Adowyn

ACG Adowyn - Marjim's page

161 posts. Alias of Marjim Marc Arafiles.


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Grand Lodge

spreadsheet

Good day everyone. With so much to do, I have decided to drop out of our game. I've enjoyed playing and growing with all of you and I am grateful for the opportunity to play. May you continue to enjoy your progress.

Grand Lodge

spreadsheet

Adowyn continues exploring and encounters a Corridor Dart Trap.

Corridor Dart Trap DC 14 Perception: 1d8 + 1d6 + 3 ⇒ (7) + (3) + 3 = 13 Failed. Damage: 1d4 ⇒ 4 ouch! Discarding: Monkey, Deathgrip, Aspect of the Stag, Animalbane Crossbow +2. End turn. Refill hand.

Adowyn wrote:

Hand: Archer's Bracers, Blessing of Achaekek, Cure, Marksman's Bow, Bat, Blessing of the Elements,

Displayed: Leryn,
Deck: 7 Discard: 6 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([x] and to all checks during the first exploration of your turn).

Grand Lodge

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Adowyn continues exploring the Scorched Ruins and encounters a Void Glyph. He seeks Flenta's Blessing of Abadar to aid her.

Void Glyph DC increase: 1d6 ⇒ 5

Void Glyph DC 16 + 5 (Second Law) Wisdom: 3d8 + 1d6 + 1 ⇒ (6, 4, 6) + (1) + 1 = 18 Defeated. Second Law doesn't proc. Examining Blessing of Achaekek from deck.

Adowyn is able to disable the glyph and sends off her Sabertooth Tiger ally to continue exploring. She encounters a Death Grip spell.

Deathgrip DC 8 Divine: 1d8 + 3 ⇒ (5) + 3 = 8 Acquired. End turn.

EOT Summary
Discarded Flenta's Blessing of Abadar
Cleared Void Glyph
Acquired Deathgrip

Adowyn wrote:

Hand: Archer's Bracers, Deathgrip*, Monkey, Marksman's Bow, Animalbane Crossbow +2, Aspect of the Stag,

Displayed: Leryn,
Deck: 10 Discard: 2 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([x] and to all checks during the first exploration of your turn).

Grand Lodge

spreadsheet

Adowyn continues exploring the ruins and encounters the Evil Eye. She calls for the Blessing of the Ancients to aid her in her encounter.

Second Law: 1d6 ⇒ 6
Evil Eye DC 20 Divine: 2d8 + 1d6 + 3 ⇒ (6, 4) + (6) + 3 = 19 Defeated. Evil Eye does not proc. Examining and drawing Monkey ally from top of deck. End turn.

Adowyn wrote:

Hand: Archer's Bracers, Saber-toothed Tiger, Monkey, Marksman's Bow, Animalbane Crossbow +2, Aspect of the Stag,

Displayed: Leryn,
Deck: 11 Discard: 1 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([x] and to all checks during the first exploration of your turn).

Grand Lodge

spreadsheet

Adowyn summons Leryn and explores the Scorched Ruins. They encounter a Guardian Scroll. Adowyn will attack it using her Animalbane Crossbow and Archer's Bracers.

Guardian Scroll DC 11 Combat: 2d10 + 1d6 + 6 + 2 + 2 ⇒ (6, 6) + (4) + 6 + 2 + 2 = 26 Defeated. End turn.

Adowyn wrote:

Hand: Archer's Bracers, Saber-toothed Tiger, Blessing of the Ancients 2, Marksman's Bow, Animalbane Crossbow +2, Aspect of the Stag,

Displayed: Leryn,
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([x] and to all checks during the first exploration of your turn).

Grand Lodge

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Adowyn will start at the Scorched Ruins. Also, swapping out Vulture with Pteranodon

Adowyn wrote:

Hand: Archer's Bracers, Saber-toothed Tiger, Blessing of the Ancients 2, Marksman's Bow, Animalbane Crossbow +2, Aspect of the Stag, Leryn,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([x] and to all checks during the first exploration of your turn).

