Sir Brian
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Sir Brian attaches his spurs back onto his boots, and jingles all he can as he strides down into the shady part of a shady town.
He answers the rowdy song:
♫ We're armored fiends that uphold the law
And axemen without peer
We're Pathfinders who give folks pause
And mayhap they have somethin' to fear
We're genius in melee!
We boldly live but never die
And if you ask us,
We'll share our potpie!
Ha ha! Ting-ling! Rat-tat!
We come for some more cheer! ♫
Perform, Trained: 1d20 + 2 ⇒ (13) + 2 = 15
Entering the tavern, Brian calls out:
"I am Sir Brian!" (Ting-ling!)
"And I'll take that!" (Rat-tat!)
He toasts Stella Fane and knocks the drink back--
Fortitude, Expert: 1d20 + 8 ⇒ (16) + 8 = 24
--before licking his lips.
"I am no connoisseur... but is there not a fine aftertaste of old tar?"
Sir Brian then puts the bottle of Southern Squall onto the counter.
"Anyone care for a snort?"
| GM Hmm |
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Sir Brian gets a few drunken claps from the Tengus as he walks past!
And a salute from the GM! Have a hero point, sir!
"Oh wait... That's fine stuff. If you're offering, we'll toast with that!" Stella says, raising her eyebrows as examines the bottle. She pours out glasses of the Southern Squall and offers to toast everyone. "May your anchor be tight, and your cork loose, may your rum be spiced, and your compass true!"
She tosses hers back in a single shot, and bids you to do the same.
No fortitude saves needed while drinking the good stuff. Feel free to add your own toasts here!
Tihun
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Tihun raises her glass to the good captain and to her companions. "May your stories be long and filled with adventures!"
Sir Brian
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Sir Brian knocks his back: "May we all have many heads to blip!"
| GM Hmm |
Stella looks pleased with all of you, and then watches to see if Serane can hold down her drink.
| GM Hmm |
You all succeeded in drinking with Fane!
Reward: Once during the adventure, a PC who succeeds at the check to drink with Fane (regardless of what drink they toasted with) can use a reaction when they are targeted by an attack roll from an enemy they can see. If they do so, they stumble just as the attack is made, gaining a +2 status bonus to their AC against the attack.
Once you've toasted, Fane declares, "I'd like you to entertain me while we talk business!"
Fane jerks her head over to a table where a large number of tengus make gestures as if passing something between each other. “Those birds are engaged in a jinx-eating contest, where each tries to pass off bad luck onto the other,” Shane says with a grin. "I bet that you can't guess which jinx eater will end up the loser and have to eat the table's jinxes."
A PC can attempt a Fortune-Telling Lore check or Occultism check to follow the ritual's ebb and flow and predict the winner. The contest runs for three rounds, and a different PC must attempt the check for each round to predict the round's winner. If you have no lore or occultism, I will let you roll Fortune-Telling Lore untrained as a wild guess.
Lyric Earthsong
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Lyric watches the table carefully trying to determine the contestant's various tells throughout the contest because she knows that fortune telling is as much about the performance as it is about the occult, Occult: 1d20 + 4 ⇒ (15) + 4 = 19 "I choose that bird over there with the beak that's seen way too many punches."
| GM Hmm |
Lyric successfully picks out the Jinx-Eater this round! "Not bad," says Stella, pouring herself some more of the Southern Squall. "I'm betting your comrades can't guess though!"
She looks expectantly at the rest of the party.
Sir Brian
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Probably not the best for untrained Lore with 8 Int, and I have no Occultism
If I, the player, cannot know this, then I will not have Sir Brian do anything.
Sir Brian goes up to the table:
"I know! The loser is--"
And he grabs the pretend jinx, stuffing it in his mouth:
"ME!"
--as he munches away, eating the table's jinxes.
Tihun
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Tihun studies various jinx-eaters before pointing at an older Tengu with graying feathers. "I believe the elder there still has some tricks up his sleeve."
