[D&D 5e] Wrath of the Righteous ala Fabian (take 2) (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of unlikely heroes and their fight against the demon incursion in Golarion.


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This is where the turn recaps go.

Please dot and delete so this campaign shows up in your 'Campaigns' tab.

All game discussion (IC and OOC) goes in the discussion thread.


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Turn 000 – Armasse


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Turn 001 – Abyss on Golarion


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Turn 002 – Demons Everywhere


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Turn 003 - Lights Out


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Turn 004 - Looks like a Spider


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Turn 005 - Dog-sized Maggots


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Turn 006 – Not a Good Look for Me


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Turn 007 - Knight in Shining Armor


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Turn 008 - Surrender the Scale


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Turn 009 - Trial by Combat


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Turn 010 - Noble Ass


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Turn 011 - Giant Cockroaches


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Turn 012 - Strike Now!


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Turn 013 - Rock Climbing


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Turn 014 - Unnatural Light


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Turn 015 - Kellid with a Name


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Turn 016 - Ulfen Down!


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Turn 017 - Strong Druid


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Turn 018 - Divine Sense

Silver Crusade

Male Half-Elven Paladin 5 | AC 20 | 44 HP | Str: +3, Dex: +0, Con: +2, Int: +0, Wis:+3, Cha: +7 | Initiative +0, Perception +3, Stealth +0 (Disadvantage)

Actions 1:

Though Horgus' words cut him to the quick, Damon did his best not to let his face show his feelings. Having never lived up to his father's expectations for a noble son, the words of the elderly noble implying he wasn't a good servitor of Iomedae felt like a critical echo from the past.

Deception: 1d20 + 3 ⇒ (10) + 3 = 13

Actions 2:

Drawing his sword, Damon strode towards the being emitting the evil aura. Not knowing if it was fiend or undead, still he advanced to rid the temple of its unholy aura. "You have desecrated this temple and I will end your foul existence. Face your judgement, evil creature!" called the paladin as he advanced, unwilling to strike the being without warning in dishonorable fashion, though it may have been the tactically wisest course of action.


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Turn 019 - Holy Challenge


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Turn 020 - Undead Priest


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Turn 021 - Gorum has Need of You


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Turn 022 - Paralyzed


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Turn 023 - Much Needed Rest


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Turn 024 - Sad First Crusaders


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Turn 025 – Spheres of Darkness


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Turn 026 - Darkmantles


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Turn 027 - Inspiration


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Turn 028 – Let There Be Light


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Turn 029 - Parlay


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Turn 030 - Crazy Dwarf


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Turn 031 - Electric Monk


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Turn 032 - Faithless Scout


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Turn 033 - Lookout Below


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Turn 034 - Short Rest


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Turn 035 - Fallen Tower


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Turn 036 - We Come in Peace


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Turn 037 – Here Hold This


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Turn 038 - Burn it All


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Turn 039 - Mongrel Village


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Turn 040 - Chief Sull


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Turn 041 - Proud Mongrels


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Turn 042, Roscoe, at your Service


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Turn 043 - The Old Prisoner Ruse


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Turn 044 - Mercenaries


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Turn 045 - Hold the Rope


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Turn 046 - Starry Bolt


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Turn 047 - Gifts from Desna

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