Kingmaker

Game Master Rackal28

Roll20
Kingdom Spreadsheet
Kingdom Building Rules
Friday 11th of Erastus - 9 PM
70 F
25% Humidity
Light Air 1 mph South South-Western

Oleg's Trading Post
Loot Sheet


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Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Oh, what the heck. :)

Lina’s not too proud to take the cue Brental provides, and she casts her gaze down and holds her hands up placatingly as if cowed by Nugrah’s vehemence, hoping that will help the druid's overtures. Diplomacy, to aid: 1d20 + 3 ⇒ (7) + 3 = 10

She scurries off to find the most comfortable place she can that lets her watch the door while waiting her turn to get a bit of rest.

Also, I realize it probably got lost in my purple tide of prose, but what’s in the bag alongside the treasure chest? Or are we being gently warned off from sticking our fingers into a bag of devouring? :)


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Meneas nods slightly in response to Brental. "Truly tragic. If we could do something to make things right, we would." There. That is perfectly truthful. If he takes a different meaning from what I say, well, that's hardly my fault.

Diplomacy, aid another: 1d20 + 6 ⇒ (20) + 6 = 26 Well, that's a waste of a 20. Oh well, these things happen.

He settles back, flexing his fingers silently and wishing he had gloves. I should invest in some for when I'm not wearing my armor. And for when things get colder... though this place is far to the south, winters might be mild.

Keeping in mind that Meneas was raised in a place called Port Ice, I feel justified in having him regard the Stolen Lands as "south."


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy peeks through a crack in the door to take a look around as well as she can, listening carefully.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Afterward she eases it closed again and talks to Morof.

"I'm going to have to go out and see about finding a way to get to the others. I won't be going far, I just need to look around a couple of corners. Stay here and keep Vod quiet. I'll be back real soon."

Before she goes, she quickly asks the Lucky Drunk for a little help.

She slips out the door and goes to the east, keeping close to the stone wall. When she reaches the corner, Signy looks around it to see what's there.

Casting Guidance.

Stealth: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23


Female Human Player/DM

Around the stone wall Signy can see the horses all rounded up and not much else so as she decides to delve deeper into the fort to get an idea of where her friends might be, Signy pokes her head inside the entrance to the structure where she sees a path to the left with some rubble and a trap door, and a path to the right where it appears that five bandits of varying shapes and sizes are all laid out slumbering, snoring unbearably loudly.

GM Rolls:
Dovan Perception: 1d20 + 5 ⇒ (11) + 5 = 16

What surprises her the most, by far, is the sight of a massive bear-like beast with an avian head pacing within a cage developed for it by the bandits here it seems.

Signy can hardly believe her eyes, a real-life owlbear!

Lina, Brental, and Meneas I need to know if you all are going to try to rest or stay up through the night.

The old man shrugs and spit, this time somehow less aggressively. "I'll get mine someday. Just gotta wait. She'll show her face here eventually. And when she does... I'll rip it off!"

Brental:
The old man seems honest and placated for now by your seeming submissiveness. He doesn't take you as a threat.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Brental is satisfied for the moment. He closes his eyes, tries to get comfortable, and aims to rest for as long as possible.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

How late is it at the moment? 9 PM, like it says on the top? I don't exactly want to be fatigued, but Meneas really doesn't trust the bandits' "safety."


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy stares wide-eyed at the owlbear for a little while, fantasizing about sneaking over, opening the door, and finding a nice spot to sit and watch the show.

But... too risky without knowing knowing where the others are being kept. They wouldn't want to be part of the show.

Instead she tucks the idea away, perhaps as an emergency wildcard, and slips back to rejoin Morof and deliver her report to him.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

So the big questions Signy will try to answer from what she's seeing are:

1. Can she see how the owlbear cage opens?

2. Does the rubble to the left where the trapdoor is amount to enough to hide three medium sized creatures effectively? And does it seem to be more of a forgotten corner, or a place that sees travel and use regularly?

3. How good of a view does the 'northwestern' tower have under the 'northeastern' tower where Signy is/was? Is there enough space underneath the northeastern tower for the three of them to hunker down against the wall beneath it and be out of sight?

Yes! What time is it now?


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

“I can keep my head up a while longer,” Lina says determinedly from where she’s seated. “I’ll wake you in a few hours, Meneas, so we can switch off?”

“Let's see if our captors will deign to give us an audience tomorrow,” she adds, for appearances’ sake. It would be best not to look too casual about cooling their heels in the dungeon.

