GM Imperius' Skull & Shackles

Game Master bluedove

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Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 56/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci takes his AoO on yellow
Pike: 1d20 + 14 + 3 ⇒ (14) + 14 + 3 = 31 (inspire)
damage (P): 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 (inspire)

Then he makes his regular attacks against the same foe to try and finish them.
Pike: 1d20 + 14 + 3 ⇒ (10) + 14 + 3 = 27 (inspire)
damage (P): 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 (inspire)

Pike: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27 (inspire)
damage (P): 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 (inspire)

Kasin desperately wants to get in on the action, but Tucci keeps him well back for his own safety.

(Tucci 20' up, Kasin 20' up)


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Thanks for the healing, Mac. Now, can't say I like the idea of leaving Tucci and Kasin down there for too long, but figured we'd best do what we can to prepare. There's, what, eight cyclops down there? Eric, you can still cast most of your simplest spells, right? Like that very short invisibility? Thinking that should let us deal a nasty first blow. There will still be a lot of cyclops attacking back afterwards, though, so best shore up your defenses, too." Veronica draws the Mirror Image wands and holds it out to Mac and Eric. She then focuses on one of her pearls of power to recover one of her spent Frostbite spells.


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

"Yeah, I think that could work. I won't be able to support your attacks with my music for much longer, though. Better make it count, too."

Eric takes the wand and uses it on himself, letting Mac take it next if he wants.

Images: 1d4 + 1 ⇒ (4) + 1 = 5


After Mac, Veronica and Eric teleport to the top of the western cliffs, they all begin working their magic as they plan.

Tucci:
As the wounded Yellow cyclops moves towards the door, our halfling hero wounds the creature a fourth time then a fifth and finally killing it outright with a sixth.

Round 5
As the slower cornflower blue cyclops slams the door shut, the imposing woman warrior takes in the situations. Gesturing towards the slower cornflower blue cyclops and the wounded orange cyclops, she tells them, "Ni två håller dörrarna" She looks towards Tucci, obvioulsy measuring his height in the air. Turning to the original red cyclops who'd warned them, she smiles, "Hämta Ishtoreth och berätta för honom att hans lunch väntar." The red cyclops frowns, having seen how easily the halfling had put down it's kin, but being more afraid of Shaija it rushes towards the door, grabbing the handle and pulling the door open.

As the three red, cornflower blue and orange cyclops obey the obvious leader, she strides into the middle of the room. Looking back towards the way she'd come, she commands "Ni två, ta ner honom, gå tillbaka och håll ett öga på balkongen." Pausing in the middle of the room, she readies her axe as the two Red Berry and Magenta load and fire their crossbows pointlessly into Tucci's wind wall and the third cyan cyclops goes back the way it came.

Tucci you get an AoO on Red, and you can see enough of the room beyond the doors to tell it seems to be empty or maybe a hallway. Since you had Icelandic as 'Giant' I'm using Swedish as 'Cyclops' they seem to be related :)


Round 6 Bold may go.
Mac
Rumble
Tucci - 9 HP
Kasin - 11 HP
Veronica - 4 HP 5 mirror images
Eric - 6 HP 5 mirror images
stuff:

Blue dead
Green dead
Orange - 47 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity, Flash of Insight
Purple dead
Red HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity, Flash of Insight
Yellow - Dead
Red Berry HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cornflower blue HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity, Flash of Insight
Cyan HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Magenta HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
SHAIJA Shaija HP 123/142 AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, Flash of Insight, ferocity

Shaija, readied attack, battle axe, tucci/kasin flash of insight damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Shaija battle axe, confirm crit: 1d20 + 19 ⇒ (14) + 19 = 33 for damage: 4d6 + 20 ⇒ (2, 1, 2, 1) + 20 = 26


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Brother MacLaren takes the Mirror Image wand from Eric and attempts to use it.

UMD: 1d20 + 10 ⇒ (11) + 10 = 21 Success!

Images: 1d4 + 1 ⇒ (2) + 1 = 3


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 56/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

I assume as I can no longer hear or see Eric, I am no longer inspired.

Inside:

Tucci takes his AoO on red
Pike: 1d20 + 14 ⇒ (19) + 14 = 33
damage (P): 1d6 + 8 ⇒ (4) + 8 = 12

Kasin desperately wants to get in on the action, and Tucci lets him. Kasin runs down (movement provokes AC 31), trying to block the cyclops and preparing a flank for Tucci to utilize as he bites.
Kasin Bite (magic): 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32 (fang)
damage (B/P/S): 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14 (fang)

Then Tucci 5’ steps, and makes his regular attacks against the same foe to try and whittle them down further.
Pike: 1d20 + 14 + 4 ⇒ (2) + 14 + 4 = 20 (flank)
damage (P): 1d6 + 8 ⇒ (2) + 8 = 10

Pike: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14 (flank)
damage (P): 1d6 + 8 ⇒ (5) + 8 = 13

(Tucci 20' up, Kasin 5’ up)

- - -


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

Veronica casts another spell on herself and nods to the others. "How much more time do you two want to get ready? Me, I'm fine with Eric getting me invisible and start going back down. But I don't want to rush you two - that's not going to be an easy fight, we go when you're ready."

Casting Tactical Adaptation for Deflect Arrows. I'm guessing not all of them will be able to reach us in melee, so that should help deal with an extra attack each round.


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

"Not much more I can do to prepare, either, I think. Here, V, go ahead."

Eric touches Veronica and she fades away from view.

Active Party Buffs:

Veronica
Spoiler:

Shared Training (Outflank, Bonded Mind) (all day)
Defending Bone (all day, 40 hp)
Extended Fly (2 encounters)
Shield (1 encounter)
Moment of Greatness (1 encounters)
Air Walk (2 encounters)
Enlarge Person (2 encounters)
Mirror Image (full dungeon, 5 images)
Vanish (1 encounter? 5 rounds?)
Tactical Adaptation - Deflect Arrows (3 encounters)

Eric

Spoiler:

Shared Training (Outflank, Bonded Mind) (all day)
Extended Fly (full dungeon)
Moment of Greatness (1 encounters)
Mirror Image (2 encounters, 5 images)

Mac

Spoiler:

Shared Training (Outflank, Bonded Mind) (all day)
Extended Fly (full dungeon)
Enlarge Person (1 encounters)
Moment of Greatness (1 encounters)
Air Walk (2 encounters)
Bear's Endurance (3 encounters)
Mirror Image (2 encounters, 3 images)

Tucci

Spoiler:

Extended Fly (full dungeon)
Deadeye's Lore (all day) (1)
Extended Barkskin (+4 natural armor, all day)
Bloodhound (all day)
Moment of Greatness (1 encounters)
Air Walk (2 encounters)

Kasin

Spoiler:

Focus: Tiger & Bear (+4 dex and con) (always)
Air Walk (all day)
Greater Magic Fang (all day)
Moment of Greatness (1 encounters)

Rumble

Spoiler:

Moment of Greatness (1 encounters)
Air Walk (2 encounters)


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

"One more spell."

