Good ideas. For mood music any time the PC's are in a Church of Pharasma, I'm going to use "Apparition of the Eternal Church" by Olivier Messiaen It pretty much sounds like the music you'd hear when the deeds of your life are being judged.
Gonturan wrote: Grendel and/or 9jack9: please share??? :) Here's a blurry camera-phone shot of the Restov-Oleg's corridor. Posting the whole thing would likely be a violation of forum policy, this small section *might* also be, mods can kill the link if they deem it to be so. I had the party buy a local map for 50 gp. The uncovered area are the Brevoy hexes, which I consider already "explored" I left all the map icons that influence kingdom building. When they build a town, I'll print at town sticker and put it on the map. Purple pins represent towns, blue pins represent structures/ruins/forts. The red notes on the stickers are hex codes "A23", "B35", etc. I printed and cut out the separate sections from the adventure and placed them in coded file folders. Enter a hex, I pull the appropriate folder, or I pull the "dummy" folder that has no keyed encounter in it so I don't telegraph that there's nothing in the hex. Eventually there will be more colors:
I also have some shorter pins that will not be flagged, but will represent:
I did sort of the same thing. I removed the names and icons that didn't impact the kingdom building from the maps then blew them them up so that the hexes would be 1". Then I put the maps together (used the hexless map from KM1 for the Uplands) and mounted them on foamcore. After that I cut out 1" hexes from white Post-It tape, and stuck them on the map, drawing a rough aproximation of the map that grows more inaccurate the further away you get from Restov. When the party had explored a hex, the sticker comes off. When there's something of note on the map, I use color coded pins with flags.
LOL, OP here, in another guise. I started the thread, and promptly stopped paying attention to the forum immediately after that when I ended my Savage Tide campaign. I forgot I had posted this and had that user account set up until I stumbled across it now. :D Now that I am gearing up to run Kingmaker, I thought I'd see about filling in the card gaps again. It's a funny moment when you do a forum search and your own name pops up. Still need Hero's Hoard: 6,7,11,15,19,23,50,85 Relics of War: 1,10,14,18,76,93 I promise to pay attention this time... honest. e-mail goes to 9jack9@gmail.com
Mordo wrote:
Pie Tax sounds like the country that The Purple Pieman from Strawberry Shortcake would run, with his chef hat, and handlebar mustache. Either that, or what he would put in the pie (tacks)
I'm planning on extracting the blank map in GIMP then blowing it up to 9x12, and mounting on foamcore. At that point, I'm going to use Post-it white label tape to make blank hexes to place over the actual map, and draw a sketchy and partially incorrect map on those hexes representing the rudimentary map the PC's start with. When a hex is explored, the tape comes off. The foamcore allows for the use of colored map pins with paper flags on them to label places, features, cities, etc. The larger scale of the map lets me use stuff like the city and town pieces from Settles of Catan to represent farms and cities, use the roads to represent the kingdom borders, etc. When the next section of the map coumes out, I can mount it as well, then cut the foam core to fit it together.
Rob Vermeulen wrote: Thanks for that explanation..... indeed it isn't optimal, but it was the only quick fileshare I found. If people have other ideas.... let me know and I will try to accomodate a more convenient way of downloading. Rapidshare or Megaupload "Miscellaneous" and "Vacancies" are misspelled on the sheet. The separator line between Loyalty and Stability has + and - signs in it. I found that when I was altering the cell sizes so it would fit on my netbook screen without scrolling
James Jacobs wrote:
Gotcha, the reduction is a "once per kingdom" effect. The Unrest increases and reductions on buildings, are they one time effects on the build turn, or are they ongoing? The K.I.S.S. design vibe of this system would indicate the former, but I want to make sure.
In this thread you stated that the Graveyard Econ bonus may be a typo. Just want to add the link. Two questions. Clarifications, really. The number of buidings in a turn is limited only by the Treasury, correct? What do you do with the Edict Penalty reduction in the case of multiple cities having Cathedrals, Arenas, or Waterfronts? Do you halve each time?
Runnetib wrote:
Office Depot? Staples? Pretty much every office supply store has 65lb parchment resume paper. It's a public service for gamers to use it up, so that people can't use it for "Ye Olde Resume". I'm pretty sure people mistakenly using that paper on their resumes is the #1 cause of joblessness.
Reading through Part Five of The Stolen Lands, I noticed something curious. Spoiler:
On page 42 it refers to Tartuk as a "bitter ex-gnome", and that his journal in Undercommon allows "the PC's a chance to gain some insight into his mindset and background". Is this some stuff that ended up on the cutting room floor? If so, what was it? I'm not seeing any reference to it anywhere else.
Robert Brambley wrote:
Looking at a map, I'm going to use that site to grab weather from the Dresden area, since it is roughly 200 miles from the coast and near a large river (Oder), and the large forested areas of Western Poland.
From other threads in this forum, people have mentioned the Falcon's Hollow series: D0 Hollow's Last Hope (APL 1)
As well as: W1 Conquest of Bloodsworn Vale (APL 6)
Personally, once I get people to make characters next month, then I'll look at their backgrounds, and pick and choose some APL 1 stuff to kitbash together, as I like the first session to be a "how the party met" thing with an organic feel to it. You get a lot of party cohesion if the players start a game that way, forced together through happenstance, bonded through battle. For example: have the Noble background PC's start in Brevoy with the charter, hit a truncated TC1 once they begin their journey and introduce the traveler background PCs that way, then have Everflame set in the village between Restov and Oleg's, and have them join up with the commoner background PC's from the village to investigate the crypt. I think I'm going to save the Falcon's Hollow stuff to run for a second group of characters once the kingdom is established.
Good to know the actual numbers to get an idea of scale. Here's a thing I did in my prep work. I printed out a map our local area (Alabama), and traced a red rectangle the size of the Greenbelt area on the map. "An area that encompasses Birmingham, Montgomery, Selma, Auburn, and the Talladega National Forest" is much more evocative than "a 90 mile by 120 mile area".
One of my PC's is an Artificer, and we're at a break now where he can craft some stuff. How does he go about buying materials to craft items? I said he'd be buying stuff from the locals (gems, minerals, plants, animal bits), so buying things in 800 gp chunks isn't a problem. I have been house-ruling some of the treasure given and giving out a slush fund of "arcane materials" base on CR that can be harvested from defeated monsters (hydra blood, demon hair, golem bits, etc.) this goes into a fund that can be used to fund item creation. I also put a cache of it in the kopru druid's lab. This was working ok, but now that he's making wands, he depleted it very quickly. The problem is the Assets total, what happens once he's bought up enough stuff to use it up, does it ever replenish? I've gone over those 3 paragraphs in the DMG and it says nothin, as it's more for "sell your loot, move on". He's got some items he could sell and that falls under the assets rules, but creating a cottage industry to gather arcane materials isn't covered. I'd be interested in knowing how other DM's handled this. |