Lina’s still got her full complement of spells ready, so so long as she doesn’t go into tomorrow too tired, she’s happy to cut her usual rest short, though she would like to snatch a bit of sleep if she can.


Female Human Player/DM

1. It is around 9 PM.
2. Signy notices a rope that would appear to function as a way to open the cage for the owlbear to escape right by the cage itself.
3. Three creatures... probably not >.>' Maaaaaaybe two. And the hall of rubble isn't occupied itself but the rooms on both ends are.
4. The view would is decent but there are a few horses parked under tat tower right now.

After a few moments of silence... even in this dark dank place, sleep claims the two male adventurers while their elven companion keeps an eye out for trouble.

Meneas:
As the darkness on unconsciousness sets in Meneas feels a soft warmth kiss his cheek, like the summer sun. The scent of spring flowers in bloom tickles his nose. But its is the shuffling of autumn leaves in the wind that causes him to open his eyes. All about him is a glistening, beautiful winter wonderland and in the midst of it stands a woman, impossibly beautiful but with a face tinted by sorrow.

Her slim body is green like a sapling and her decency preserved by a multitude of leaves which he isn't sure whether they are part of her body or an outfit of some sort.

"Awaken, dear knight, it isn't safe here. Nugrah is waiting for his moment... I'm afraid he means to kill you." Her voice is like the chirping of bird combined with a gentle breeze... it would be beautiful were it not so melancholic in this moment as the woman stands, unable to meet your gaze and holding one of her arms with the other anxiously behind her back.

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

As Morof waits for Signy, he thinks of a way to become invisible easily. He remembers reading about some theories of putting an invisibility spell in a ring to make it very easy to cast. He starts remembering the formulas, but Signy comes back as he is still making sense of the basics.

Morof hears Signy's report (and reading her ooc questions) and muses whispering "Are you thinking of letting the owlbear loose?" He hadn't thought of it, but now it sounds like a good idea. Poor creature, he thinks.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

When Morof brings up freeing the owlbear Signy's eyes light up. She might have to reconsider him as cooler than she'd thought.

"I'd love to! Talk about ruining someone's evening! But... We can't do anything until the others are ready. It would be dire if we did something like that and they were still confined, or didn't have their gear yet. If we can't get to them unnoticed, and I don't think we can, we have to wait for them to act. Hopefully they don't decide the same thing."


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Meneas dozes, but doesn't get very much rest. A bit of flavor - I'm sleeping. Getting fatigued is not a good idea before a fight.


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Lina has a reasonably good sense of time passing, even through a long night, from burning the midnight oil in her arcane and alchemical studies, and she keeps herself busy agonizing over what little she has to work with for strategy on the morrow, given her handful of spells prepared and what she was able to glean about the layout of the fort on her way to being bundled into the holding cell.

She lets Brental sleep undisturbed, and gives Meneas as much time as she can, only moving to wake the knight when she figures there’s only a couple of hours or so before Akiros comes – she really, really hopes – to release them to unleash pure and utter chaos.

“Sorry,” she says, as she gives Meneas’ shoulder a gentle nudge, the start of natural shadows just visible below her eyes. “I think it would be good if I could close my own eyes for a few minutes.”

Unless Meneas has something to add or something else happens before everything’s ready, I think that’s it from Lina until then.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

"We should rest here and now" Signy informs Morof.

"There's no closer place where we can relax. Anywhere else and we'd need to be alert for late night wanderers and roving eyes."

"Since we're not acting on our own timing, we need to be ready to go a couple of hours before sunrise. I figure we have enough time before that for each of us to sleep about 3 hours. You can go first if you like."


Female Human Player/DM

Several hours pass, uneventfully for Signy and Morof who claim their uneasy rest within the tunnel.

The same goes for Lina, keeping watch over her resting allies and keeping an eye on Nugrah who spends his time praying and crafting strange and disturbing fetishes. He seems to watch you very carefully. Awaiting a moment for you to pass into slumber but when that does not happen, the old man eventually finds himself dozing dozing off as well.

Eventually Signy and Morof are awakened by the sounds of the portal opening to the bandit's fort and are immediately on alert until they can see the familiar face of Akiros wreathed in the shadow of the early morning, carrying a large bag presumably holding all their companion's gear.

"It's time." He whispers. "Come, follow me and I can take you to your friends. But we must act fast, everyone is long asleep now but when we are down in the cellar I expect immediate combat... We may have to hold the door while your companions put on their armor. Are you ready?"

If so he will take them to the cellar, sneaking around any bandits on the way without much issue. He then greets whoever is awake in the cellar and quickly begins handing out weapons.

