Jeranimus Rex |
Uhmm... Where's the Hound Master archetype for Cavaliers???
We've been dreaming and begging for that since we first saw it.
WE WANTS IT !!!
It's quite possible that one of the other Cav archetypes swaps out their mounted charge etc. class features for things that would make more flavorful sense for that archetype.
Infact, I'd be willing to bet money that the gendarme might just be that archetype. Gendarme are military police that are used to police civilian populations, and having the dude get a K-9 to follow him around while having bonuses to things that make a cop's job easier would make a lot of sense.
Liz Courts Contributor |
1 person marked this as a favorite. |
Jiggy wrote:Wait... what exactly is meant by "alternate" classes (samurai and ninja)? Is that different than a normal class or archetype?Anyone?
Alternate classes are based on another class, and you can't take levels in the original class and the alternate class - in this instance, ninja are based on rogues, and samurai are based on cavaliers. So, for example, a character could not have levels in both ninja and rogue, or samurai and cavalier. Think of alternate classes as super-extended and explained archetypes.
Gunslinger has been separated out into its own base class.Jam412 |
Jiggy wrote:Wait... what exactly is meant by "alternate" classes (samurai and ninja)? Is that different than a normal class or archetype?Anyone?
See the Anti-Paladin for an example of an alternate class.
Edit: Ninja'd twice over. Phooey.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Jeranimus Rex |
Jiggy wrote:Wait... what exactly is meant by "alternate" classes (samurai and ninja)? Is that different than a normal class or archetype?Anyone?
Think of them as alternate class features, but are so extensive that they are considered almost unique sub-classes.
However, they're not unique enough to warrant being a full brand new base-class because they directly replicate enough features of another class that it ain't worth it.
Kajehase |
Mok wrote:The artwork is... a bit too anime for me, in fact it just seems to be your typical mecha suit recolored and detailed for a fantasy setting.Please note that it is just one art preview of the book...there's a lot more new art in Ultimate Combat that might be more to your tastes!
Aw come on. Am I the only one who's happy to see the Eagle Knight from the Gazzeteer/Pathfinder Chronicles Campaign Setting's younger sister?
Slaunyeh |
As much as I go on about sorcerer's I'm not worried about them here -- after all this is ultimate combat, I'm not expecting too much for them in it.
I dunno. If you can justify wizard stuff, I don't see why you can't justify sorcerer stuff. Wizards could do with a humbling for a change.
But that aside, it looks like some really interesting archetypes. Looking forward to studying them in detail!
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
As much as I go on about sorcerer's I'm not worried about them here -- after all this is ultimate combat, I'm not expecting too much for them in it.
The archetype selection looks rather impressive to me, and interesting as well. The maneuver master as presented is certainly something I would consider playing and the idea of mixing grappling with other maneuvers has my mind doing laps right now.
I am not at liberty to reveal secrets, but I will suggest that the maneuver master is not the only thing in this book that could allow 'crossing the streams.' Be excited! It'll be AWESOME! :)
Usually I have a negative point I want to go over when I post on the blogs but today I do not.
Yay for positivity!
Maxximilius |
*Crossing all fingers and body parts for the gunslinger or monk variant, Pathfinder's grammaton ecclesiast*
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Liz Courts wrote:Don't want to be all rainin' on your parade, but I'm pretty sure they're reffering to the horse-riding type of dragoons and not the jumping-with-a-spear type.Gun Mage is the spellslinger archetype, under wizard.
Dragoon is delicious...I'm havin' flashbacks to Kain in Final Fantasy IV! Squee!
Are those two things mutually exclusive?
Liz Courts Contributor |
*Crossing all fingers and body parts for the gunslinger or monk variant, Pathfinder's grammaton ecclesiast*
Holy Gun archetype, listed under paladin?
Atarlost |
I really don't like some things in that weapon list. I see some weapons there that I really wonder why they're there.
Bo staff? How, mechanically, does it differ from a quarterstaff? How in reality does it differ?
