
Cassiopeia Nereus |

"Increase the frequency? I thought this crew was already horny and ornery beyond the pale."

Rhialla "Buxom" Blackwater |
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"Well we have a reputation to uphold don't we? " Rhialla quips with a grin.

GM_DBH |

attack Ranged touch: 1d20 + 20 ⇒ (1) + 20 = 21
Well s*!~! That's a fumble for the trap I'm ruling.
As you near the pillars a net trap tries to entangle you, but has been set in place so long it is tangled by the undergrowth and fails to fly. :(
Shouts of warning in Giant come from the building at G2. "Intruders at the gate. Gettem!"
What are you doing now? Sounds like some Cyclops are coming to greet you.
They were out of sight until the sound of the trap going off warned them.

Cassiopeia Nereus |

"Big boys incoming. Let's see how many they have this time."
Waiting to see how many guards we got, might deploy a hypnotic pattern.

Ashlei 'Burnout' Mamoud |

Whispering carefully, Ashlei motions toward the trap and hisses.
”Hide! Take em when they arrive to investigate!”
Stealth!: 1d20 + 4 ⇒ (12) + 4 = 16

Rhialla "Buxom" Blackwater |

"Everyone just try to stay quiet I've got a fun little surprise I think I can pull off." Rhialla whispers back, studying their environment for a moment and closing your eyes a look of intense focus on her face, as the air around them all seems to shimmer.
To her companions the air around them seems to be a shimmering haze, allowing them to see clearly past it yet at the same time making it clear that layered over them was something else.
21 looking in their direction however, the scene was decidedly different gone were the officers of the bounty laying in wait. In their place the usual grass branches and random debris, safe for a large wild hair chewing away on grass.
Master’s Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. DC 18 Will save to disbelieve.

Esmarelda Valarie |

Esmarelda grinned slightly at Rhialla's words as she used the spell given by the cleric to hopefully add to her natural ability.
Stealth: 1d20 + 17 ⇒ (11) + 17 = 28

GM_DBH |

perception Yellow: 1d20 + 11 ⇒ (10) + 11 = 21
perception Green: 1d20 + 11 ⇒ (18) + 11 = 29
perception Teal: 1d20 + 11 ⇒ (9) + 11 = 20
perception Blue: 1d20 + 11 ⇒ (20) + 11 = 31
perception Purple: 1d20 + 11 ⇒ (4) + 11 = 15
perception Black: 1d20 + 11 ⇒ (4) + 11 = 15
Some good Perceptions there. As they are not interacting with the Illusion yet they get no saves; so no one is spotted.
After two rounds a group runs around the corner and looks around in confusion. "Where are they?"
What are you doing now?

Cassiopeia Nereus |

Cassiopeia quickly casts her hypnotic pattern, as promised. Unlike many other spells, this has no material component, so it does not compromise the illusion at all. Instead she starts waving a stick of incense in the air and soon the smoke starts to take effect...
HD affected: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Affects closest first. Will save DC 16 or entranced!

Ashlei 'Burnout' Mamoud |

Do any of the cyclopes appear to be larger or 'in charge' over the others? I will then act once we can determine who is affected by the hypnotic pattern.
Perception: 1d20 + 12 ⇒ (7) + 12 = 19

Cassiopeia Nereus |

Better than zero, I guess. I don't know that I have any superior options.

Ashlei 'Burnout' Mamoud |

What I wouldn't give for my Wasp Nest of Swarming back now!
Whispering to her crew-mates with an evil smile, Ashlei moves a little closer to the group of one-eyed giants, while trying to maintain some cover and stealth.
Stealth: 1d20 + 4 ⇒ (13) + 4 = 17
"Let's DANCE..."
She then rips off her biggest bead from her favorite necklace and throws it at the center of the largest group!
NOTES: This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace.(It does not count as an item worn around the neck for the purpose of determining which of a character’s worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). -- If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.
FRY-YER-BAALLS!: 7d6 ⇒ (2, 6, 3, 5, 2, 6, 3) = 27

