SFS #1-01 The Commencement (Inactive)

Game Master Ilmakis

Maps & Handouts


51 to 100 of 252 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Wayfinders

male CG Vesk Colonist soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +1 | Speed 20ft | Battery charges 20/20| Active conditions: .

With the children gone Radak visibly relaxies, combat and kids, a mixture that never ends well. he gazes at the locked objects sweeping an arm at the capsules.

I wonder what stories are behind these and does anyone recognize "friends" description?

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt just looks disapprovingly at the crack in the container. Can he tell if something broke in or out?
Engineering: 1d20 + 5 ⇒ (15) + 5 = 20

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Looking around as he walks into the room. Bilimi says. No, don't know much about alien life. That's why I joined the Starfinders, to learn about new things."

Making making his way to the container with the sword in it. "Think Fitch would mind if I... Um, I mean we borrowed some stuff?"


#3-99 ACTUAL MAP

Clearly the container was broken from the inside and something went out. The liquid where the creature was contained, is everywhere in the floor.

Survival DC18 or DC17 Life Science/Piloting:

Knowing that the creature is crab like, you are able the route it takes, and are able to track it down.
It clearly moves towards the southern chamber (the one full of smoke).

When Bilimi moves next to the container with the sword in it, he sees that this one is not broken and with the power on, he will need to break the container to take the weapon.

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Survival: 1d20 ⇒ 20

Wayfinders

male CG Vesk Colonist soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +1 | Speed 20ft | Battery charges 20/20| Active conditions: .

I think he would prefer we not break anymore of the ship, but if there was an emergency that needed it then think would be okay. he lightly taps the capsule but his attention is drawn more to the coral. What World are you from, could you be the one im looking for

survival: 1d20 + 6 ⇒ (7) + 6 = 13

Acquisitives

M Lashunta (Damaya) | Tempered Pilgrim | Mystic (Overlord) 1| SP: 3/5; HP: 4/10; RP: 4/5 | BAB: 0; EAC: 12; KAC: 13; CMD: 21 | F-1; R+0; W+6 | Init: +0; Perc: +8; Sense Motive + 10; Spd: 30' | Spells: 1st 0/3

As they wait for someone to get the children, Ajatus will talk and engage with them more (using Token Spell to amuse them with simple illusions). "So did your friend respond when you spoke to it? Or could you teach it tricks like a squox...?" His questioning trying to determine how sentient the creature may be.

Survival: 1d20 + 4 ⇒ (7) + 4 = 11

Ajatus moves through the chamber searching it carefully as others inspect the canisters.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Pointing into the next room, "Can anyone determine what the smoke is? Perhaps we should activate our armor's environment systems before this room is potentially contaminated."


#3-99 ACTUAL MAP

After checking the smoke, it seems being generated by the destroyed air conditioner and provoked by the temperature difference in the room.
It's just steam.
The entire area is treated as though it were under the effects of a non-magical fog cloud

As the Starfinders moves in the next room, following the tracks of "Friend" thanks to Bilimi, you are able to see, through the smoke, that this room contains several desks, each hosting a deactivated computer. But the tracks of the creature are lost...

Survival DC18 or DC17 Life Science/Piloting:

You find it! It's currently hidden in the ceiling of the southern chamber, behind an exposed panel of ship internals.
Unfortunately, the creature is quite agitated and frighten by the noise, your presence and the strange environment it wakes up in!
You need to catch it up and calm it down. You need to do Acrobatics, Athletics, or Diplomacy checks

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

Piloting: 1d20 + 7 ⇒ (18) + 7 = 25

There, it is up there. Tixylix points up at the ceiling panels of the southern room. Here, help me calm it.

Acrobatics, Athletics or Diplo to calm

Diplomacy: 1d20 ⇒ 3

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Looking to where Tixylix points Bilimi sees the crab like creature and attempts to calm it down.

