#6–10 'The Wounded Wisp' (Tier 1-2) - Gameday (Inactive)

Game Master noral

Maps & Handouts


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Dark Archive

N (Female) Kitsune Witch 1 HP 6/6 | AC 13 | F +0 R +2 W +2|Perc +1 |Stealth +5 Speed 30| Focus | spells 1#/#| Active Conditions:none

Yoko steps further out, not having anything that can hit a swarm at all...


I assume that Roran, Grim and Xildina can’t do much. I assume they move out.

Roran moves out but the bleeding is too much and he is staggered. If he is not healed then he’ll drop unconscious.

~

The swarm of carnivorous bats moves up and engulfs Sirani!

Sirani: You are engulfed: please make DC 11 Fort save or be nauseated 1 rd. because of the swarm's distraction - additionally you are bleeding with 1 HP on each turn of the swarm & receive swarm damage now: 1d6 ⇒ 3

YOU ARE ALL UP.

~

Round 3

Roran, -11, bleed 1, Fort save
Seltyiel,-6, bleed 1, Fort save
Yoko
Grim, -6, bleed 1, Fort save
Xildina
Sirani, -9, bleed

Swarm

BOLD ARE UP.

Grand Lodge

Male (he/him) Human Slayer 1 | AC 16 T 13 FF 13 | HP 1/12 | F +4 R +5 W +0 | Init +5 | Perc +5

Fortitute Save: 1d20 + 4 ⇒ (9) + 4 = 13 Successful save!
Current HP 1/12

Roran weakly says, "I knew I should've saved coin for a potion..." before attempting to retreat away from the swarm as much as possible.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Seltyel takes out a healing potion that he was saving for a bad moment and drinks it.

potion of cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

The bleeding stops, but the half-elf still wonders how they are going to kill those creatures...

Grand Lodge

NG Male (he/him) Human Warpriest of Erastil 1| HP 9/9 | AC 17 T 13 FF 13 | F +3 R +3 W +4 | Init +5 | Perc +2 |Stealth +2 Speed 30 ft |Active Conditions None

Grim steps back, overcome by the bat swarms bites.

"Hold on Roran, and let me help you."

Fort save: 1d20 + 3 ⇒ (6) + 3 = 9

I cannot do anything but move this round as I am nauseated, correct?


Exactly Grim. Only a move action! Nauseated is awful! :-(
Yoko, Sirani and Xildina are up.

Dark Archive

he/him Human Kineticist (Aerokinesis) 1 | AC17 T 13 FF 14| HP 16/16 | F +6 R +5 W +1 | Init +3 | Perc. +5

Fort Save: 1d20 + 6 ⇒ (7) + 6 = 13

Sirani sees that everyone has escaped, and runs back into the cellar, pulling on the lever again to close the door.


The secret door immediately starts to close and you are safe!!

Very good! :-D

Grand Lodge

NG Male (he/him) Human Warpriest of Erastil 1| HP 9/9 | AC 17 T 13 FF 13 | F +3 R +3 W +4 | Init +5 | Perc +2 |Stealth +2 Speed 30 ft |Active Conditions None

Grimwald wipes his mouth from the sick he just expunged to the floor.

"Someone please tell me we go the bottle."

I can cast cure light wounds, who needs it?

Grand Lodge

Male (he/him) Human Slayer 1 | AC 16 T 13 FF 13 | HP 1/12 | F +4 R +5 W +0 | Init +5 | Perc +5

Roran weakly raises a hand. "I could use a little help here..."

Dark Archive

he/him Human Kineticist (Aerokinesis) 1 | AC17 T 13 FF 14| HP 16/16 | F +6 R +5 W +1 | Init +3 | Perc. +5

Sirani looks around at everyone, making sure they are ok. "We have the wine. We could head return to the venture-captain now. Or come back with fire."

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

So, we do not have anyone with area spells in the group? It would be good to see if there is anything else in there... once that swarm is dead.


