The Shards of Oberon

Game Master FangDragon


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Palace of Birdsong| War for the crown maps

The door opens to reveal a moderate sized chamber with a strange silvery wall on the far side, in front of which several rows of work consoles are arranged. Each console has a daunting array of buttons and dials and leavers each of which is labelled in the by now familiar but impenetrable alien script.

Kn:Engineering DC 20:
The silvery far wall appears to be some kind of display system. You have no idea how it works but the working assumption is the crew where able to view things on it.

Linguistics DC 20:
You've identified a console labelled 'communications'. The number of buttons on this console is staggering each labeled with a sigil from the alien language. Make a Kn: Engineering check to know more.

Linguistics DC 25:
You've identified a console labelled 'engineering' or at least thats what you think it means. There is a rectangular cluster of buttons and many gauges and other devices whose purpose you can only guess at. Make a Kn: Engineering check to know more.

Linguistics DC 25:
This took several attempts but you've identified a console labelled 'propulsion system'. There are numerous dials and sliders and stranger elements to this console including several wheel like things. You suspect this is where the nautilus was piloted. Make a Kn: Engineering check to know more.

Linguistics DC 28:
This glyph was extremely hard to identify but after considerable analysis you think it means 'weapons system'. There is a bewildering array of buttons, some covered by see through covers along with what appears to be pedals and other rectangular silver surfaces with no apparent function. Make a Kn: Engineering check to know more.

Nothing happens for the first few minutes you are in here so you're free to explore. The room feels cold, sterile. There's no lights or any sign of life. There are however several skeletal remains of Githyanki slumped in oversized chairs which make you feels small. Any clothing or personal effects they might once had have lamentably crumbled into dust. Still make a perception check please.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

"Wow! breathed Dr Munroe note of awe in his voice upon seeing the Nautilus' bridge, "Have you ever seen anything like this before?! We must document it as we found it before proceeding much further."

A chorus of no's followed with the excited party pointing every which-way at the strange and the inscrutable machinery.


Palace of Birdsong| War for the crown maps

I forgot to mention the source of the whirring noise. There are several air vents in this area, each of which seems to provide an abnormally high volume of air, making the room somewhat windy which is in contrast to everywhere else.

Kn: Engineering DC 18:
You can't be sure but it's almost as if they where trying to purge the area of some noxious substance.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin studied the confusing array of consoles.

Knowledge Engineering (consoles): 1d20 + 5 ⇒ (10) + 5 = 15

Linguistics: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge Engineering (communications): 1d20 + 5 ⇒ (8) + 5 = 13

He pointed at the second station, "I think this one is communications."

Linguistics DC 25: 1d20 + 8 ⇒ (5) + 8 = 13
Linguistics DC 25: 1d20 + 8 ⇒ (13) + 8 = 21
Linguistics DC 28: 1d20 + 8 ⇒ (7) + 8 = 15

"Not sure about these other ones."

He examined the Githyanki remains, being careful not to disturb them.

Perception, Perceive Cues: 1d20 + 12 + 5 ⇒ (10) + 12 + 5 = 27

Knowledge Engineering (fans/vents): 1d20 + 5 ⇒ (13) + 5 = 18

"These vents could well function to purge the area of noxious gases."


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Kn. Engineering display screens: 1d20 + 10 + 1d6 ⇒ (20) + 10 + (4) = 34

Linguistics communications: 1d20 + 9 + 1d6 ⇒ (17) + 9 + (2) = 28
Kn. Engineering communications: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (2) = 17

Linguistics Engineering: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (5) = 32
Kn. Engineering Engineering: 1d20 + 10 + 1d6 ⇒ (19) + 10 + (5) = 34

Linguistics Propulsion: 1d20 + 9 + 1d6 ⇒ (6) + 9 + (3) = 18 Botch.

Linguistics Cannons: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (3) = 31
Kn. Engineering Cannons: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (3) = 21

Xindyra is very much occupied with all the amazing tech they found.
At every sight she makes a sketch in her notebook, filling pages as she goes.

"I feel like i am getting birthday presents on a silver platter. Such wonders."

Perception: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (5) = 32

Kn. Engineering ventilation system: 1d20 + 10 + 1d6 ⇒ (13) + 10 + (2) = 25
"Say, is it not odd, the amount of wind blowing through this stale place? Almost as if some bad air, or something other harmful, is supposed to be blown away."