Rhialla "Buxom" Blackwater |

Inspired by some of the creatures they's encountered earlier, Rhialla begins to cast a spell, summoning a similar creature from the beast lands.
Full round action, Cast Summon Monster V : Dinosaur, Ankylosaurus
N Huge animal
Init +0; Senses low-light vision, scent; Perception +14
DEFENSE
AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 75 (10d8+30)
Fort +12, Ref +7, Will +4
OFFENSE
Speed 30 ft.
Melee tail +14 (3d6+12 plus stun)
Space 15 ft.; Reach 15 ft.
STATISTICS
Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14
SPECIAL ABILITIES
Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.
ECOLOGY
Environment warm forests and plains
Organization solitary, pair, or herd (3–12)
Treasure none
The ankylosaurus is a powerful, squat dinosaur more than capable of defending itself against enemies. Its back is heavily armored with thick bony plates and spikes. A solid blow from an ankylosaurus’s tail can leave most creatures stunned long enough for the armored dinosaur to make good an escape, although once confronted, most ankylosauruses are too ill-tempered and stubborn to flee. Instead, they stand their ground and use their tails to great effect in battle. An ankylosaurus is 30 feet long and weighs 6,000 pounds.

GM_DBH |

Ashlei lobs a bead from her necklace at the Cyclops, nearly all of whom howl in surprise and pain.
save vs Fireball Yellow: 1d20 + 2 ⇒ (8) + 2 = 10
save vs Fireball Green: 1d20 + 2 ⇒ (7) + 2 = 9
save vs Fireball Teal: 1d20 + 2 ⇒ (11) + 2 = 13
save vs Fireball Blue: 1d20 + 2 ⇒ (18) + 2 = 20
save vs Fireball Purple: 1d20 + 2 ⇒ (15) + 2 = 17
save vs Fireball Black: 1d20 + 2 ⇒ (9) + 2 = 11
Rhialla summons a creature from the past.
Esmeralda & Percy?

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He moved forward the magical boaring pike already growing. One of these days she will learn to not out pace me. he thought to himslef as he made sure that he was between the cyclops and most of his girls. He did somewhat has Ash unde the cover of his pike. He readied to impale the first one eyed monster that closed.
Braced boarding pike of repelling +1: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 1d8 + 7 + 1d8 ⇒ (5) + 7 + (7) = 19
if a cycclops charges into my 20 foot range he takes double the damage
with combat reflexes can take up to 3 AoO
attack of opportunity 1: 1d20 + 15 ⇒ (2) + 15 = 17
damage 1: 1d8 + 7 + 1d8 ⇒ (6) + 7 + (3) = 16
attack of opportunity 2: 1d20 + 15 ⇒ (18) + 15 = 33
damage 2: 1d8 + 7 + 1d8 ⇒ (8) + 7 + (3) = 18
attack of opportunity 3: 1d20 + 15 ⇒ (17) + 15 = 32
damage 3: 1d8 + 7 + 1d8 ⇒ (4) + 7 + (4) = 15

Esmarelda Valarie |

Okay yeah they are way further up there than I thought
Esmarelda moved foreword and followed Ashlei's reaction throwing one of her own beads.
Fireball!: 5d6 ⇒ (1, 3, 3, 5, 5) = 17 DC is also a 14

GM_DBH |

ref save Yellow: 1d20 + 2 ⇒ (7) + 2 = 9
ref save Green: 1d20 + 2 ⇒ (4) + 2 = 6
ref save Teal: 1d20 + 2 ⇒ (10) + 2 = 12
ref save Blue: 1d20 + 2 ⇒ (16) + 2 = 18
ref save Purple: 1d20 + 2 ⇒ (5) + 2 = 7
ref save Black: 1d20 + 2 ⇒ (13) + 2 = 15
init Yellow: 1d20 - 1 ⇒ (17) - 1 = 16
init Green: 1d20 - 1 ⇒ (7) - 1 = 6
init Teal: 1d20 - 1 ⇒ (20) - 1 = 19
init Blue: 1d20 - 1 ⇒ (13) - 1 = 12
init Purple: 1d20 - 1 ⇒ (9) - 1 = 8
init Black: 1d20 - 1 ⇒ (11) - 1 = 10
init Percy: 1d20 + 3 ⇒ (14) + 3 = 17
init Rhialla: 1d20 + 3 ⇒ (11) + 3 = 14
init Cassiopeia: 1d20 + 2 ⇒ (17) + 2 = 19
init Esmarelda: 1d20 + 5 ⇒ (11) + 5 = 16
init Ashlei: 1d20 + 4 ⇒ (13) + 4 = 17
Teal charges forward howling in charred fury and is cut down by Percy The reach on the boarding pike helps a lot against these things.
Cassiopeia, Percy, Esmarelda & Ashlei may now act.

