1) Item requisition: Wraith: mk 1 healing, Basalt: mk1 Healing, Krara: mk 1 healing, Vexus: grenade, Requiem: Mind thrust 1 gem, Rahdo, mk 1 adaptive Serum.
3) +2 to Init for one encounter
4) Boost Perception, Mysticism (and become trained in it), or Sense motive by +2 OR Gain +1 to 1 saving throw: Wraith: +1 to will, Krara: +1 fort, Requiem: +2 to Mysti, Basalt: +1 fort, Rahdokama: +1 Ref
5) Roll 1 Int, Wis, or Cha skill check twice and take the better: Wraith, Basalt, Krara, Vexus, Requiem, Rahdokama
Sunrise Maiden - Tier 3
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 16; TL 16
HP 55; DT —; CT 11
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) gyrolaser (1d8)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Aft) flak thrower (3d4)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters (good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym); Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement — (minimum 1, maximum 6)