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Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Zendara jumps in to help as well.

Linguistics: 1d20 + 6 ⇒ (17) + 6 = 23
Linguistics: 1d20 + 6 ⇒ (2) + 6 = 8
Linguistics: 1d20 + 6 ⇒ (19) + 6 = 25

This one says "Propulsion Systems" I believe.

Knowledge Engineering: 1d20 + 9 ⇒ (15) + 9 = 24

Enough to know more?

Linguistics: 1d20 + 6 ⇒ (5) + 6 = 11


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female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii followed along quietly as they explored the place. It was more than a bit creepy. It wasn't the fact the place was dead but that there was nothing alive save themselves. That was just unnatural and it bothered her. She found herself drawing closer to Marek.


Palace of Birdsong| War for the crown maps

Xindrya studied the various consoles, most of them were inscrutable, too complex, too different to comprehend. The engineering console was mostly above her head but there were enough similarities with airships that she could make a few educated guesses. Many of the dials and switches were in what appeared to be the off position, especially ones that seemed related to environmental control for the lower levels. In addition it seemed propulsion power was offline due damage. The only major systems still online were upper level environmental control and something labelled automatic repairs.

She examined a second console which seems to be weapons control, while powered down there didn't seem to be any indications of damage. The nature of the weapons couldn't easily be determined but based on the complexity of the system they were numerous.

Zendara was able to decipher some of the text on the propulsion systems console. The power ratings seemed to be enormous assuming one particular glyph referred to a lightning elemental. It seemed the system had sustained extensive damage likely rendering them inoperable.

Behind them Yukarii brushed closer to Marek and found his hand was there when she reached out. He lent into her whispering, "This is remarkable, I'm sure the technology here will push us forwards hundreds of years. This isn't what we set out to find but I'm glad we did. Yet why wasn't all this found before? Say what you like about the Kez, their expedition wasn't run by fools... Yes we got lucky finding the passage but with time they would have noticed this too."
I think I'll make an alias for Marek later.


Palace of Birdsong| War for the crown maps

Perception DC 25:
After a while you realise there are several concealed doors in this area each with a hidden latch. Opening the door reveals large scary looking metal machines. Each has a massive low torso with metal tracks. Sprouting out of the central body are numerous pincer tipped arms, a single red eye, and an array of what appear to be armaments. These unnerving constructs are eerily silent and unmoving.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii grasped Marek's hand when she found it. Yukarii listened to Marek's words and considered what he said. He had a point, surely someone would have come here before them, found out a way inside of this place, "I do not like this Marek-san," Yukarii said softly, "How has no one else made it in here? This ship has been her for a long time yes?"

When the doors opened to see the strange things inside of them Yukarii felt a thrill of fear, this could not be good, this had to be very bad. What were those things? After a moment or two Yukarii had a terrifying thought, "Do you think something else is alive in here, or in control Marek-san, maybe some defense that makes sure no one leaves alive when they get in here?"


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Darn. Almost. :)

Zendara tells everyone that it looks like the propulsion systems are completely inoperable.

Then she hints

Professor, maybe it is time to get some rest now? I see a lot of people yawning.


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Having finished her sketchings, Xindyra puts the journal away.
"Right. Documentation of the scene done."

She wanders off to see if anything of interest is still to be found.
Perception: 1d20 + 10 + 1d6 ⇒ (15) + 10 + (6) = 31
Just hoping this awesome curiosity doesn't kill the cat tiefling at some point.

The others may notice her opening the strange doors one by one, immediately closing them again. She hastily takes out the journal, opens one for a quick sketching and observation, then closes the door.

"I suggest we keep those doors closed, yup. There are, ahm, big metal machines in there, that look very dangerous."

She shows her documented drawing to whomever wants to see it.
"If anything would be fit to kill people in here with lethal efficiency, it's those things."

Can we sabotage the doors, for the time being?


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Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Sure. You can do that with Kn: Engineering or Disable Device or perhaps creative use of other abilities.

Dr Munroe nods, "Yeah I propose we head back up, I don't want to sleep anywhere near those machines..."

Heading up?


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Perception, Perceive Cues: 1d20 + 12 + 5 ⇒ (6) + 12 + 5 = 23

Edwin concurred with Dr Monroe, "Those things give me the creeps. I'm ready to head back to base camp."