Next round, Mac will cast Divine Power and move while drawing his tankard.


The officers outside the Cyclops abode continue getting ready to go fight.

inside:
Realizing the red cyclops is attempting to get past them Tucci and Kasin react appropriately, attacking the unarmed creature as it runs past. Wounding the creature, Kasin is able to get in it's way.

Round 6
As two of the cyclops block the doors and two others load and fire pointlessly into Tucci's wind wall, the Red wounded cyclops does the only thing it can. Using its 'Flash of insight' the red cyclops pushes Kasin out of the way, laughing as it runs past towards the door.

kasin gets an aoo on the bullrush or going past towards the door. Tucci also gets an aoo, but he has to choose on who :)

Seeing the opening on the large rat, Shaija charges forwards, using her flash of insight attacking Kasin, chopping viciously at the rodent.


Round 7 Bold may go.
Mac 3 mirror images
Rumble
Tucci - 9 HP
Kasin - 56 HP
Veronica - 4 HP 5 mirror images
Eric - 6 HP 5 mirror images
stuff:

Blue dead
Green dead
Orange - 47 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Purple dead
Red - 36 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Yellow - Dead
Red Berry HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cornflower blue HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity, Flash of Insight
Cyan HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Magenta HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Shaija HP 123/142 AC 21 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity

Red, Standard: Bull rush, Kasin, Flash of insight, 20+13=33 VS CMD 24: pushes Kasin 10 ft. move action 30 ft

Shaija, Charge, battle axe, kasin flash of insight damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19
Shaija charge, battle axe, confirm crit: 1d20 + 19 + 2 ⇒ (20) + 19 + 2 = 41 for damage: 4d6 + 20 ⇒ (3, 2, 1, 5) + 20 = 31


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Brother MacLaren drops the Wand of Mirror Image on the roof (free action), casts Divine Power, and moves while drawing his tankard.

Rumble moves with him.

Not sure where we are or where we want to go - will follow Veronica.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 11/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (1/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Inside:

Kasin takes his AoO on red
Kasin Bite (magic): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 (fang)
damage (B/P/S): 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14 (fang)

If red does not go down, Tucci takes his AoO on red as well. If it does go down, then the leader.
Pike: 1d20 + 14 ⇒ (20) + 14 = 34
damage (P): 1d6 + 8 ⇒ (3) + 8 = 11
critthreat Pike: 1d20 + 14 ⇒ (7) + 14 = 21
damage (P): 2d6 + 16 ⇒ (5, 4) + 16 = 25

Kasin then withdraws out and up to avoid being killed! I think, due to reach and the closeness of the opponent, the leader gets an AoO anyway... AC 31 against the attack.

Tucci however, 5’ steps and presses his attacks on the leader.
Pike: 1d20 + 14 ⇒ (6) + 14 = 20
damage (P): 1d6 + 8 ⇒ (3) + 8 = 11

Pike: 1d20 + 9 ⇒ (9) + 9 = 18
damage (P): 1d6 + 8 ⇒ (6) + 8 = 14

(Tucci 20' up, Kasin 20’ up)
- - -


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Lets go back down then. If all goes well, they won't even realise we've entered the building." Now invisible, Veronica flies back down towards the doors.

Not sure how far we were from the floor. How many rounds of flying will it take to get back?


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric nods towards the direction where his sister voice came from, and flies towards Mac, making him invisible as well.

Casting Vanish on Mac, too.


The officers of the 'Charm' Having prepaired for combat, fly back down into the Cyclops city.

Please place your icons where you want to be on the map.

inside:

As the Red cyclops moves kasin wounds it greviously, but the creature still stands. Taking things into his own hands, Tucci runs it through with his pike, killing it outright. Having been wounded severly, Kasin moves up out of reach, while Tucci tries to hit the cyclops leader, but to no avail.
Round 7
While two of the cyclops continue to block the doors and the other two continue loading and firing pointlessly into Tucci's wind wall, Shaija, her messenger falling, continues the task herself. Moving deeper into the room, she opens the doors and calls out, "vi attackeras av flygande människor, bara du kanske kan nå dem."
Tucci, you get an AoO on the cyclops.

Round 8 Bold may go.
Mac
Rumble
Tucci - 9 HP
Kasin - 11 HP
Veronica - 4 HP 5 mirror images
Eric - 6 HP 5 mirror images
stuff:

Blue dead
Green dead
Orange - 47 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Purple dead
Red dead
Yellow - Dead
Red Berry HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cornflower blue HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity, Flash of Insight
Cyan HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Magenta HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Shaija HP 123/142 AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 11/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Inside:

Tucci takes his AoO to try and whittle down the leader a bit more.
Pike: 1d20 + 14 ⇒ (6) + 14 = 20
damage (P): 1d6 + 8 ⇒ (3) + 8 = 11

He then calls Kasin back, unsure what might come through the next doors. The cyclops is too far for a clean shot, and Tucci doesn’t want to be drawn in, so he pulls a scroll and casts Flame Strike on red berry and pink using his vestment.

Fire Damage: 10d6 ⇒ (1, 3, 3, 1, 2, 3, 4, 1, 4, 6) = 28 Reflex DC 16 for half

(Tucci 20' up, Kasin 20’ up)
- - -


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Seems like they closed the doors after we teleported away. Smart, I guess. Not that it should help much, though." Veronica says as they make their descent. "Eric, make yourself invisible too, and I'll get it open. I'm thinking we all rush inside and take up positions, and wait for your music to strike them. Sounds good?"

Landing near the northern door, Veronica pushes against it, trying to get it open quickly so she and the others can get through.

Strength check: 1d20 + 7 ⇒ (11) + 7 = 18


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Brother MacLaren aids Veronica's efforts to push the door open.
Str to Aid: 1d20 + 6 ⇒ (7) + 6 = 13

Normally being Large gives you a +4 bonus to open doors, but if the opposing Str check is also by someone Large, we may as well just call it a wash and not apply it for either side.


Veronica, Mac and Eric return to the pillared porch, The Captain and her Quartermaster lean against the doors. As they feel the pressure against the door pushing back, they hear someone yelling loudly. "De har kommit"

inside:
As Tucci misses the seneschal he calls Kasin back. Turning, he draws a scroll and blasts the two shooters.