Occultism: 1d20 + 5 ⇒ (6) + 5 = 11
Hero Point Reroll: Occultism: 1d20 + 5 ⇒ (10) + 5 = 15
Old Dog Ravant
|
Ravant shrugs. "I have no idea how they are doing that, and am hoping that Serane or Sekham can figure it out. Else I'll have to make a wild guess, and those don't work out well."
Ravant does keep an eye on the crowd, trying to assess the general mood of the room.
Serane
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Serane looks back and forth at the tengus, leans over to whisper to Old Dog, and asks "What is going on? Do you have any idea what the rules are? Or what we're guessing at?"
Fortune Telling (Untrained): 1d20 + 0 ⇒ (6) + 0 = 6
She'll close her eyes, wave her finger around, and say "Eeny, meany, miny, moe...'
As the rhyme ends, she says, "That one!" When she opens her eyes, she's pointing at Old Dog.
"I guess that didn't work."
| GM Hmm |
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Both Lyric and Tihun successfully pick out a jinx-eater! Then Serane misses utterly and makes Stella spit out her drink.
"Alright, you're mostly a clever lot, and those of you that aren't clever are amusing."
She brings the party back to her table. After removing one of her gloves, she pricks her finger with a knife and writes her name in blood. "I'm so impressed that I'll honor the original terms of your deal, assisting the Pathfinder Society with the pirate blockade in exchange for information on slaver movements." She grins. "I don't do that for everyone!"
After Fane rolls the contract back up and hands it to you, she looks around suspiciously. “Never can tell who's watching—the Free Captains have eyes and ears everywhere. Best to be sure that if these lot remember anything about this night, it's not that they saw us here together.” With that, Stella Fane sweeps her hat off her head in an exaggerated bow. "Amusing friends, I bid ye good night!"
She calls out in the bar, "I'm betting that the Besmarans can whip the feathers off those wimpy Priests of Hai Feng! Lads, who's with me?" Fane drops a thunderstone at her feet, releasing a deafening clap, and then splashes a nearby drink around for good measure. Combined with the smoke left from her cape, the effect looks and sounds enough like a storm surge and thundercloud that the groups of Besmaran tengus and Hei Fengan tengus each think it is a conjuration created by the other party as a mockery of their god's majesty. After snapping at each other all night, this is the final straw needed to provoke the two groups into attacking each other.
The whole bar erupts in a bar fight! Stella Fane winks at you, and then activates her cape of the mountebank and disappears in a puff of smoke.
| GM Hmm |
The bar fight spreads across the entire building. An assorted crowd throws punches, flings bottles, and otherwise flies into chaos as a bar fight breaks out, clustering in six sections of Rivanti's drinking house. Rivanti himself is still in a drunken stupor at the bar, oblivious to it all!
Meanwhile, three Storm Acolytes are glaring at you. Having heard Stella’s comment, they’re sure your all Besmarans that have just besmirched your honor! “Brothers, let us fight them for the honor of Hai Feng!”
The other two shout, “For the honor of Hai Feng!” There is lightning crackling in their hands!
★ --- ★ --- ★ --- ★
And now it is time to set the scene.
You were all at Sheila Fane’s table in the NE Corner of the Bar, in the part of the map labeled Section 4. The three storm acolytes are about 15-20 feet to the west, sitting in Section 3.
Instead of representing the bar fight as a single swarm that fights at its full strength until it is defeated, this encounter divides the bar fight into 6 sections, marked by dotted lines on this encounter's map. I’ve numbered the sections not only for Lyric’s convenience, but to also help all of us track which sections of the bar have been pacified.