"Easy there 'Friend', you can trust us. Come on down." He says climbing up towards it.

Acrobatics: 1d20 + 8 ⇒ (1) + 8 = 9

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

I don't have Acrobatics or Athletics, cause I fly, but if it is in the ceiling, can I just fly up and catch it? Do I need those checks cause it is up high and hard to reach place, or for some other reason? Even if I had to swing across ropes, flying would still replace that. This soldier ain't diplomatic either.


#3-99 ACTUAL MAP

You need to uses these skills to try to catch and/or calm down the creature.
You can do that untrained.

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

acrobatics: 3 - 2 + 1d20 ⇒ 3 - 2 + (9) = 10 Armor check penalty and relying solely on dex

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt slowly moves closer to the creature making, what he hopes to be sounds soothing to it. "It's ok. We're friends here. We're all friends." He inches closer. "Someone have some rations we can offer it?"

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Acquisitives

M Lashunta (Damaya) | Tempered Pilgrim | Mystic (Overlord) 1| SP: 3/5; HP: 4/10; RP: 4/5 | BAB: 0; EAC: 12; KAC: 13; CMD: 21 | F-1; R+0; W+6 | Init: +0; Perc: +8; Sense Motive + 10; Spd: 30' | Spells: 1st 0/3

Ajatus moves forward, "Influencing being is most definitely in my skill set."

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23

Ajatus removes one of the R2E packets from his packet and takes out an array of food. Laying it out and making soothing, calm gestures he tries to entice the creature down to the floor. Once the creatures comes to the food, Ajatus slowly moves to engage and befriend with the creature.

How many rolls to befriend the beastie?


#3-99 ACTUAL MAP

You need 3 success.

Basalt and Ajatus seems the only ones to be able to calm a little bit the creature!
Maybe Radak will be able to take care of the creature before she tries to escape again?

Radak can make an acrobatic or Athletic check to catch the creature

Wayfinders

male CG Vesk Colonist soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +1 | Speed 20ft | Battery charges 20/20| Active conditions: .

Not wanting to crowd the creature he sees it is still agitated he moves slowly to try and block any escape route and follows basalts lead with hopfully soothing words.

don't worry friend we won't hurt you

athletics: 1d20 + 5 ⇒ (5) + 5 = 10


#3-99 ACTUAL MAP

After several unsuccessful attempts, the Starfinders finished to calm the horseshoe crablike creature and take it with them.

When you get out of the rooms, the children seems happy to see "Friend" alive and follows you, playing with the alien creature as if it was a simple pet. You need to travel to the bridge of the Master of Stars for a formal debrief by Fitch.

With the alien gone, engineers can move back into E-Deck and fix the damage done. Fitch turns the alien over to an assembled team of experts in hopes of learning more of the alien’s language and culture. As the alien survives, Fitch is satisfied and pats you on the back for a job well done and gives you a credstick with 400 credits on it. Don't spend it too quickly! she says.
The Wayfinders’ leader thanks you for your diligence, but is quick to get back to work on repairing the ship.

Kieu Kein, the father of the two children, rewards you for having rescued his children with a mk 1 ring of resistance.

What will be your next mission?

Acquisitives

M Lashunta (Damaya) | Tempered Pilgrim | Mystic (Overlord) 1| SP: 3/5; HP: 4/10; RP: 4/5 | BAB: 0; EAC: 12; KAC: 13; CMD: 21 | F-1; R+0; W+6 | Init: +0; Perc: +8; Sense Motive + 10; Spd: 30' | Spells: 1st 0/3

Interest: 1-Acquisitives, 2-Datafiles, 3-Exoguardians
Randomized Interest Generator: 1d3 ⇒ 1

"That was an intriguing exercise. If it wouldn't be too much trouble I would find that ring most useful. My I?" Ajatus slips the ring onto his finger (if there are no objections) and inhales deeply feeling slight more hail and hearty.

