1 person marked this as a favorite.
|
Conservative Anklebiter wrote: You know what they about them female sorcerers with them high charisma's XD It's all true!
ALL of it!
Still here, still interested. I'll keep an eye on this.
Still interested. Did I miss something?
I'd have to level down, but Seoni is ready to sorcererize!
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
I'm afraid I'm a bit busy now, too, and will bow out. It was lots of fun. Thanks for running, Panic, and thanks to all the other players for keeping things exciting.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Oops! that was 4d6, not 4d4. Derp.
actual dice: 4d6 ⇒ (4, 1, 3, 6) = 14
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Kill us? Hey, we just got here!
The sorceress decides to finally cast a spell of her own. Seoni invokes a white hot beam of fire, aiming it at the woman in gray.
ranged touch: 1d20 + 4 ⇒ (16) + 4 = 20
scorching ray: 4d4 ⇒ (4, 1, 4, 4) = 13
Now, that's a fire spell! she says, winking at the halfling.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni will fire missiles from the wand, since the wight is in melee.
Round 1 M.M.: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Round 2 M.M.: 2d4 + 2 ⇒ (1, 4) + 2 = 7
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni tosses a Light spell on her staff, and points at the large sepulcher.
Let's check out the big one first, she suggests.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
That's right, cleric. Play with your minor spells. I haven't even cast a spell, yet. I'll show you what fire magic is.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Is that a challenge? lol!
Sadly, Seoni can't get into the battle without provoking an AoO at the moment. She does nothing.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Weird. I put her in the square right behind Sigil. Fixed, now. Still not my turn.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Yeah. looks like Charis has the last guy over there. I'll go where there are more of them.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni moves and follows Sigil and Amiri.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni moves and fires at 5.
M.M.: 2d4 + 2 ⇒ (3, 1) + 2 = 6
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni uses the wand on the second and third. One on each.
mm: 1d4 + 1 ⇒ (3) + 1 = 4 mm: 1d4 + 1 ⇒ (2) + 1 = 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Good idea. We might find a more advantageous way to go about this.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Let's check out those doors, Seoni suggests, indicating the 3 in a row.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Crit. Roll again! You probably don't need to.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
It may seem monotonous, but hey, it works!
Seoni lets loose another volley from the wand.
M.M.: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Die, already! she says, exasperated.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Will: 1d20 + 5 ⇒ (7) + 5 = 12
Derp.
1d4 ⇒ 1
Seoni acts normally, and pumps 2 more missiles into the beastie.
M.M.: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Will: 1d20 + 5 ⇒ (20) + 5 = 25
If she can see at all, it's wand time again.
Magic Missiles: 2d4 + 2 ⇒ (4, 3) + 2 = 9
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Glad you made it! We were just about to start the real fight.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Very well.
Seoni keeps the wand handy, and stays to the rear.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Very well. I think you have the right idea. We can just surprise them. Lead us in. What would you suggest?
Seoni doesn't know message. Too bad. It could rock, right here.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Wanna pull the cord and see who shows up? Seoni suggests, with a mischievous grin.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
That's an interesting idea, Sigil. Let's poke around a bit, first.
Seoni points at the closed door. I wonder what's in there?
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni's sick of this guy, too.
wand: 2d4 + 2 ⇒ (4, 3) + 2 = 9
Die! DIE!
1 person marked this as a favorite.
|
Rhedyn wrote: Druid. I never have a bad time with it. I tend to build such that I can drastically change play styles every day if I wanted to. So many abilities. So many ways to specialize. Full casting.
Like the cleric, the druid has access to any druid spell allowed in his game, every day. There are many. You can do a certain spell list one day, then completely change it the next.
Druids are like wizards, in that they do great when they plan ahead, but druids (and clerics) also have access to way more spells than any wizard.
No other classes can do that.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni decides to finish the guy off with the wand.
magic missiles: 2d4 + 2 ⇒ (2, 3) + 2 = 7
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
2 people marked this as a favorite.
|
20th level commoner.
It just feels right.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seeing that Zora put some hurt on her opponent, Seoni fires her wand at Maiden's foe.
M.M.: 2d4 + 2 ⇒ (3, 2) + 2 = 7
She moves 5' onto the stairs.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni draws her wand, but waits to see what the other guard will do.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
That would not be good, Seoni says, trying to sound bad.
Intimidate: 1d20 + 10 ⇒ (3) + 10 = 13
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni stows her wand, for now.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni just gives a look, and says nothing.
Bluff aid: 1d20 + 11 ⇒ (2) + 11 = 13
Added 2! Nice! 26, so far.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Seoni stays close, using her lit staff to help Zora see easily.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
Really wanna play. It's all good.
Human Female Sorcerer 4 | Mage Armor +4 AC | HP 26/26 | AC 15 (T 14 FF 12) | CMD 16 | Saves 2/3/5, +2 vs. fear | Init 2 | Perception 3
I suppose that would be best.
Seoni smiles and greets her new companions. I'll be right behind you!
She casts Mage Armor (4 hrs) on herself, Light on her staff stone, and pulls out her Wand of Magic Missile (CL 3). Ready!
|