Grand Lodge

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Blessings: 3d8 ⇒ (6, 4, 3) = 13

Will have to pass on the blessing card. For the hero point, I'll spend it on the check box that says [] and to all checks during the first exploration of your turn.

Ally 4: 1d1000 ⇒ 566

Grand Lodge

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Adowyn explores the Walled Oasis and encounters a Knock spell.

Knock DC 7 Intelligence: 2d6 ⇒ (6, 4) = 10 Acquired

Adowyn discards her Sabertoothed Tiger to continue exploring. She encounters a Bonestorm. She aims her crossbow and fires.

Bonestorm DC 17 Combat: 2d10 + 8 ⇒ (7, 3) + 8 = 18 Defeated. But it is shuffled back to the location deck. Examining and recharging Cure from top of deck.

Adowyn sends away her Monkey ally this time to continue exploring. Location Deck: 1d3 ⇒ 1 She meets the Bonestorm again.

Bonestrom DC 17 Combat: 2d10 + 8 ⇒ (8, 10) + 8 = 26 Defeated for good. Examining Blessing of the Ancients and leaving it on top of the deck for now. End turn: 1d4 ⇒ 2=Argh! Villain Trigger! Will auto fail the Stealth check. Recharging Crossbow to evade the villain. End turn and refill hand. Does the BYA proc before I decide to evade?

Adowyn wrote:

Hand: Animalbane Crossbow +2, Blessing of the Ancients 2, Blessing of Achaekek, Idorii*, Arboreal Armor, Hatchetbird,

Displayed: Leryn, Curse of Vulnerability,
Deck: 9 Discard: 6 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

Grand Lodge

spreadsheet

Adowyn explores and encounters Idorii.

Idorii DC 9 Charisma: 2d6 ⇒ (5, 4) = 9 Surprisingly acquired.

Adowyn continues to explore, sending away her vulture in the process. She encounters a Blessing of Anubis

Blessing of Anubis DC 8 Divine: 1d8 + 3 ⇒ (7) + 3 = 10 Acquired

She uses her newfound blessing to explore further and encounter a Brain Ooze. Drew a Skullripper from the box. Adding 3 to DC to defeat. Adowyn aims using her Animalbane Crossbow.

Brain Ooze DC 15 Combat: 2d10 + 8 ⇒ (4, 8) + 8 = 20 Examined and left Cure on top of deck. Random location: 1d5 ⇒ 1= Garden of Symmetry. Blessing of Elements placed on top of location deck.

Adowyn wrote:

Hand: Animalbane Crossbow +2, Light Crossbow, Sabretooth Tiger, Idorii*, Arboreal Armor, Monkey,

Displayed: Leryn, Curse of Vulnerability,
Deck: 10 Discard: 3 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

Grand Lodge

spreadsheet

The Sandstorm rages as everyone gets swept away from their locations.

Random Location: 1d5 ⇒ 2 = Scorched Obelisk Examine Hungry Frog. Not a boon so location does not get shuffled.

Adowyn decides to move to Walled Oasis.

She explores and encounters the Corridor Dart Trap. She discards her Blessing of Gozreh to increase her chance of overcoming the barrier.

Corridor Dart Trap DC 14 Dexterity: 2d10 + 1d6 + 3 ⇒ (9, 6) + (1) + 3 = 19

Second Law: 1d6 ⇒ 4 = DC 18. Check exceeds DC. Encountering Voices of the Spire

Voices of the Spire DC 16 Combat: 2d10 + 6 + 2 ⇒ (4, 4) + 6 + 2 = 16 Defeated. Second Law gets banished. Displayed Curse of Vulnerability

End Turn. Refill hand. End of turn trigger Location: 1d5 ⇒ 4: Thornscrub. Blessing of Maat moved to top of location deck.

Adowyn wrote:

Hand: Animalbane Crossbow +2, Light Crossbow, Sabretooth Tiger, Vulture, Arboreal Armor, Monkey,

Displayed: Leryn, Curse of Vulnerability,
Deck: 11 Discard: 1 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

Grand Lodge

spreadsheet

Adowyn explores Thornscrub and encounters a Baited Jewel Box.

