Way of the Wicked Group 1

Game Master Diamondust

You have escaped from Branderscar! The first know to do so and live! However, your freedom and future is uncertain as you seen out the mysterious benefactor that aided your escape and discover what his intentions for you may be...


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Male Human High Priest of Asmodeus

Everyone leaps down gracefully enough to avoid the flames.

Seltyiel trips Irena who falls with a thud and holds the gash from his claw. "Please. I'm just a servant. Don't hurt me." She doesn't try to get up.

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"Gee, prisoner duty got you down? Everyone's gotta do it, I don't like being near those freaks either." The guard says as Morthos walks by not saying anything. The hall has 2 doors close on the right and left and one a little further down on the left which should be the Armoury according to the captured guard. Taking the door to the right you find the Mess Hall. 2 guards are sitting at one of the tables, dipping some bread in a bowl of soup and looking towards the kitchen. They have no weapons or armour on. These guards are off-duty. There is a wooden door to the north and to the south.

Explored Ground Floor
--------------------------------------------------------------------------

Demian is removing the dead guard's gear. Move actions for the weapons and shield. 1 minute for the armour, another minute for the uniform.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

GM:
Left alone with Grumblejack, Demian looks to the still living guard. "Grumblejack, if you are bored, you can kill him. No need for loose ends," he says nonchalantly as he struggles to put on the armor and uniform. "But, be quick about it. We don't know if the downstairs guards are going to try to find the missing ones.."


Demian only:

Grumblejack grins widely and moves on the captured and tied up guard, forgetting his annoyance at having to wait here instead of finding guards to crush. The helpless guard screams before Grumblejack bites out his throat. The fun over, he drops the lifeless guard to the floor. "Blueshirts scream good." He doesn't help Demian get ready, or even know how to help.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

GM:
Once he is done dressing he turns to Grumblejack, "Alright strong guy, I want you to stay on the cell side of the door. I'll lure them close. If you see a blue shirt that isn't me, grab and kill it. If there are two of them, you must make sure that none escape. Got it?"

Demian then posts up next to the door, but on the side farthest away from the stairs. He curls up with his back to the stairs and begins rocking in place.


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33
Cardinal A. Thorn wrote:

Morthos heads down the stairs and opens the door to the hallway. Merv and Gerrin turn to look as the door opens. You see the Hallway is about 80ft. long and the other 2 guards are at the far end.

"Took your time. You heading to Blackerly's game again? You know you'll just lose more money to him." Both guards laugh. "What's taking Greg so long?"

Morthos just grunts and shrugs as he walks by, waving a hand in the direction of the cells as if saying, 'He's back there somewhere'.

Cardinal A. Thorn wrote:
"Gee, prisoner duty got you down? Everyone's gotta do it, I don't like being near those freaks either." The guard says as Morthos walks by not saying anything. The hall has 2 doors close on the right and left and one a little further down on the left which should be the Armoury according to the captured guard. Taking the door to the right you find the Mess Hall. 2 guards are sitting at one of the tables, dipping some bread in a bowl of soup and looking towards the kitchen. They have no weapons or armour on. These guards are off-duty. There is a wooden door to the north and to the south.

Morthos lets out a chuckle. "I know, right?" he responds as he makes his way to the far table and sits, placing his lantern upon the floor and waits. Waits for the proper time.

Going to sit at the table to the right of the bottom 2 tables. Sit at the end of the bench that is directly about 10' north of the kitchen door.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela says to the male servant, "Why don't you have a seat, nice and quietly? We don't need to kill you or the girl, but if we have to, we won't hesitate to do so. Now, we will have to tie the two of you up to make sure you don't go running off to alert any other guards. Are you going to cause trouble?"

1d20 + 8 ⇒ (11) + 8 = 19


Male Human High Priest of Asmodeus

Merv Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Gerrin Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Merv and Gerrin look at Morthos again when he speaks, something in his voice triggering them but they let him go without comment. "Mustn't be his his night. Even forgot to return his lantern. Blackerly won't like that if he sees it."