Each round on its turn, the bar fight will do damage to everyone in an unpacified section of the bar. To pacify a section of the bar, you must go to that section. You can pacify a section of the bar in one of three ways:
1. Knock it out. Go in and fight them, and knock some sense into their heads!
2. Intimidate them! Scare them into behaving themselves!
3. Sweet talk them! Use your honeyed and diplomatic tongue to get everyone in that section to stand down.
★ --- ★ --- ★ --- ★
Perception, Lyric: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Perception Old Dog: 1d20 + 5 ⇒ (16) + 5 = 21
Perception, Sir Brian: 1d20 + 7 ⇒ (4) + 7 = 11
Perception, Serane: 1d20 + 3 ⇒ (18) + 3 = 21
Perception, Tihun: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth, Port Peril Bar Fight: 1d20 - 10 ⇒ (6) - 10 = -4
Storm Acolytes, Perception: 1d20 + 6 ⇒ (11) + 6 = 17
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Serane
Tihun
Old Dog
================================
Pink Storm Acolyte
Blue Storm Acolyte
Yellow Storm Acolyte
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2
Section 3 (location of Storm Acolytes)
Section 4 (location of Party)
Section 5
Section 6
Old Dog Ravant
|
Ravant curses. "A bar fight. Always a bloody bar fight. Bars are for drinking you idiots.
First things first, attempt to pacify our area.
action 1
fist vs. area 4: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d4 + 4 ⇒ (1) + 4 = 5 possible extra for critical: 1d4 + 4 ⇒ (3) + 4 = 7
Action 2 will depend in part on the success of the pacification efforts. If the bar is still rowdy here, punch again. If not, cast shield.
fist to pacify?: 1d20 + 5 ⇒ (6) + 5 = 11 possible damage: 1d4 + 4 ⇒ (1) + 4 = 5
-or-
cast shield.
Action 3, the purple acolye who is just 30 feet away, more or less to at 8:30 from me
intimidating glare: 1d20 + 4 ⇒ (16) + 4 = 20 (demoralize vs. will DC)
Serane
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I'm assuming when you mean lightning is crackling in their hands it definitely looks like they're using lethal force. Unlike the others who are using fists and bottles and are unlikely to kill someone unless unlucky. No one is using swords, knifes or other deadly weapons? Assuming that, Serane will use fists.
Serane grumbles, "I thought the plan was not to be remembered."
She steps toward the blue storm acolyte and swings a roundhouse at it.
Fist: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Then follows it up with an underhanded jab at its mid-section.
Fist: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
| GM Hmm |
Old Dog hits the crowd in Section 4 easily the first time, but then discovers that because there are so many bodies here, the crowd is resistant to critical hits! His second punch swings wide of the crowd, but he manages to demoralize the Pink Acolyte!
Serane swings at the Blue Acolyte! She manages one solid hit on them! And yes, they have lethal. Not only are they sparking, but they are wielding very sharp scimitars!
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Serane
Tihun
Old Dog
================================
Pink Storm Acolyte (shaken)
Blue Storm Acolyte (-7)
Yellow Storm Acolyte
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2
Section 3 (location of Storm Acolytes)
Section 4 (location of Party, -5)
Section 5
Section 6
Tihun
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Tihun jumps to stand on her chair as she addresses the violent crowd around her. "Now now, my friends, does this seem necessary? Would The Duke of Thunder be proud of followers that jump at the sound of thunder Would the Pirate Queen be accepting of a crew that was afraid of alittle splash of ale on their person?"
First action: Move forward one square.
Second action: Diplomacy to pacify our section of the bar.
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Spying the tengu that eye her party with anger, Tihun called to her companions from where she stood. "Well, it looks as though these fine feathered friends have an issue with us. We must be sure not to hurt them too badly. I mean they are nothing compared to the Nidalese shadow creatures after all."
Third action: Inspire Courage. Everyone gets a +1 to attack, damage, and saves vs Fear.
Lyric Earthsong
|
OK, stupid question... Which way is to the door? Because I'm thinking we don't have to pacify the entire bar; we just have to get out of here in one piece. So, what sections lead toward the door -- because you've said that you've broken this up into sections but you haven't stated which sections are where (i.e. Section 1 = Exit, Section 2 = far side of the bar opposite the Exit, etc.). If our goal is to get out of here without making a huge scene then we want to pacify as few people as possible (otherwise we'll be remembered as the group that calmed everyone down or beat the shit out of everyone in the bar or whatever)... So, which way to the egress? In the meantime, Lyric will attempt to pacify our sector since the Acolytes are in Section 3 and we're in 4.