Ashlei 'Burnout' Mamoud |

Noticing a distinct lack of movement so far among the giants, Asheli tries to add to the confusion...
Drawing a dagger from her magical belt she carefully aims and throws for the center giant 60 feet away (dark blue/purple)!
Dagger(Thrown w/PBS)-Targeting the Cyclops's head!: 1d20 + 16 ⇒ (17) + 16 = 33
Damage+Scorching+Precision: 1d4 + 4 + 1d6 + 9 + 2 ⇒ (3) + 4 + (3) + 9 + 2 = 21
Targeted Strike (Ex): At 7th level, as a full-round action the swashbuckler can spend 1 panache point to make an attack with a single light or one-handed piercing melee weapon that cripples part of a foe’s body. The swashbuckler chooses a part of the body to target. If the attack succeeds, in addition to the attack’s normal damage, the target suffers one of the following effects based on the part of the body targeted. If a creature doesn’t have one of the listed body locations, that body part cannot be targeted. Creatures that are immune to sneak attacks are also immune to targeted strikes. Items or abilities that protect a creature from critical hits also protect a creature from targeted strikes.
**Head: The target is confused for 1 round. This is a mind-affecting effect.

Cassiopeia Nereus |

Cassiopeia calls upon one of her pearls from her necklace to try to put down the wounded cyclops (purple).
Magic missile damage: 5d4 + 5 ⇒ (3, 4, 1, 2, 4) + 5 = 19

Rhialla "Buxom" Blackwater |

As the summoned dinosaur slams it's powerful tail bludgeon into one of the giants (black), Rhialla begins casting another spell, sending a beam of searing light out to crutally burn the next cyclop in line.
Ankylosaurus tail slam: 1d20 + 14 ⇒ (13) + 14 = 27
3d6 + 12 ⇒ (3, 5, 5) + 12 = 25
DC 23 Fortitude save or be dazed for 1 round.
Searing light (ranged touch) vs Blue: 1d20 + 10 ⇒ (20) + 10 = 30
5d8 ⇒ (4, 7, 6, 1, 3) = 21
Confirm
Searing light (ranged touch) vs Blue: 1d20 + 10 ⇒ (16) + 10 = 26
5d8 ⇒ (3, 3, 8, 8, 7) = 29

Ashlei 'Burnout' Mamoud |

Cassiopeia calls upon one of her pearls from her necklace to try to put down the wounded cyclops (purple).
Cool. Ok, maybe I should have clarified that I was trying to cause the purple cyclops to be confused and strike its fellow cyclops’…if we were lucky. I don’t use panache points much, because once depleted half my abilities don’t work.

Esmarelda Valarie |

"I'm running out of things to do at this distance. Esmarelda called as she tossed her returning dagger.
Ranged attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Aim for purple to try and take it down

Cassiopeia Nereus |

Well, then we should all be shooting someone else, it just wasn't clear to me what was going on.

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"hey ash.. if i get more kills than you you have to serve Rhialla and me dinner topless!"
He called back as he charged forward witht he boarding pike shoving it at the one distracted by the dinasuar as hard as he could.
Charging black
charging power attack furious focus: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
damage: 1d8 + 7 + 6 + 1d6 ⇒ (6) + 7 + 6 + (3) = 22
Attack of opportunity 1: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
damage 1: 1d8 + 7 + 6 + 1d6 ⇒ (2) + 7 + 6 + (1) = 16
Attack of opportunity 2: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26
damage 2: 1d8 + 7 + 6 + 1d6 ⇒ (6) + 7 + 6 + (4) = 23

GM_DBH |

Ok, I've never really had a Swashbuckler in any games before so I wasn't up on what they can do. So Purple is Confused for this round. Cassiopeia shoots Blue instead.
Cassiopeia wounds Blue, who then dies to Rhialla's Searing light.
We'll change Esmarelda's target to Black as well. Otherwise even if confused it will attack her.
Fort save vs Tail slam: 1d20 + 9 ⇒ (17) + 9 = 26
Black manages to ride out the brutal impact of the Ankylosaurus's tail, only to die as Esmarelda's dagger sinks deep into his throat.
And then we change Percy's target to Green as Black has died as well. :)
Percy hustles forward and stabs Green
Yellow bellows something in
Confusion: 1d100 ⇒ 97
Purple blinks its one eye and swings at Green Closest.
Greataxe: 1d20 + 11 ⇒ (14) + 11 = 25
Greataxe: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 3d6 + 7 ⇒ (2, 2, 6) + 7 = 17
Killing Green.
Red & Orange run around the corner and look shocked at seeing four of their comrades already dead!
The party may act now. Red & Orange double moved so join the initiative next round.
A very productive round for you!