You got the documents and were actually quite sure that there was nothing else!

You decide to leave the cellar and the secret room and return to the upper level.

The kitchen personnel is a little astounded to see you again, especially with some of you having blood stains on their clothes. And although Heryn Gale is quite busy when you return she notices that you obviously were in a fight.

"Oh my god, what happened to you?!" she asks with great concern and wants to run down to see what is going on.

When you explain to her that you found the secret door she obviously is very surprised about what you found.

You can decide if you tell her about the documents or not.

Heryn then says "That is truly unbelievable and I agree with you. But to be honest such a matter has to be discussed with a Venture-Captain to align on the next step. I do not know what you want to do now but good luck to you! And please come back and inform us what to do with the room ... I ... I am still in shock ... unbelievable."

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

We found some documents on a desk. Any idea what this could be and who could have left them there?

Dark Archive

N (Female) Kitsune Witch 1 HP 6/6 | AC 13 | F +0 R +2 W +2|Perc +1 |Stealth +5 Speed 30| Focus | spells 1#/#| Active Conditions:none

I think we should return with a way to capture and release the animals outside if possible, killing if not. If only they were badgers... Then we would have people tripping over themselves to safely relocate them


Heryn shrugs.

“I will take care of those animals. Better take whatever you found to a venture captain!“

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Ok, then. Off we go, says Seltyel after having seen that there is now new information that can be learned here.


The group decides to leave the Wounded Wisp and return to the Venture-Captain and you travel back to the meeting point that you received earlier ... and it is still raining.

You are now just steps away from Dreng who looks at you with a smile at first and with some concern when he sees the marks of battle on your clothing.

"You are back. I hope you have my bottle ... and can explain the shape that you are in." he says with a raised eyebrow.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

[b] Well. After we found the bottle, we noticed a secret room. There were some papers in there... a few hundreds of bats who thought it would be nice to feed on us. We left the bats there, but we brought the documents with us.[b]


Dreng is suspicious but opens an umbrella and looks through the documents … his eyes open wide after he reads through the first pages. He asks you tell him everything and wants to know all the details.

After a while he stands up with the umbrella.

"I ... I cannot believe that I have been in this wine cellar so many times and have never noticed this secret door! You Pathfinders might have found something that gives us a taste of our roots." he says with genuine surprise in his voice.

"You had the luck of finding a long-lost trove of documents and by following my directions you will potentially earn some renown in Absolom. This is an important find and you will be the ones to investigate some potentially far-reaching discovery related to Eylysia because you were the ones to stumble upon it." he says with a sly smile.

Then he looks at the documents in more detail.

"The other documents you found that are not related to Eylysia will need to stay with me so that I can begin assigning other agents to decrypt and collate the contents for proper study and comparison to exploits published in the Pathfinder Chronicles."

Dark Archive

he/him Human Kineticist (Aerokinesis) 1 | AC17 T 13 FF 14| HP 16/16 | F +6 R +5 W +1 | Init +3 | Perc. +5

"Do you recognize any of the names in the documents? They are not familiar to any of us."


Dreng nods.

"Yes, they are all associated to the Society`s early days and were all spellcasters. I think Fimbrik was an illusionist!" he answers.

"Hmmm ... that was all a lot of attention! Ahhhh ... six people standing next to me with papers definitely has blown my cover!" he sighs and stands up.

"You find me in the grand lodge. Now go and solve this puzzle!" he says and walks away.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Seltyel tries to stop Dreng before he leaves.
Sorry, but... what the mission is, exactly? And who is Eylysia?


Dreng looks confused.

"Didn't you read the documents? I would be you the mausoleum would be next for me. And Eylysia is a former Pathfinder ... she was right there at the beginnings of our organization. That is why we need to find out more!"

See the handouts for more information.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Ah. Sorry. I did not have the time.

Sorry. I did not realize the information was there!

After having read carefully, Seltyel looks at his companions:
Will it be the mausoleum or the missing gnome? I would not mind going first to this mausoleum.