Lyric gets up on the table next to Tihun to address the crowd around them. "Have you people never seen heat lightning before? I'll admit it's rare but I can't believe it's so rare that traveled folk such as yourselves have never seen its like and know it for what it is. It nearly hit me and I know what it for what it was; you can feel the charge of the static still in the air if you bother to just take a moment to be sense it. No magic can create such a natural phenomenon! Magic creates but a mere facsimile of what nature herself provides; you know this! By the Wind and the Waves, do not come to blows over an imagined slight or all will be known as the fools who mistook lightning as magic and came to blows because of it." Deception: 1d20 + 6 ⇒ (2) + 6 = 8
Hero Point
Deception: 1d20 + 6 ⇒ (16) + 6 = 22
Old Dog Ravant
|
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I'm going to do my best to describe the bar for Lyric, as it seems like it may be some time before my actions come around again.
This got long, so I'm going to put a short description first and you can skip the rest if its not helpful.
Traveling from where you are standing in a straight line at about 7:00, you cross out of section 4 to section 3 in about five diagonal moves, then into section, then about five more diagonals to section 5. Two diagonal moves cross section 5 to the entry hallway, which is section 1.
There are many bar tables and chairs in the way, but the basic route is 4 to 3 to 5 to 1. The acolytes are all in 3.
Long description follows.
The main bar area is rectangular, running seventy five feet north-south and 55 feet east-west. In the North East corner is a raised seating area that extends a bar - take a 25 by 25 foot square room stuck onto the bar so that it sticks out 10 feet to the north and east of the main area.
That extra room is section 4. There are stairs down in the middle of the south edge of section 4 that go behind the actual bar. The bar runs from the bottom of section 4 south for 30 feet with a five foot walkway separating it from the east wall. In the southwest corner of section 4 there are stairs leading down to section 3, which takes up the middle of the room in front of the bar. In the northeast, there is another raised area, 20 feet east-west and 30 feet north-south, that is section 2. We could bypass section 2 on the way to the door.
The door is in the middle of the west wall, but opens into an entry hallway that runs 20 feet south, ten feet wide. That hallway opens into the bar on its east wall into section 5. Section 5 is the west half of the southern part of the bar, a 30 by 30 foot square minus the entry hall. Section 6 is the east half of the southern end of the room.
Section 1 is the entry hall and the street outside.
| GM Hmm |
Ravant, thank you! That was awesome!
Tihun pacifies Section 4, who all drop their bottles and lower their fists and look sheepishly at the ground!
Lyric, you didn't get to act in this group, but I will let you either keep that awesome pacifism roll for another section, or help your buddies in the current fight against the furious storm acolytes who are using lethal force!
★ --- ★ --- ★ --- ★
Meanwhile, the furious storm acolyles come charging in!
Yellow double-moves to Sir Brian!
Yellow Scimitar (forceful, sweep): 1d20 + 8 ⇒ (9) + 8 = 17
Slashing Damage: 1d6 ⇒ 5
And he misses!
Even though she's a bit shaken, Pink rushes in to make a graceful swirling attack, sweeping first from Tihun and then to Old Dog!
Pink Scimitar (forceful, sweep), Shaken: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Slashing Damage: 1d6 ⇒ 1
Pink Scimitar (forceful, sweep), Shaken: 1d20 + 8 - 5 + 1 - 2 ⇒ (19) + 8 - 5 + 1 - 2 = 21
Slashing Damage: 1d6 ⇒ 1
She misses Tihun, but then manages to strike Old Dog for a point of damage!
Meanwhile Blue full attacks Serane!
Blue Scimitar (forceful, sweep): 1d20 + 8 ⇒ (1) + 8 = 9
Slashing Damage: 1d6 ⇒ 1
She misses on the first attack, and doesn't get to use forceful on the second!
Blue Scimitar (forceful, sweep): 1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23
Crit Slashing Damage: 2d6 ⇒ (2, 4) = 6
It was a crit! Both Serane and Tihun need to make a DC 13 reflex save for half damage against a storm burst of electricity centered on Serane!