Baited Jewel Box DC 10 Disable: 1d6 + 1d4 ⇒ (1) + (1) = 2 Failed. What happens when I fail to defeat this?

Random Location: 1d6 ⇒ 2 Examined Guardian Scroll from Scorched Obelisk location. Moving on top of location deck.

Adowyn wrote:

Hand: Animalbane Crossbow +2, Blessing of Gozreh, Sabretooth Tiger, Vulture, Arboreal Armor, Monkey,

Displayed: Leryn,
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

Grand Lodge

spreadsheet

Sorry. Things are busy at work. I haven't have the time to thoroughly read the new rules but just correct me if needed.

Adowyn summons her wolf ally and explores Thornscrub. They see a Silken Ceremonial Armor lying around.

Silken Ceremonial Armor DC 11 Constitution: 2d6 ⇒ (4, 3) = 7 Failed. End turn.

Adowyn wrote:

Hand: Animalbane Crossbow +2, Blessing of Gozreh, Sabretooth Tiger, Vulture, Arboreal Armor, Monkey,

Displayed: Leryn,
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [x]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

Grand Lodge

spreadsheet

Adowyn will start at Thornscrub

Grand Lodge

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Dexterity +3 for Skill Feat.

Ally 4: 1d1000 ⇒ 450

Grand Lodge

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Adowyn explores and encounters the Pure Legion Enforcer. She aims her Animalbane Crossbow and uses her Archer's Bracers against the henchman.

Pure Legion Enforcer DC 16 Combat: 2d10 + 1d6 + 5 + 2 ⇒ (10, 7) + (4) + 5 + 2 = 28 Defeated. Examining Blessing of Gozreh on top of deck.

Adowyn now attempts to close the location. She summons a Caravan Guard. She buries her Arboreal Armor to acquire the ally. Location closed. End turn.

Adowyn wrote:

Hand: Aspect of the Stag, Animalbane Crossbow +2, Caravan Guard*, Vulture, Blessing of Achaekek, Archer's Bracers,

Displayed: Leryn,
Deck: 7 Discard: 4 Buried: 1
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

Next Location: 2d6 ⇒ (1, 6) = 7
It's a choice between Alchemical Laboratory or Walled Oasis

Grand Lodge

spreadsheet

My vote's on the Canny Jackal

Grand Lodge

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New Location: 2d10 ⇒ (2, 2) = 4

I guess we choose between Canny Jackal and Caravanserai?

Grand Lodge

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Adowyn explores the Brickworks and encounters a Staff of Dark Flame.

Staff of Dark Flame DC 12 Divine: 1d8 + 1d6 + 3 ⇒ (5) + (2) + 3 = 10 Failed to obtain.

She then discards her Bat ally to explore further. She encounters the henchman, Pure Legion Enforcer. She recharges her Sabretooth Tiger ally and fires from her Animalbane Crossbow.

Pure Legion Enforcer DC 16 Combat: 2d10 + 1d4 + 1d6 + 5 + 2 ⇒ (8, 3) + (3) + (3) + 5 + 2 = 24 Defeated. Examine and draw Aspect of the Stag from deck.

She asks for the aid of Seelah's Blessing of Sarenrae and her own Blessing of the Ancients to close the location

Close DC 8 Strength: 3d6 ⇒ (5, 3, 3) = 11 Closed. End turn. Refill hand.

Adowyn wrote:

Hand: Aspect of the Stag, Animalbane Crossbow +2, Arboreal Armor, Vulture, Blessing of Achaekek, Archer's Bracers,

Displayed: Leryn,
Deck: 8 Discard: 4 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

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Divine DC 10: 1d8 + 3 ⇒ (6) + 3 = 9

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Adowyn explores the Pleasure Barge and encounters a Kohl of Uncanny Discernment.

DC 6 Perception: 1d8 + 1 ⇒ (3) + 1 = 4 [/ooc]Failed. End turn.[/ooc]

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My votes on Surgery as well. Sorry if I didn't get it earlier, but what is the start of turn d6 for?

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Adowyn displays Leryn and explores the location. She encounters the Pure Legion Enforcer.