According to wikipedia a quarterstaff is a 6-9 foot piece of hardwood. According to the same source a bo is a 1.82m piece of hardwood. That's 5' 11.7".
The bo fall outside the quarterstaff definition by less than a third of an inch.
The gladius is another dubious weapon not really any different from any other straight shortsword.
The naginata is a slightly shorter glaive with 2 meters as about the maximum length rather than the minimum.
These look like they're just attempts to make weapon focus weaker.
Ravingdork |
Overall a GREAT preview! However...
Aklys? Is this the club or javelin variety? There are two aklys in history.
Amentum? It's just a shortspear!
Bo Staff? Meet the quarterstff!
Butterfly Sword? Easily represented by a punching dagger!
Cestus? Functionally just a gauntlet!
Dan Bong? Statistically a nunchaku!
Double Walking Stick Katana? Paired short swords in one sheath!
Emei Piercer? Represented by punching dagger stats!
Gladius? Just another short sword!
Kerambit? Sickle!
Katana? A bastard sword!
Madu? A fancy spiked shield!
Mattock? It's just a pick!
Mere Club? A club or mace!
Nine-ring Broadsword? Looks like a falchion to me!
Nodachi? Greatsword.
Pata? It's a spiked gauntlet!
Quadrens? What the hell is a quadren?
Sibat? Shortspear!
Taiaha? It's a spear!
Tekko-kagi? Spiked gauntlet!
Tetsubo? Great club!
Tiger Fork? It's a freakin' trident!
Tonfa? Club!
Tri-point Double-edged Sword? Represented by halberd stats!
Wahaika? Club!
Wakizashi? Yet another short sword!
I am really disappointed in the new weapons. As you can clearly see, most already exist within the rules.
There are very few weapons that are actually "new." Those new weapons not shown on the list above either cannot be easily represented by existing core weapons, or I couldn't find any research data on them.
It's lose lose either way: On one-hand, we end up with a bunch of weapon equivalencies, which are essentially a waste of page space. On the other hand, the developers go out of their way to make them different somehow--developing unneeded (and possibly imbalanced) rules for them when balance could have simply been maintained by changing flavor and using existing weapon stats.
EDIT: Ninja'd by ONE second!?
Razz |
First off, finally, previews!
Second, boo! No prestige classes in this one?
Third, I have finally made my decision on archetypes. I'm changing them to Alternate Class features so my players can "cherry pick".
Why? Because the Maneuver Master 1st level ability is perfect for my friend's grappling monk, but he thinks it's stupid to lose out on purity of body, diamond body, and some others just for ONE ability.
Archetypes do not allow room for customizing and it has turned off a number of my players because of that.
Can you folks at Paizo meet halfway? How about offering a feat that allows you to take one ability from another archetype? (with prereqs obviously being of the same class level as the feature you want). A feat cost sounds reasonable to me.
Jason Bulmahn Director of Games |
Can you folks at Paizo meet halfway? How about offering a feat that allows you to take one ability from another archetype? (with prereqs obviously being of the same class level as the feature you want). A feat cost sounds reasonable to me.
I understand your concern, but note that not all class features are created equal and in some cases we balance at different points, so that you might be trading a weaker at one point for a more powerful one later, etc.
That said.. its your game and you can certainly allow that with GM oversight.
Jason Bulmahn
Lead Designer
Paizo Publishing
Jason Bulmahn Director of Games |
I am really disappointed in the new weapons. As you can clearly see, most already exist within the rules.
We had a similar discussion in house, but in the end, we decided to go with diversity. This was a precedent set by the core rules and we saw no reason to change it in this tome. Most of the weapons in UC are set off into categories meant to be introduced as a group to a campaign, probably in lieu of other groups, to prevent too much option bloat.