"Since we don't seem to have any real priorities, what are everyone's thoughts about checking in with the Acquisitives? Radaszam I believe it is..."

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

"That sounds good to me. Maybe I could get a trinket like that. Bilimi says as they head on.


#3-99 ACTUAL MAP

The Acquisitives’ leader, Radaszam “The Dealmaker”, manages the deployment of the Acquisitives and his personal mercenary outfit, the Obsidian Spiders. He keeps a public-facing office for this purpose in the Nyori Palisades, a luxurious neighborhood located in Absalom Station’s transparent central dome.

The plain white doors of the office slide open to reveal a stark, dimly lit room. The chamber is bleak and expressionless in its emptiness—no vanities line its smooth black walls, and no signs of use mar its smooth black furniture.
The only occupants of the suite are a bug-eyed tadpole wriggling in a glowing blue aquarium and a reptilian vesk seated behind an onyx desk. The vesk gestures to a number of chairs in front of him, his features sharply illuminated by the light of his desk’s green holoscreen.
The new graduates, he greets, in a low and pleasant voice. Good day. I am Radaszam, though since you are here, I should hope you already knew. smiling he continues after a short silence. I trust you are aware of our Society’s traditions, so I will cut to the point. I have a minor situation that needs resolution. One of our members, a human named Laboni, had a rather public altercation with a junk scavenger from the Spike. You might be more familiar with the scavenger than I, actually; he is a ysoki who fancifully calls himself Ratrod. I am told he runs a popular racing competition that has, hmm, several hundreds of thousands of viewers on the station’s infosphere. For some reason, Laboni felt the need to tell him that any real mechanic could easily beat the garbage that Ratrod and his associates slap together. Now that Ratrod has issued an infosphere-wide demand that she race him and prove it, Laboni doubts she can back that claim up.
After a short pose he continues Embarrassing, isn’t it? Not really the sort of troublemaker that suits our Society. Perhaps she would be better suited to the bottom of a trash compactor... Well, we cannot afford to throw her out, not after so many Starfinders were lost in the Scoured Stars. Besides, we can’t let people think we are so weak that we can’t control our own members, or that we cannot stand up to a scrapyard junker. No, I would like you to assist Laboni in winning this race. Show our detractors that even the least of our Society is not someone to be trifled with.

Radaszam sends on your datapad the directions to the race’s location in Botscrap and hands you badges marking you as Laboni’s official pit crew.

Before letting you go he adds I suggests you do not delay, as you will need as much time as you can to help with the race!

It takes a few minutes to get to Botscrap.

Ratrod’s racing circuit is a hollowed-out section of a mountain of spare parts in Botscrap, the track specifically sanctioned by the ysoki-dominated Salvage Union that controls most of the yards. When you arrive at the competitors’ entrance, a small robot informs you of the basic rules of the race: racers and their pit crews are to build and improve their vehicles from the available scrap around the racetrack. Vehicles built at previous junkraces can return. Racers can fire upon other competitors during the race, but firing into the audience is grounds for immediate disqualification; racer weapons must be nonlethal and may affect only opponents’ vehicles.

if you have any question for the robot, you can ask it

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"If we succeed and she wins, what is to keep her from doing the same thing again? How do we keep her from further embarrassing the organization?"


#3-99 ACTUAL MAP

At Radaszam office

I hope that she will understand the lesson. Show her how true Starinders act and may be she will learn something.

Answers Radaszam to Basalt

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

A race I'm ready for

Acquisitives

M Lashunta (Damaya) | Tempered Pilgrim | Mystic (Overlord) 1| SP: 3/5; HP: 4/10; RP: 4/5 | BAB: 0; EAC: 12; KAC: 13; CMD: 21 | F-1; R+0; W+6 | Init: +0; Perc: +8; Sense Motive + 10; Spd: 30' | Spells: 1st 0/3

"I have no questions out side of the rules of the race, and how magic can be applied?"