Storm Burst Electrical Damage: 1d6 ⇒ 3
Blue Scimitar (forceful, sweep): 1d20 + 8 - 10 + 1 ⇒ (7) + 8 - 10 + 1 = 6
Slashing Damage: 1d6 ⇒ 2
Blue misses on her last attack!
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Serane (-6, need reflex save)
Tihun (need reflex save)
Old Dog (-1)
================================
Pink Storm Acolyte (shaken)
Blue Storm Acolyte (-7)
Yellow Storm Acolyte
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2
Section 3 (location of Blue Storm Acolyte)
Section 4 (location of Party, Pink & Yellow Acolytes, PACIFIED)
Section 5
Section 6
★ --- ★ --- ★ --- ★
Lyric and Sir Brian are up! Sir Brian, time to fight with your spurs!
Lyric, the Yellow Acolyte is three squares away, and Sir Brian is between you and him. Pink is four hexes away from you, but there is a table in the way that you would have to go around to get there. Let me know if you would like to keep fighting here or use your two moves to go to section 4 and pacify it.
(Though maybe you don't want to pacify it yet, since Blue is still in Section 4!)
Lyric Earthsong
|
I'm going to presume that we have to pacify the rest of the crowd in section 3 as well as deal with the Acolytes... If that's the case then my action will be the previous move the only difference is that Lyric will stride forward into section 3 instead of getting onto a table.
If we don't have a crowd to pacify in this section (i.e. the challenge is to deal with the Acolytes) then, if possible it's to get to another section in two actions (preferably section 5 but, if not, one that gets us closer to the door -- i.e. if we can jump a rail or something). It sounds like from the description that maybe Section 2 might have a way to jump the side to either get to the staircase into Section 5 and/or jump directly into Section 1 -- just a higher jump requiring a skill check that I'll probably fail but... deal with that later.... I'll go there and use my last action to pacify that section.
| GM Hmm |
Because you are short, I am letting you double-move under tables to get past the acolyte fight. You could in a double-move, pass from Section 4 to the narrowest section of Section 3 (the northern part of it is only 2 squares wide) until you are just barely in the start of Section 2. That way you can pacify Section 2, and be a bit closer to that door! It's still would take two turns of full movement to leave this place, though... And remember, your team is still fighting the storm acolytes. Right now you are still in range to inspire courage -- if your party can hear you over the din of the bar fight in Section 3.
★ --- ★ --- ★ --- ★
Lyric double-moves, then chastises the rowdies in Section 2 for over-reacting! They look around, and state, "What we're we fighting for, when we could be drinking instead?" They give each other feathered hugs and start drinking once more. Lyric pacifies Section 2 of the Bar Fight!
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Serane (-6, need reflex save)
Tihun (need reflex save)
Old Dog (-1)
================================
Pink Storm Acolyte (shaken)
Blue Storm Acolyte (-7)
Yellow Storm Acolyte
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2 (location of Lyric, PACIFIED)
Section 3 (location of Blue Storm Acolyte)
Section 4 (location of Sir Brian, Tihun, Old Dog, Serane, Pink & Yellow Acolytes, PACIFIED)
Section 5
Section 6
Sir Brian
|
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Sir Brian does not understand what is going on-- there was a crowd, then there was no crowd.
But he does understand these oversized carrion crows are badly hurting his comrades.
He understands the one with a yellow bandana rushed up to him is going to try and hurt him so--
--if he can, he will blip him on the head!
Going for an AoO as Yellow moves into that last square (along the table to the corner) which is a move in Sir Brian's reach and can trigger his reaction
AoO Blip on Head: 1d20 + 9 ⇒ (14) + 9 = 23
Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
When he sees that yellow bandana tried to slash Sir Brian, Sir Brian gets all red in the face:
"You wanna take me by the breeches
And then hurl me into ditches?!"
So he raises his battleaxe, and frowns as he thinks real hard - well, real hard for Sir Brian.
One of the crystals hanging from the battleaxe knobs dissipates-- and somehow empowers the axe!
Free Envision to activate the Crystal
As the strange phosphorescence glows strong, Sir Brian starts to shuffle his feet.