Oh! The bag was full of stolen jewelry btw.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy is surprised and relieved to see Akiros. She hadn't expected an escort in, which solves an awfully large number of problems. She nods briskly. "More than ready!"

When they make it to the cellar, Signy doles out hugs for the 'prisoners' all around. She was almost certain they could trust Akiros, but confirmation is welcome.

She shows Morof three flasks. "Two are acid and the other is liquid fire. Do you want them in case you need to defend yourself in a pinch, or break up a gang of them? They're very nice for convincing people they shouldn't stand too close to each other. Plenty of pain all around if they do."


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Having gotten full rest, Brental is one of the first awake. He is nearing the end of his morning meditation when Akiros, Morof, and Signy arrive.
"Good Starday," he says in greeting. "And may the Earth guide our steps."

Brental takes his weapons and armor and begins arming himself for the coming battle. He is glad that Akiros came when he did, as it allows him to finetune his primal requests knowing that he will have access to his usual armaments.

With five weapons, light armor, a shield, and one spell to cast, it will take Brental at least a minute and a half to get ready. Less if he has aid with the armor, though Meneas with medium armor should be the priority for aid donning. If we need to do any round by round accounting of the prep, let me know.


Female Human Player/DM

Nugrah awakens with a start when the rest of the party arrives and quickly takes note of Akiros handing out weapons.

"So it's treachery is it?! By Gozreh you'll never leave this place alive!"

Nugrah Initiative: 1d20 - 1 ⇒ (9) - 1 = 8
Signy Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Lina Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Meneas Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Morof Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Brental Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Akiros Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Signy, Morof, and Brental are up! Then Nugrah and Akiros. Then Meneas and Lina. The prisoners have their weapons but no armor yet.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy had been too busy with the reunion to even notice the druid in the corner. But when she does, a threat is a threat.

"Whoa! Cayden's Bones! Where did you find that moving, breathing scab?"

Quick as a flash she takes a step to the side and sends a couple of arrows his way.

Using Rapid Shot and Point Blank Shot.

Attack 1: 1d20 + 5 + 1 - 2 ⇒ (19) + 5 + 1 - 2 = 23

Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Attack 2: 1d20 + 5 + 1 - 2 ⇒ (11) + 5 + 1 - 2 = 15

Damage: 1d8 + 1 ⇒ (6) + 1 = 7

EDIT:Keen Edge Crit?1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16

Damage: 2d8 + 2 ⇒ (4, 3) + 2 = 9


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points
Rackal28 wrote:

Nugrah awakens with a start when the rest of the party arrives and quickly takes note of Akiros handing out weapons.

"So it's treachery is it?! By Gozreh you'll never leave this place alive!"

Awkward. XD Loving these creepy, but dorky bandits!

When their welcome visitors appear at first light, Lina eagerly grasps the haft of her improbably pointy besom before reaching for anything else, or even rubbing a bit of the tiredness out of her eyes.

Before she’s even able to set it aside to start helping the others into their armour, though, Nugrah makes a nuisance of himself. Hopelessly unclear on the concept of miscarriages, obviously, and bizarrely misplaced loyalties. Must have made a rubbish druid, she thinks tartly, already scrambling for the best position she can in the cramped cellar, and hoping things don’t get too loud before they’re done.

Depending on how generous our DM is feeling, if Lina does have her spear already, the additional reach might prove really useful in these first few seconds. Just, in case attacks of opportunity or anything come into play before Lina's spot in initiative order.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Signy, if I'm not mistaken, that 19 is a critical threat thanks to Keen Edge!

Brental grits his teeth as Nugrah awakens, and abandons his donning of armor.
"He's the Stag's father," he responds to Signy.

Brental looks at his calf and nods, smiling to see Vod.

Handle Animal, flank: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11

"Begränsa!"

Vod surges into the room towards Nugrah, seeming to recognize that it would not be appropriate to trumpet at this time, and moving into a flanking position. Vodnykel readies an action to attack after Brental does.

Brental hefts his regained scimitar in both hands and moves to flank Nugrah with his loyal companion.

Druidic:
"No, Nugrah, it is you who will perish in this place."

Scimitar, flanking, power attack vs flat-footed and hopefully with no preparatory spells!: 1d20 + 6 + 2 - 1 ⇒ (16) + 6 + 2 - 1 = 23
Two-Handed Scimitar, PA: 1d6 + 3 + 1 + 2 + 1 ⇒ (5) + 3 + 1 + 2 + 1 = 12

Keen Edge 15-20, to confirm: 1d20 + 6 + 2 - 1 ⇒ (5) + 6 + 2 - 1 = 12
Two-Handed Scimitar, PA: 1d6 + 3 + 1 + 2 + 1 ⇒ (1) + 3 + 1 + 2 + 1 = 8

At the same moment, Vodnykel levels his tusks at the old druid and tries to gore him.