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

"Any rules on the types of modifications we can make?"


#3-99 ACTUAL MAP

at Botscrap
The robot answers Ajatus Magic. Is. Authorized. As. Long. As. It. Don't. Target. The. Public. Or. The. Opponent. Pilot.

FYI Laboni will be the official pilot of your racer.

Then Bilimi You. Will. Be. Given. A. Basic. Chassis. You. Will. Be. Able. To. Upgrade. It. With. The. Scraps. Found. On. Botscrap.

You will be able to upgrade your racer or talk to the other racers during the first phase

Wayfinders

male CG Vesk Colonist soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +1 | Speed 20ft | Battery charges 20/20| Active conditions: .

Radak takes in the sights and sounds of the racetrack, so different from the underdeveloped worlds he had spent most of the last decade on.

machines and people not great with either

sorry i'm not going to be much help with the racer. I'm going to have a walk around, as talking won't kill me, he gives Laboni a toothy grin, might kill you but not me.

going to talk with other racers, guessing diplomacy is right skill

diplomacy: 1d20 ⇒ 15


#3-99 ACTUAL MAP

Laboni is easy to find in the crowd due to her paisley clothes and bright white lab coat. She is in her late teens.

When Laboni sees you, she seems incredibly grateful for showing up to support her!
Thank you comrades for showing up! I... I know I can't win the race on my own. Please, help me win that race and show to everybody how, we, Starfinder are good when were are a Team!

Rules for helping Laboni :
You will have four prerace round to:

Improve Laboni’s Junkracer:

You can spend an action to attempt a Computers, Engineering, Perception, or Physical Science check to find parts in the scrapyard and install them in Laboni’s racer (as your action, you also can use the aid another action to assist each other’s rolls).
Weapons installed on the vehicle do not cause damage, but instead impose penalties to the target’s Piloting rolls for 1 round on a successful hit. Every successful check allows you to pick one improvement from the list below to apply to the vehicle’s statistics; these bonuses are cumulative
• The vehicle’s base speed increases by 5 feet.
• The vehicle gains a +1 Piloting modifier.
• The vehicle gains a +1 attack modifier.
• The vehicle gains a +2 bonus to its EAC.
• The vehicle gains a +2 bonus to its KAC.
• The PCs install a basic energy weapon on the vehicle (imposes a –4 base Piloting penalty on a hit).
• The PCs install a basic kinetic weapon on the vehicle (imposes a –4 base Piloting penalty on a hit).
• The PCs upgrade a weapon to impose an additional –2 penalty to enemy Piloting checks on a successful hit.

Investigating the Enemy:
You can scout out their opponents with a Sense Motive check, or examine their opponents’ vehicles with an Engineering check. You can do this as part of making a prerace improvement skill check—you can take breaks during the improvement attempt and casually investigate one of the other racers.
Otherwise, it costs you one of his prerace actions to converse with or examine all members of the competition. This check does not grant exact knowledge of an opponent’s statistics, but provide you an idea of a driver’s skill or the associated vehicle’s strengths and weaknesses. On a successful check, you can ask one pertinent question about the pilot’s skill or about the vehicle the pilot is driving (or receives similar relevant information, if a player is unsure what he or she should be asking about).

Sabotage:
You can attempt to sabotage the other vehicles, but you must dodge the eyes of everyone in the ramshackle stadium by spending a prerace action and attempting at a Stealth check. Failing this check raises the DC of future Stealth checks to sabotage vehicles by 2. If you succeed at this check you can then attempt an Engineering check on one of the opposing vehicles to either reduce the vehicle’s speed by 10 feet or to impose a –4 penalty on one of the vehicle’s modifiers.
If you are caught cheating in this manner, you are tossed out of the engine pit. If you are caught cheating again, it is grounds for the immediate disqualification of the entire team.

