Starfinder Orion Space Force 2022

Game Master rando1000

These are the journeys of the Orion Space Force Ship Guangzhou

Combat Map


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Clausius has a weird inkling in the back of his mind as he looks over the weapons power settings. Funny, he could have sworn he just brought weapons on line (SOP for a Battlestations call from the Commanding Offier), but he'd specifically not powered up the brand new Particle Beam. Good catch? Or something more sinister?


"Lt. Young, you're facing our port side toward the vessel!" Lt. Williams shouts, reviewing the scanner.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It wasn't catastrophic if port were facing an enemy, but it also wasn't the Guangzhou's most powerful offensive position. That Young had no memory of doing it was unnerving.


Perc +10 | Init +5 | E/KAC 20/20 | CMD 28 | SP/HP 55 (55) /39 (39) | R 6 | BAB/M/R +5/+6/+10 | Saves F/R/W +8/+9/+2 | Rudo "the Saint" Clausius <<< Char Sheet

Hearing their situation... They're messing with our... minds. Tricks.


Sorry about the radio silence, for whatever reason the tab I keep open for this campaign got closed, and I didn't re-open it!

Earlier...

"Canny Resolve of the Azure Host. I read your files, and found them most intriguing. Your candor and directness is refreshing. Perhaps someday we might be able to discuss the merits and limitations between biotechnical and pure mechanical augmentations."

===

Meanwhile, back in the present...

Will save(+2 if fear, +2 if a spell effect): 1d20 + 4 ⇒ (2) + 4 = 6

Welp. So much for iron will and spellbane, eh?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Taylor, please make a piloting roll for starship combat initiative.

Enemy Vessel 1d20 + 14 ⇒ (4) + 14 = 18


Male Human Operative 5

Piloting: 1d20 + 17 ⇒ (18) + 17 = 35

The Martian grit his teeth, slamming a metal fist into the side of his skull several times. "Damnit, get your head back in the game Taylor. Aright, let's show these brainsquids who they're messing with!" With renewed determination he grips the controls, with intent to correct their heading and better before the enemy was in proper engagement range.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Combat Map

Okay, bit of a refresher, since it's been a while since we did starship combat.

Normal Starfinder starship combat:
Round goes in phases:
Engineering: All ships take an action to repair the starships’ systems or give them a boost
Piloting: Lowest initiative moves first, then higher initiatives move
Gunnery: Both ships fire whatever weapons they choose.

Captain: Acts in any phase of combat
Engineers: Go exclusively on the engineering phase
Pilot: Acts exclusively in Pilot phase
Science Officer: Acts exclusively in Pilot phase
Gunners: Act exclusively in Gunnery phase


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

OUR Starship Combat

Winner of intiative chooses whether to move first and attack or let the opponent move first, then the winner, and then both attack

Actions more fluid, depending on who posts when.

We still try to stick to appropriate actions for your position (see
link below (except Legion, you know what your actions are):

Starship Combat


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 1

Taylor, do you move first or let your opponent move first?


Male Human Operative 5

I think I'd like to move first, so he can correct the ship's heading and take up a more defensive position.

Taking the reigns of the controls he puts his thoughts into practice, moving through space in a curved arc in order to give the gunners a stronger heading. While he was at it he kept a good eye the firing range of the enemy ship. With some luck and skill, he might dodge their shots.

Stunt(Evade): 1d20 + 17 ⇒ (15) + 17 = 32 Easy peasy. +2 to AC and TL for the round. Forward four, turn left, forward four, turn left.


"Diverting power to the weapon's systems."

DC 24 engineering check, treat all 1's rolled as 2's for damage: 1d20 + 14 ⇒ (9) + 14 = 23

Well that's... disappointing.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Lt. Krema Reginald-Zretaden wrote:

DC 24 engineering check...23

Well that's... disappointing.

Krema thinks if he spends a few more seconds, the power will finish diverting (if do the same action next round, I'll give it auto-success).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Taylor Young. wrote:
Forward four, turn left, forward four, turn left.

Combat map at the top of the page updated.