Dark Archive

he/him Human Kineticist (Aerokinesis) 1 | AC17 T 13 FF 14| HP 16/16 | F +6 R +5 W +1 | Init +3 | Perc. +5

"I have no preference. The mausoleum is just as good as the gnome's address."


MAUSOLEUM

You depart to check the lead involving Arkath. Details left by Selmius Foster indicate the location of Arkath’s burial site: a plot of land in Eastgate operated by the faith of Asmodeus.

A fence surrounds the necropolis grounds, and although members of the faith of Asmodeus and city guards routinely patrol the property, you know that it is still legal to enter the grounds to respect the departed. You can see citiy guards patrolling the area.

Arkath’s crypt is the northernmost structure on the map that you found in Selmius documents.

While the gates into the necropolis are left open to those paying their respects, the doors of all the mausoleums are sealed with sturdy stone slabs.

You are in front of the gates to the necropolis when you suddenly see a man in robes and a large pendant with the holy symbol of Asmodeus approaching. The man is holding up his hands and it is visible that he has lost several fingers.

Knowledge Religion DC 15:

This seems to be a mid-ranking cleric of Asmodeus and based on your knowledge he has the responsibility to watch over the tombs of the honored remains of friends of the church. You also know that especially for clerics of Asmodeus guarding the sanctity of the tombs is the cleric’s primary responsibility, but each cleric has different motivations and sometimes evil goals.

Knowledge Local DC 20:

You know this guy! Durward is his name you believe. A former street thug, Durward lost several fingers and toes — and almost his life — before finding refuge among Absalom’s Asmodean priests. He enjoys his position of privilege and the powers granted to him by his god.

But you also know that Durward is ruthless in persecuting those who do not follow the rules and believes the strong should always be in a position of power.

The man approaching shouts out loud "Who goes there?!"

Please place your icon on the map.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Hello, good sir. We are here just to pay our respect to those that departed. And would you happen to be?


"Be happy that you are still standing here and have not been blown to bits by Asmodeus' might you follies!"

He looks down to you and steps uncomfortably close to Seltyiel.

"Do you want me to express my obviously superior thoughts or are you pissing your pants and leaving!"

Diplomacy needed.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

I only have +2 to Diplomacy. Someone has a better modifier? I would help then.

Dark Archive

he/him Human Kineticist (Aerokinesis) 1 | AC17 T 13 FF 14| HP 16/16 | F +6 R +5 W +1 | Init +3 | Perc. +5

Sirani looks at his friends with confusion.

"Yes, please express your obviously superior thoughts."

Diplomacy: 1d20 ⇒ 10

Dark Archive

N (Female) Kitsune Witch 1 HP 6/6 | AC 13 | F +0 R +2 W +2|Perc +1 |Stealth +5 Speed 30| Focus | spells 1#/#| Active Conditions:none

Yoko's Kn. Religion: 1d20 + 0 ⇒ (4) + 0 = 4
Yoko's Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6
Good priest, we mean no harm or disrespect to anyone. We're just here looking for the resting place of someone.


"This plot of land in Eastgate is dedicated to the faith of Asmodeus and used as the resting ground for those that have served the dark prince, the most powerful of the nine archdevils that inhabit Hell." he shouts.

"Who are you people!?"

You need more diplomacy aids and RP adds bonuses. :-)

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Sirani, I asked so that the main roll is done by whoever has the highest score. You have only a +0, so, in my opinion, it would have been more beneficial if you had aided instead of done the main roll.

We are here to pay our respects to Arkath, the famous stonemason. Can you tell us something about him? He must have been very important to be interred here.

Diplomacy aid: 1d20 + 2 ⇒ (17) + 2 = 19


In the interest of time I take your roll as the main roll Seltyiel with Sirani aiding.

Durward looks at you. "Ha, ha, ha! So you are with Arkath!"

The man looks at all of you and his intonation changes to the better.