Some might call it dancing.
And he starts to sing:
♫ I said crow I wanna lay you down,
I said crow I wanna lay you down,
(Crow I wanna lay you down)
Aww baby baby
Don't you know I need your love!♫
And Sir Brian swing his axe--
Powerful Blip Attack on Head ••: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Powerful Slashing: 2d8 + 4 + 1d8 ⇒ (7, 3) + 4 + (1) = 15
Hero Point Powerful Blip Attack on Head ••: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Powerful Slashing: 2d8 + 4 + 1d8 ⇒ (2, 4) + 4 + (4) = 14
--"No Blip?"
2nd Blip Attack on Head w. MAP •: 1d20 + 9 - 5 + 1 ⇒ (8) + 9 - 5 + 1 = 13
Powerful Slashing: 1d8 + 4 + 1d8 ⇒ (3) + 4 + (3) = 10
Sir Brian is very upset and looks at his axe, shaking his shield at the used up crystal-- as the phosphorescence dissipates:
"I wanted to lay him down! Why you break my blipping axe?"
Actions
Reaction - Possible AoO attack
Free - Activate the Potency Crystal (axe becomes Striking this turn)
•• 2 Action - Power Attack w. Striking Weapon (+1 to Hit & 3 Damage Dice)
Hero Point - Reroll
• 1 Action - Attack w. MAP
| GM Hmm |
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Tihun makes her reflex save, only taking one electical damage from the storm! Sir Brian blips the yellow acolyte on the head with his attack of opportunity, then misses with all of his subsequent attacks! He also sings an awesome song!
★ --- ★ --- ★ --- ★
It's the turn of the Pub Fight. Elsewhere in the bar, the battle rages on!
The crowd in Section 3 strikes out at Blue with a chair...
General mayhem (nonlethal): 1d20 + 9 ⇒ (5) + 9 = 14
.., and they miss her completely!
Then Rivanti's Jinx curse hits the poor Blue character! Something about the bar fight has attracted a storm of bad luck, causing Blue to get hit on the head by a falling painting. Now the Blue Acolyte must make a will save to avoid the rest of the bad luck from sticking!
DC 15 Will Save: 1d20 + 8 ⇒ (3) + 8 = 11
Ooh, the Blue Acolye fails! She gets a curse based upon her highest ability modifier, and is stupefied!
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Serane (-6, need reflex save)
Tihun (-1)
Old Dog (-1)
================================
Pink Storm Acolyte (shaken)
Blue Storm Acolyte (-7, stupefied)
Yellow Storm Acolyte (-8)
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2 (location of Lyric, PACIFIED)
Section 3 (location of Blue Storm Acolyte)
Section 4 (location of Sir Brian, Tihun, Old Dog, Serane, Pink & Yellow Acolytes, PACIFIED)
Section 5
Section 6
★ --- ★ --- ★ --- ★
Serane, Tihun and Old Dog are up!
Old Dog Ravant
|
"Scimitars? For a bar brawl? Bad form."
Ravant calls up his shield. [action 1]
He then draws his longsword, [action 2]
and swings at the pink acolyte [action 3]
longsword, slashing: 1d20 + 9 ⇒ (7) + 9 = 16
possible damage: 1d8 + 4 ⇒ (1) + 4 = 5
"I have to sharpen this thing"
| GM Hmm |
Old Dog slashes at the rude Pink Storm Acolyte and hits!
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Serane (-6, need reflex save)
Tihun (-1)
Old Dog (-1)
================================
Pink Storm Acolyte (-5, shaken)
Blue Storm Acolyte (-7, stupefied)
Yellow Storm Acolyte (-8)
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2 (location of Lyric, PACIFIED)
Section 3 (location of Blue Storm Acolyte)
Section 4 (location of Sir Brian, Tihun, Old Dog, Serane, Pink & Yellow Acolytes, PACIFIED)
Section 5
Section 6
★ --- ★ --- ★ --- ★
Serane, Tihun and Old Dog are up!
