Rough Rampager

Duncan Dankworth's page

45 posts. Organized Play character for Frozen Frost.


Race

HP 27/27 (+4 temp HP at Rage), AC 18, Fortitude** +8, Reflex* +4, Will** +6, Perception** +6 (darkvision), Stealth* +4 |

Classes/Levels

Speed 25 ft. | Exploration Activity Search | Active Conditions Cold Res 1 & Electricity Res 1 (fr slotted boon) | Tracker | ◆◇↺

Gender

[R] Male Hold-Scarred Orc Giant Instinct Barbarian 1 | Laborer |

About Duncan Dankworth

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PFS INFORMATION:
PFS #: 2403787-2026
Faction: Horizon Hunters

Chronicles & Boons
Level 1
1 S01-04 Bandits of Immenwood
2 Boon: Touched by the Storm

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BOTTING INSTRUCTIONS:
DAILY PREPARATIONS
HP: 27
AC: 18
Condition:
Exploration Activity: Search

Invested Items: ---
Worn Items: Large Butchering Axe, Large Arbalest, Lattice Armor, Climbing Kit, Healer’s Toolkit, Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 11 (Encumbered > 11.0, Maximum 16.0)

SAVING THROWS
[dice=Fortitude save]1d20+8[/dice]
[dice=Reflex save]1d20+4[/dice]
[dice=Will save]1d20+6[/dice]
[dice=Perception]1d20+6[/dice]

INITIATIVE
On initiative,
◇ Quick-Tempered
> ◇ Rage, +6 additional damage on melee Strike, +4 temporary HP
◆ Interact to draw Large weapon, becomes Clumsy 1

ATTACK
◆◆ Sudden Charge or ◆ Strike
[dice=Large Butchering Axe]1d20+7[/dice]
[dice=Damage + Rage]1d12+4+6[/dice] S damage

[dice=Large Arbalest - Clumsy 1]1d20+4-1[/dice]
[dice=Damage + Rage]1d10+6[/dice] P damage

[dice=Fist]1d20+7[/dice]
[dice=Damage]1d4+4[/dice] B damage

OUT OF COMBAT
[dice=DC 15 Medicine to Treat Wounds]1d20+4[/dice]
[dice=Trained Healing]2d8[/dice] HP

OTHERS
◆ Recall Knowledge (Arcana +0, Crafting +0, Labor Lore +3, Pathfinder Society Lore +3, Medicine +4, Nature +1, Occultism +0, Religion +1, Society +0)

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CHARACTER INFORMATION
Name: Duncan Dankworth
Ethnicity, Heritage & Ancestry: Hold-Scarred Orc
Background: Laborer Home Region: Eye of Dread Nation: Hold of Belkzen Languages: Common, Orc
Sub-Class & Class: Giant Instinct Barbarian Level: 1
Gender: Male Size & Reach: Small (5 ft) Speed: 25 ft

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STATS & SKILLS (* indicates Proficiency Level)
STR +4, DEX +1, CON +3, INT +0, WIS +1, CHA +0
HP 27/27 (+4 temp HP at Rage)
AC 18
Fortitude** +8
Reflex* +4
Will** +6
Perception** +6 (darkvision)

Acrobatics* +4
Arcana +0
Athletics* +7
Crafting +0
Deception +0
Diplomacy +0
Intimidation +0
Lore: Pathfinder Society* +3
Lore: Labor* +3
Medicine* +4
Nature +1
Occultism +0
Performance +0
Religion +1
Society +0
Stealth* +4
Survival* +4
Thievery +1

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OFFENSE & DEFENSE
Melee ◆ Fist (agile, finesse, nonlethal, unarmed) +7 Damage 1d4+4 B
Melee ◆ (Large) Butchering Axe (uncommon, orc, shove, sweep, large) +7 Damage 1d12+4+6 S
Range ◆ (Large) Arbalest (backstabber, crossbow, large) +7 Damage 1d10+6 P
Armor Lattice Armor AC Bonus +4 Dex Cap 1
Shield
Others

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SPELLS (* denotes Signature Spells)
Barbarian DC 17
Max Focus Points 0

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GEARS & ITEMS
Invested Items: ---
Worn Items: Large Butchering Axe, Large Arbalest, Lattice Armor, Climbing Kit, Healer’s Toolkit, Backpack
Stowed Items (in Backpack): Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 11 (Encumbered > 11.0, Maximum 16.0)

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FEATS
Level 1
Ancestry Feature (from Heritage) Hold-Scarred Orc – You gain 12 Hit Points from your ancestry instead of 10. You also gain the Diehard feat. > Diehard – You die from the dying condition at dying 5, rather than dying 4.
Ancestry Feat Orc Weapon Familiarity – You gain access to all uncommon weapons with the orc trait. You have familiarity with weapons with the orc trait plus the falchion and greataxe—for the purposes of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons. At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.
Skill Feat (from Background) Hefty Hauler – Increase your maximum and encumbered Bulk limits by 2.
Class Feature ◇ Quick-Tempered – Trigger You roll initiative. Requirements You are not encumbered or wearing heavy armor. So long as you are able to move freely, your fury is instinctive and instantaneous. You Rage.
Class Feature ◆ Rage – Requirements You aren't fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. While you are raging: You deal 2 additional damage on melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile. You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging. Rage lasts for 1 minute, until you fall unconscious, or until the encounter ends, whichever comes first. You can't voluntarily stop raging. When you stop raging, you lose any remaining temporary Hit Points from Rage, and can't gain temporary Hit Points from using the Rage action again for 1 minute.
Class Feature Instinct – Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct. > Giant Instinct – Your rage gives you the raw power and size of a giant. This doesn’t necessarily mean you revere giants—you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego. Instinct Ability—Titan Mauler You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You start with one such weapon, which you receive for free. It must be a common melee or ranged weapon, it must have a Price of 9 gp or less (not including the Price adjustment for being a larger weapon), and it must be common or you must otherwise have access to it. It is your personal weapon and has no value if sold unless you later add runes to it, and it has the normal Bulk for a weapon of its size. When wielding a larger weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon. Specialization Ability 7th Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18. Raging Resistance 9th You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance.
Class Feat ◆◆ Sudden Charge – Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Level 2
Class Feat ◆◆ Intimidating Strike
Skill Feat Risky Surgery

Level 3
General Feat Toughness
Class Feature Furious Footfalls

Level 4
Class Feat Raging Athlete
Skill Feat Quick Jump

Level 5
Ancestry Feat Orc Ferocity
Class Feature Brutality

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