Socializing:
You may also take this time to speak to the other pilots. During their prerace actions, they can forgo making an Engineering or Sense Motive check to examine and socialize with your opponents. Social skill depending on the pilot

There is 5 other pilots :
- Lemgem (Female Gnome)
- Nyizin (Female Ryphorian)
- Orsis (Male Damaya Lashuntas)
- Ratrod (Male Ysoki)
- Velocity (Nonbinary Android)

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

I would like to modify our racer. Computers check?

Computers: 1d20 + 8 ⇒ (18) + 8 = 26

Tixylix moves his drone over toward the racer and inspects it. Seeing a chance to improve it. He tinkers and makes it easier to pilot.

+1 to piloting

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Bilimi heads off in search of some thing the racer can use as a weapon.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

If he finds something he brings it back to be installed.

Basic Energy Weapon

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt isn't the most technically inclined. He'll socialize with the other racers, starting with Ratrod. What skill rolls do I need to make for each of them?

"Greetings from the Starfinder Society, Ratrod. I'm here to offer the society's hand in friendship after the rough start we've had in building our relationship."


#3-99 ACTUAL MAP

Ratrod is a ysoki with mottled gray-and-white fur. He has a showman’s personality to match his icon status. People in the Spike consider him something of a hero to the ysoki-dominated Scrap Union.
Ratrod speaks with several female ysoki and other fans when Basalt addresses the pilot.
After Basalt's introduction, Ratrod turns to his audience and says.
Ah! Look people! Now that their first pet is in trouble for deifying me, they send another to try to lessen the offense! I will crush the Starfinder in the race and shows in front of everybody that Starfinders are LOSERS!

Sense Motive DC11 (no take 10):
The ratfolk has no interest in helping Laboni, but he’s willing to banter with you. Though most of his talk plays to the crowd, you have recognize through his talk, that he takes offense at the challenge to his legitimacy. You can use this knowledge to raise the stakes on the race by further trash-talking with a successful DC 17 Intimidate check.
On a success the taunting affects Ratrod’s actions during the race; he takes a –2 penalty to all rolls if Laboni is ahead of him, but gains a +1 morale bonus if he is ahead of Laboni.

During this time if Tixylix finds a part to improve the racer's piloting computer but Bilimi findings reveals to be just junk! DC is 16 to find something useful

Remember that you have a free DC15 sense motive (for the pilot) or Engineering (for the racer) check against the one opponent to know more about it. Or you can use one of your action to do it against all racers or all pilots.

Acquisitives

M Lashunta (Damaya) | Tempered Pilgrim | Mystic (Overlord) 1| SP: 3/5; HP: 4/10; RP: 4/5 | BAB: 0; EAC: 12; KAC: 13; CMD: 21 | F-1; R+0; W+6 | Init: +0; Perc: +8; Sense Motive + 10; Spd: 30' | Spells: 1st 0/3

Perception/Find Parts DC 16: 1d20 + 8 ⇒ (9) + 8 = 17

Ajatus shifts through the debris and parts. "I can see I'll need to develop my technological skills. I'll try to help before I try to engage the other racers." He picks up something that looks like a thruster or engine, "Perhaps this could work?"

I'll take the base speed increases by 5 feet


#3-99 ACTUAL MAP

@Radak you can use your roll to speak with one of the pilot (you can choose witch one).

@all Remember that you have a free DC15 sense motive (for the pilot) or Engineering (for the racer) check against the one opponent to know more about it.

Acquisitives

M Lashunta (Damaya) | Tempered Pilgrim | Mystic (Overlord) 1| SP: 3/5; HP: 4/10; RP: 4/5 | BAB: 0; EAC: 12; KAC: 13; CMD: 21 | F-1; R+0; W+6 | Init: +0; Perc: +8; Sense Motive + 10; Spd: 30' | Spells: 1st 0/3

I misunderstood, I thought the free Sense Motive was if we were doing the social interactions... Not just a floating free roll for each.