Serane
|
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Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
Electricity dances over Serane and she is nearly pushed down on one knee. She steels herself, rises up to her full height, and grimly pulls out her flail and readies her shield. 2 actions
She growls, "No more miss nice girl," as she whirls her flail and tries to smash the blue acolyte's head.
Flail: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
| GM Hmm |
Serane withstands the electirical storm, defends herself against Blue and the Blue Storm Acolyte falls!
★ --- ★ --- ★ --- ★
Round 2
Active conditions:
Serane (-7)
Tihun (-2)
Old Dog (-1)
================================
Pink Storm Acolyte (-5, shaken)
Blue Storm Acolyte (DOWN)
Yellow Storm Acolyte (-8)
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2 (location of Lyric, PACIFIED)
Section 3 (location of Blue Storm Acolyte)
Section 4 (location of Sir Brian, Tihun, Old Dog, Serane, Pink & Yellow Acolytes, PACIFIED)
Section 5
Section 6
★ --- ★ --- ★ --- ★
Tihun is up!
Tihun
|
Tihun grimaces as she tip the chair she is standing on forward, using the momentum to propel her past the burst of electricity, or at least most of it.
First action: Move to section 3.
Landing in the next crowd of rowdy customers, Tihun laughs as she claps a few of the patrons on the shoulder. "Haha, truly I am honored to be among such devout followers of Hai Feng and Besmara. The gods could ask for no better faithful than you lot!"
Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
Second action: Pacify section 3
As she made a quick glance towards the tengu that harried her party, Tihun gave out a laugh as she saw one of them fall to the floor. " Only two more, my friends. These miscreants would be better served laying down their arms don't you think?"
Third action: Inspire Courage. Everyone should be in range.
| GM Hmm |
Tihun pacifies Section 3, then inspires courage for her allies!
★ --- ★ --- ★ --- ★
Pink jumps on the table, then jumps off, so that she can slash at both Sir Brian and Old Dog!
She slashes first at Old Dog!
Pink Scimitar (forceful, sweep), Shaken: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Slashing Damage: 1d6 ⇒ 3
Then she misses Sir Brian!
Pink Scimitar (forceful, sweep), Shaken: 1d20 + 8 - 5 + 1 - 2 ⇒ (11) + 8 - 5 + 1 - 2 = 13
Slashing Damage: 1d6 ⇒ 3
Meanwhile, Yellow full attacks to try to take Sir Brian out!
Yellow Scimitar (forceful, sweep): 1d20 + 8 ⇒ (4) + 8 = 12
Slashing Damage: 1d6 ⇒ 6
Yellow Scimitar (forceful, sweep): 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Slashing Damage: 1d6 ⇒ 3
Yellow Scimitar (forceful, sweep): 1d20 + 8 - 10 + 1 ⇒ (17) + 8 - 10 + 1 = 16
Slashing Damage: 1d6 ⇒ 1
He hits once!
★ --- ★ --- ★ --- ★
Round 2
Active conditions: Inspire Courage!
Serane (-7)
Tihun (-2)
Old Dog (-7)
================================
Pink Storm Acolyte (-5, shaken)
Blue Storm Acolyte (DOWN)
Yellow Storm Acolyte (-8)
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2 (location of Lyric, PACIFIED)
Section 3 (location of Tihun, PACIFIED)
Section 4 (location of Sir Brian, Old Dog, Serane, Pink & Yellow Acolytes, PACIFIED)
Section 5
Section 6
★ --- ★ --- ★ --- ★
Lyric and Sir Brian are up!
Sir Brian
|
Sir Brian frowns when he is nicked on the leg by the scimitar.
Upset at having missed before, he takes a carefully step to help take Pink shoes down.
Thus, flanking with his new friend Old Dog, he tries to hit Pink--
Powerful Blip Attack on Head ••: 1d20 + 9 ⇒ (6) + 9 = 15 vs. -2 AC Flat Footed
Powerful Slashing: 2d8 + 4 ⇒ (7, 7) + 4 = 18
• Step
•• Power Attack
| GM Hmm |
Sir Brian removes Pink from play!