Round 8
While two of the cyclops continue to block the doors they call out for aid. The two wounded shooters move to help block the doors, as the departed Cyan answers, sounding like it will return. The seneschal, smiling turns and begins to walk towards the door readying an attack as a large roar is heard from deeper inside the compound.


Round 9 Bold may go.
Mac
Rumble
Tucci - 9 HP
Kasin - 11 HP
Veronica - 4 HP 5 mirror images
Eric - 6 HP 5 mirror images
stuff:

Cornflower Blue, Flash of insight 20+5 = 25 vs. 20
Red Berry Reflex DC 16: 1d20 + 2 ⇒ (10) + 2 = 12
magenta Reflex DC 16: 1d20 + 2 ⇒ (15) + 2 = 17
Blue dead
Green dead
Orange - 47 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Purple dead
Red dead
Yellow - Dead
Red Berry - 28 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cornflower blue HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cyan HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Magenta - 14 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Shaija HP 123/142 AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity
I'm not rolling Shaija's readied attack, it doesn't feel like anyone is going into the room this round. If they do, I'll roll it.


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 11/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Inside:

Tucci, seeing what’s coming, moves up to the ceiling to avoid possible attack as he puts the scroll away.

Kasin must double move to make the same thing happen as he’s only air walking and not actually flying.

(Tucci 45’ up, Kasin 45’ up)
- - -


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Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Trying to hold the door closed, huh? Wonder how much they can last."

Veronica again tries to push the door open, calling upon the luck stored in her clover for an extra boost.

Strength (Luck): 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Err... What are the stats for the door, again? Tearing it down might be faster.

If she gets the door open, she'll try to move inside, preferably closing in with the cyclops's leader.

Edit based on Tucci's comment: If she can't open it with her first try this round, she'll try again and 5ft step to the doorframe if successful.

Strength (Luck): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27


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M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric didn't get a turn last round, I was waiting to see if we got the door opened. He would have turned himself invisible and then closed with Rumble when Veronica and Mac failed to get the door to open.

Eric casts Vanish on Rumble as well, ensuring they are all invisible, even if it is just for a brief moment. Then, he looks to the door, hoping his sister can get it open.

Would have him fly in next to Tucci if the door gets opened, but stay outside the wind wall.


Round 9
As tucci flies to the ceiling, the invisible Veronica succeeds on pushing the door open on her first try, allowing the invisible Eric to fly towards their companion and his pet rodent and giving her the opportunity to fly as well.

Veronica, your first move action was a success, there are two cyclops standing directly in front of the open doors. We will assume the door is 20 ft so you can fly over them, please place yourself and eric on the map.
Round 9 Bold may go.
Mac 3 mirror images/invisible
Rumbleinvisible
Tucci - 9 HP
Kasin - 11 HP
Veronica - 4 HP 5 mirror images/invisible
Eric - 6 HP 5 mirror images/invisible

stuff:

Cornflower Blue: str check: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10VS 13[/dice]
Magenta: str check: aid another: 1d20 + 5 ⇒ (12) + 5 = 17
Blue dead
Green dead
Orange - 47 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Purple dead
Red dead
Yellow - Dead
Red Berry HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cornflower blue HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cyan HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Magenta HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Shaija HP 123/142 AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity
[ooc]I'm not rolling Shaija's readied attack, it doesn't feel like anyone is going into the room this round. If they do, I'll roll it.


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Rumble uses Fated Guardian on Mac.

Fated Guardian wrote:
When conjured by a 4th-level or higher spell, a guardian spirit can protect the destiny of another creature within 30 feet as a standard action once per day. For 1 round, any time the creature makes an attack or attempts a saving throw, it rolls twice and takes the better result.

Brother MacLaren then attacks with rapier and tankard.

Attack vs Magenta, PA, Divine Power, TWF, Bull's Strength, Invisible: 1d20 + 13 - 2 + 3 - 2 + 1 + 2 ⇒ (3) + 13 - 2 + 3 - 2 + 1 + 2 = 18 vs flat-footed AC
Reroll from Fated Guardian: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d8 + 7 + 4 + 3 + 1 ⇒ (2) + 7 + 4 + 3 + 1 = 17
Lower than I thought. +6 Str, +2 magic, +3 luck, +4 PA... yep, that's it.

Extra Attack from Divine Power: 1d20 + 13 ⇒ (18) + 13 = 31 vs regular AC
Fated Guardian Reroll: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d8 + 15 ⇒ (3) + 15 = 18
Crit Confirm?: 1d20 + 13 ⇒ (19) + 13 = 32
Extra Crit Damage: 1d8 + 15 ⇒ (1) + 15 = 16

Tankard, PA, Divine Power, TWF, Bull's Strength: 1d20 + 12 - 2 + 3 - 2 + 1 ⇒ (3) + 12 - 2 + 3 - 2 + 1 = 15
Fated Guardian Reroll: 1d20 + 12 ⇒ (1) + 12 = 13 Miss on both

Iterative Rapier: 1d20 + 8 ⇒ (15) + 8 = 23
Fated Guardian Reroll: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 15 ⇒ (7) + 15 = 22

Total looks like 73 damage on Magenta.


Mac becomes visible as he attacks the Magenta Cyclops standing in front of him. Striking what should have been a death blow, the ferocious cyclops still stands.

Round 9
Having assumed it was Mac who pushed the door open, both Cyclops, Cornflower blue and Magenta attack Mac with their axes. The first attacker buries Cornflower Blue swings wild with the first strike, but the second removes a mirror image. The second attacker Magenta swings wide with both attacks.

Realizing the door was breached the seneschal calls to the others, "attackera dem" as Ishtoreth roars and enters the small chamber as well.

Hearing the command from the Seneschal the other two cyclops Orange and Red Berry move forwards onto the porch and attack Mac as well. The first attack Orange buries it's axe deep into Mac's shoulder, while the second attakc Red Berry is only able to strike an image.

Round 10 Bold may go.
Mac - 30 HP 1 mirror images
Rumble
Tucci - 9 HP
Kasin - 11 HP
Veronica - 4 HP 5 mirror images
Eric - 6 HP 5 mirror images

stuff:

Both the two larger cyclops would ready attacks, but I don't think anyone is visibly getting that close yet. IF they do I will roll.