As he searches for parts, Ajatus moves through the pit area gauging each of the other racers interactions and conversations. He shares what he learns with his team telepathically as each comes into range.

DC 15 for each:
Sense Motive/Ratrod: 1d20 + 10 ⇒ (2) + 10 = 12
Sense Motive/Lemgem: 1d20 + 10 ⇒ (18) + 10 = 28
Sense Motive/Velocity: 1d20 + 10 ⇒ (18) + 10 = 28
Sense Motive/Orsis: 1d20 + 10 ⇒ (16) + 10 = 26
Sense Motive/Nyizin: 1d20 + 10 ⇒ (5) + 10 = 15

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

Sense Motive vs Ratrod: 1d20 + 4 ⇒ (14) + 4 = 18

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Is the free sense motive a one time roll or can Basalt do it every round?
Basalt will sue it for Lem Gem.
Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21
Expertise: 1d6 ⇒ 4

Versus Ratrod: Basalt simply shakes his head. "I came here hoping for a mature conversation. My disappointment is crushing. Perhaps you'll be more receptive after we've won the race."
Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22
Expertise: 1d6 ⇒ 5

Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26

Second Seekers (Jadnura)

Male Dragonkin Arcane Soldier 2: Speed:25, Init:3, EAC:15, KAC:17, SP:18/18, HP:20/20, RP:4/4, Fort:5, Ref:3, Will:3, Per:2, Lowlight and Darkvision

Ziamat will improve the Laboni Racer
engineering: 1d20 + 7 ⇒ (18) + 7 = 25
engineering: 1d20 + 7 ⇒ (9) + 7 = 16
engineering: 1d20 + 7 ⇒ (1) + 7 = 8
engineering: 1d20 + 7 ⇒ (4) + 7 = 11
Improve speed on the first success and improve piloting on any success after that.
Edit: free engineering against the pilot of the Ratrod engineering: 1d20 + 7 ⇒ (3) + 7 = 10
Guys, we don't need to add weapons, the one this ship has is good enough and we are good enough, we don't need Mario Cart shenanigans to win.

Wayfinders

male CG Vesk Colonist soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +1 | Speed 20ft | Battery charges 20/20| Active conditions: .

Radak speaks with lemgem. He hears ratrods words as he walks over he likes the attention and people thinking hes the best

sense motive: 1d20 + 1 ⇒ (15) + 1 = 16

Hi its my first time at the races, can you tell me about your impressive machine.

He gives a big smile as the speaks to the gnome waving with his hand.


#3-99 ACTUAL MAP

Ratrod seems affected by Basalt's taunt!
I will win!

Ziamat also find junk useful to improved the speed of the racer! But nothing useful about Ratrod racer.

As Basalt goes by he has time to observe Lemgem who is a blue-haired gnome covered in piercings, tattoos, and augmentations. He quickly understand that she is obsessed with continual alterations to herself and her racer, to the point where her vehicle modifications skirt the bounds of common sense. she seems to be a rather mediocre and gunner pilot

Radak speaks with Lemgem who seems quite happy to speak about her very modified racer!
Yes, she's a thing of beauty! I've manage to put together a RX-400 and a RV-42 for maximum speed! Oh! and I even found a X-45-1000 stabilizer in the junk! Military grade can you imagine !
Racing is so good! But speed! My my my... I tell you...

She continue for a long time to speak about her racer.
@Radak you can decide to try to convince her to get beyond the capability of her racer with a bluff check or convince her to side with you against ratrod with a diplomacy check

Racer : +1 piloting, +10 speed

Round2 (prerace)

As Ajatus goes by he has time to observe Lemgem who is a blue-haired gnome covered in piercings, tattoos, and augmentations. He quickly confirms what Basalt has concluded. she seems to be a rather mediocre and gunner pilot. You also think that you could try to force her to get beyond the capability of her racer with a bluff check or try to make her an ally with a diplomacy check during the race.