Gore, Flanking, Power Attack: 1d20 + 4 + 2 - 1 ⇒ (6) + 4 + 2 - 1 = 11
Piercing: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

@GM: Am I correct to assume Morof didn't have time to prepare spells? Which would mean I'm stuck with yesterday's list when we did that Silent Image of the undead?

Morof follows Signy and Akiros' instructions carefully, not wanting to ruin everything.

The illusionist doesn't want to use his more powerful spells yet, so he just tries blinding the bandit.

Blinding Ray into melee: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12

That hits if Nugrah is flat footed.


Female Human Player/DM

In a flash, Signy lets fly and both arrows bury themselves deep within Nugrah's flesh, the first piercing his sternum while the second meets his clavicle.

Morof's magical energies then smash into the unprepared man's face and he cries out groping at his shuttered eyes. This only lasts a moment before he finds himself with Brental and his loyal companion Vod surrounding him at either side.

Brental's lethal scimitar flashes and he deftly slits open Nugrah's belly spilling his entrails, Vod picks up where his master left off and finishes the ordeal by goring Nugrah and ripping the frail old man in half from the wound Brental had just created.

Akiros stands, wide-eyed, in the corner reaching for his weapon before he settles and nods at them. "That was... efficient. I can see I trusted the right people with this task. Now hurry up and get dressed, the others will be waking soon I have little doubt."


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy is quite surprised at how quickly and completely the violence is over.

"He must have been crazy or something. 'You'll never leave this place alive' really isn't the sort of thing a right thinking person says to a group of tense, armed people."

In reply to Brental's identification of him as the Stag Lord's father, Signy mutters "seems to explain a lot on both sides of the matter."

She moves to a position to watch for anyone approaching while the other ready themselves.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

When all are prepared and the time to go has come, Signy caresses the tankard on her belt and gives the Accidental God's blessing to their endeavors.

"Hāmrō prayāsamā hāmīlā'ī āśiṣ dinuhōs."

Casting Bless on the party, to include Akiros, before moving up out of the cellar."


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Brental lowers his blade and stares down at Nugrah's corpse.
"I regret killing a former Brother of the Green so unceremoniously, but what I have heard is that he is much the cause of this depravity. He earned this."

The living druid nods at Akiros. "I'll only be a few moments."

Brental stretches his hands out and conjures several gallons of water into one of the containers in the room, dipping himself into it. He hums and thrums as the water crystallizes into an icy breastplate around him. After a minute, he stands and flicks his wrist one more time. His skin weathers and crackles like tree bark, hardening to the touch and making him look ever more like a druid. He steps out of the container and flicks his wrist down towards his feet, where little rootlets emerge from the ground and crawl up his legs. Finally, he takes his sword and shield and turns to the others.
"I can make three of us able to see through ash, smoke, or fog, should we need to retreat into cover. Who wants to benefit from such sight?"

Brental casts Ice Armor, Longstrider, and Barkskin. He's ready to cast Ashen Path on whoever wants it, and he'll keep Shillelagh and Obscuring Mist in his back pocket. I'll update my stats in the banner, but his AC should now be 22 (6 armor, 2 shield, 2 dex, 2 natural), still with a 30 ft movement speed. Let's kick some bandit butt.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Meneas blinks at how swiftly the druid is disposed of, before shrugging mentally. "He wasn't exactly in the best position. A good omen for the forthcoming battle."

He dons his armor and cloak carefully, drawing up his hood and letting it cast its shadow over his face. "I'm ready when you all are." He says quietly, drawing his blade. Hopefully this time I'll be ready before the enemies are.


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Brental solemnly notes Meneas' comment. "We may be able to catch some of the others by surprise, but we will eventually come toe to toe with ready foes."


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Lina relaxes a bit as the others bring the mad, fallen druid down, but hurries to help them put their armour on nonetheless, before turning to her own preparations. In the worst case, her spells can make up for some of the lack if the group gets interrupted.

Brental Fenson wrote:
"I can make three of us able to see through ash, smoke, or fog, should we need to retreat into cover. Who wants to benefit from such sight?"

(Assuming they don’t.) As she adjust the last bits of her own leathers, she nods curiously at Brental’s offer: quite apart from its immediate utility, the unfamiliar magic easily captures her attention. “If no one better suited would miss it, please loop me in. At spear-length in mist, and as a skirmisher…”

She leaves it at that, as she draws her sword and one of her many small vials. Just beat 5%, just beat 5%... Tricksy witch elf nonsense (centipede venom): 1d100 ⇒ 51 With feigned casualness, she watches carefully as the lurid fluid she tips along the edge rolls and slides slowly down: once it settles in a stable, tacky coat, she sheathes the weapon for a special meeting. It’s hard to make it look this easy, as they say. :)

“Right,” she says, taking up her spear again, ready to go. (She’ll save her spells for once all hell breaks loose.) “Any ideas about that owlbear?”


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

Regarding the owlbear, Brental considers what he knows about the creatures. Territorial. Deeply committed to their kin. Untamable. Violent. It's difficult to say what they want, and harder still to know how to stop their violence. But if anyone in the group might be able to communicate with such a creature, it would be the druid.

"I doubt I can tame it, but perhaps we can to an understanding. Signy, hold Cayden's blessing for a moment."

Brental peeks his head out of the cellar door and carefully walks over to the caged animal.
Guide me, Will of the World.

Big money, big money!
Wild Empathy + Guidance: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23

Brental mirrors the owlbear's movements, offering some food, and indicating friendliness as best as possible, both for himself and his friends. The crux of his message is this:

I will free you, but leave us be.

If it seems like the owlbear is going to play nice, then Brental will release the beast from the cage.

Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

Instead of celebrating the victory, Morof winces from some light cramps on his left arm. He remembers some people stretching in the morning and he begins to see why. As the others get ready to move on, Morof actually starts to stretch his limbs, as if he is about to go for a morning run.

Just before the others are ready to go, he casts an illusion which creates many copies of himself.

Mirror Image: 1d4 + 1 ⇒ (4) + 1 = 5

He joins the conversation and says "Signy and I talked about letting the owlbear loose. I'm sure it will have something to say to these bandits."


Female Human Player/DM

For sheer cool factor I'm just gonna allow you having snuck out there among the bandits and having used your wild empathy to calm the thing but in exchange no surprise round.

Brental slips out ahead of the rest of his companions slipping between the sleeping forms of the bandits about him and makes eye contact with the owlbear. The creature initially puffs up posturing and Brental is concerned it will roar so he acts quickly, rutting his face in the earth and rolling over on his back. He wriggles there as though he is scratching an itch for a few moments as the owlbear watches curiously.

The druid then stands and puts is hands on the bars and shakes them gently squeezing his head against the bars. He then goes over to the rope and gnaws at it then turns back to analyze the animal's feelings on the situation.

The avian head of the creature stares at the druid a few moments more before it begins to rut its own face into the earth.

It appears that man and beast have come to an understanding.

After that Brental, not breaking eye contact with the beast walks over to each of his allies individually and rubs his neck against them as though marking them with his scent, claiming his territory. He then walks over to the gate and with a flick of his scimitar severs the rope causing the beast's cage to fly open with a crash.

The men around the party come quickly into the waking world screaming and shouting at the sight of the party. "What the hell?!" They cry before the owlbear lets out a fearsome roar silencing the bandit's cries of alarm and replacing it with wide-eyed stares and a single quiet.

"Oh shit!"

GM Rolls:
Brental Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Morof Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Lina Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Meneas Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Signy Initiative: 1d20 + 7 ⇒ (1) + 7 = 8
Owlbear Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Stag Lord Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Akiros Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Auchs Initiative: 1d20 ⇒ 13
Dovan Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Topper Red Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Jex the Snitch Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Dirty Jeb Megesen Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Cragger Kench Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Falgrim Sneeg Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Stag Lord Stealth: 1d20 + 12 ⇒ (15) + 12 = 27

Quick as a rabbit, the figure many of you recognize as Dovan awakens from his slumber and acrobatically throws himself to his feet, his cold eyes darting about rapidly assessing the situation the man turns to run shouting at the others and waving his hand in your direction as he passes, "Ambush! It's an ambush you fools! Get up and kill them already! Auchs! AUCHS GET YOUR DUMB ASS DOWN HERE!" He hisses from halfway up the stairs to the north-eastern tower.

Morof is up so is the battle map if you'd all like to see on roll 20!

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

Morof looks at Brental weirdly as he scratches his head on him, but he doesn't move out of sheer social awkwardness.

Morof feels this isn't the worst fight, but he still doesn't wish things to go too badly. He pulls out a scroll from his stack and reads it.