Blue dead
Green dead
Orange - 47 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Purple dead
Red dead
Yellow - Dead
Red Berry HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cornflower blue HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cyan HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Magenta -74 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Shaija HP 123/142 AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity
Ishtoreth HP 195/220 AC 27, to uch 9, fl at-footed 26, Fort +12, Ref +6, Will +14 ferocity, Flash of Brutality (Su)

Cornflower Blue, Mac great axe: 1d20 + 11 ⇒ (1) + 11 = 12 for damage: 6d6 + 14 ⇒ (5, 1, 3, 5, 6, 3) + 14 = 37
Cornflower Blue, Mac great axe: 1d20 + 6 ⇒ (17) + 6 = 23 for damage: 6d6 + 14 ⇒ (5, 5, 1, 1, 4, 2) + 14 = 32
loses a mirror image
Magenta, Mac great axe: 1d20 + 11 ⇒ (4) + 11 = 15 for damage: 6d6 + 14 ⇒ (6, 1, 3, 1, 6, 1) + 14 = 32
Magenta, Mac, great axe: 1d20 + 6 ⇒ (9) + 6 = 15 for damage: 6d6 + 14 ⇒ (3, 5, 6, 3, 1, 6) + 14 = 38
Orange, Mac great axe: 1d20 + 11 ⇒ (19) + 11 = 30 for damage: 6d6 + 14 ⇒ (4, 1, 3, 1, 4, 3) + 14 = 30
mirror image @ 2, 1 is bad: 1d3 ⇒ 1
Berry Red, Mac great axe: 1d20 + 11 ⇒ (17) + 11 = 28 for damage: 6d6 + 14 ⇒ (6, 1, 6, 2, 5, 3) + 14 = 37
mirror image @ 2, 1 is bad: 1d3 ⇒ 3


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 11/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

”Hey Mac! Welcome back!” Tucci waves before frowning as MacLaren is hit. Tucci frowns at that, but he seems OK.

Tucci delays until Eric begins his rhythm once again - but before the enemy in any event. Then he descends just low enough (fly) to attack magenta - with 20’ reach. Tucci then swings for the rafters, trying to end the wounded cyclops.

Pike: 1d20 + 14 + 3 ⇒ (14) + 14 + 3 = 31 (inspire)
damage (P): 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 (inspire)

Kasin climbs lower a bit as well, but just to keep near Tucci. He does not go within reach of the new monstrosity!

(Tucci 30’ up, Kasin 40’ up)


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric restarts his inspiring music and shoots another giant's bane arrow, aimed at the remaining cyclops by the door.

IC +3 1/19 (Next round is the last round)

Attack (IC, Bane, Deadly Aim): 1d20 + 5 + 5 + 1 + 3 + 2 + 2 - 2 ⇒ (1) + 5 + 5 + 1 + 3 + 2 + 2 - 2 = 17
Damage(Arcane Strike, Deadly Aim, Bane): 1d6 + 1 + 1 + 3 + 2 + 4 + 2 + 2d6 ⇒ (4) + 1 + 1 + 3 + 2 + 4 + 2 + (6, 6) = 29

Clearly, he still needs to improve his aim. He then glides through Tucci's wind wall and towards the ceiling, hoping to be unreachable from any of the cyclops' attacks.


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Brother MacLaren, invigorated by Eric's magical music, tries to take down another cyclops.

Assuming that Tucci's hit for 12 damage put down Magenta, who would now be at 85 damage taken.

Attack vs Orange, PA, Divine Power, TWF, Bull's Strength, IC +3: 1d20 + 13 - 2 + 3 - 2 + 1 + 3 ⇒ (6) + 13 - 2 + 3 - 2 + 1 + 3 = 22
Damage: 1d8 + 7 + 4 + 3 + 1 + 3 ⇒ (1) + 7 + 4 + 3 + 1 + 3 = 19

Divine Power Bonus Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 18 ⇒ (5) + 18 = 23

Looks like the first two strikes for 42 damage will finish off Orange. He then tries a Dirty Trick to blind Cherry Red, throwing ale in its one giant eye.

Tankard Dirty Trick to Blind: 1d20 + 17 ⇒ (14) + 17 = 31

Rapier Iterative: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 18 ⇒ (8) + 18 = 26

Rumble will growl. (He has 3 uses per day but hasn't actually used any yet - the other posts I think were readied actions that did not go off.)
The effect is as Sanctuary, Will DC 21 required for foes within 15' to attack either Mac or Rumble.

Mac's AC is 22, he has 1 Mirror Image, and he is protected by Thunderous Growl. He has 88/93 HP.


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

Veronica is surprised as she sees the huge cyclops moving down the corridor. Not wanting to get stuck in melee against the thing, her plan to strike at the apparent leader is quickly scraped and she flies back to the entrance, attacking the nearest cyclops, trying to clear the way so that they can all fly off into the courtyard.

Attack vs Blue (Inspire Courage, PA, Enlarge): 1d20 + 7 + 7 + 5 + 3 - 2 - 1 ⇒ (7) + 7 + 7 + 5 + 3 - 2 - 1 = 26
Damage (2h, PA, Inspire Courage, Enlarged, Blackblade Strike): 1d8 + 5 + 10 + 6 + 3 + 3 ⇒ (3) + 5 + 10 + 6 + 3 + 3 = 30

Deivon's Parry if attacked in melee:

Parry (Inspire Courage, PA, Enlarge): 1d20 + 7 + 7 + 5 + 3 - 2 - 1 ⇒ (11) + 7 + 7 + 5 + 3 - 2 - 1 = 30

"There's this huge cyclops moving our way - probably best if we keep our distance."


Pleased to see at least one of his friends again, Tucci waits to see what Eric will do. As the Captains brother begins to sing he gets distracted clearly missing the cyclops. Seeing an opening Tucci moves forwards and runs the Magenta Cyclops through, killing it outright. Leaving the cyclops in the building to the others, Mac turns and kills the wounded Orange Cyclops and quickly blinds the Red Berry other. Meanwhile 'Rumble' growls as Veronica moves towards the doors, revealing herself as she wound the Cornflower Blue Cyclops at the door.

Round 10
As they are attacked, the two cyclops attempt to give as good as they've gotten. However the Red Berry Cyclops on the porch, cannot muster the will to strike Mac. While inside the Cornflower blue Cyclops is able to get a swing off, the Captain easily deflects it.

Surprised b thee appearance of the captain, and bolstered by the arrival of the chief, Shaija moves out of the chamber hall striking at Veronica, smilng as her blow strikes true. Meanwhile with a roar, the chieftain a misshapen but incredibly muscular cyclops, his single huge bloodshot eye set under a short, jagged horn on its brow, pushes his way through the doors and swings his greatclub at the captain as well. Though his great swing stirs the very air in the great chamber, the chieftain is only able to strike one of Veronica's mirror images.

Edit: I forgot cyan Seeing the chief and seneschal taking care of the invaders in the great room, the Cyan cyclops Double moves to the porch to try and be of aid out there.