★ --- ★ --- ★ --- ★
Round 2
Active conditions: Inspire Courage!
Serane (-7)
Tihun (-2)
Old Dog (-7)
================================
Pink Storm Acolyte (DOWN)
Blue Storm Acolyte (DOWN)
Yellow Storm Acolyte (-8)
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2 (location of Lyric, PACIFIED)
Section 3 (location of Tihun, PACIFIED)
Section 4 (location of Sir Brian, Old Dog, Serane, Pink & Yellow Acolytes, PACIFIED)
Section 5
Section 6
★ --- ★ --- ★ --- ★
Lyric is up!
Sir Brian
|
Sir Brian smiles at his axe: "Blip!"
| GM Hmm |
Lyric sends a bottle straight over the Yellow Acolyte's head. It crashes into the wall!
Meanwhile, the Port Peril Pub fight is still going elsewhere in the bar, but for now, you're all in pacified area!
★ --- ★ --- ★ --- ★
Round 3
Active conditions: Inspire Courage!
Serane (-7)
Tihun (-2)
Old Dog (-7)
================================
Pink Storm Acolyte (DOWN)
Blue Storm Acolyte (DOWN)
Yellow Storm Acolyte (-8)
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2 (location of Lyric, PACIFIED)
Section 3 (location of Tihun, PACIFIED)
Section 4 (location of Sir Brian, Old Dog, Serane, Pink & Yellow Acolytes, PACIFIED)
Section 5
Section 6
★ --- ★ --- ★ --- ★
Can Serane, Old Dog and Tihun take out the remaining acolyte?
| GM Hmm |
Derp. You're right.
Serane
|
Serane looks down at the fallen acolyte and says, "I'm sorry, but if you hadn't attacked me, you'd still be alive."
The tall, fur-covered half-elf does feel momentarily sad at the necessity of violence, but then looks over the bar, makes her decision, and heads toward the south east corner.
As she enters that area, she whirls her flail about, and keeps her shield up.
"Who needs their heads knocked about?" She yells as she wades into the conflict.
Action 1: Move in Area #6.
Action 2: Raise Shield (Steel, 5 hardness, 20 hp); AC 19. And she has Shield Block
Action 3: "Knock it out" :D
I assume that's just a normal attack & damage?
Flail: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Old Dog Ravant
|
Action1: Cast shield.
Action2:Step over to yellow storm acolyte.
"You are breathing too loud. Let me help with that."
Action 3
longsword: 1d20 + 9 ⇒ (16) + 9 = 25
slashing damage: 1d8 + 4 ⇒ (3) + 4 = 7 potential extra crit: 1d8 + 4 ⇒ (7) + 4 = 11
| GM Hmm |
Old Dog cuts down the final acolyte, meaning that the whole party can act in one initiative block again! Woot!
Serane knocks some sense into part of the crowd, but... they're still not completely pacified yet! Lyric heads back to Section 2, asking others to follow!
★ --- ★ --- ★ --- ★
Round 3
Active conditions: Inspire Courage!
Serane (-7)
Tihun (-2)
Old Dog (-4)
================================
Pink Storm Acolyte (DOWN)
Blue Storm Acolyte (DOWN)
Yellow Storm Acolyte (DOWN)
================================
Lyric
Sir Brian
================================
Port Peril Bar Fight
Section 1
Section 2 (location of Lyric, PACIFIED)
Section 3 (location of Tihun, PACIFIED)
Section 4 (location of Sir Brian, Old Dog, PACIFIED)
Section 5
Section 6 (location of Serane, -6)
★ --- ★ --- ★ --- ★
Sir Brian
|
Sir Brian jumps up in the air, leaning sideways--
Athlerics: 1d20 + 7 ⇒ (7) + 7 = 14
--and clicks his heels together, making the spurs jingle!
Perform: 1d20 + 2 ⇒ (11) + 2 = 13
Before moving over to where he is beckoned.
Tihun
|
Tihun follows her friends over to section 2. "I believe it is about time we made our leave. Don't want to overstay our welcome at this fine establishment."