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Xindyra ponders what might be a way to jam the door mechanism.
1d20 + 10 + 1d6 ⇒ (6) + 10 + (2) = 18
"Edwin, in your opinion, what would be a plausible alternative to the following ideas?"

She is asking for aid other.

If the engineering check wasn't enough, she tries fiddling with the controls, trying to figure a way for putting the door controls on the fritz.

1d20 + 12 ⇒ (5) + 12 = 17 Ow....
If this is within 4 or less fail, can i try again?

If so: 1d20 + 12 ⇒ (9) + 12 = 21


Palace of Birdsong| War for the crown maps

It takes Xindrya a few attempts to find things to pile up in front of the doors. They hinge outwards so she thinks this will be effective, probably.

Anyway by mutual consent the party retrace their steps back up the long shaft, past the elemental filled generating room, remembering to disable the trap again before reentering the cathedral like engineering hall. With some effort the trap door is closed and the locking mechanism closed. Nobody wanted to mention it but you all felt better having the stout door between you and what everyone had taken to calling attack robots.

The engineering hall was creepy in it's own way though, the glistening black spheres of the main weapon/propulsion/(or whatever it was) system where a brooding presence. Then there was the purple dust from the crumbling voor eggs. At least you'd know if anyone had been here from the footprints. Once this was pointed out by Marek everyone very carefully checked and double checked and no, there where unexplained footprints. You where very much alone, a tiny pool of light swimming in the uncharted darkness of an alien hulk.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

An evening meal of dried fruit and meats along with water and a little sip of something stronger was provided. There was provisions for five days under normal circumstances although these could be eked out for a tenday if necessary.

Once everyone had eaten, Dr Munroe rose up to speak, "Today has been a must unexpected success. We actually found the bridge! Exciting as that is, I worry this ship is so far ahead of our technology we lack the context to really understand it. Still we should keep looking, perhaps there are parts to this ship that will be more familiar, like the elementals. We use those too but the scale is simply staggering. In due course I propose to travel onto Xun Lai but for now I think we have our hands full. Apart from anything else I want to understand what happened here between the Voor and the Githyanki."


Professor Dexter interjected, "I think its pretty clear Xavier, they fought each other to a standstill and presumably starved."


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

Dr Munroe was far from certain of anything as he replied, "Hmmm. A ship this advanced? Do you really think that's possible? Surely they had clerics who could summon food... There's got to be more to this story! Anyway that's a job for tomorrow. Tonight we need sleep. I'd like to set up three watches. I need volunteers for each, ideally at least two of you per watch."


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

"I'll take second watch. I'm still too hyped about our discoveries to properly sleep for the time being."

To kill time after everyone, save her watch partner, is asleep, Xindyra ponders on different plausible scenarios, based upon what they had discovered so far. The spaces were different each, but the larger scale could be more complicated than the obvious?

Guardian death machines that were left unused, a body left in a powered cage, the large amount of xenomorph voor pods. The rather limited body count thus far.....

Inspired int check?: 1d20 + 4 + 1d6 ⇒ (14) + 4 + (4) = 22


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

It worried Yukarii to be staying in this ship overnight, something just seemed off, and Marek had given her the reason, why had no one gotten inside before now. Maybe it was sheer dumb luck they had managed to open it, or maybe it wasn't, but it made her nervous either way.

Yukarii sat next to Marek as they all spoke, sitting very close beside him, and considered how to voice her concern. Finally Yukarii said "Munroe-sensei, Marcus-san brought up a good point. Why are we the first to have gotten inside of this place? It has been here long time right? Was it that hard to enter?" Yukarii was quite serious as she spoke and continued after a brief pause, "Something seems wrong here. Are we sure no one has been inside before? If they have what happened to them? Why do we not know of them?" She looked worriedly in teh direction of the bridge, "Why are those robots undamaged? Would they not be used to fight the attackers?"

As the talk shifted to keeping watches Yukarii considered which shift to take. She could see clearly in the darkness, far enough that it would be hard not to see the entire room, and so she knew she should take a late shift, maybe the last watch when their lights and heat would be dimmest. "I will take the last watch, I can see well in the darkness and Yukaari-chan can as well."