I'm assuming Kasin and Eric are above 30ft, thus not reachable by the huge cyclops. Veronica gets an aoo against either Shaija or Ishtoreth, Tucci gets one against Ishtoreth
Round 11 Bold may go.
Mac - 5 HP 1 mirror images
Rumble
Tucci - 9 HP
Kasin - 11 HP
Veronica - 15 HP 4 mirror images
Eric - 6 HP 5 mirror images

stuff:

Blue dead
Green dead
Orange dead
Purple dead
Red dead
Yellow dead
Red Berry HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cornflower blue - 30 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cyan HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Magenta dead
Shaija HP 123/142 AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity
Ishtoreth HP 195/220 AC 27, to uch 9, fl at-footed 26, Fort +12, Ref +6, Will +14 ferocity, Flash of Brutality (Su)

Red Berry Will DC 21: 1d20 + 4 ⇒ (13) + 4 = 17
Cornflower Blue, Veronica great axe: 1d20 + 11 ⇒ (8) + 11 = 19 for damage: 3d6 + 7 ⇒ (3, 6, 3) + 7 = 19
Shaija battle axe, Veronica: 1d20 + 19 ⇒ (17) + 19 = 36 for damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16 Not bludgeoning damage so DR 5
mirror image @ 5, 1 is bad: 1d6 ⇒ 1
Ishtoreth Greatclub, Veronica: 1d20 + 24 ⇒ (13) + 24 = 37 for damage: 3d8 + 19 ⇒ (6, 1, 3) + 19 = 29
mirror image @ 5, 1 is bad: 1d6 ⇒ 6


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Brother MacLaren continues his battle outside, deciding to drop the new arrival like a bad habit.

Attack vs Cyan, PA, Divine Power, TWF, Bull's Strength, IC +3: 1d20 + 13 - 2 + 3 - 2 + 1 + 3 ⇒ (7) + 13 - 2 + 3 - 2 + 1 + 3 = 23
Damage: 1d8 + 7 + 4 + 3 + 1 + 3 ⇒ (2) + 7 + 4 + 3 + 1 + 3 = 20

Divine Power Bonus Attack: 1d20 + 13 - 2 + 3 - 2 + 1 + 3 ⇒ (19) + 13 - 2 + 3 - 2 + 1 + 3 = 35
Damage: 1d8 + 7 + 4 + 3 + 1 + 3 ⇒ (5) + 7 + 4 + 3 + 1 + 3 = 23
Confirm?: 1d20 + 13 - 2 + 3 - 2 + 1 + 3 ⇒ (14) + 13 - 2 + 3 - 2 + 1 + 3 = 30
Damage: 1d8 + 7 + 4 + 3 + 1 + 3 ⇒ (1) + 7 + 4 + 3 + 1 + 3 = 19

Tankard: 1d20 + 12 - 2 + 3 - 2 + 1 + 3 ⇒ (20) + 12 - 2 + 3 - 2 + 1 + 3 = 35
Damage: 1d8 + 2 + 2 + 3 + 1 + 3 ⇒ (1) + 2 + 2 + 3 + 1 + 3 = 12
Confirm?: 1d20 + 12 - 2 + 3 - 2 + 1 + 3 ⇒ (8) + 12 - 2 + 3 - 2 + 1 + 3 = 23
Damage: 1d8 + 2 + 2 + 3 + 1 + 3 ⇒ (1) + 2 + 2 + 3 + 1 + 3 = 12

Iterative: 1d20 + 8 - 2 + 3 - 2 + 1 + 3 ⇒ (14) + 8 - 2 + 3 - 2 + 1 + 3 = 25
Damage: 1d8 + 7 + 4 + 3 + 1 + 3 ⇒ (5) + 7 + 4 + 3 + 1 + 3 = 23

Looks like first 3 hits take down Cyan with 86 damage, so the iterative goes against Berry Red. Don't forget Brine's Sting; Fort DC 14 or take -1 to hit and damage for 1 round.

Rumble casts Guidance on MacLaren again.

Mac repositions a bit (5' step).


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 11/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci takes his swing.
Ishtoreth AoO Pike: 1d20 + 14 + 4 ⇒ (11) + 14 + 4 = 29 (inspire, higher)
damage (P): 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 (inspire)

He then does what he can to help Veronica and attacks cornflower blue to try and take them out.
Pike: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36 (inspire, higher)
damage (P): 1d6 + 8 + 3 ⇒ (5) + 8 + 3 = 16 (inspire)

Pike: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24 (inspire, higher)
damage (P): 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 (inspire)

Kasin keeps his distance, being in no shape to close and fight.

(Tucci 30’ up, Kasin 40’ up)


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

Veronica takes a swing at the smaller cyclops as she closes in, figuring she would drop quicker between the two targets.

AoO vs Shaija (PA, IC): 1d20 + 5 + 7 + 7 - 2 - 1 + 3 ⇒ (4) + 5 + 7 + 7 - 2 - 1 + 3 = 23
Damage (PA,IC, BB Strike): 1d8 + 5 + 7 + 4 + 3 + 3 ⇒ (1) + 5 + 7 + 4 + 3 + 3 = 23

With the cyclops blocking the entrance falling to Tucci's pike, Veronica considers her options. With no easy way to retreat without exposing herself, she decides to unleash her frost magic on Shaija and Istoreth.

Spell Combat: Rime Frostbite. Aiming one strike at Istoreth, rest on Shaija. 5ft step west, and rising upwards, trying to get out of Shaija's reach.

Concentration vs DC 17: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36

Attack vs Istoreth (Frostbite) (PA, IC, Spell Combat): 1d20 + 5 + 7 + 7 - 2 - 2 - 1 + 3 ⇒ (8) + 5 + 7 + 7 - 2 - 2 - 1 + 3 = 25
Damage (PA,IC, BB Strike): 1d8 + 5 + 7 + 4 + 3 + 3 ⇒ (6) + 5 + 7 + 4 + 3 + 3 = 28
Frostbite(cold, non-lethal, IC): 1d6 + 10 ⇒ (1) + 10 = 11 +Fatigue+Entangled (1 round)
Intimidate(Demoralise): 1d20 + 23 ⇒ (9) + 23 = 32 If check exceeds DC by 10 or more, panicked for a round, shaken afterwards

Attack (1st) (PA, IC, Spell Combat): 1d20 + 5 + 7 + 7 - 2 - 2 - 1 + 3 ⇒ (19) + 5 + 7 + 7 - 2 - 2 - 1 + 3 = 36
Damage (PA,IC, BB Strike): 1d8 + 5 + 7 + 4 + 3 + 3 ⇒ (7) + 5 + 7 + 4 + 3 + 3 = 29
Frostbite(cold, non-lethal, IC): 1d6 + 10 ⇒ (5) + 10 = 15 +Fatigue+Entangled (1 round)
Confirm? (PA, IC, Spell Combat): 1d20 + 5 + 7 + 7 - 2 - 2 - 1 + 3 ⇒ (15) + 5 + 7 + 7 - 2 - 2 - 1 + 3 = 32
Crit Damage (PA,IC, BB Strike): 1d8 + 5 + 7 + 4 + 3 + 3 ⇒ (4) + 5 + 7 + 4 + 3 + 3 = 26
Crit Frostbite(cold, non-lethal, IC): 1d6 + 10 ⇒ (4) + 10 = 14
Intimidate(Demoralise): 1d20 + 23 ⇒ (4) + 23 = 27
If check exceeds DC by 10 or more, panicked for a round, shaken afterwards. If not, frightened for a round (Enforcer Crit), shaken afterwards.