Ziamat find a piece of equipment in the junk able to help piloting the racer! +1 piloting

Dataphiles

"Tixylix" Male N Gnome Mechanic 2 (Cyberborn) | SP 16/16 HP 16/16 | RP 3/3 | EAC 15; KAC 16 | Fort +5; Ref +6; Will +0 | Init: +7 | Perc: +5, SM: +1 | Speed 30ft | Active conditions: None.

Tilylix rides his drone around looking for armour plating.

Computers: 1d20 + 8 ⇒ (20) + 8 = 28

As he passes by one of the racers workshops he checks out their junk racer. random one.

Engineering: 1d20 + 7 ⇒ (6) + 7 = 13

Wayfinders

Male CG halfling spacefarer solarian 1.1 | SP 9/9 HP 9/9 | RP 3/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +6, SM: +4 | Speed 30ft | +3 vs. fear effects,halfling luck, sneaky, stellar mode, theme knowledge | Active conditions: None.

"Well I didn't find anything in that pile over there." Bilimi say walking back. "I think I'll try over here."

He starts looking for something to incease the speed of the racer.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Acquisitives

M Lashunta (Damaya) | Tempered Pilgrim | Mystic (Overlord) 1| SP: 3/5; HP: 4/10; RP: 4/5 | BAB: 0; EAC: 12; KAC: 13; CMD: 21 | F-1; R+0; W+6 | Init: +0; Perc: +8; Sense Motive + 10; Spd: 30' | Spells: 1st 0/3

Ajatus continues to pick through the rubbish while gauging the competition.

Perception/Speed Increase DC 16: 1d20 + 8 ⇒ (12) + 8 = 20

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Basalt goes over to Velocity, "Any advice for a rookie team?"
Sense Motive: 1d20 + 6 ⇒ (10) + 6 = 16
Expertise: 1d6 ⇒ 2


#3-99 ACTUAL MAP

Velocity is a beautiful android with silver hair and skin. They have self-modified to have both masculine and feminine attributes, and have decorated their clothing, eyelids, and lips with bright, colorful patterns.
In a melodious barytone voice, Velocity answers Basalt Sorry, I've never won a race, so I don't think my advice will be of any good. Even if I describe myself as a good pilot my talents to built a good racer are not enough. May be if you explain to me how to build a racer I could help you during the race? For now, my main occupation during the race is shooting at other racers, rather than trying to win.
Basalt understand that, by helping get they a piece that will improved they own racer, they will side with you during the race, being ok to be second (same roll as Improving your racer).

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

Thinking that it would be a good idea for Laboni to have friends in the racing circuit, Basalt tries to help. "I'm not much for tech, but maybe I can provide a different outlook that will prove useful to you." He goes through the junk pile with Velocity or their engineer and tries to find something that will be helpful.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


#3-99 ACTUAL MAP

When Basalt returns with a piece of equipment that is able to improve the speed of they racer, Velocity is quite happy once the piece is installed!
Thank you very much! I'm so glad you've come today. I will be able to play a better role now!
If you want, I can help you in the race. I'm OK with a second place and I will shoot at any one in front of your racer, deal?

Wayfinders

male CG Vesk Colonist soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +1 | Speed 20ft | Battery charges 20/20| Active conditions: .

Radak continues to smile as the gnome goes into far more technical detail than he could follow, when he gets a chance he speaks again.

very impressive, would you be interested in an alliance, bring ratrod down a peg or two?

diplomacy : 1d20 ⇒ 4

Wayfinders

Dwarf Xenoseeker Envoy (steward officer) 5| SP 36/40 HP 36/36 RP 6/6| EAC 20 KAC 20| F +5 R +7 W +5, +2 v poison and spell| Init +7, Percep +6

"Of course we'll accept. We'd have to be fools not to take that kind of generosity from Velocity."

51 to 100 of 252 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / SFS #1-01 The Commencement All Messageboards

Want to post a reply? Sign in.