Marek:
At some point during the evening Yukarii caught Marek alone and asked him, "Do you have a tent of your own Marek-san or will you be sleeping in a bedroll like the rest?" Yukarii's tone was curious though given her early comments with Yukaari-chan could as easily be considered something of an invitation as well.


Palace of Birdsong| War for the crown maps

One slight correction Xindrya re limited body count, you've seen many dozens desiccated of corpses on both sides so far. Most of which are up here.

Yukarii:
Marek smiled shyly as he replied, "As it happens I have both. Look several others have bought tents too... I think they'd rather pretend we're outdoors on a starless night than here." It wasn't cold but Marek shivered. Feeling suddenly bold he whispered, "All the tents are the same size, rated for four people but comfortable only for too."


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Marek:
Yukarii heard Marek's words and felt a frisson of want go through her. It had been days since she last lay with anyone and both she ad Yukaari-chan wanted this badly. Most people would not be so hungry for such pleasures but Yukarii and Yukaari were damaged by what caused their split and hungered for more. That Marek was handsome and intelligent was a defintie bonus.

Yukarii turned to face him and spoke, "I think I must inspect this two person tent for two, I have never heard of such a thing," there was a tone of mischief in her voice as she spoke, "since you know about them would you do me the pleasure of showing me around yours?"


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

I volunteer for first watch.


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Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Edwin said, "I'll go one first watch with Zendara. I want to write up some notes while things are still fresh in my mind."


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

"Great!" beamed Dr Munroe, "Anyone else for second watch? Marriam and I might take the third although more's the merrier..."


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Volunteered for 2nd.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

When nobody else was forthcoming for the second watch, Dr Munroe frowned before pointing at one of the undergrads with a vicious grin, "You! Faendor, you're volunteered mate. You're up with Xindrya, don't wander off."

Gathering everyone's eyes Dr Munroe suggested, "It's getting late, I suggest we all turn in now and get some rest. Lots to do in the morning, see you tomorrow!"


Palace of Birdsong| War for the crown maps

Yukarii:
With a wicked grin Marek replied, "It would be my pleasure... Not that there's a huge amount to see, but I'll be sure to give you a proper tour."

Despite how tired everyone was, it took a while for the party to settle and it was half way through Zendara and Edwin's watch before everyone else was asleep. Even then you couldn't be sure if Yukarii had turned in. Still apart from the small noises of people sleeping the engineering deck was oppressively quiet, swallowing everything in it's brooding vastness. Occasionally magically summoned lights would wink out leaving you in utter darkness that only your darkvison could pierce. The walls where far enough away that you couldn't see them and in places the ceiling too, leading to a decidedly eerie experience.

With no stars or wind or anything time seemed to slow to a trickle and it was somewhat of a surprise when Xindrya woke up to relieve you. Faendor was deeply asleep and needed to be woken up, he sullenly joined Xindrya although to his credit he dutifully patrolled the perimeter despite complaining about unsettling dreams.

Will Saves DC 18:

Edwin: 1d20 + 4 ⇒ (18) + 4 = 22 <--- PASS
Dr Munroe: 1d20 + 5 ⇒ (6) + 5 = 11 <--- FAIL
Faendor: 1d20 + 3 ⇒ (2) + 3 = 5 <--- FAIL
Ferian Drim: 1d20 + 5 ⇒ (13) + 5 = 18 <--- PASS Not sure if Ferian is still with is.
Marek: 1d20 + 4 ⇒ (17) + 4 = 21 <--- PASS
Lissa: 1d20 + 3 ⇒ (6) + 3 = 9 <--- FAIL
Prof Dexter: 1d20 + 4 ⇒ (20) + 4 = 24 <--- PASS
Yukarii: 1d20 + 5 ⇒ (19) + 5 = 24 <--- PASS
Xindrya: 1d20 + 5 ⇒ (9) + 5 = 14 <--- FAIL

Half an hour into Faendor and Xindrya's watch, Faendor suddenly stopped stared towards the crew quarters door for a long moment before shaking his head and continuing his patrol. Next time his circuit brought him towards that side he again stopped and stared before beckoning Xindrya over and whispering to her, "I might be imagining it, but look over there... In the shadows is something moving?"