Attack (2nd) (PA, IC, Spell Combat): 1d20 + 5 + 2 + 7 - 2 - 2 - 1 + 3 ⇒ (11) + 5 + 2 + 7 - 2 - 2 - 1 + 3 = 23
Damage (PA,IC, BB Strike): 1d8 + 5 + 7 + 4 + 3 + 3 ⇒ (5) + 5 + 7 + 4 + 3 + 3 = 27
Frostbite(cold, non-lethal, IC): 1d6 + 10 ⇒ (2) + 10 = 12


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric keeps his magical inspiration going for a bit more, and lets loose three shots at the cyclops under him.

IC +3 (0/19). Last round. Firing on Shaija first, then Istoreth if she falls.

Attack (Rapid Shot, IC, Bane): 1d20 + 1 + 6 + 5 - 2 + 3 + 2 ⇒ (11) + 1 + 6 + 5 - 2 + 3 + 2 = 26
Damage (IC, Arcane Strike, Bane): 1d6 + 1 + 1 + 3 + 4 + 2 + 2d6 ⇒ (4) + 1 + 1 + 3 + 4 + 2 + (4, 5) = 24

Attack (Rapid Shot, IC, Bane): 1d20 + 1 + 6 + 5 - 2 + 3 + 2 ⇒ (5) + 1 + 6 + 5 - 2 + 3 + 2 = 20
Damage (IC, Arcane Strike, Bane): 1d6 + 1 + 1 + 3 + 4 + 2 + 2d6 ⇒ (3) + 1 + 1 + 3 + 4 + 2 + (1, 6) = 21

Attack (Rapid Shot, IC, Bane): 1d20 + 1 + 1 + 5 - 2 + 3 + 2 ⇒ (10) + 1 + 1 + 5 - 2 + 3 + 2 = 20
Damage (IC, Arcane Strike, Bane): 1d6 + 1 + 1 + 3 + 4 + 2 + 2d6 ⇒ (6) + 1 + 1 + 3 + 4 + 2 + (3, 6) = 26


Instincts kicking in, Mac reacts to the newcomers Cyan arrival and viciously attacks the cyclops killing it outright. Returning his attention to the other Red Berry Cyclops, he runs it through with his rapier causing the wound to sting. Tucci stabs the huge cyclops with his pike as it moves, then badly wounds the smaller Cornflower Blue cyclops. Veronica makes Shaija pay for getting out of the huge cyclops' way, quickly wounding the seneschal. The captains initial attack misses the huge leader, but her subsequent attacks on the seneschal strike true, dropping the Cyclops to the ground. Seeing the seneschal fall, Eric turned his bow on the huge Cyclops, but its skin proved tougher than he expected as the arrows just seemed to bounce right off.

Round 11
On the porch, the Red Berry Cyclops, though it's wound is burning, attacks Mac, sadly missing. As the Cornflower Blue Cyclops, realizing it can't hit the pesky halfling, 5 ft steps into the doorway and swings its axe at Mac as well, but only manages to strike Mac's last mirror image. Meanwhile, the chief let's out a roar as his best warrior falls. Focusing his brutality on Veronica he attacks the captain with greatclub and horn. Snarling as each blow removes one of the Captains mirror images, leaving her floating alone, the sole target when he's done.

Round 12 Bold may go.
Mac - 5 HP
Rumble
Tucci - 9 HP
Kasin - 11 HP
Veronica - 20 HP
Eric - 6 HP 5 mirror images

stuff:

Blue dead
Green dead
Orange dead
Purple dead
Red dead
Yellow dead
Red Berry - 23 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity, (-1 to hit and damage)
Cornflower blue - 61 HP 65/80 AC 19, touch 8, flat-footed 19 Fort +9, Ref +2, Will +4 ferocity,
Cyan dead
Magenta dead
Shaija - 105 HP/-41 NL 123/142 unconscious AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity
Ishtoreth - 16 HP 195/220 AC 27, touch 9, fl at-footed 26, Fort +12, Ref +6, Will +14 ferocity, Flash of Brutality (Su)

Red Berry Fort DC 14: 1d20 + 9 ⇒ (4) + 9 = 13
Red Berry, Mac great axe: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11 for damage: 3d6 + 7 - 1 ⇒ (4, 3, 3) + 7 - 1 = 16
Cornflower Blue, Mac great axe: 1d20 + 11 ⇒ (11) + 11 = 22 for damage: 3d6 + 7 ⇒ (1, 4, 3) + 7 = 15
Close enough to remove a mirror image
Ishtoreth Greatclub, Veronica: 1d20 + 25 ⇒ (18) + 25 = 43 for damage: 3d8 + 19 ⇒ (6, 3, 6) + 19 = 34
mirror image @ 4, 1 is bad: 1d5 ⇒ 2
Ishtoreth Greatclub, Veronica: 1d20 + 20 ⇒ (8) + 20 = 28 for damage: 3d8 + 19 ⇒ (4, 1, 7) + 19 = 31
mirror image @ 3, 1 is bad: 1d4 ⇒ 3
Ishtoreth Greatclub, Veronica: 1d20 + 15 ⇒ (11) + 15 = 26 for damage: 3d8 + 19 ⇒ (8, 5, 3) + 19 = 35
mirror image @ 2, 1 is bad: 1d3 ⇒ 2
Ishtoreth Greatclub, Veronica: 1d20 + 17 ⇒ (2) + 17 = 19 for damage: 1d8 + 6 ⇒ (8) + 6 = 14
Close enough to remove a mirror image


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 11/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci starts with cornflower blue, but if he drops, he switches to the big-un.
Pike: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29 (higher)
damage (P): 1d6 + 8 ⇒ (2) + 8 = 10

Pike: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 (higher)
damage (P): 1d6 + 8 ⇒ (1) + 8 = 9

Kasin keeps his distance, being in no shape to close and fight.

(Tucci 30’ up, Kasin 40’ up)


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Brother MacLaren continues his attacks with rapier and tankard, looking to finish his foe.