Pure Legion Enforcer DC 10 Dexterity: 1d10 + 1d6 + 2 - 1 ⇒ (7) + (2) + 2 - 1 = 10 Defeated

Adowyn tries to close the location using her Wisdom and Intelligence, discarding her Blessing of the Elements and Blessing of the Ancients for both checks.

Close DC 6 Wisdom: 2d8 + 1 ⇒ (3, 5) + 1 = 9
Close DC 6 Intelligence: 2d6 ⇒ (4, 5) = 9 Location Closed

Adowyn wrote:

Hand: Sabretooth Tiger, Animalbane Crossbow +2, Arboreal Armor, Vulture, Blessing of the Ancients 1, Bat,

Displayed: Leryn,
Deck: 10 Discard: 2 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

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DC 10 Dexterity: 1d10 + 2 ⇒ (8) + 2 = 10

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Sorry for the delay. Here's Adowyn's starting hand.

Adowyn wrote:

Hand: Blessing of the Ancients 1, Blessing of the Elements, Arboreal Armor, Vulture, Blessing of the Ancients 2, Bat, Leryn,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.
[x] Add 1d6 to the first check of your turn ([ ] and to all checks during the first exploration of your turn).

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Sorry. Just read about the updates. I'm in.

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Adowyn will go with Ghoul Market as well.

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I'll take the other weapon 3 if no one else wants it. Otherwise, no deck upgrade this time.

Will take Ambusher Role and the power feat []Add 1d6 to the first check of your turn.

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Adowyn and Leryn now head off towards the Precious Mines to search for the remaining Larvae.

It only took a few minutes in the mines before they find the stolen larvae. Adowyn senses a Thriae Dancer approach them but the sneaky hunter misdirects it with the help of his tiger ally. Recharging Sabertooth Tiger to evade the BYA Thriae Dancer.

With distractions out of the way, Adowyn prays to Seelah's Blessing of the Gods to aid her in acquiring the larvae.

Stolen Larvae DC 4 Constitution: 2d6 ⇒ (5, 2) = 7 Acquired

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Adowyn now heads off towards the Stonework Passage to continue searching for stolen larvae. She sees a torch lying around...

Torch DC 4 Strength: 1d6 ⇒ 4 Acquired

...and thinks that it could be useful in navigating the passages. She explores some more and encounters a set of Stolen Larvae. She is then ambushed by a Thriae Dancer. She calls on her Hatchetbird for help.

Thriae Dancer DC 16 Combat: 1d10 + 2d6 + 3 + 5 + 2 ⇒ (2) + (1, 2) + 3 + 5 + 2 = 15 Failed. Recharging Arboreal Armor to negate damage.

She did all she could but the dancer is too powerful. Adowyn tries to snatch one of the larvae as she escapes. Borrowing Seelah's Blessing of Sarenrae 2

Stolen Larvae DC 4 Constitution: 2d6 ⇒ (2, 5) = 7 Acquired? End turn. Refill hand.

Adowyn wrote:

Hand: Marksman's Bow, Blessing of Gozreh, Archer's Bracers, Cure, Sabretooth Tiger, Monkey,

Displayed: Leryn,
Deck: 9 Discard: 3 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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Adowyn and Leryn are once again being harassed by a Thriae Dancer. Adowyn aims her Light Crossbow and fires.

Thriae Dancer DC 16 Combat: 1d10 + 1d8 + 5 + 2 ⇒ (1) + (7) + 5 + 2 = 15 Failed. Discarding Force Shortbow +1.

Adowyn uses her Efficient Quiver to draw her Marksman's Bow.

Efficient Quiver Recharge DC 9 Ranged: 1d10 + 5 ⇒ (1) + 5 = 6 Failed. Discarding Efficient Quiver.

They explore and encounter the henchman Thriae Constructor. She uses her newly acquired Marksman's Bow and fires at the construct.

BYA DC 6 Dexterity: 1d10 + 2 ⇒ (4) + 2 = 6
Thriae Constructor DC 17 Combat: 1d10 + 1d6 + 3 + 5 + 2 ⇒ (7) + (5) + 3 + 5 + 2 = 22 Defeated. Examining Arboreal Armor on top of deck. Encountering Thriae Soldier for closing check.