Jason Bulmahn
Lead Designer
Paizo Publishing
Kolokotroni |
*Crossing all fingers and body parts for the gunslinger or monk variant, Pathfinder's grammaton ecclesiast*
If homebrew is to acceptable take a look at this
Sebastian Bella Sara Charter Superscriber |
Momar |
This has already been covered, but why does the wizard get some new archetypes and such while higher BAB classes (oracles and summoners) get left out? The iconic status, I suppose? Will there be new mysteries or evolutions in the book?
I have hope that the knight of the sepulcher will make a decent stand in for the Eberron bone knight.
Bullette Point |
Evil Lincoln wrote:Gorbacz wrote:Panzer Dragoon!What is the meaning of this post?
I love those games. What made you say this about the blog post?
Because I love those games too, and I sure hope this book helps me build one.
That or a FFIV Dragoon.
You would be better off with the beast master. The dragoon fighter archetype would deal with light cavalry related skills and a gun (probally the blunderbuss).
Jason Bulmahn Director of Games |
This has already been covered, but why does the wizard get some new archetypes and such while higher BAB classes (oracles and summoners) get left out? The iconic status, I suppose? Will there be new mysteries or evolutions in the book?
I have hope that the knight of the sepulcher will make a decent stand in for the Eberron bone knight.
We really wanted to make sure to include the "gun mage" idea in the book. Since things are laid out in two-page spreads, we came up with a few other concepts to fill the spread. Oracles and summoners did get the same treatment (and both got a good sized section in UM).
Jason Bulmahn
Lead Designer
Paizo Publishing
Poor Wandering One |
Overall a GREAT preview! However...
Quadrens? What the hell is a quadren?
A roman dagger with three or four blades pointing in the same direction. Think of a dagger crossed with a trident.
See Retiarius mention of the weapon is about 2/3 down the page.
I think it would be do something like dagger damage except it would be non-throwable and be piercing only. It might get the disarm quality though.
Orannis |
Hooray for buttloads of Fighter archetypes! Particularly "Unarmed Figheter"... I *really* hope that ends up being as cool as it sounds.
Also, Cavalier archetypes! It's been a long time coming, but I feel it will be worth the wait. Musketeer is the one I'll be looking foreward to the most.
It's one of the smaller lists, but I find myself really excited by the sound of the Magus options. Kensai and Myrmidarch hint at wonderful possibilities (and continue to fuel my assumption that this book is going to vastly improve a player's ability to emulate a lot of traditional JRPG concepts in Pathfinder). I have no idea what a Soul-Forger could be, and while the name "Skirnir" has my obsession with Norse mythology dancing I have no idea what it could imply mechanics-wise. My first thought, meant completely in good-natured jest, was a character who always happens to be holding on to someone else's magic item when that person really needs it.
Lastly, yay to the laundry list of Monk archetypes. While I don't have nearly the amount of Core Monk gripes that most people seem to, I do believe that can use a little bit of help moreso than the other Core classes. They also seem to me one of the classes for which archetypes are most thematically appropriate, what with such a wealth of highly iconic variations on the central theme it shoots for.
Maxximilius |
Maxximilius wrote:*Crossing all fingers and body parts for the gunslinger or monk variant, Pathfinder's grammaton ecclesiast*Holy Gun archetype, listed under paladin?
Makes me more feel by the name like Constantine or Hell Boy actually, instead of a armorless gun-fu or gun-kata user. But it's only a name, so I'll have to see the content by myself.
Areteas |
Oh man. Looks deliiiicious. Looks like this book is going to be a fat, full meal of awesomeness... om nom nom. Especially excited for the brawler fighter and unarmed fighter - the monk being the only decent option for fisticuffs (and stuck being ever lawful) always nixed my Road House-esque dreams. :3
Momar |
Maxximilius wrote:*Crossing all fingers and body parts for the gunslinger or monk variant, Pathfinder's grammaton ecclesiast*Holy Gun archetype, listed under paladin?
I haven't looked at the playtest gun rules, but couldn't a zen archer pretty much fill in for this? Replace bows with guns and tweak the bonus feats a bit. They were called clerics, sure, but they used gun-fu.