--------------------------------------------------------------------------

Kitchen
"We won't cause no trouble Miss. We'll do whatever you say." Gregor says and sits, motioning for Irena to come to him. She limps over if allowed and the two huddle in fear.

--------------------------------------------------------------------------

Mess Hall
Off-duty Guard 1 Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Off-duty Guard 2 Perception: 1d20 + 2 ⇒ (13) + 2 = 15
The two guards look at Morthos as he walks in and takes a seat but their attention is mostly on the kitchen door. "Did you hear that? What are those blasted servants doing in there?"

"Probably just having a good old toss around. Servants gotta have some fun too you know." the other guard laughs.

"It sounded like she got hurt. I think that pervert Gregor needs to learn a lesson in treating a lady, servant or no." The first guard rose from his soup to go to the Kitchen.

"Hey, it ain't none of your business what the servants get up to. You assault someone who's not a criminal and you'll be out of here 5 seconds after the Warden hears of it. You want to risk him finding out? Blackerly can't protect you if the Warden finds out. We're not paid much here but it beats begging don't it?"

The guard seems unsure of what he should do.
I roll perception checks when you speak or draw attention to yourself Morthos. A nat20+2 will discover you. But an honourable guard is possibly going to walk in to the kitchen to help Irena. If you say something, a check of some sort will be necessary.


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

Seltyiel lets the woman go back to crawl with the other servant. He squats and points at her with his bloodied claw.

Believe me, I take no pleasure in hurting you, but at the same time I won't let any of you disrupt our plans. Behave, cooperate, and you might not meet my claws again.

While he doesn't really care for anyone's life other than his own artificial one - and while he doesn't care about respecting agreements either, being a consummate liar by definition - the cleric of Norgorber is not a psychopath. He kills without remorse, but takes no pleasure in it either. It's like he simply doesn't care either way.

Where are the others? We got to move! - says the tiefling-looking tridimensional painting, standing and turning to Sarela and Barnabas. He is now a lot more visible - clawed hands, small horns, and a swinging devilish tail. To anyone that knows Solomon Tyrath - he looks like him, but younger, imperfect, and obviously made to look like an asura from Hell.

He moves to the cooking pans to check what's in there, but keeps his ears well open to outside as he waits for answers.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12 Do we hear the guards?


Male Human High Priest of Asmodeus

You can hear voices but don't know what they are saying.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Eowithe is in the room, too.

"Keep your voice down. We don't want to draw too much attention from the guards out there, do we? Morthos decided to take the stairs, and Demian is keeping our big friend from causing trouble. Now, let's get these two tied up before we deal with however many guards are out there."

Sarela looks for something to tie them up with.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

If need be, Sarela will cut up strips of their aprons (if they're wearing them) to do so.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Barnabas nods approvingly at Sarela. To the servants he says, "If you want to get out of this alive, be quiet and don't move. Cause us problems and you die first."

Intimidate: 1d20 + 9 ⇒ (17) + 9 = 26

He moves beside the door, listening for trouble and getting ready to ambush anyone that comes in.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25


Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells

Eowithe moves up close to the cook, whispering directly into his ear "That door, [b]"she asked, pointing to the eastern door, [b]"Where does that lead? Any guards? Quickly now!"


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33
Cardinal A. Thorn wrote:

[dice=Merv Perception]1d20+2

[dice=Gerrin Perception]1d20+2
Merv and Gerrin look at Morthos again when he speaks, something in his voice triggering them but they let him go without comment. "Mustn't be his his night. Even forgot to return his lantern. Blackerly won't like that if he sees it."

--------------------------------------------------------------------------

Kitchen
"We won't cause no trouble Miss. We'll do whatever you say." Gregor says and sits, motioning for Irena to come to him. She limps over if allowed and the two huddle in fear.

