TColMaster Mavaro |
Hero Point: Item +6
Deck Upgrade: Ally 3
Add in Library Curator into the Item slot (Per Mavaro Ability)
Yoon - Iceman |
Spend hero point on power feat - d12 on combat check instead of d8
I have an ally 4, but feel like Flenta should have first choice of upgrades this time.
Flenta the Venturous |
Hero Point: Power Feat
[x] You may recharge a spell (☐ or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat ([x] or non-combat) check.
Deck Upgrade: Armor 4 (Lessor Bolstering Armor)
TColMaster Mavaro |
Hero Point: Hand Size +1 (7)
Deck Upgrade: Spell 4
Replace Clinging Venom with Cloudburst
Bonus Deck Upgrade: Blessing 4
Replace Blessing of Sarenrae with Blessing of the Seventh Veil
Pass on loot, Giving Card Draw to other player.
Yoon - Iceman |
Spend hero point on card feat - 6th and final spell
1st Deck Upgrade: Spell 4
Elemental Mastery -> Pyrokinesis
2nd Deck Upgrade: ???
Will use card pull to try for a second spell.
Happy to use the Sphinx, if no one else does.
Flenta the Venturous |
Hero Point: Spell +1
Deck Upgrade:
Weapon 4
Thundering Earthbreaker replaces Earthbreaker
Bonus Deck Upgrade:
Blessing 1
Replace Blessing of the Gods with Gorums Iron
Loot:
Passing on the loot.
Use card pull for a Spell.
TColMaster Mavaro |
Hero Point: Wis +2
Deck Upgrade Blessing 4: Blessing of Qi Zhong
Yoon - Iceman |
Spend hero point for +1 Fort
Deck Upgrade: Spell 4 (Fan of Flames -> Aspect of the Bull)
Flenta the Venturous |
Hero Point: Str +3
Deck Upgrade:
Weapon 4
Replace Giantbane Great Axe with GreatClub +3
TColMaster Mavaro |
Spell 4: 1d1000 ⇒ 784
Replace Pyro Blast with Ice and Fire
Bank Hero Point
Flenta the Venturous |
Hero Point: Banked
Deck Upgrade:
Spell 4: 1d1000 ⇒ 410
Replace Speed 2 with Resist Energy
TColMaster Mavaro |
Hero Point: Bank
Deck Upgrade: Pass
Loot: Pass
Level up to 5.
Yoon - Iceman |
Save the hero point.
Pass on the loot weapon or item.
Will take the Spell 4 if Flenta doesn't need it.
TColMaster Mavaro |
Hero Point: Card Feat Item +1
Spell 5: 1d1000 ⇒ 32
Add in Death's Touch
Yoon - Iceman |
Spend the hero point for a power feat: hand size.
Grab one of the two Item 5s
Replace Gom-Gom with Amulet of Furious Fists.
Flenta the Venturous |
Hero Point:
Card Feat Weapon +1
Deck Upgrade:
Weapon 5
Add in Flaming Ranseur +3
TColMaster Mavaro |
Hero Point: Hand Size +1 (8)
Ally 5: 1d1000 ⇒ 965
Replace Wand of Detect Magic with Sand Elemental
Yoon - Iceman |
Spend the hero point on a card feat: blessing
The spell 5s are terrible for Yoon, except for one which is just okay, so she'll take the spell 4.
Flenta the Venturous |
Hero Point:
Skill Feat: Intelligence +1
Deck Upgrade:
Spell 5: Replace Strength with Disintegrate
Flenta the Venturous |
Hero Point:
Banked
Deck Upgrade
Item 5: Replace Crowbar with Headband of Mental Superiority
TColMaster |
MM Blessing B
Traits: Basic
To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6
Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location.
MM Blessing 1
Traits: Divine Thoth Cold
To Acquire: WisdomKnowledge 10 OR Divine 6
Discard this card to add 1 die and the Cold trait to any check. Discard this card to add 2 dice to any Wisdom non-combat check or to any check that invokes the Cold trait. Discard this card to examine the top card of your location deck. If the card has the Undead trait, you may explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
TColMaster Mavaro |
Hero Point: Wis +1
Deck Upgrade: Pass
Rewards: Pass
TColMaster Mavaro |
Hero Point: Bank
Loot: Pass
Armor 5: 1d1000 ⇒ 548
Replace Crystal mail with Ageis of Recovery
Flenta the Venturous |
Hero Point:
Power Feat: Hand +1
Deck Upgrade:
Spell 5: 1d1000 ⇒ 437
Blessing 4: 1d1000 ⇒ 593
TColMaster Mavaro |
Reward: Power Feat
[X] When you defeat a monster (☐ or acquire a blessing), you may recharge a random card that has the Sign trait from your discard pile or banish a card that has the Curse or Haunt trait displayed next to a character's deck.