Perception DC 18 (Xindrya only):
Even for your sensitive eyes it was hard to spot anything but after a while you notice what looks like movement. You catch a glimpse of a huge spider leg creeping in the gloom and suddenly the hairs on the back of your neck stand up on end!


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F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Xindyra stretched as she got woken for her shift.
"Uuaaahhhh. My turn?"

She gets up and ready, and heads over to wake Faendor.
"Hey Faendor, our turn to watch the area."

Rapier in hand, she moves around. At the mention of Faendor spotting something, she comes over.

Perception: 1d20 + 10 + 1d6 ⇒ (18) + 10 + (5) = 33
"I see something too,and it has eight legs."

Putting two fingers in her mouth, she lets out a sharp whistle.
I am utterly unable to do that irl, how others do so is ever a mystery to me.

"We've got spiders!"


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Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Hearing Xindyra yell, Zendara somewhat groggily comes out of what had just begun to be a good night's rest.

She grabs her bow and looks around for what Xindyra was talking about.

Not sure if I need to roll, or if Xindyra pointed it out, but here is a roll just in case:

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

--If she can see what Xindyra was talking about, she shoots at it (spiders are creepy; you don't stop to talk... and if these are voor, then they are potentially universe-destroying spiders. much worse.)

Attack: 1d20 + 9 ⇒ (16) + 9 = 25 (+1 if within 30 feet: point blank)
Damage: 1d8 + 2 ⇒ (4) + 2 = 6 (+3 if within 30 feet: point-blank and focused shot)

--If she cannot see what Xindyra was talking about, she starts singing to inspire everyone's courage.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Palace of Birdsong| War for the crown maps

Will Save Zandara DC : 1d20 + 5 ⇒ (1) + 5 = 6 <--- FAIL Forgot this earlier

Anyone awake please read:
You glance at your hands in the half light and do a double take, seeing richly ornamented Githyanki clothing and strange too pink skin. But then you look again and shrug, what else would you see? After all you are proud Githyanki soldiers! Your ship was boarded under false pretences a week ago by the Voor and you've been fighting a rearguard action ever since. Captain Ixixi commanded your platoon to defend the stellar drive, to the death if necessary. If it was to fall into enemy hands everyone would be stuck on this backwater quadrant forever!

OK this is the equivalent of a movie flashback, kind of. Just roll with it and do your best.

Xindrya's sharp eyes spot the spider too and in heartbeat her arrow is nocked, drawn to the cheek, aimed and loosed. It hits the Voor scout in one of its large compound eyes, piercing deeply and killing it instantly. It falls onto it's back and thrashes it's legs before curling up in a ball, with a small pool of purple ichor around it.

Kn: Local or Kn: Planes DC 15:
A Voor scout while sill a sizeable spider is much smaller and weaker than a Voor warrior. Still scouts are almost never seen far away from a much larger force, so trouble is coming!


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Wow, i have a clone watching my back? :)

Kn. Local: 1d20 + 8 + 1d6 ⇒ (8) + 8 + (4) = 20
Kn. Planes: 1d20 + 10 + 1d6 ⇒ (4) + 10 + (2) = 16

"Come on my comrades, the scout of the enemy is slain, but their forces are never far behind! Everyone, covered positions, make sure they suffer for trying to get here!"

Xindyra, raises whatever weapon her rapier is in the flashback, in the air as sign of rallying.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

I presume Edwin is still asleep. Let me know when he wakes up.

Edwin dreamed of consulting with a tailor, who was fitting him for a new suit.


Palace of Birdsong| War for the crown maps

You can make a perception check to wake up due to Xindara's shout, let's say DC 15. Alternatively somebody can spend a round to wake you up.


female half-elf Sor/Spir 7 | HP 42/42 THP 0 | AC 16, TAC 12, FF 14 | F + 9, R +6, W +8 | CMB +2, CMD 14 | dark Vision 60ft; light blindness; Per +7 (9) | Spiritualist Spells: 1st 4/5, 2nd 4/4. 3rd 2/2; Sorcer Spells: 1st 4/7, 2nd 2/6. 4/4 3rd | Active: light blind, mage armor, false life

Yukarii was sleeping well after her "tour" of Marek's tent. It had been an enjoyable time and shee was sleeping soundly when the trouble struck.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

When the commotion started Yukarii started awake quickly. She was still in the tent with Marek and wasn't dressed. She knew that if she took the time to throw some clothes on it might be too late. Instead she grabbed her kukri and cast a defensive spell on herself before she stepped out of the tent.
Grab my kukri and cast mage armor on myself.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Pretty sure he meant me, but hey... we are both proud Githyanki soldiers, sworn to our cause. Might as well be clones. :) Death to the VOOOOORRRRR!!

