GMAndrewW On Sevenfinger's Sails (Inactive)

Game Master andreww

Initiative:

[dice=Init.Raynor]1d20+0[/dice]
[dice=Init, Zartan] 1d20+11[/dice]
[dice=Init Auntie Stagg] 1d20+1[/dice]
[dice=Init Dralitar] 1d20+6[/dice]
[dice=Init Korfu] 1d20+3[/dice]
[dice=Init, Hector] 1d20+12[/dice]

Perception:

[dice=Perception.Raynor]1d20+1[/dice]
[dice=Perception, Zartan] 1d20+15[/dice]
[dice=Perception Auntie Stagg] 1d20+7[/dice]
[dice=Perception Dralitar] 1d20+13[/dice]
[dice=Perception Korfu] 1d20+4[/dice]
[dice=Perception, Hector] 1d20+11[/dice]

Handouts and Maps


Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed—until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed?