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Vaal Noor opens up the guns control system, ready to take over one of the light laser cannons, while Dvost mans the coilgun. He has engineering running in the background, ready to switch if the ship starts suffering damage.
Going for gunnery in this round, also grabbing one of the computer bonuses

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"OMID ole chap, why don't you give that rat's ship a fine scan and let us know what we may be dealing with here." suggests acting Captain Feighnswelle.
Diplomacy to Encourage Science Officer: 1d20 + 6 ⇒ (14) + 6 = 20

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Hearing the alarm D'vost turns on the guns.
Let me see what we have available
What ship are we flying? I wonder what guns are available. D'voust would shoot from he biggest one.
"Try to hold still<click>, just a moment more<click>"
Shooting the baddie: 1d20 + 6 ⇒ (15) + 6 = 21
GM pls roll the dmg dices this round

DM Kludde |

You're in a pegasus, stats are on the handout

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Looks like we're in the Loreseeker Pegasus, complete with a nice coilgun turret. Stats on slide 1.
Benacu withdraws further into his bubble of a helmet. A few seconds later, he suddenly calls out. "Straight ahead! He'll turn before us, unless we do otherwise!"
Mysticism, Precognition: 1d20 + 8 ⇒ (6) + 8 = 14
Still a success! +2 circumstance bonus to Piloting for initiative.

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OMID pours energy into moving.
Engineering: 1d20 + 12 ⇒ (4) + 12 = 16

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If a shot is possible:
Gunnery: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Light laser cannon: 2d4 ⇒ (4, 4) = 8

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pilot init: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Oh we are in a combat sheesk
Thanks Benacu
pilot evasive manouvres: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Making ourselves hard to hit keeping some distance
Current ac 16 TL 16 Hopefully now he has woken up his initiative checks will be better

DM Kludde |

Feighnswelle encourages OMID, who puts energy to speed up the ship, while Benacu tries to use his foresight for a better maneuvring outcome - which sadly still leave Apikinzas slightly outmaneuvred.
The River Rat close in quickly, and open ups with a broadside from the turret, with goes wide. D'Vost returns fire, and lands a solid hit, but Vall Noor's shot misses
Gun: 1d20 + 6 ⇒ (2) + 6 = 8
Next round, map updated!
----
Ship status: all systems functional
--
Enemy status: port shields down (FSPA 5/5/0/5); some damage (7)
---
Captain- Sir Feighnswelle
Pilot- Apikinzas
Engineer- Vaal Noor
SO- OMID
MO- Shallowspeaker Benacu
Gunner- D'vost
---

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Gunnery: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Light laser cannon: 2d4 ⇒ (2, 1) = 3
Still shooting better than the enemy

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D'vost smiles with his mandibles when his shot hits, and again begins aiming. His eyes focus at the aiming device, carefully he tracks with his turret the movement of enemy ship...
Turret: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 4d4 ⇒ (3, 3, 3, 4) = 13
I am putting rolls behind spoiler so that captain could decide who to aid without knowing the rolls.

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Not feeling the need for speed Prime the coil guns and lasers OMID
Of course I am only the pilot the captain may well have cut my comms to engineering
initiative including a precog: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31 lose 2 from that result if precog fails apply ships bonus to piloting to all checks
evasive manouvre: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
ac16 tl 16 still

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"Helm! Evasive maneuvers!" urges Captain Feighnswelle. "That is, if it's not too much trouble."
Diplomacy to Encourage Pilot: 1d20 + 6 ⇒ (6) + 6 = 12

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Looks like I got confused on which station OMID was supposed to take.
OMID does as asked and increases power to weapons.
Engineering: 1d20 + 12 ⇒ (9) + 12 = 21

DM Kludde |

Engineering is working hard to divert power to GUNS, while Apikinzas tries his best to avoid the incoming coilgun fire. Unfortunately, he Zags where he should have Zigged, nearly depeleting the port shield.
Pilot: 1d20 + 7 ⇒ (12) + 7 = 19
Guns: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 4d4 ⇒ (2, 2, 4, 3) = 11
New round!
Pilot: 1d20 + 7 ⇒ (18) + 7 = 25
----
Ship status: all systems functional. Port shields close to depletion: (FSPA 15/15/4/15)
--
Enemy status: port shields down (FSPA 5/5/0/5); some damage (7)
---
Captain- Sir Feighnswelle
Pilot- Apikinzas
Engineer- Vaal Noor
SO- OMID
MO- Shallowspeaker Benacu
Gunner- D'vost
---

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Shirren shakes his head.
Focus D'vost, focus. Accuracy is the key Protect the Swarm!
D'vost almost jumps on the voice in his head, reaching out to the depths of his being. Shaken a bit he takes aim at the enemy ship...
Turret: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 4d4 ⇒ (4, 2, 3, 3) = 12

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"So much for all the shooting!" Vaal Noor sends the gun control system to the background and pulls back the access to enginnering on his terminal.
Engineering to Divert to Shields DC 13: 1d20 + 11 ⇒ (9) + 11 = 20
7 shield points back to the port quadrant.

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"Mister D'Vost, give those rats a what for!" cries Captain Feighnswelle.
Diplomacy to Encourage Gunnery: 1d20 + 6 ⇒ (4) + 6 = 10

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OMID finally gets back to the Science Officer post and redistributes the shields.
Waiting until after we move to determine exactly how
Computers: 1d20 + 12 ⇒ (15) + 12 = 27

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pilot initiative: 1d20 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16
Apikizas performs a tight turn round the back of the asteroid
pilot evasive manouvres: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
ac16 TL 16

DM Kludde |

As the captain gives helpful gunning pointers to D'vost, Apikinzas is trying to evade the incoming River Rat, aided by Benacu. D'Vost takes a good shot at the Ysoki ship, while Vaal Noor and OMID work hard on the shields, recharging and reconfiguring them.
The coil gun blast hits the exposed port side of the Ysoki ship and blasts a sensor array into smithereens.
1d100 ⇒ 27
The River Rat returns fire, causing bright blue flashes to appear on the visual. The forward shields give off a screaching howl as the blast hits, but they hold.
Return fire: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 4d4 ⇒ (2, 4, 2, 2) = 10
Next round
Pilot: 1d20 + 7 ⇒ (13) + 7 = 20
----
Ship status: all systems functional. Forward shields impacted (FSPA 5/15/15/15)
--
Enemy status: port shields down (FSPA 5/5/0/5); serious damage (19)
---
Captain- Sir Feighnswelle
Pilot- Apikinzas
Engineer
OMID
MO- Shallowspeaker Benacu
Gunner- D'vost
---

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pilot: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
pilot evasive: 1d20 + 10 ⇒ (2) + 10 = 12
Failed DC13 not enough to make me easier to hit
Positioning the ship so its harder to hit the front shields I hope

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Engineering to Divert to Shields DC 13: 1d20 + 11 ⇒ (2) + 11 = 13
7 shield points back to the forward quadrant.

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Benacu's sight is blocked by someone trying to perform the same trick aboard the River Rat - at least, that's what he tells himself.
Mysticism, Precognition: 1d20 + 8 ⇒ (1) + 8 = 9

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"Well done, my shirren shooter. Let us open up that tin can!" urges Captain Feighnswelle.
Diplomacy to Encourage Gunnery: 1d20 + 6 ⇒ (6) + 6 = 12

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This time OMID tries to find a weak spot in the other ship's defenses. "Aim for their power core."
Engineering: 1d20 + 12 ⇒ (10) + 12 = 22

DM Kludde |

While Vaal Noor works hard to recharge shields, Apikinzas gets outmaneuvred by the Ysoki ship. benacu draws a blank on prerecognition - no matter, since OMID helps target the power core, and D'vost shoots true under the encouragement of the captain - the enemy power core starts smoking!
A faint holo-transmission reaches the pathfinder ship, the image of a coughing Ysoki captain speaking You got lucky this time *cough cough*, but we'll know where to find you. Until next time, starfinders...
With that, the Ysoki ship blasts of into the asteroid field.
Combat over
----
Not long after, a comms comes in from the mining station. Ezra Silverbrew, dwarven mechanic, comes up on screen: Nice flying, Starfinders. That ought to teach those skulking thieves to keep away from what isn’t theirs! Now then, as promised, we’ll send you the one chunk of the tablet they didn’t get their grubby hands on. And after you get that, we get to sweep the station for any other ‘surprises’ they might have left behind.

DM Kludde |

Not long after, a message from Venture-Captain Arvin comes in:
Good job with the miners! Two down, one to go. The dreamer had the following message on the last piece:
“One world, two sides apart
Freedom locked ‘neath neon lights
Bad chameleon”
From this, I believe that the “one world, two sides apart” tells us to dreamspun tale, plus the information gathered from the previous clues, owns a nightclub called Kozmos in the city-state of Vanos. I believe we’ll find the tablet hidden among his famed art collection in the personal safe in his office.
Travel directly to Verces. Attached are tickets that provide entrance to the club. You might want to try and blend in with the crowd there.
You can roll culture or diplomacy to get further info, and try to disguise yourself if you're so inclined.

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"One world, two sides apart? Well, that was an easy one! I'm not from around here, but I could guess that one from the tourism brochures alone!" Vaal Noor plays with the prophecy a bit.
"Ooh, an art collector! He might have one of my pieces! What is his name?"
Diplomacy: 1d20 ⇒ 19

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D'vost is glad of his shooting. They won the space combat and they got the second tablet.
After hearing about their next location he attempts to recall if he read somewhere about the place...
Culture: 1d20 + 3 ⇒ (12) + 3 = 15

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"Art collection? I fear I may have to introduce this collector to more the martial kind." suggests Sir Feighnswelle. He then asks around about the collector.
Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

DM Kludde |

It is common knowledge among the team that Verces is tidally locked, with one side perpertually in the dark, and the other side continuously exposed to the scorching heat of the sun. The city-state of Vanos lies in perpetual twilight. As it turns out, the Loreseeker makes it there just before sunset.
The most technologically advanced of the native species are the Verthani, eight-foot tall humanoids whose chameleon-like skin allows them to blend their pigments to hide in plain sight.
The team also know that the mega-metropolis that spans the planet is known for its elevated level of technological advancement. Because of this, most Verthani use various cybernetic instruments to some degree to augment their senses and defenses.
Sir Feighnswelle know that different nation-cities within the Ring of Nations operate with varying degrees of self-governance, with some being known for their rather lax rules on bodily autonomy. The city-state of Vanos is known as the place to do business if you’re looking to avoid scrutiny from the authorities. Casinos, clubs, and open black markets where the rich can buy and sell sentient androids abound. Laws, which are few and far between, are rarely enforced where they do exist.
---
After landing in Vanos, dusk is just setting in. At club Kozmos, a line stretches around the block, filled with eager concert-goers awaiting admittance. There's a large, burly Vesk eyeing all visitors warily, including the starfinders, but security is little more than an act of intimidation, given all the weapons people are carrying inside.
The main dance floor of Kozmos extends almost eighty feet from north to south. Two raised bars, tended by clearly augmented verthani, nest within raised platforms in the northwest and northeast corners, while two large vesk guard a door in the middle of the northern wall.
Two androids with red collars tend a central bar, which serves as the main drinking station. Throngs of verthani and a handful of other species fill the dance floor, and the 10-foot ceilings barely rise two feet above most of their heads. A large stage covers the southern section of the room, flanked by ramps leading up from the east and west sides. Each ramp leads to a door, with the southern one guarded by an intimidating vesk who stands under a sign marked “Dressing Room.” A double door marked “Fire Exit” lies in the middle of the eastern wall, and the club entrance is the sole door along the western side.
Map updated

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Culture: 1d20 + 6 ⇒ (18) + 6 = 24
Benacu looks enthusiastic about Verces. As if his many augmentations weren't evidence enough for this, kalo are also known for being artistic. "I'm not much good at it, but I can always appreciate those who are."
At the club, he takes his time, not making a fuss at the massive line. Even once the Starfinders get in, he mingles, watching the scene and keeping himself scarce.

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Sir Feighnswelle waddles into the crowded club and bellies up to the bar.
"A flask of your finest whiskey, My Good Man." he orders as he brings a meaty appendage down onto the bar. Looking up at the bartenders, he notes, as he glances at their collars. "Curious accoutrements. What's your story?"