Attack, PA, Divine Power, TWF, Bull's Strength, IC +3: 1d20 + 13 - 2 + 3 - 2 + 1 + 3 ⇒ (6) + 13 - 2 + 3 - 2 + 1 + 3 = 22
Damage: 1d8 + 7 + 4 + 3 + 1 + 3 ⇒ (1) + 7 + 4 + 3 + 1 + 3 = 19

Divine Power Bonus Attack: 1d20 + 13 - 2 + 3 - 2 + 1 + 3 ⇒ (1) + 13 - 2 + 3 - 2 + 1 + 3 = 17

Tankard Bash: 1d20 + 12 - 2 + 3 - 2 + 1 + 3 ⇒ (20) + 12 - 2 + 3 - 2 + 1 + 3 = 35
Damage: 1d8 + 2 + 2 + 3 + 1 + 3 ⇒ (5) + 2 + 2 + 3 + 1 + 3 = 16
Confirm?: 1d20 + 12 - 2 + 3 - 2 + 1 + 3 ⇒ (18) + 12 - 2 + 3 - 2 + 1 + 3 = 33
Extra Crit Damage: 1d8 + 2 + 2 + 3 + 1 + 3 ⇒ (4) + 2 + 2 + 3 + 1 + 3 = 15

Iterative: 1d20 + 8 - 2 + 3 - 2 + 1 + 3 ⇒ (9) + 8 - 2 + 3 - 2 + 1 + 3 = 20
Damage: 1d8 + 7 + 4 + 3 + 1 + 3 ⇒ (6) + 7 + 4 + 3 + 1 + 3 = 24

Last Call lands another solid blow, as the cleric fells another Cyclops. 74 damage, and it had 23 damage already.


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

Realising she has little chance of getting some distance from the hug cyclops without exposing herself, and not wanting to remain within reach of its greatclub much longer, Veronica takes another cold infused slash at it, hoping the entangling frost and cold induced fatigue are enough to hinder its attack as she flies out of reach.

Attack, and moving away and upwards, out of melee reach. Thinking 35 ft south, staying by the southern door in case I want to move outside.

Attack (PA, IC): 1d20 + 5 + 7 + 7 + 3 - 2 - 1 ⇒ (10) + 5 + 7 + 7 + 3 - 2 - 1 = 29
Damage (2h,PA,IC, BB Strike): 1d8 + 5 + 10 + 6 + 3 + 3 ⇒ (5) + 5 + 10 + 6 + 3 + 3 = 32
Frostbite(cold, non-lethal): 1d6 + 10 ⇒ (4) + 10 = 14+Fatigue+Entangled
Intimidate(Demoralise): 1d20 + 23 ⇒ (14) + 23 = 37 If check exceeds DC by 10 or more, Will Save DC 20 or be panicked for 1 round


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric stops his inspiring performance, unable to keep it going any longer. Instead, he keeps on firing at the huge cyclops, taking better aim, and hoping his arrows find a more vulnerable spot this time.

Attack (Bane): 1d20 + 1 + 6 + 5 + 2 ⇒ (2) + 1 + 6 + 5 + 2 = 16
Damage ( Arcane Strike, Bane): 1d6 + 1 + 1 + 4 + 2 + 2d6 ⇒ (6) + 1 + 1 + 4 + 2 + (1, 1) = 16

Attack ( Bane): 1d20 + 1 + 1 + 5 + 2 ⇒ (11) + 1 + 1 + 5 + 2 = 20
Damage ( Arcane Strike, Bane): 1d6 + 1 + 1 + 2 + 2 + 2d6 ⇒ (5) + 1 + 1 + 2 + 2 + (2, 5) = 18

Unfortunately, the arrows fare no better than the last three.


Thrusting his pike Tucci repeatedly wounds the Cornflower Cyclops, the second blow killing it outright. Mac, seeing Tucci deal with his foe, focuses on the Red Berry cyclops on the porch, running it through with his rapier and finally caving its skull with his beer stein. The captain, wanting to stay a reasonable distance from the huge cyclops, stabs it one time effecting it with her sorcery. The fatigued, entangled shaken cyclops swats her with his club, as Eric is only able to bounce two arrows off its tough hide.

Round 12
Realizing it won't be able to hit the captain or the others as they fly out of range, the huge cyclops roars in frustration. Shifting its club to a one-handed grip, he grabs the fallen warrior and drags her back with him as he slowly moves back into the smaller chamber, dropping his senchnal and regripping his club.
Round 13 Bold may go.
Mac - 5 HP
Rumble
Tucci - 9 HP
Kasin - 11 HP
Veronica - 52 HP
Eric - 6 HP 5 mirror images

stuff:

Shaija - 105 HP/-41 NL 123/142 unconscious AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity
Ishtoreth - 58 HP/- 14 NL 195/220 AC 24 27, touch 9, fl at-footed 26, Fort +12, Ref +6, Will +14 ferocity, Fatigued –2 penalty to Strength and Dexterity + entagled –2 penalty on all attack rolls and a –4 penalty to Dexterity+ shaken (1 rds) –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Ishtoreth Greatclub, Veronica AoO: 1d20 + 25 - 1 - 2 - 2 ⇒ (7) + 25 - 1 - 2 - 2 = 27 for damage: 3d8 + 19 - 1 ⇒ (5, 7, 2) + 19 - 1 = 32


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Tucci communicates with the others in their special way, "We're going after it aren't we? I mean, we don't want it to get away do we?"

He looks at Veronica's injuries and wonders what they will in fact do. He's good for a round or two against the beast, with a little luck, but certainly no more.


M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Brother MacLaren moves into the room and heals Veronica.
Liberating Command to CLW: 1d8 + 5 ⇒ (8) + 5 = 13


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Thanks, Mac. That thing's club hurts. Doesn't seem like it can do much to us if we stay out of reach, though. If we keep our distance and keep attacking, I figure we can take it down eventually."

Veronica flies a bit closer to get a clear shot while drawing her harpoon, and lobs it at the huge cyclops.

Attack (Enlarge Person): 1d20 + 7 + 1 - 1 ⇒ (16) + 7 + 1 - 1 = 23
Damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14

"We will have to get past that though hide somehow, though. I can switch to that bow I picked up, even enchant it a bit, if you want to try your luck with the harpoon, Mac."


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

With how difficult hitting a vulnerable spot seems to be, Eric decides to be a bit more careful with the magical arrows. He takes two more shots at the huge cyclops, but shoots only one gianslaying arrow.