Casting Grease from the scroll. Don't know how to draw on roll20, sorry. It's on the floor just north of Brental, including mister yellow and mister purple if possible.


Female Human Player/DM

Before they even have a chance to get up Morof reaches for one of his arcane scrolls and speaks the sibilant words of incantation. The scroll glows and then bursts into dust as a pool of slippery syrup-like material forms under the two prone bandits.

Dirt Jeb Ref Save: 1d20 + 1 ⇒ (7) + 1 = 8
Cragger Ref Save: 1d20 + 1 ⇒ (20) + 1 = 21

"What-Ewww what in the hells is this stuff? The dim looking one in front who looks like he's taken a few too many knocks to the head complains as he gets up without too much difficulty and takes steady steps to get himself out of the area of the goo.

Meanwhile his friend, a male half-elf who appears to have been caked in grim already is constantly slipping and falling on his face unable to find any purchase to push himself up off the floor. "How the hell am I suppose to know Kench! H-Help me out! I can't get a damn grip in this muck!"

Meneas is up! I marked the grease effect with a green square and marked all the enemies who are currently prone.


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

Meneas stalks forwards silently, his blade ready as he lunges at the yellow-marked bandit who remains on his feet. He carefully avoids stepping into the grease as he lashes out, fury driving his arm and training guiding it.
Dueling Sword, bless: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

I could've charged, I guess, and would've preferred taking out one of the prone ones, but I may as well not take the AoO if I can avoid it. I don't think Meneas is in the grease, but if he is, move him one space to the left instead - he should be able to do that with his movement, I think...


Female Human Player/DM

Meneas' blade plunges into the dimwitted man's unprotected gut, spilling much blood as the bandit cries out in agony clutching his stomach wound but managing to just stay on his feet.

At this point two more badits, one in a red top-hat and the other being the rather sickly looking Varisian man the party has identified as Falgrim Sneeg rise to their feet drawing their bows and looking around nervously trying to assertain what exactly is going on.

Meneas should be okay there for now but in order to avoid the Grease he's kinda in both squares at once meaning if someone wants to get in the square to his left they are gonna have to squeeze.

I can't edit Roll20 on my phone but now Falgrim and Topper Red are no longer prone.

Brental and Vod are up!


Male Archon-Blooded Aasimar (Lawbringer) Green Faith Initiate (Druid) 5 | HP 41/41 | AC 20 Touch 12 Flat 18 CMB +6 CMD 18 | Fort +7 Ref +3 Will +7 (+4 vs fey/plant) | Resist acid 5, cold 5, electricity 5 | Speed 20 ft | Init +6; DV 60 ft; Per +13 | Active: Ashen Path, Burning Entanglement (1/5 rd), Tears to Wine (50 min) ||
Vodnykel:
HP: 34/34 | Per +7, DV 60 ft, LLV, Scent | Spd 40 ft, Swim 20 ft | AC 20 Touch 12 Flat 18 | SR 10 | DR 5/evil | CMD 19 | Fort + 5, Reflex +6, Will +2 | Resist acid 10, cold 10, electricity 10 | Init +2 | Active: None

As Meneas steps in front of him, Brental looks at the conjured grease and considers his options. He feels he has little chance at managing to move through the grease, but knows that Vodnykel could.

Handle Animal: 1d20 + 9 ⇒ (5) + 9 = 14
"Anfalla!" he says, pointing out a path. The mastodon sees the path forward, precarious but feasible. He moves past Meneas, lumbering slowly but certainly.

Acrobatics DC 10 to avoid falling: 1d20 + 6 ⇒ (9) + 6 = 15

The grime that has vexed the half-elf proves surprisingly no match for the calf, who strides forward. The bandits, who have bows drawn, do not threaten the mastodon. He calmly positions himself in the middle of the fray before swinging his trunk savagely into Cragger (yellow).

Vodnykel Slam, Blessing, Power Attack vs Yellow: 1d20 + 4 + 1 - 1 ⇒ (18) + 4 + 1 - 1 = 22
Bludgeoning Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Feeling emboldened, Brental tries to move forward himself, towards the half-elf still on the ground.

Brental Acrobatics DC 10: 1d20 + 2 - 6 ⇒ (14) + 2 - 6 = 10 Whew...

The druid keeps his footing and raises his blade, his grip somewhat uncertain as he tries to steady himself.
Brental Scimitar, Blessing, Power Attack vs Purple (AC -4 for prone): 1d20 + 6 + 1 - 1 ⇒ (4) + 6 + 1 - 1 = 10
Slashing Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Female Human Player/DM

Still coming to grips with the cavalier's blade thrust through his stomach Cragger doesn't even see the small mastodon approaching as he attempts to apply pressure to the wound.

