them :). Dinak is a kind of a "bad ass in his own mind" "Alpha leader" with a high opinion of his ancestry and race. It is hard to get a feel for his true thoughts and his true personality at the moment.

One of the things I really like about PBP is you get some time to review PC posts, notes, and then make posts that really fit the NPC's and encounters.

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