Another wave of Thriae warriors engage the hunter and the wolf. Adowyn showers them with arrow shots.

Thriae Soldier DC 13 Combat: 1d10 + 1d6 + 5 + 3 + 2 ⇒ (9) + (1) + 5 + 3 + 2 = 20 Exceeds 17. Discarding Light Crossbow
Thriae Soldier DC 13 Combat: 1d10 + 1d6 + 5 + 3 + 2 ⇒ (7) + (3) + 5 + 3 + 2 = 20 Exceeds 17. Discarding Bat. Location Closed. End turn. Recharging Light Crossbow from discard pile.

Adowyn wrote:

Hand: Marksman's Bow, Arboreal Armor, Archer's Bracers, Hatchetbird, Sabretooth Tiger, Monkey,

Displayed: Leryn,
Deck: 9 Discard: 3 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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A Thriae dancer engages the hunter as she enters the hive. Adowyn aims her light crossbow and shoots with the aid of her bracers.

Thriae Dancer DC 16 Combat: 1d10 + 1d8 + 5 + 2 ⇒ (6) + (4) + 5 + 2 = 17 Defeated

Adowyn calls for Leryn as they explore the Thriae Hive. They see an Alchemist's Shield lying around.

Alchemist's Shield DC 6 Fortitude: 1d6 ⇒ 2 Failed. End turn.

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Adowyn wrote:

Hand: Light Crossbow, Force Shortbow +1, Archer's Bracers, Bat, Sabretooth Tiger, Efficient Quiver, Leryn,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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Blessing card feat for Adowyn
Blessing 2: 1d1000 ⇒ 985

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I'm down with the Alchemist mission. =)

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A flash of lightning follows a sea of sand, as Adowyn and Leryn hold on to dear life.

Lightning Storm check: 1d4 ⇒ 3 Recharging Arboreal Armor to negate damage

Adowyn's armor shrugs off most of the lightning's damage as they explore and encounter a Blessing of Wadjet

Blessing of Wadjet DC 5 Divine: 1d8 + 3 ⇒ (6) + 3 = 9 Acquired

Adowyn uses the blessing to examine and encounter an Elemental Treaty. Adowyn's skills with the divine help her to attune to this treaty with ease. Auto-acquire and displaying Elemental Treaty

Feeling an added measure of safety thanks to the treaty, she continues to explore the pits. Discarding Saber-toothed Tiger. She encounters a huge bird in the air.

I'm guessing I ignore the BYA on this one. Blessing of Thoth goes to the bottom of the blessings deck

Adowyn aims her bow, seeks the Blessing of the Ancients for aid, and fires at the Roc.

Sandstorm Roc DC 18 Combat: 2d10 + 1d6 + 3 + 5 + 2 ⇒ (2, 9) + (2) + 3 + 5 + 2 = 23 Defeated

The bird goes down. A bit of acid is splashed here and there, but Adowyn remains safe because of the treaty. Location closed. End turn. Refill hand.

Adowyn wrote:

Hand: Marksman's Bow, Archer's Bracers, Monkey, Aspect of the Stag, Bat, Light Crossbow,

Displayed: Leryn, Elemental Treaty,
Deck: 10 Discard: 2 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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Adowyn tries to take down Aghash using her Marksman's bow and bracers.

Aghash DC 17 Combat: 1d10 + 1d6 + 3 + 5 + 2 ⇒ (10) + (1) + 3 + 5 + 2 = 21 Success. Temp Closed

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I can't find the list of henchman. Was it removed? I need the stats for Aghash for a temp close.

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After brushing off the sand on her armor, Adowyn and Leryn set off towards the Towering Obelisk. They encounter a Reed Moccasin

Reed Moccasin DC 10 Survival: 1d8 + 3 ⇒ (4) + 3 = 7 Failed. End turn.

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Adowyn summons Leryn at her side as they enter the Sulfur Pits. She prepares her Efficient Quiver as she draws her Marksman's Bow.