Zendara takes Xindyra's suggestion and finds some cover, casting Gravity Bow in anticipation of the further assault.


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Perception: 1d20 + 12 ⇒ (7) + 12 = 19

Edwin was rudely awoken from his slumber by Xindyra's shout of alarm. He hurriedly grabbed his scimitar and jumped out of bed. "What, where?"

Just one round of actions for now. He'll be casting Mage Armor next.


Palace of Birdsong| War for the crown maps

Perception DC 20:
You hear the scuttling of many feet in the distance! It won't be long now...

I need to make you a battle map for this, still there ought to be some short time to rouse the sleepers and decide what to do.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Shouldn't all the sleepers be rolling perception already, since Xindyra yelled? Do we have to manually wake them all? Also, regarding the "Anyone awake please read" spoiler... are we even aware of the sleepers?

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Seeing there is still some time before the Voor arrive, Zendara starts singing to assist in the battle to come.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


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Palace of Birdsong| War for the crown maps

Unless folks roll perception checks they don't auto wake up and NPCs won't (mostly because I'm feeling a bit lazy right now). As far as those awake are concerned everyone here (Dr Munroe or should I say Sergeant Munroe, etc..) are Githyanki soldiers.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Okay, then Zendara uses her move action to kick her fellow soldiers awake.


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Palace of Birdsong| War for the crown maps

I ended up making a battlemap for the other game tonight. Will try to do this one tomorrow, sorry for the delay!


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

No sweat.


Palace of Birdsong| War for the crown maps

After finishing her spell, Zendara starts trying to wake up Sergeant Munroe and Lieutenant Dexter. Edwin incants a spell to protect him in battle. Yukarii also casts a protective spell and arms herself. Anyone else taking an action?

Perception DC 18:
You can hear noises now from within the abandoned crew quarters! Area at the bottom of the map.

Map updated!

@Yukarii do you have a picture of Marek in mind from the various paizo forum avatar pictures?


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Drinking mutagen. AC going to 23/16/17

Perception: 1d20 + 10 + 1d6 ⇒ (6) + 10 + (4) = 20
Xindyra's head turns towards the crew quarters.

"Aw shoot, there's sounds coming from the crew quarters."


Male Ratfolk Bladebound Kensai Magus / Silksworn Occultist Gestalt 6 | HP: 51/51 | AC: 29 T: 20 FF: 11 | Saves F:8 R:8 W:5 | Init: 5 | Perc: 14 (darkvision) | CMB: 1 CMD:20 | Speed: 20 ft | active: Mage Armor

Perception: 1d20 + 12 ⇒ (17) + 12 = 29

"I can hear it too!," Edwin said in response to Xindyra. He moved to the front of the camp area, ready to defend the students.

I'm presuming one action for the Pereption check, and another to move up.

AC 24 at the moment.


F Tiefling Gestalt [Swashy 1 (inspired blade) /Alchemist 6 (Grenadier)][Investigator 7 (Empiricist)] AC: 21/15/16
Stats:
HP 62/62, F +7 R+11 W+6, init +7, darkvision, Perc +14 (+1 vs traps)

Accompanying Edwin for position.


Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None

Being alerted to where the sounds are coming from, Zendara moves to a better position for shooting, continuing to sing.

Inspire Courage still up: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Init+2 HP45 AC20 T13 FF17 | CMD 22 | fort +7 ref+7 will+5 | Resource Tracker
Skills:
Acro+8 Appra+5 Bluff+10 Climb+8 Diplo+10 DDevive+10 KnArcarna+7 KnDungeon+7 KnEng+7 KnHist+9 KnLocal+7 KnNature+7 KnNoble+7 KnPlanes+7 KnReligion+7 Linguistics+5 Oratory +7 Perception+12 Ride+6 SMotive+6 Spellcraft +8 Swim+8

A rather sleepy Sergeant Munroe exits his tent and noticing everyone looking nervously towards the crew quarters and asks, "All right, what have we got here?"

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