Hero Point: Bank
Deck Upgrade:
Blessing 4: 1d1000 ⇒ 989
Replace Abraxas with Sign of the Patriarch
Yoon - Iceman |
Bank the hero point.
No deck upgrade
Adventure power feat: +2d8 instead of +d12 for the combat ability
Would be interested in the Sand Elemental ally.
Flenta the Venturous |
Hero Point:
Banked.
Deck Upgrade:
Armor 5
Replace Lessor Bolstering Armor with Fortified Breastplate
Adventure Power Feat:
Heavy Armor
TColMaster Mavaro |
Hero Point: Power Feat
[X] When you play the weapon The Missing Eye on your combat check, you may add 1d6 (☐ 2d6); if you do, you are dealt 1 Mental damage that may not be reduced.
Reward: Pass on the loot
Item 6: 1d1000 ⇒ 463
Replace Spellbook with Lacuna Codex
Yoon - Iceman |
Spend hero point on card feat - either item or blessing, based on deck upgrade.
Item 6: 1d1000 ⇒ 914 Add Lacuna Codex
Weapon 6: 1d1000 ⇒ 328 Swap Quarterstaff for Crook and Flail of Kings
Also pass on the loot allies.
Flenta the Venturous |
Hero Point:
Card feat: Weapon +1
Deck Upgrade:
Weapon 6: 1d1000 ⇒ 617 Add Commanders Falchion
Item 4: Add Necklace of Fireballs
Loot
Pass
Yoon - Iceman |
Spend hero point on power feat: add 2d6 to check against barrier after the roll (upgrade from d10)
Scenario deck upgrade: Spell 6
Replace Elemental Treaty with Shapechange
Deck upgrade:
Item 4: 1d1 ⇒ 1 Replace Bird Feather Tokens with Dryad Sandals
Flenta the Venturous |
Hero Point:
Skill Feat: +1 Strength
Scenario Deck Upgrade:
Replace Shock Glaive with Adamantine Trident +3
Deck Upgrade:
Spell 4: 1d1000 ⇒ 787 Replace Speed with Resist Energy
TColMaster Mavaro |
Hero Point: Con +1
Replace Bestiary with Lacuna Codex
Flenta the Venturous |
Hero Point
Power Feat
[x] You may recharge a spell ([X] or an item that has the Magic trait) to add 1 plus its adventure deck number, if any, to your combat ([x] or non-combat) check.
Deck Upgrade
None
Flenta the Venturous |
Hero Point
Save the Hero Point.
Deck Upgrade
Weapon 6 - Replace Vicious Scythe with Dancing Mace +2
TColMaster |
The parlor of Stavros Nightcrescent, a vampire Blood Lord whose ambitions would have swallowed all of Mechitar and beyond, is empty. The finest ashes float through the stagnant air, past luxuriant crimson drapes, brocade valances, and gothic stonework on a grand scale—the only vestiges of Sellortia’s master, whom you have destroyed.
As Nightcrescent’s final earthly remains fall like snow, you realize that the room’s imagery is far more sinister than you had previously noticed. Carved into the stonework are the snarling visages of horned devils, pit fiends, and other diabolic horrors, alongside depictions of what you presume are the remains of their victims. You realize that, before you accosted him, Nightcrescent had been chanting before an altar ringed with unnervingly realistic statues of skeletons. Encompassing the entire top of the dais, drawn in dark, sludgy ink—it is ink, isn’t it?—is a pentagram, gently pulsing with an unknowable light.
And, of course, there’s the gasping, seething portal behind it that you believe is a hellmouth straight to the Pit. The hairs on
the back of your neck stand as you slink toward the altar. The open book atop it provides some clues.
It takes you some time to parse the written Infernal, but the tome contains diabolic devotions to hellish forces. Specifically,Nightcrescent paid obeisance to Moloch, the Ashen Bull and archdevil of Malebolge, the sixth layer of Hell. Through Moloch, Nightcrescent had sought ties to something called the Revenant Court ancient catacombs beneath a bolgia in Malebolge that are home to the eldest of vampirekind. Most of these vampires slumber, except when roused by powerful and unholy faithful who offer proper fealty. The unholy tome lists a contingent of the Court’s elder Hell-vampires, and one name catches your eye.
Yeleth of the First Blood. The name the woman who emerged from the hellmouth claimed before she chuckled at your destruction of Nightcrescent and sauntered back to the Pit.
That hellmouth is still open, and Nightcrescent’s unholy devotions suggest that it leads straight to Yeleth’s lair.
It’s time to confront the vampire who pulled a Blood Lord’s strings once and for all. But do you choose to face her in battle, or seek a deal—one that might place the power of Hell itself into your hands?