Vodnykel takes full advantage and swings his mighty trunk into the man's flank, lifting him up off his feet and slamming him head-first into the wall. The druid's companion lets out a triumphant trumpet as the man does not get back up.

It seems this was one blow to the head not even Cragger could withstand.

At the same time, Brental slowly but steadily manges his way forward on the slippery terrian his ally has created towards the flailing half-elf who notes his approach with increasing levels of panic.

"Ohhh no, no, NO, NOOOO!" The helpless bandit cries out just as Brental's scimitar flashes in the light of the dawn and severs the man's head from his body.

At least he died how he lived.

Covered in filth.

Cragger and Dirty Jeb are dead but I'll have to wait to mark them until I get home.

Lina is up!


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Everything gets messy much faster than Lina expected, once Brental slips out to cajole the owlbear, and Morof conjures his patch of grease, and…

Wow. It’s not that there’s … a lot of them, exactly, but they’re kind of close, she thinks, thankful for small mercies as the bandits start scrambling to their feet, only for Meneas and Brental to get stuck in in no uncertain terms. It’s a silly thought, in some ways, but the unfamiliar fort really did feel bigger in the dark of the night before, though, then again, with the adventurers ‘captured,’ a thinner watch in the towers was to be expected too.

She glances towards the direction Morof and Signy are moving, and, spotting what looks like Dovan crossing her line of sight, gets ready to run interference. Not that the other two can’t take care of themselves, but. There is such a thing as a lucky shot.

The tap of Lina’s spear-butt against the floor is lost under her quick incantation, to say nothing of the uproar around her, but for a moment a shadowy image of branches blooms from the witch’s weapon into a lattice in front of her before fading from view. Casting shield.

Stepping forward, she throws out a jibe in the hope of drawing some of the bandits’ attention from mage and archer. “Dovan, is it? Particular about hair? Think you’re about to find out that brunettes have more fun!”

Show of confidence and protective impulse notwithstanding, Lina aims for a spot that will give her a bit of cover in case arrows start to fly from the room ahead. And that’s her move action. She may be crazy, but hopefully not so crazy as to stand directly in a doorway in front of a bunch of bowmen, no matter how tempting chivalry may be. Sorry, guys. :/

Oh, and because it's a 'before the result is revealed' sort of ability, and I don't want to ask Rackal to worry about putting a bunch of rolls in spoilers, I'll just put it out there for now that Lina will try to use her parry from her flamboyant arcana if either Dovan or the Stag Lord, especially, get all up in her face.


Female Human Player/DM

"You'll get yours witch!" Is the only response Lina receives from the fleeing Dovan as he call on his ally for support.

Moments later you hear the heavy, lumbering footsteps of Auchs on the roof above as well as his maniacal but oddly child-like giggle. "It's time to play with new toys!"

Jex, launches up to his feet and immediately takes the cowards route, literally shoving past his lieutenant to get to the second floor of the fort and out of range of the heavy bruisers.

This momentary imbalance on Dovan's part is enough for Akiros to see his chance. Rushing forward with his weapon the veins visibly pulse in the sides of Akiros' head as the ex-paladin cries out in a rage and swing wildly at his foe. "DOVAN!!! I'VE BEEN WAITING A LONG TIME FOR THIS YOU SON OF A-"

Akiros to Hit Dovan: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Dovan swiftly raises his rapier in defense but the small blade is batted aside with ease by Akiros' mighty longsword which rips down through the man's leather armor like butter. Cracking ribs can be heard over Dovan's shrill cry of pain as blood spatters against the steps.

The owlbear, meanwhile, lumbers forth from its cage and looks around desperately pacing this way and that but it just can't seem to find a way through to its targets in this enclosed area. It eventually resorts to simply hooting and roaring aloud in frustration in the midst of the adventurers and looking like it's about ready to charge straight down the middle.

Signy is up! Roll20 updated~


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

The terrain is tight for bow use, so Signy draws her dueling sword as she slips past Akiros into the next room.

"This is Dovan? Heard of him, nothing good. Nastiness toward blondes topped the list. I didn't expect such a weedy, runty little b$@$# though. Should have I guess, the type who's only talent is hurting the helpless."

Signy moves farther past Dovan than is really safe, then she takes her own slash at him.

Signy will move through the doorway and 2 squares to the left. It's riskier since I believe it will draw an AoO from Dovan, but it should also position her to take an AoO against the Blue Bandit if he stands or tries to use a bow.

Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12

Attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Blondes of the World Unite!


Female Human Player/DM

Dovan AoO on Signy: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Signy darts past Akiros and the wounded Dovan but in her taunting underestimates the wounded bandit and finds the foe's rapier swiftly plunge into her flank causing a sickening spurt of blood to issue forth as he withdraws the blade.

"Hehehe yeah, I do love the blondes, they always scream the best." The sadist chuckles darkly, his long tongue licking the blood off his weapon.

Unfazed by the man's taunts, however, Signy lashes out with her own sword with deadly results. In a heartbeat her sword cuts through the air and severs the man's tongue from his mouth. Dovan tries to scream, to gasp, but his is already chocking on his own blood. Wide-eyed her stares up at Signy as he collapses to the ground drowning quickly until he sputters no longer and is still.

Dovan is dead! Morof is back up!


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy grasps her side with a grimace, but spits on Dovan as he lays dying.

"Totally worth it." she remarks to Akiros.


Female Human Player/DM

GM Rolls:
Stag Lord Stealth: 1d20 + 13 ⇒ (19) + 13 = 32
Akiros Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Meneas Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Brental Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Lina Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Signy Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Vodnykel Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Owlbear Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Morof Perception: 1d20 + 11 ⇒ (17) + 11 = 28


Female Elf Magus (Hexcrafter, Puppetmaster) 5 HP 36/36 | AC 19 | T 13 | FF 16 | CMD 17 | Fort +5 | Ref +4| Will +3 | Init +3 | Perc +1 | Arcane pool: 6/6 points

Lina eyes the owlbear with some anxiety, but things seem to be going well so far as Signy and Akiros swoop in. It’s probably for the best that they make short work of Dovan, though now she’ll have to find another bandit with whom to bandy words.

Although with that thought, as she catches some of the invective being lobbed about…

Rackal28 wrote:

"You'll get yours witch!"

...

This momentary imbalance on Dovan's part is enough for Akiros to see his chance. Rushing forward with his weapon the veins visibly pulse in the sides of Akiros' head as the ex-paladin cries out in a rage and swing wildly at his foe. "DOVAN!!! I'VE BEEN WAITING A LONG TIME FOR THIS YOU SON OF A-"

Signy Birkirsdottir wrote:
"I didn't expect such a weedy, runty little b**!& though."

“Oh, are we doing cant in rhyme?” Lina asks excitedly, peering cautiously around the corner to look for her opening, and wondering where the lord of the castle fort has got to. Lording it up in one of the towers, still, while his underlings get put to the sword? Anyway, she’s been called worse by better, and she is also really really a witch, and – but Dovan is no longer in any condition to answer her, and she suspects the dour Akiros is unlikely to be inclined to.

Giving Akiros an aneurysm isn’t exactly on Lina’s agenda – a bit of silliness is her way of whistling in the dark / not freaking out when there are a lot of swords being swung about by people that look to stand half a chance of knowing what they’re doing – but she probably would find it funny.

She’s a terrible human being, but then, she is an elf. ;)

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

Only one dude up? I'll let you have him.

Morof dismisses his slipping spell to make it easier for his friends to deal with the last bandit standing.


Female Human Player/DM

There is Auchs still on the second floor too.

Grand Lodge

M NG Half-elf Wizard (Illusionist) 3 | HP: 22/22 | AC: 13, T: 12, FF: 11 | CMB: +0, CMD: 13 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +11, SM: +1 | Speed 30ft | Blinding Ray: 6/7 | conditions: none

I understand, but I won't charge him just yet. :P


Female Human Player/DM

Fair enough, then Meneas is up!


Male Neutral Human (Taldan/Kellid) Cavalier (Hooded Knight) 5 | HP 46/46 | AC 22 (23 after feinting), Touch 12 (13 after feinting), Flat-Footed 20 | CMB +7, CMD 19 | Fort +5, Ref +3, Will +3 (-1 vs. fire effects) | Initiative +6 (+8 on roads) | Perception +1 (+3 on roads) | Speed 20 ft. (50 ft. on horseback) | Challenge 2/2 | Sneak Attack +1d6 | Active Conditions: Knave's Standard

The hooded knight's gaze darts between the remaining bandit, the owlbear, and his companions. In an instant, he comes to a decision. I hope we don't need any of them alive...

"Let Vod help the owlbear have its prey!" He calls to Brental, before retreating back towards the stairs up to the upper floors of the fortress.

I'm assuming the rubble there is difficult terrain. If not, I think he should have maybe two more squares of movement? In which case he'll head up towards Signy.

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