He specifically looks at the strong fighters in your group and continues "If you do not respect and obey me here then you are welcome to start a fight ..." and his view wanders to the east where you see two city guards routinely patrolling the area around the property.

"... but this is the favor I ask of you: Show respect to the lord of darkness and provide the church with a share of what is to gain. As Pathfinders usually are trustworthy I will grant you permission to access the mausoleum you seek." he says with a stern look.

"But the sooner you are gone the better." and then he turns around and walks away.

++++

You start walking to the mausoleum.
Arkath must have paid a substantial sum to have his remains guarded here as the mausoleum houses only 24 sarcophagi and the names clearly mark many of the other deceased as nobility.

Arkath's sarcophagus is one of the first you see after entering the mausoleum. It is quite simple but very well made. His name is engraved in Taldan. There are no obvious religious symbols to be seen.

You believe that some strength is needed to open the sarcophagus but that you can jointly remove the upper section to peer into it.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Should not we check first for traps?

Seltyel checks the sarcophagus carefully.

I take 20 for a total of 28 in the Perception roll.


There are no traps and nothing special to be seen.

You have to open the coffin with strength.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Let us see...

Seltyel grabs the upper section and tries to move it.

Strength check to open sarcophagus: 1d20 + 3 ⇒ (3) + 3 = 6

Not being able to get a good grasp on his first try, he decides to do it slowly.

I take 20 for a total of 23.


I takes a while but Seltyel can move the upper section of the sarcophagus and it is obvious that some of you are not really happy with this act ... disturbing the peace of the dead sometimes comes with harsh results.

But in this case you find darkness, dust and the skeleton of a humanoid being that is resting peacefully in his grave ... you see that the interior of Arkath’s sarcophagus is otherwise empty. You assume this to be the stonemason’s long-dead skeleton.

Perception DC 15 - if one of you makes the check all can look:

You something shiny behind the skeleton's teeth. You remove a coin from the skeletons mouth.

This apparently is a simple coin and resembles ancient currency. A little chip at the side of the coin shows intricate gold and platinum wires within.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

I take 10 on Perception for a total of 18.

Not that I like to open graves, but we need to see if there is any lead to Elysia.

When Seltyel opens the sarcophagus, his keen eyes notice something shiny behind the skeleton's teeth.

It looks like a coin.

Removing it, it can be seen a little chip at its side showing intricate gold and platinum wires within.

Anyone knows what this is? It resembles ancient currency.

Dark Archive

he/him Human Kineticist (Aerokinesis) 1 | AC17 T 13 FF 14| HP 16/16 | F +6 R +5 W +1 | Init +3 | Perc. +5

Sirani takes a look at the coin.

"What an intriguing design. The letters did mention Bhopan. Perhaps the coin originates there? With luck we'll uncover more as we look into the missing gnome."


Detect Magic + DC 18 Spellcraft:

PATHFINDER’S COIN
PRICE 1,500 GP
SLOT none
CL 3rd
WEIGHT — lbs.

Aura faint divination

This apparently simple coin, usually styled to resemble ancient currency, hides intricate gold and platinum wires within. This matrix, carefully modeled after fragmentary Azlanti coins, causes the Pathfinder’s coin to rise an inch into the air and slowly spin in place if placed atop a wayfinder. In addition, when levitating above a wayfinder, the coin can be given a message of 25 words or fewer. This message repeats in the speaker’s voice the next time the coin is floated above a wayfinder. Only one message may be stored at a time, and once it is triggered, the message is expended and a new one may be recorded.

CONSTRUCTION COST 750 GP
Craft Wondrous Item, identify, levitate, magic mouth

Grand Lodge

NG Male (he/him) Human Warpriest of Erastil 1| HP 9/9 | AC 17 T 13 FF 13 | F +3 R +3 W +4 | Init +5 | Perc +2 |Stealth +2 Speed 30 ft |Active Conditions None

Normally quiet, everyone just assumed Grim was walking behind the group the whole time.