--------------------------------------------------------------------------

The two guards look at Morthos as he walks in and takes a seat but their attention is mostly on the kitchen door. "Did you hear that? What are those blasted servants doing in there?"

"Probably just having a good old toss around. Servants gotta have some fun too you know." the other guard laughs.

"It sounded like she got hurt. I think that pervert Gregor needs to learn a lesson in treating a lady, servant or no." The first guard rose from his soup to go to the Kitchen.

"Hey, it ain't none of your business what the servants get up to. You assault someone who's not a criminal and you'll be out of here 5 seconds after the Warden hears of it. You want to risk him finding out? Blackerly can't protect you if the Warden finds out. We're not paid much here but it beats begging don't it?"

The guard seems unsure of what he should do.
I roll perception checks when you speak or draw attention to yourself Morthos. A nat20+2 will discover you. But an honourable guard is possibly going to walk in to the kitchen to help Irena. If you say something, a check of some sort will be necessary.

Gotcha. I was torn but I wasn't sure exactly how to roll with that. Will do.

Morthos remains silent, for now, awaiting to see what the guards do as he rests his face upon his fist while supporting his elbow upon the table.


Male Human High Priest of Asmodeus

Kitchen
Sarela starts tying up the servants with their own aprons. "That's outside. To the garden. No guards out there except those patrolling up on the wall." Barnabus hears footsteps coming his way.

Mess Hall
"C'mon Dwight. Si'down."

"I'm just going to check on them Aaron." Dwight walks forward past Morthos and to the kitchen door.

Morthos and Barnabus have 1 standard action they can use before the Kitchen door is opened.


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos, altering his voice to resemble his upbringing, "Hold on, buddy! I think Aaron's right. You go in there and Blackerly will have our hide. Especially if they are doing 'stuff' in there we really don't want to see them doing. But, I'll leave that up to you. Just make sure you tell Blackerly that we didn't have anything to do with it."

Bluff: 1d20 + 9 ⇒ (13) + 9 = 22
Diplomacy: 1d20 + 13 ⇒ (16) + 13 = 29

Not exactly which one to roll with but I figure it's both.


Male Human High Priest of Asmodeus

Aaron Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Dwight Perception: 1d20 + 2 ⇒ (12) + 2 = 14
The guard stops with his hand on the door, looking at Morthos and considering his words."I wasn't going to hurt him..." he protested. "Blackerly wouldn't care if I just scared him a bit." He steps back and goes back to his food. "Fine. If I find out that she is hurt I'll just report it."


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Once the servants are tied up, she says, "You're being cooperative - that's very good. How many guards are out in the mess hall right now?"


Male Human High Priest of Asmodeus

"Only 2 have come for food recently. 2 before them said they were starting their shift soon."


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

"Thank you very much. Now, I'm going to gag you so you can't call out for help. We don't want you bringing any more guards down upon us. It will be a little uncomfortable, I'll admit, but better to be uncomfortable than dead."

Once she gags them she goes over to the doors and says to the others, "Possibly four guards out there. I don't know if we can lure them in without alerting them to our presence. We may just have to rush them and hope we can keep them from running out to the ones in the hall. Hopefully Morthos didn't get held up. What do you think?"


Male Human High Priest of Asmodeus

Demian:

You are now ready, having put on the guards armour and weapons.

Barnabus believes he heard Morthos' voice through the door.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Figure an standard action isn't needed anymore.

"Sounds like Morthos is in position. Rushing them is our best bet. They shouldn't put up too much resistance."

Everyone crowd around the door and then we rush the room?


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela nods, draws her dagger, and prepares to go.

Ready.


Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells

Eowithe returns from the eastern door, nodding, "Yes, I will lead the way..." draws her sword , indicates someone to open the door and charges in!


Male Human High Priest of Asmodeus

The servants don't resist and unless you tell them to move they stay right where they are, holding each other in fear.

You are ready to rush in to the Mess Hall with Eowithe in the lead.