Ashlei 'Burnout' Mamoud |

With a whine and a *tink* noise, Ashlei's dagger returns to her magical belt suddenly. Now grinning from ear to ear, Ashlei sends some banter back.
"I wouldn't take that bet Captain, even if you roasted my soulless mother over a pit of hot coals and fed her to these cyclopes in tiny pieces! By Besmara's ample bosoms Sir, I'm a pirate with some DIGNITY...sort of!"
She then moves up to finish off the Purple sashed cyclops, quick drawing a couple daggers as she moves.
Full ATTACK(Thrown Daggers!)
Dagger(Thrown w/PBS): 1d20 + 16 ⇒ (19) + 16 = 35
Damage+Scorching+Precision: 1d4 + 4 + 1d6 + 9 + 2 ⇒ (1) + 4 + (1) + 9 + 2 = 17
Dagger(Thrown w/PBS)-Iterative: 1d20 + 11 ⇒ (2) + 11 = 13
Damage+Scorching+Precision: 1d4 + 4 + 1d6 + 9 + 2 ⇒ (4) + 4 + (4) + 9 + 2 = 23
+Crit?
Dagger(Thrown w/PBS): 1d20 + 16 ⇒ (18) + 16 = 34
Damage+Scorching+Precision: 1d4 + 4 + 9 + 2 ⇒ (1) + 4 + 9 + 2 = 16

Rhialla "Buxom" Blackwater |

"Scared Ash? " Rhialla chimes in with a laugh as she moves up to be closer should anyone need her channeling. "At this point we're pretty much cleanup Es."
Meanwhile, the summoned dinosaur brings it's devastating tail to bear on another of the one eyed giants.
Ankylosaurus tail slam vs Orange: 1d20 + 14 ⇒ (7) + 14 = 21
Bludgeoning: 3d6 + 12 ⇒ (4, 1, 4) + 12 = 21
DC 23 Fortitude save or be dazed for 1 round.

Cassiopeia Nereus |

Cass mutters something about really needing to get a wand and half-heartedly lobs an acid splash at the nearest cyclops.
Acid splash ranged attack, into melee: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12

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Stepping forward to get a little closer to their foes he once more put the pike to work.
power attack yellow: 1d20 + 15 ⇒ (14) + 15 = 29
damage: 1d8 + 7 + 1d8 ⇒ (6) + 7 + (3) = 16

Cassiopeia Nereus |

Acid damage: 1d3 ⇒ 1

Esmarelda Valarie |

Sorry I was going to try and post last night but after my class I just had no energy left.
"I meant you're not wrong" Emarelda said as she caught her returning dagger and headed into those who remain.
Had to double move

GM_DBH |

Yellow screams his defiance and swings at Percy.
Greataxe critical damage from Flash of insight: 9d6 + 21 ⇒ (1, 1, 5, 3, 2, 1, 5, 2, 6) + 21 = 47
Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.
Rhialla may now act

Rhialla "Buxom" Blackwater |

Racing forward as she sees the giant brutally cut down her lover and Captian, Rhialla shouts out, not so much terrified as defiant, a refusal to accept the turn of events, as she sends a wave of healing energy rolling forward.
"NO!!!"
Selective Channel: 5d6 ⇒ (3, 3, 2, 5, 1) = 14
Move forward 30ft. Channel. Yellow should be the only one in range and I can exclude up to 3 targets to not be affected.
The summoned dinosaur, meanwhile attacks the biggest deeming threat, the giant that just swung a massive weapon.
Ankylosaurus tail slam vs Yellow: 1d20 + 14 ⇒ (18) + 14 = 32
Bludgeoning: 3d6 + 12 ⇒ (2, 3, 6) + 12 = 23
DC 23 Fortitude save or be dazed for 1 round

GM_DBH |

Rhialla's Dinosaur kills Yellow.
Red steps forward 5' and seeing the Dino as the bigger threat uses his Flash of insight on it.
Badly wounded Human or big Dino killing his buddy?
Damage Flash of insight: 9d6 + 21 ⇒ (6, 5, 3, 1, 2, 1, 3, 2, 5) + 21 = 49
Wounding it badly.
Orange is Dazed and can't attack this round.
Cassiopeia, Ashlei, Esmarelda & Percy may act.