In fact, he had passed out from his wounds in the cavern after the secret door closed. He lay there for several hours until his cuts from the bat swarm coagulated and he stabilized enough to crawl his way out of the basement. Heryn Gale had the kitchen staff wrap his wounds and eventually point him in the general direction of the other Pathfinders.

Venture Captain Dreng was doubly surprised to see Grimwald, certain he had expired beneath the inn, lost in the catacombs. The Venture Captain caught the dizzy and depleted Grimwald up on where his companions were headed.

While working on the sarcophagus, you here Grimwald yelling at Arkath, "Did you say they were over this way?! No? The other way? Oh, wait... over this way!"

And Grim comes around the corner, Hello all! Passed out back there. Hopefully I'll be ready for the next round. What have you got there? "

Sorry guys, life stuff was keeping me busy and seemed like my ability to recognize the passage of time was severely impaired. Hope it's okay I rejoin the group?

Dark Archive

he/him Human Kineticist (Aerokinesis) 1 | AC17 T 13 FF 14| HP 16/16 | F +6 R +5 W +1 | Init +3 | Perc. +5

"A coin, quite unusual. I'm afraid I'm not able to provide any more explanation than that. Perhaps someone can view it from a more mystical lens."


Of course you can join in Grim. Holidays and life in general can happen! ;)

Grim rejoins the group and you also know that you can always ask the Venture Captain.

Sovereign Court

Male LG Half-elf Fighter 2 | HP: 17/20 | AC: 22 (13 Tch, 20 Fl) | CMB: +5, CMD: 17 | F: +5, R: +1, W: +0 | Init: +1 | Perc: +8 | Speed 20ft |

Ok. There seems to be nothing else here. Let us go and check with the Venture Captain if he knows what this may be useful for.


You return to the Grand Lodge and find the VC.

You tell him what you found and show Dreng the coin.

“Ahh! I know these coins…. “

Dreng uses his Wayfinder and places the coin above it. The coin levitates above the wayfinder, and you hear a message in a male voice.

"The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."

The VC hands you the coin.

“Do you know where to go next?!“

Dark Archive

N (Female) Kitsune Witch 1 HP 6/6 | AC 13 | F +0 R +2 W +2|Perc +1 |Stealth +5 Speed 30| Focus | spells 1#/#| Active Conditions:none

recorded messages in coins? Thats amazing!

Grand Lodge

NG Male (he/him) Human Warpriest of Erastil 1| HP 9/9 | AC 17 T 13 FF 13 | F +3 R +3 W +4 | Init +5 | Perc +2 |Stealth +2 Speed 30 ft |Active Conditions None

"This seems like a different form of magic than any I have seen. Well, let's go talk to this Fimbrik. Assuming he is alive."


You all decide to go to Fimbrik's home first and his address was noted in the documents you found.

FIMBRIK's HOME

You all arrive at the Arcanamirium's campus in Absalom’s Wise Quarter.

Fimbrik's home itself is an impressive stone dwelling reminiscent of what one might expect from an eccentric wizard’s home.
A brick step leads to Fimbrik’s front entrance, which is locked with a rusty lock.

Numerous stacks of newspapers—roughly 2 years’ worth of monthly copies—are piled around the door and crammed into a thin slot at its base. Each rounded corner of the building has a large window, allowing creatures to look into the structure without difficulty.

See the map in the slides for a layout of the house.

You ring the bell and knock but receive no answer. In general the house does not look like it has seen many visitors recently.

You begin to walk to the first window on the left of the front entrance.

D3. Bedroom

A bed and desk occupy this room.

Then you walk to the window on the right of the front entrance.

D4. Study

This study contains a round table surrounded by chairs, and the s are replete with tome-laden bookshelves.

An elderly gnome garbed in noble attire with a dapper rounded hat on his head and a can tipped with a brilliant glowing gem in his hand is standing in the room. It seems as if he is perusing his book collection.

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