The door is flung open and the guards are taken completely by surprise. Those in the kitchen can act in the surprise round.

Barnabus Iniative: 1d20 + 5 ⇒ (19) + 5 = 24
Eowithe Iniative: 1d20 + 11 ⇒ (18) + 11 = 29
Morthos Iniative: 1d20 + 3 ⇒ (19) + 3 = 22
Sarela Iniative: 1d20 + 4 ⇒ (18) + 4 = 22
Seltyiel Iniative: 1d20 + 7 ⇒ (12) + 7 = 19
Guard 1 Iniative: 1d20 + 2 ⇒ (10) + 2 = 12
Guard 2 Iniative: 1d20 + 2 ⇒ (9) + 2 = 11

Round 1
Initiative: Eowithe, Barnabus, Sarela, Morthos, Seltyiel, Guard 1, Guard 2
Battle Map
The guards are sitting down, no armour or weapons on them.


Demian:

Did you put on the uniform too or just the armour?
"You scared? Hide up here so long. Others already escape." He wants to escape too and is getting impatient.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Don't forget the servants are tied up and gagged.

Surprise Round

Sarela moves into the room.

Move action 30' into the room.

Round 1

Sarela moves forwards, towards the guard closest to the door before slashing at him with her dagger. "Nothing personal, but we need to get out of here, and you're going to be a bit of a problem."

Move to the space one down and to the left of Guard 1.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Using Spill Blood to deal 2 bleed damage, in addition to the other damage.


Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells

Surprise Round
Move 30' into room

Round 1
Move in front of Guard 2

Eowithe brings her sword up and down in a wide arc towards the sitting guard...

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

As soon as the others burst in, And there it is. Morthos rises and heads in the direction of the guards while drawing his sword. "She's right you know. We've no time to deal with such fools as yourselves. I should probably tell you it's 'nothing personal', but, it is ALWAYS personal."

Surprise round
Rise from sitting

Round 1
Move to Guard #1(square directly in front of him)and draw sword; Attack

Longsword: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

AC 21; Hp's 21/21(Don't forget about that temporary hit point, folks. Friendly reminder).


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Surprise Round

Barnabas rushes into the room.

MA 30' into the room.

Round 1

Move between and up a space from the two guards, setting flank up on guard 1 with Sarela. If Guard 1 is down, then vs guard 2.

Barnabas' meaty flesh hook swings at the guard:

Tentacle Attack vs Guard 1(FF): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 Damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (5) = 7
My re-roll if needed: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Grab if hits: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

Seltyiel does a single move in the room towards the guards, immediately assuming a total defense position as he ends his movement.

Total defense as a standard for AC+4. I can't reach them this turn


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Seltyiel, you get a surprise round action as well.

GM:
Uniform too
"Alright big guy," Demian sighs, "We can get closer in case they've started, but we have to wait. Either for the sound of a horn, or them coming back. Now, again, if you hear that horn, I want you to go past the first two guards and straight to the main building door. We must not allow anyone to enter or leave through that door. That is your job. As long as that door stays closed, you can kill as many guards as you want."

As they walk a little closer to the stairs Demian remembers something, "Oh and, put a little effort into making sure it is not one of our allies. Not too much, but a little. Just to say that we did."


Male Human High Priest of Asmodeus

Aaron Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Dwight Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Everyone hits (AC 11), Barnabus no need for reroll.
You surround the guards, attacking them as they are still sitting down. Dwight(guard 1) at least realises what has happened but he is wounded and unarmed. "Help! Prisoners are free!" He narrowly avoids Barnabus' tentacle and tries to protect himself. Total defense.

Aaron(guard 2) sees Eowithe and Morthos attack with the prisoners, "Curse you traitors!" He tries to maneuver around Eowithe to the door while defending himself. Total defense. Acrobatics: 1d20 + 1 ⇒ (8) + 1 = 9 AoO from Eowithe and Barnabus.