Ashlei 'Burnout' Mamoud |

Ashlei cuts down Purple.
That's 1 Panache point back!
Moving to get a clear shot, Asheli screams !
"CAPTAIN! YOU SICK BUNCH OF WANNA-BE, HALF-BLIND, HALF-OGRE OFFSPRING! EAT HOT METAL!"
Quick drawing her two daggers again, she heats them up and fires them off at Red.
Full ATTACK(Thrown Daggers!)
Dagger(Thrown w/PBS): 1d20 + 16 ⇒ (13) + 16 = 29
Damage+Scorching+Precision: 1d4 + 4 + 1d6 + 9 + 2 ⇒ (4) + 4 + (6) + 9 + 2 = 25
Dagger(Thrown w/PBS)-Iterative: 1d20 + 11 ⇒ (13) + 11 = 24
Damage+Scorching+Precision: 1d4 + 4 + 1d6 + 9 + 2 ⇒ (3) + 4 + (3) + 9 + 2 = 21

Cassiopeia Nereus |

Seeing the captain in peril, Cass eschews sense and flings one of her most painful spells at the cyclops that struck Percy: boneshatter.
Boneshatter damage: 10d6 ⇒ (6, 4, 2, 6, 3, 5, 6, 5, 6, 3) = 46
DC 20 Fort save. On success, half damage and fatigued; on fail, full damage and exhausted.

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His vision blacked out for a moment and he barely had time to register the blow before he found himself prone at the feet of the cyclops looking up pain radiating from his body. Blood pounding in his ears he heard the others yelling out but couldnt make a thing out of the noise. Where did he drop his pike?
He gripped his sword pulling it out and slashing hard at the ogre beside him and swung again on the backstroke from the ground.
attack from prone furious focus: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
second attack from prone with furious focus: 1d20 + 10 - 4 - 2 ⇒ (12) + 10 - 4 - 2 = 16
damage 2: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
"Rhialla! Where in the blasted world are we?"
He yelled out trying to shake the mental cobwebs from his mind over what had just happened.

GM_DBH |

That Flash of insight can be very nasty if they get a shot at someone. Luckily the Dinosaur was there or Red would have had another automatic critical on Percy. :).
In a storm of steel, flames and spell the last two Cyclops fall.
For a moment things are quiet around you and you cannot detect more Cyclops moving to attack you.
What are you doing now?
Nothing of value on these Critters.

Rhialla "Buxom" Blackwater |

Racing over to Percy's side, Rhialla drops to her knees, wrapping her arms around Percy as she converts the magic pf one of her stronger spells into pure healing energy. "We're still in the highlands, Love. One of those one eyed %$!@ers landed a damn brutal hit. You're alright now though."
Burn Control Water for Cure Critical Wounds: 4d8 + 10 ⇒ (4, 3, 7, 4) + 10 = 28

Ashlei 'Burnout' Mamoud |
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Picking up the captain’s missing pike, Ashlei carries it over to him. Once his girlfriend lets him have a breath again, she will offer the weapon to him with a quick smirk at seeing him basically intact.
“You dropped this.”

Esmarelda Valarie |

Esmarelda moved over sheathing her blades, she crossed her arms and smirked down at Rhialla and Percy. "For a captain you like to be hands on, though now you see the downside of it. Had to of hurt!"

Cassiopeia Nereus |

"Should we proceed or find a corner to hide in for a bit?"

Ashlei 'Burnout' Mamoud |

What time of day is it at this point?
Turning to look at the nearby stone structure, Ashlei kicks one of the dead cyclops' and puts a hand on her hip.
"They were trying to protect something in THERE or nearby. I say let's get our 'pirate on' and snag any booty first! Then head back to base."

GM_DBH |

It is early afternoon.
Sadly for Ashlei the Cyclops weren't guarding anything but the entrance to Sumitha.
G2. GUARD POST
The southwest wall of this building lies open to the elements.
Several stones lie stacked together to create a low rampart with a clear view of the valley entrance.
G3. SLAUGHTERHOUSE
A charnel stench fills this long, rectangular chamber, where the discarded carcass of a huge, unidentifiable beast lies on the floor.
The cyclopes butcher their kills in this room. Four cyclops hunters gather here, cleaning their latest catch-a baby triceratops from the lowlands.
Unless summoned by the lookouts in area G2 or alerted by a loud disturbance, the hunters remain focused on their task.
They were summoned.
G4. Larder
Twelve sets of shackles of varying sizes hang from the walls of this room, all lying unused on the chamber floor.
So nothing of any value. What are you doing now?