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Apikinzas tries to see if he can spot any security measures in place
perception: 1d20 + 9 ⇒ (8) + 9 = 17
and if so are there any software or hardware vulnerabilities that Omid may find of interest ready to assist any computer or engineering check

DM Kludde |
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Sir Feighnswelle interacts with the android bartender who wears the nameplate 'Kozmos-13'. The android swiftly complies, serving the Morlamaw a Vercan whisky, without further comments.
A diplomacy or intimidate check is in order. You can also roll perception for the bartenders
Apikinzas studies the security system: the door marked 'fire exit' is secured with an alarm. It might be possible to disable it with some engineering cunning, but it would have to be done while not getting spotted by the Vesk bouncers.
Alarm can be disabled with stealth followed by engineering
Meanwhile the party atmosphere increases as the music gets louder
Thumping sound of DISCO
as we enter the stage
Hear the "Ah-Yeah, more-yeah"
"Excuse me, shall we dance?"
Drag along your best friend
Nod along as they say
"This is my favourite song!"
Kasatha clapping their hands!
Dee-dee Dee-Jay, let's play
let's play this song out LOUD
Let's make the crowd go cha-cha
I need a SUPER-CHARGER
The Haan is getting larger
The android going jar-jar
Shirren stomping all their feet
Everybody rise up!

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Apikinzas finds D'vost and tries to share his thoughts on the fire door
Perhaps we could get Val Noor and Sir Feighnswelle to dance in the vicinity to provide some cover for my self or Omid to hack the door
He will also see what he can spot about the androids
perception: 1d20 + 9 ⇒ (8) + 9 = 17

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OMID tries to obfuscate his attempt at disabling the security system.
Stealth: 1d20 + 1 ⇒ (20) + 1 = 21
Engineering: 1d20 + 12 ⇒ (7) + 12 = 19

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"Why are we breaking in a fire exit?" asks Vaal Noor in a whisper, while dancing.

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Sir Feighnswelle throws back the drink and slams the glass on the bar. "Not, too talkative, eh? The brand of whiskey was a fine choice though. Are you equipped with taste sensors?"
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

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D'vost is smiling as they enter the club and he heads straight towards the dancing floor, trying to be a distraction. Or simply have a good time.
Acrobatics, dancing: 1d20 + 8 ⇒ (19) + 8 = 27
And he constantly is in contact with his allies, telepathically
"I hope to be enough of a distraction, Omid is working on the security alarm while Sir Feighnswelle is trying to charm the waiter. Good plan!"
You can communicate telepathically as long as we are 30 ft from D'vost

DM Kludde |

The shirren are stomping ALL their feet on the beat of Strawberry Machine Cake, providing enough distraction for OMID to disable the fire alarm before the bouncers notice. So far so good.
Apikinzas spots the signs of brutality on the bartending android, and the Verthani bartenders at the other bars each have an X-shaped scar on their palm.
Sir Feighnswelle gets the attention of one of the android, who leans closer and explains See this collar? pointing at the collar on her neck, they can be activated remotely to punish us, or even completely knock us out. The look of horror - even across the flat android affect - is enough to imply that the consequence may be the 'scrapping' of an android. Bogdin controls these collars from his office - just behind the fire door

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Benacu drifts over, looking outraged. He taps D'vost lightly in passing to activate his own form of telepathic communication.
"If I had any qualms before, they are gone. Did you hear about these conditions? We should assemble soon. We'll try to avoid going in loud, but I wouldn't lose sleep over the alternative."

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Sir Feighnswelle points toward the fire door, indicating by thought and gesture that he thinks Bogdin lies that way.
Turning his attention to the bartender, he says in hushed tones, "[smaller]This Bogden sounds like quite the fishbone. What if I told you that I am here with a few companions to relieve your boss of a few items? Or that there may some opportunities in it for you two?"

DM Kludde |

We can't do anything unless we get rid of these collars. The repercussions are... too great. If you get rid of these for us, then to the hells with Bogden the Android says with fury, then quickly looks around if anyone heard him.