Round 2
Initiative: Eowithe, Barnabus, Sarela, Morthos, Seltyiel, Guard 1, Guard 2
Battle Map


Stairwell

Demian Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Grumblejack Initiative: 1d20 - 1 ⇒ (4) - 1 = 3
Merv Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Gerrin Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Demian and Grumblejack head to the stairs at the same time one of the guards has finally decided to check on Greg. They share a moment of surprise before the guards draw their swords and advance towards you. "Sound the horn!"

Initiative: Guards, Demian, Grumblejack

Grumblejack shouts as he attacks Gerrin with manacle chains wrapped around his fists.
improvised chain attack + high ground: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11


Male Trompe L'Oeil Tiefling Cleric (Fiendish Vessel) 2 / Shifter (Elementalist) 2 | HP 24/24 | AC 20 TO 18 FF 15 | F +5 R +8 W +6 (+1 vs. divine) | CMD 21 | Init +7 | Perc +7 DV LLV | Construct Traits | Cold 5 Elec 5 Fire 5 | Channel 5/5 | Copycat 6/6 | Aspect 5/5 | Touch of Evil 6/6

The fiendish vessel moves to the closest enemy and swipes at him with one of his claws.

Attack: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 PA
Damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33
Cardinal A. Thorn wrote:

You surround the guards, attacking them as they are still sitting down. Dwight(guard 1) at least realises what has happened but he is wounded and unarmed. "Help! Prisoners are free!" He narrowly avoids Barnabus' tentacle and tries to protect himself.

Aaron(guard 2) sees Eowithe and Morthos attack with the prisoners, "Curse you traitors!" He tries to maneuver around Eowithe to the door while defending himself.

"For the record, we are not traitors. We were the ones you unjustly imprisoned and now we are escaping. Take that to your grave, fool," Morthos gleefully says except there is no 'glee' whatsoever found anywhere within his speech; which might leave one to wonder if a tone that resembles 'drab and monotone' is actually his extent of 'glee'. He then strikes again at the guard in front of him.

Longsword w/PA: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Boy o boy I sure do love those 11's. Sheesh.

AC 21; Hp's 21/21


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

As the guard tries to move by, Barnabas lashes out with his tentacle:

AoO: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d4 - 1 ⇒ (4) - 1 = 3 Grab: 1d20 + 8 ⇒ (16) + 8 = 24

and it wraps around the man.

If Eowithe AoO doesn't kill him:

Maintain Grapple: 1d20 + 8 + 5 ⇒ (10) + 8 + 5 = 23 Pin

The tentacle wraps tighter, pinning the man.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

map?


Male Human High Priest of Asmodeus

Demian battle map


Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells

AoO on Aaron: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

"Tsk, tsk....leaving so soon? Eowithe quips as the guard tried to flee, slashing at him.

Her next attack is on Aaron if he's still alive, otherwise the other one..

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

With the guard so focused on defense, Sarela isn't worried about him attacking her. He would bleed out soon enough. She instead moves to the other to make sure he dies.

Move to the space to the left of Guard 2. Total Defense means no AoOs for guard 1.

Attack vs guard 2: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm?: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d4 - 2 ⇒ (3, 2) - 2 = 3

If Barnabas's pin succeeded, I'll use Spill Blood (Ex) to inflict 2 bleed damage on guard 2, since the pinned condition denies him his Dex bonus to AC.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

Demian quickly runs passed the guards to the door.


Male Human High Priest of Asmodeus

Demian, roll acrobatics to avoid AoO. They have their weapons out if you missed that.

The unarmed guards are both killed where they rose from their seats and half-eaten soup. They each have a uniform and personal locker key on them, nothing else.

The cry for help could have been noticed by someone. Either out in the hall, where you also hear Grumblejack growl, or through the door to the north which Aaron attempted to get to.

Round 3
Initiative: PCs
Battle Map


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos doesn't waste another moment and leaves the mess hall, walking out the door he came in to see what is transpiring with the ogre.