Recharge DC 9 Ranged: 1d10 + 5 ⇒ (8) + 5 = 13 Recharged

They now explore the pits and encounter a Shock Elemental. Knowing that bows aren't as effective against these creatures, she decides to shoot at it anyway.

Shock Elemental DC 11 Combat: 1d10 + 1d6 + 5 + 3 + 2 ⇒ (5) + (6) + 5 + 3 + 2 = 21 Defeated. Examining Monkey and placing it on top of deck. End turn

Adowyn wrote:

Hand: Marksman's Bow, Archer's Bracers, Arboreal Armor, Aspect of the Stag, Blessing of the Ancients 2, Sabretooth Tiger,

Displayed: Leryn,
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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Alright. Great to be back!

Adowyn will start off at the Sulfur Pits

Adowyn wrote:

Hand: Efficient Quiver, Archer's Bracers, Arboreal Armor, Aspect of the Stag, Blessing of the Ancients 2, Sabretooth Tiger, Padrig,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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Boon!: 1d20 ⇒ 11

Ally 3: 1d1000 ⇒ 627
Ally 2: 1d1000 ⇒ 41

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Adowyn attempts to close the location again. She seeks the help of a Tomb Raider this time. She asks the Blessing of the Ancients and Radillo's Blessing of Gozreh to aid her.

DC Increase: 1d4 ⇒ 3
Tomb Raider DC 7 Charisma: 3d6 ⇒ (2, 4, 4) = 10 Location closed. End turn.

Adowyn wrote:

Hand: Marksman's Bow, Bat, Light Crossbow, Cure, Archer's Bracers, Crow,

Displayed: Leryn,
Deck: 4 Discard: 7 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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Adowyn explores the Smoking Den and encounters a Scorched Hand. Really! Right at the end of the location?.

Scorched Hand DC 13 Combat: 1d10 + 1d6 + 3 + 5 ⇒ (3) + (5) + 3 + 5 = 16

Adowyn now attempts to close the location using the Blessing of the Elements

Khelru DC increase: 1d4 ⇒ 3

Khelru DC 12 Charisma: 2d6 ⇒ (4, 1) = 5 Failed to close. Top blessing gets discarded. End turn.

Adowyn wrote:

Hand: Marksman's Bow, Blessing of the Ancients 2, Light Crossbow, Cure, Archer's Bracers, Crow,

Displayed: Leryn,
Deck: 5 Discard: 6 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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1 person marked this as a favorite.
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Adowyn decides to go to the Smoking Den this time and explores. She encounters the Stabbing Spear Staircase and attempts to disable it.

Stabbing Spear Staircase DC 6 Perception: 1d8 + 3 ⇒ (8) + 3 = 11 Defeated. Examining Blessing of the Ancients 2 from deck.

With the trap disabled, the hunter continues to explore the den. She sees a Glacial Khopesh +1 but the weapon doesn't seem to interest her that much. Autofail on the check. End turn.

Adowyn wrote:

Hand: Marksman's Bow, Blessing of the Elements, Light Crossbow, Cure, Archer's Bracers, Crow,

Displayed: Leryn,
Deck: 5 Discard: 5 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

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Adowyn uses her Efficient Quiver to draw her Marksman's Bow.

Efficient Quiver Recharge DC 9 Ranged: 1d10 + 5 ⇒ (2) + 5 = 7 Discarded.

She now explores and encounters a Shock Elemental. She aims her bow at it and fires.

Shock Elemental DC 11 Combat: 1d10 + 1d6 + 5 + 3 ⇒ (5) + (1) + 5 + 3 = 14 Defeated. Examining and drawing Aspect of the Stag from deck.

Adowyn prays for the Blessing of the Ancients to guide her through the location. She encounters a group of Forgotten Pharaoh Cultists.

Forgotten Pharaoh Cultists DC 16 Combat: 1d10 + 1d6 + 5 + 3 ⇒ (8) + (3) + 5 + 3 = 19 Defeated. Examining Blessing of the Elements from deck.

