Crafting a custom Wondrous Item


Pathfinder First Edition General Discussion


If I wanted to say... Enchant my Bound Item for my Sorcerer at level 3 with Mage Armor and Shield constant effect... would this be broken #1... and would this cost 5,250 gold before halving this number from it being the First time I'm enchanting my Bound Item before adding in "Only usable by Sorcerer" which would reduce the cost by 30% to 1838. (I rounded up)

My DM deems this item "too OP to make, so I'll make so many disturbances that you'll fail to make it 100% of the time" I'm not sure how to deal with this or to craft custom items without them being deemed "auto fail".

To my understanding, the book doesn't say anything about what happens if you "take a break" from crafting something... but if you start another crafting project then the other one is ruined. Is there something somewhere that says you can take breaks to go adventuring and still progress on your crafting when you return?

I don't want to take the crafting with me in case the DM tries to destroy my chances to finish crafting my items.

Thoughts/Input are appreciated.

Thank you.

Liberty's Edge

You don't price constant AC improving effects on the basis of making a spell permanent, you price them on the basis of this piece of the table:

Armor bonus (enhancement) Bonus squared x 1,000 gp
AC bonus (deflection) Bonus squared x 2,000 gp
AC bonus (other)1 Bonus squared x 2,500 gp

For the constant armor effect you have a item that give exactly the price of that effect:

Bracers of Armor +4 16,000 gp

As the Shield effect is a shield AC increase and not a armor AC increase a generous GM could count it as a separate effect instead of stacking it with the armor bonus, for another 16.000 gp, doubled as it is a slottless item.

Then there is the protection from magic missile defense to price.
The first step is always to look similar items.
Brooch of Shielding, 750 gp
your item effect isn't limited to 101 hit point but ti is unlimited, so wee need to try to gauge what is the difference in price.
A single missile deal an average of 3.5 hp of damage. So a brooch would stop 28 MM. When you make a permanent item you pay the components (if needed) for 50 uses of the spell, so we can suppose that a unlimited brooch of shielding need to block 50 MM.
That double the 750 gp to 1.500, then you double them again as it is a slottless item.

Your bounded items is already limited to you only, so you can't limit it again for a further discount.

Total 16.000+32.000+300= 51.000

Acceptable as the shield effect will not work in conjunction with a real shield or the shield spell.


So... with all of that in mind... you can't create items with "constant effect spells" on them?

Sczarni

It depend's on GM. I can understand why he told you what he told you, but I would also agree with the price which Diego presented.

Point is, that you aren't going to get cheap enchanted robe which grant's +4 Armor bonus if there is already item with the same bonus but more expensive.


Malag wrote:

It depend's on GM. I can understand why he told you what he told you, but I would also agree with the price which Diego presented.

Point is, that you aren't going to get cheap enchanted robe which grant's +4 Armor bonus if there is already item with the same bonus but more expensive.

So since the item is a Wondrous Item and not an armor nor a weapon... do I still calculate the caster level as level 3?


You can create items with constant effect spells (with GM approval only) IF they do not fall under another category first. Specifically, the items you want to create are under the AC boosting clauses that Diego pointed out.

However, your GM is completely justified in simply saying 'no custom items'. Custom items can be screwy and are usually difficult to balance.

The only thing I disagree with Diego on is the 'slotless' statement.
Bracers of Armor + another effect is the price of Bracers of Armor + 1.5 times the second effect. This is on CRB page 553.

- Gauss


Gauss wrote:

You can create items with constant effect spells (with GM approval only) IF they do not fall under another category first. Specifically, the items you want to create are under the AC boosting clauses that Diego pointed out.

However, your GM is completely justified in simply saying 'no custom items'. Custom items can be screwy and are usually difficult to balance.

The only thing I disagree with Diego on is the 'slotless' statement.
Bracers of Armor + another effect is the price of Bracers of Armor + 1.5 times the second effect. This is on CRB page 553.

- Gauss

Any clue what level I would need to be to be able to even craft said item with +4 armor and +4 shield? Our DM has an issue with the "Loot System" as it's his first campaign... so we have 138 gold at level 2.... with a few magic items which might give us more gold... so if I want to craft something I want to get the bang for my buck.


If you have 138gold at level 2 I wouldnt even bother with magic item crafting. You will not have enough wealth to make it worthwhile.

If your GM is using normal wealth then by level 2 you should have approximately 1000gp in equipment.

However, you should ask your GM what kind of wealth system he is going to run. Reference Core Rulebook page 399 if he does not know the standard amount of wealth per level and treasure per encounter.

Also, if your GM is brand new, I would certainly not trouble him with custom magic items. Custom magic items are a headache.

Finally, why are you bothering? It is cheaper to cast Mage Armor and Shield. Unless of course, you don't have access to them?

- Gauss


So even if I wanted to have an Amulet that had infinite casts of Shield and Mage Armor... that still isn't doable?

Sczarni

Get a wand of Mage Armor. It will serve you until level 10 at least.

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