Move back out through the eastern door.


Human Monk (Black Asp) 3/Alchemist (Toxicant/Vivisectionist) 3 AC 18/16/14 / HP : 33/33 / F +5 R +7 W +4 / Init. +5 / Perc. +12 / Sense Motive +12 / Ki Pool 3/3

Barnabas steps up and opens the door to the north.


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela waits to find out which way she needs to go and who needs help.

Delay until I know what's up north.


Male Human High Priest of Asmodeus

Barnabus opens the north door to the Barracks. Several off-duty guards are sleeping in their beds, having not heard the cry for help.

Rand Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Tam Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Morthos walks back to the Hallway, the men to the south have gone towards the stairwell where they are fighting Grumblejack and Demian. They don't see you but the two guards with bows at the main entrance to the north notice you. "What's going on in there? Wait... you're one of them! Shoot him!"

Still in round 3
Battle Map
Everyone except Barnabus still has actions in round 3. Morthos used 1 move action (the guards are after you in initiative).


Male Human Antipaladin (Tyrant)
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Cool. Thanks, Thorn, for the heads up because I wasn't sure exactly what I had left to do if anything.

Morthos takes a glance back to the guards yelling at him as he walks. "Come and get me, fools!" he dares, heading through the door back to the cells.

Move 30' toward/into Room 16.

AC 21; Hp's 21/21


Human Inquisitor of Asmodeus 3/slayer 3 HP:26/33 AC:19/10/11 Perception: +9 Initiative: +11 F:+5 R:+5 W:+7 ; +1 vs divine spells

Round 3
Eowithe smiles at the ease with which they had dispatched the eating guards, then follows her partner in crime, Morthos, out the east door.

But she ducks back into the room when the two guards notice Morthos, commenting to the others, "Two more...with bows..."

She waits to see if they come nearer.

Move action to door, standing just north of the door
Readied action, attack with longsword if any of the guards comes to the door.


NE Male Elf | HP 18/18 | AC 14 (FF 11, T 13) | Fort +2, Ref +6, Will +7 | Init +3 | Perception +13 | P 1st: 5/7 | PP: 2/4 | O 1st: 3/4 | A: 2/2, D: 4/4, E: 2/2, I: 2/2, T: 2/3

For some reason, I thought that there was a surprise round...I do not know why. Anyway, my full turn will be similar with an important addition.

Demian acts quickly. He raises the shield and runs between the guards. As he moves, he draws his looted sword and then drops it. When he gets to the doorway he fakes a stumble and looks to the guards at the main door shouting, "OGRE! GO! HURRY! HELP!"

Full defense, move, possible bluff(if you allow)

Bluff: 1d20 + 15 ⇒ (12) + 15 = 27

My full defense AC is 23 (10 + 4(armor) + 3(dex) + 2(shield) + 4(full defense))


Female Psychic Lich Aasimar gestalt Mesmerist (Vexing Daredevil) 4//Vigilante (Cabalist) 4 | HP 43/43 | AC 21, T 15, FF 16 | CMD 16 | Fort +4, Ref +9, Will +5 (+9 TE); resist acid 5, cold 10, electricity 10 | Init +4 | Perception +4; darkvision 60 ft. |
Mesmerist Spells:
1st - 4/4, 2nd - 2/2
|
Cabalist Spells:
1st - 4/4, 2nd - 2/2
| Active effects:

Sarela quietly says to Barnabas, "Shut the door behind you and finish the sleeping ones off."

She then moves to the doorway leading out into the great hall and silently curses herself for failing to grab a shield. Those archers will be trouble.

Lacking a shield to defend herself with, she adopts a defensive stance in the doorway, hoping she'll be able to rush at least one of the archers.

Move to the doors leading out of the great hall, then Total Defense as a standard to make my AC 23 (10+4 Dex+4 armor+1 natural+4 Total Defense).

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