Perc +10 | Init +5 | E/KAC 20/20 | CMD 28 | SP/HP 55 (55) /39 (39) | R 6 | BAB/M/R +5/+6/+10 | Saves F/R/W +8/+9/+2 | Rudo "the Saint" Clausius <<< Char Sheet

Lt Williams, what's their weapons posture?

Do they seem aggressive besides messing with our heads?


1d20 + 16 ⇒ (11) + 16 = 27

"Affirmative. Energy weapons powering up. Lieutenant," Janessa pauses, the color flushing from her face.

"Some sort of carrier wave for antimatter."


Perc +10 | Init +5 | E/KAC 20/20 | CMD 28 | SP/HP 55 (55) /39 (39) | R 6 | BAB/M/R +5/+6/+10 | Saves F/R/W +8/+9/+2 | Rudo "the Saint" Clausius <<< Char Sheet

Captain... we gotta take that weapon out!

Tapping the controls, Clausius brings the particle beam online and fires. Then he opens a channel.

All weapons, target primary weapons array or propulsion.

atk, anti-grav weapon, particle beam: 1d20 + 5 + 5 ⇒ (19) + 5 + 5 = 29
dmg, anti-grav weapon, particle beam: 8d6 ⇒ (6, 1, 2, 5, 2, 1, 3, 6) = 26


Patel takes a shot with the heavy laser turret as well, using computer-aided targeting:

1d20 + 8 ⇒ (8) + 8 = 16


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Reminder that the Guangzhou has a Mk 1 tetranode computer; up to 4 characters per turn can add +1 to their roll by using it.

Patel's shot goes wide, but Lt. Clausius scores a solid hit. The new particle beam does not disappoint. The weapon cuts through the larger ship's forward shields, causing 9 damage to the hull. Unfortunately, it just missed the weapon housing.

Legion may take an action before we move on to the enemy ship.


Oh! I didn't realize the computer was in play. Can I retroactively add 1 to my roll from the computer, which would add 2 damage to the anti-grav weapon from the 1's being turned into 2's?


Character Sheet

Athletics: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15

Legion tries to squeeze some more power out of the ship's systems for Lt. Krema, but can't quite manage to.

Argh, failed at maintenance panel access.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Lt. Krema Reginald-Zretaden wrote:
Oh! I didn't realize the computer was in play. Can I retroactively add 1 to my roll from the computer, which would add 2 damage to the anti-grav weapon from the 1's being turned into 2's?

I'll allow it this time.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The enemy vessel moves closer and fires its main weapon.

1d20 + 12 ⇒ (13) + 12 = 25
5d8 ⇒ (8, 7, 5, 3, 1) = 24

The vessel rocks as the antimatter weapon rips through the port shields and disintegrates part of the outer hull (8 Hull Points damage).


"Port shields down captain! Rebalancing!"

"And...something's hitting the psionic shielding. I think they're trying to push through like they did at the beginning of the battle but...psi shields are holding."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Top of Round 2
Enemy Initiative: 1d20 + 14 ⇒ (13) + 14 = 27
Guangzhou Initiative: 1d20 + 17 ⇒ (14) + 17 = 31

Guangzhou once again gets to choose to move or wait.


1d20 + 14 ⇒ (20) + 14 = 34

Shields rebalanced to 11 each with 12 forward.


Male Human Operative 5

I'll let the enemy ship move first this time.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The enemy vessel holds position. PCs may act.

Technically it's Engineering phase, then helm and guns, but whatever order you post in is fine.


"See what you can give us down there, Krema!"

1d20 + 13 ⇒ (20) + 13 = 33

+2 to the Engineer's next action


Engineering, using the computer DC 22: 1d20 + 17 ⇒ (4) + 17 = 21

I am going to scream

"Engines aren't happy. Trying to divert energy to the shields. Not going well."


Perc +10 | Init +5 | E/KAC 20/20 | CMD 28 | SP/HP 55 (55) /39 (39) | R 6 | BAB/M/R +5/+6/+10 | Saves F/R/W +8/+9/+2 | Rudo "the Saint" Clausius <<< Char Sheet

Rudo feels the ship lurch a bit as it's hit. It only confirms his notion that the weapon must be stopped.