Attack (Bane): 1d20 + 1 + 6 + 5 + 2 ⇒ (18) + 1 + 6 + 5 + 2 = 32
Damage ( Arcane Strike, Bane): 1d6 + 1 + 1 + 2 + 2 + 2d6 ⇒ (4) + 1 + 1 + 2 + 2 + (6, 6) = 22

Attack: 1d20 + 1 + 1 + 5 ⇒ (8) + 1 + 1 + 5 = 15
Damage ( Arcane Strike): 1d6 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 42/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 11/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

Tucci shrugs, unsure what to do. In the end he moves closer, drawing and throws his javelin at the foul beast.
Javelin: 1d20 + 11 ⇒ (4) + 11 = 15
damage (P): 1d4 + 4 ⇒ (4) + 4 = 8

He whiffs it. "I should practice with these things..." he mumbles.

(Tucci 40’ up, Kasin 40’ up)


As the battle continues, Mac flies into the room and heals the captain, meanwhile she buries the head of her harpoon in the doorframe near the retreating chieftain. Eric has a little more luck than the captain or Tucci, shooting the chief once.

Round 13
Roaring at the officers of the 'Charm' the chieftan steps through the doorway and slams the door shut.

Round 14 Bold may go.
Mac - 5 HP
Rumble
Tucci - 9 HP
Kasin - 11 HP
Veronica - 39 HP
Eric - 6 HP 5 mirror images

stuff:

Shaija - 105 HP/-41 NL 123/142 unconscious AC 23, touch 10, flat-footed 22 Fort +15, Ref +5, Will +5; +1 vs. fear, ferocity
Ishtoreth - 80 HP/- 14 NL 195/220 AC 24 27, touch 9, flat-footed 26, Fort +12, Ref +6, Will +14 ferocity,

Edit: IF you search the ten dead cyclops they each have hide armor, Large greataxe, Large heavy crossbow, and 10 bolts. The great room (G14) training room (G15) and balcony (G15) have nothing else of value in them.


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M Human Cleric 6/Brk4 | HP 73/73 | AC 24 (T 15, FF 21, CMD 26) | F +12 R +10 W +12 | Mv 30' | Init +3 | Per +13 Spells 4/6/6/5/4/3 | Channel 3d6 4/4 | Agile Feet 6/6 | Active: Outflank, FoM, Air Walk, Owl's Wisdom

Brother MacLaren moves up so his Channel can catch everyone, and conjures the healing power of Cayden Cailean.

Channel #4: 3d6 ⇒ (1, 3, 6) = 10


Male Halfling Hunter 10 | AC: 23 tch 15 flat 21 | Fort +12, Ref +13, Will +11 | CMD 22 | Initiative +2 | Perception +25 | Sense Motive +4 | Helm

Status:
Tucci HP: 52/63 (+20/20); AC: 29, tch 17, flat 25 (included: barkskin +3 net, tiger +2 dex)
Kasin HP: 21/67 (+18/18) DR 5/evil; AC: 28, tch 18, flat 21 (included: tiger, not included: +3 dodge when moving); SR: 14
Tucci Conditions = Focus: Tiger & Bear (sw, +4, 5/10), Bloodhound (day), Deadeye Lore (+4 survival, full), Barkskin (+4 AC, full), Shared Training (outflank, bonded mind, full), Fly (full), Moment of Greatness (1), Air Walk (2)
Kasin Conditions = Focus: Tiger (+4dex) & Bear (+4con), Smite (sw, 1/1d, +9dam), Greater Magic Fang (+2, day), Air Walk (full dungeon), Moment of Greatness (1)
Weapon Equipped = Pike (20’)
Boarding Pike: Att: BAB +7/2, Size +1, Str +4, Attu +2 Dam: Str +6, Attu +2 Crit: 20/x3 DR: magic
Kasin’s Bite: Att: BAB +6/1, Str +5 Dam: Str +5(+7) Crit: 20/x2 DR: magic
Svingli’s Eye (1/1, mv, Perception DC20 for true seeing 1r)
Re-roll profession sailor (1/1w, recharging days: 7/7)
Touch of Good (7/8, +4 att/skill/ability/save (sacred) 1r)
Holy Lance (1/1, make weapon holy 4r)
Lucky Halfling (1/1, w/in 30’ I roll a save)
Mnemonic Vestment (0/1, cast from scroll list)
Featherscale Cloak (1/1 feather fall)
Rod of Extend Lesser (1/3 barkskin, shared training)
Spell Storing Armor (vampiric touch)
Spells Known (Caster Level 10, Concentration +14, DC 14+lvl)
. . 0: Create Water, Light, Mending, Purify Food and Drink, Read Magic, Spark
. . 1st (1/6): Cure Light Wounds, Deadeye’s Lore, Faerie Fire, Goodberry, Protection from Evil, Summon Nature’s Ally, Touch of the Sea
. . 2nd (1/5): Align Weapon, Aquatic Trail, Barkskin, Bloodhound, Shared Training, Summon Nature’s Ally, Wind Wall
. . 3rd (3/4): Life Bubble, Magic Fang Greater, Resist Energy Communal, Summon Nature’s Ally
. . 4th (1/2): Air Walk, Commune with Nature, Summon Nature’s Ally
- - -

”Thanks Mac!” Tucci is happy, as it just about doubles Kasin’s current health.

He flies down to pick up his javelin, in case they withdraw. He eyes the great doors before him though, and really, really wants to open them.

(Tucci 0’ up, Kasin 40’ up)


Female Human Magus 10 | HP 83/83; AC 21, TAC 13, FFAC 20 | F:+11, R:+6, W+7 | Init +1; Per +16 (+18 with BB); Low-light | AP 6/7, BB 3/3| Spells: 1st: 6/6 2nd: 4/5 3rd: 1/4 4th 2/2

"Thanks, Mac. Really needed some patching up after that club hit. Still do, but can take a potion instead - I'm pretty much out of magic, and I'm guessing you are, too."

Veronica eyes the doors thoughtfully, before turning back to face her officers. "I hate to leave things unfinished, though. But I don't think we can just rush in and open that door, unless we want to be clubbed to death in an instant. I say we try the same thing we did just now - turn invisible, open the door, move into position and strike. I've got a potion and a scroll that should do the trick, and I think Eric can manage one more spell, too. Might be a good idea to go back to get the Mirror Image wand first, though, just in case we can't bring it down in one attack."

Using the second pearl of power to refresh another Frostbite, and drawing a potion of Cure Moderate Wounds.


M Human HP 51/51 ; AC 25, TAC 15, FFAC 21 | F:+4, R:+12, W+7| Init +5; Perception +11| Spells: 1st: 5/5 2nd: 1/6 3rd: 3/3

Eric nods at Veronica's suggestion and flies out to get the wand while the others prepare.

Unsure how many rounds it will take to get the wand. Assuming we're still in rounds

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