She senses a weakening sensation as she discovers that she is poisoned. She looks around for a way out of the hill, aware that her work here is through. Discarding Force Shortbow +1

Close DC 6 Perception: 1d8 + 3 ⇒ (4) + 3 = 7 Closed. End turn. Refill hand.

Adowyn wrote:

Hand: Marksman's Bow, Blessing of the Elements, Light Crossbow, Cure, Archer's Bracers, Crow,

Displayed: Leryn,
Deck: 6 Discard: 5 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

Grand Lodge

spreadsheet

Adowyn calls Leryn and begins to explore Vizier's Hill. She sees some Burning Tar on the way and attempts to bypass it.

Burning Tar DC 6 Perception: 1d8 + 3 ⇒ (7) + 3 = 10 Success. Examining Efficient Quiver on top of deck and discarding Vulture to continue exploring.

Adowyn sends off her vulture ally to direct her in a safer passage through the hill. She is led towards a Toxic Geyser this time. Sensing a more challenging threat, Adowyn calls on the Blessing of Gozreh to aid her.

Toxic Geyser DC 11 Survival: 2d8 + 3 ⇒ (5, 5) + 3 = 13 Success. End turn and refill hand.

Adowyn wrote:

Hand: Efficient Quiver, Blessing of the Ancients 1, Light Crossbow, Cure, Force Shortbow +1, Crow,

Displayed: Leryn,
Deck: 9 Discard: 2 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

Grand Lodge

spreadsheet

Swapping in Marksman's Bow for Longbow and Blessing of Erastil for Blessing of the Elements.

Adowyn wrote:

Hand: Blessing of Gozreh, Blessing of the Ancients 1, Light Crossbow, Cure, Vulture, Crow, Leryn,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([x] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

Grand Lodge

spreadsheet

Boons!: 1d20 ⇒ 16

Power feat: box that says "(or a barrier)"

Weapon 2: 1d1000 ⇒ 985
Blessing 1: 1d1000 ⇒ 163

Grand Lodge

spreadsheet

Adowyn patches her wounds before continuing to explore the chasm.

Cure: 1d4 + 1 ⇒ (2) + 1 = 3

Cure recharge DC 8 Divine: 1d8 + 3 ⇒ (3) + 3 = 6

She now explores the chasm and encounters a Blessing of Ra

Blessing of Ra DC 6 Divine: 1d8 + 3 ⇒ (4) + 3 = 7 Acquired

She now discards her newly acquired blessing to explore further. She comes across a Greatclub +1. She asks for Flenta's Strength spell and uses her Blessing of Gozreh to try to acquire the weapon.

Greatclub +1 DC 8 Strength: 2d6 + 3 ⇒ (2, 3) + 3 = 8 Acquired

Acquiring the weapon really exhausted the hunter and she decides to rest.

End turn. Refill hand

Adowyn wrote:

Hand: Force Shortbow +1, Bat, Greatclub +1, Light Crossbow, Blessing of the Elements, Archer's Bracers,

Displayed: Leryn,
Deck: 4 Discard: 8 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.


Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x]+1 [x]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d6 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Wisdom d8 [x]+1 [ ]+2 [ ]+3
Divine: Wisdom +2
Survival: Wisdom +2
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Ally
Hand Size 6
Proficient with: Light Armors, Weapons
Powers:
After you defeat a monster ([ ] or a barrier), you may examine the top card of your deck; if it has the Animal trait, you may draw it. ([x] Then you may recharge the top card of your deck.)
You may recharge a card to evade a bane you encounter ([ ] or discard a card to allow another character at your location to do so). Then you may examine the top card of your location deck.

Grand Lodge

spreadsheet
Adowyn wrote:

Hand: Blessing of Gozreh, Light Crossbow, Cure, Archer's Bracers,

Displayed: Leryn,
Deck: 4 Discard: 10 Buried: 0
Notes:
Sideboard cards:
Leryn:

Cohort B
Traits
Animal

Owner
Adowyn

Powers
Display this card. While displayed, you gain the skill Perception: Wisdom +2.

While displayed, at the start of your turn, you may examine the top card of your location deck.

While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.