Once more... Target primary weapons array or propulsion.

atk, anti-grav weapon, particle beam: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
dmg, anti-grav weapon, particle beam: 8d6 ⇒ (3, 2, 6, 6, 1, 2, 3, 5) = 28


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Rudo "the Saint" Clausius wrote:

Rudo feels the ship lurch a bit as it's hit. It only confirms his notion that the weapon must be stopped.

Once more... Target primary weapons array or propulsion.

The shot glances off their re-aligned forward shielding.

Legion and Taylor may still act.


Character Sheet

Not a lot of chief mate actions I can take. Could I hop on a gun this round?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Legion-12 wrote:
Not a lot of chief mate actions I can take. Could I hop on a gun this round?

Sure, you can fire the light laser canons on the Starboard side (2d4), or launch one of the tactical nukes (5d8).


Character Sheet

Laser Cannon, Computer: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16

Legion tries to fire off a laser blast at the weapon but has about as much luck as Rudo.


Patel brings the heavy laser around on the turret and fires toward the forward shields of the vessel.
1d20 + 8 ⇒ (14) + 8 = 22
4d8 ⇒ (2, 8, 8, 5) = 23


"Enemy forward shields are down again!"


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Taylor may move the ship if he likes, and then roll for Initiative for round 3.


Perc +10 | Init +5 | E/KAC 20/20 | CMD 28 | SP/HP 55 (55) /39 (39) | R 6 | BAB/M/R +5/+6/+10 | Saves F/R/W +8/+9/+2 | Rudo "the Saint" Clausius <<< Char Sheet

Excellent work, Patel...


Male Human Operative 5

Move up six, turn right. Move two, turn right.

Evade: 1d20 + 17 ⇒ (13) + 17 = 30

Thr man grunted as the ship was hit, but wasn't fully discouraged by the blow. If he could just put a little more into his turns...

Init: 1d20 + 17 ⇒ (7) + 17 = 24


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 14 ⇒ (2) + 14 = 16

Guanzhou has initiative again. Move some more, or let them move?


1d20 + 14 ⇒ (20) + 14 = 34
"Rudo, let me help you with that targeting. Passing telemetry now."


Perc +10 | Init +5 | E/KAC 20/20 | CMD 28 | SP/HP 55 (55) /39 (39) | R 6 | BAB/M/R +5/+6/+10 | Saves F/R/W +8/+9/+2 | Rudo "the Saint" Clausius <<< Char Sheet

Thanks, Lieutenant.

Come on, old boy. It's just a...duck.

atk, anti-grav weapon, particle beam: 1d20 + 5 + 5 ⇒ (17) + 5 + 5 = 27
dmg, anti-grav weapon, particle beam: 8d6 ⇒ (6, 4, 2, 2, 6, 6, 3, 5) = 34


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The enemy's primary weapon is malfunctioning.

Malfunctioning means the weapon can still be used, but at a -4 penalty to hit.


Male Human Operative 5

You actually missed attacking us that last turn, much as I hate to give them the shot...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Taylor Young. wrote:
You actually missed attacking us that last turn, much as I hate to give them the shot...

meh, they were astounded by your flying.


Engineering to divert power to shields DC 22: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30

Frantically trying to interface with several different machines at once, Krema gives up on trying to diagnose what was going wrong with the engines, and instead just falls back on the ol' reliable of every mechanic; smacking it with a wrench.

With a roar, the patchwork system of designed to divert energy from the dairy processing unit, along with several other non-essential systems, surges to the shields. I think it should restore up to 10 points to shielding?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Lt. Krema Reginald-Zretaden wrote:
I think it should restore up to 10 points to shielding?

Correct, however you'd like to break it up by shield. You're currently at 12F, 11P, 11A, 11S; max out at 15 each.


1d20 + 8 ⇒ (19) + 8 = 27
4d8 ⇒ (5, 4, 3, 6) = 18

Patel fires the heavy cannon, taking out the enemy ship's Starboard shields and passing 3 points of damage through to the hull.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Legion can try his luck with laser cannon again, or take another action.

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