Neolandis Kalepopolis

Batoh Rocksteady's page

14 posts. Alias of Nevaal.


Full Name

Batoh Rocksteady

Race

Oread

Classes/Levels

HP: 100/100 | AC 26 (+2 vs Rays) TC 14 FF 24 | Fort: +11, Ref: +11, Will: +7 (+2 vs fear) | Init +2 (+4)| Per +16| 15 ft. speed | +15 CMB | CMD 27 FF 25 | Blessings 8/8 | 1st: 3/3 | 2nd: 2/2 | 3rd: 1/1

Gender

Male

Size

Medium

Age

83

Special Abilities

Blessing 8/Day

Alignment

NG

Deity

Sarenrae

Languages

Common, Terran

Strength 23
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Batoh Rocksteady

Batoh Rocksteady

Divine Tracker Ranger Lvl 11
NG Medium Oread [Native Outsider] (featured race if allowed, otherwise I will switch to Half-Orc)
Init +2 (+4 while underground or in urban terrain); Senses Perception +16

Statistics:

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Spoiler:

Str 19 (23), Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +11/+6/+1; CMB +15; CMD 27
Deity: Sarenrae
Languages: Common, Terran

Racial Traits
Slow Speed (base speed 20 ft)
Darkvision 60 ft
Treacherous Earth (Transform 10 ft Radius patch into difficult terrain for 1 minute/level
Granite Skin (+1 Natural Armor)
Crystalline Form (+2 AC vs Rays)

Traits
Subject of Study (+1 Damage to Undead)
Courageous (+2 on saves vs fear effects)

Feats
Lvl 1: Weapon Focus (Scimitar)
Style lvl 2: Power Attack
Lvl 3: Weapon of the Chosen
Class lvl 3: Endurance
Lvl 5: Improved Weapon of the Chosen
Style lvl 6: Furious Focus
Lvl 7: Greater Weapon of the Chosen
Lvl 9: Improved Critical (Scimitar)
Style lvl 10: Improved Sunder
Lvl 11: Sundering Strike

Class Features
Combat Style: Two-Handed Weapon
Favored Enemy: +6 Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, and Survival vs Undead; +2 vs Evil Outsiders, and Magical Beasts
Favored Terrain: +4 Initiative, Knowledge (Geography), Perception, Stealth and Survival while in Underground or Urban terrain
Evasion
Quarry: As a standard action, denote one target within LOS as the quarry. +2 insight on attack rolls and all critical threats are automatically confirmed. Can take 10 on survival check while moving at normal speed without penalty.
Swift Tracker
Track
Woodland Stride

Blessings:
Good Blessing:
Holy Strike (minor) Touch one weapon and bless it to deal an extra 1d6 points of damage against evil creatures for 1 minute. The weapon is treated as good for the purpose of overcoming damage reduction.
Battle Companion (major) Functions as summon monster IV for 1 minute but can only summon good outsiders or an animal with the celestial template. For every 2 levels beyond 10th the level of summon monster spell increases by 1.

Sun blessing:
Blinding Strike (minor) Blind a target for 1 round; Reflex Save reduces to dazzled for 1 round
Cleansing Fire (major) Touch a weapon and grant it either the flaming or undead-bane weapon special ability for 1 minute

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Defense:

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Spoiler:

AC 26, touch 14, flat-footed 24 (+2 DEX, +6 Armor, +3 Shield, +3 NA, +2 Deflect) [+2 vs rays]
HP 100 (1d10) (+1 Favored Class Ranger)
Fort +11, Ref +11, Will +7 (+2 vs fear)

Glamered, Deathless Hide Armor +2 (11715 gp)
(AC +6, DEX +4, AP -2, AF 20%, Move speed 15ft)
Animated Medium Wooden Shield +2
(AC+3, AP -1)
Amulet of Natural Armor +2 (8000 gp)
Ring of Protection +2 (8000 gp)
Cloak of Resistance +2 (8000 gp)

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Offense:

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Spoiler:

Speed 15 ft. w/ armor
One Handed:
+1 Furyborn Scimitar (+18/+13/+8) [1d6+6] Critical 17-20/x2
Power Attack (+18/+10/+5) [1d6+12]
Furyborn: Enhancement increases by +1 each time the wielder damages one opponent up to a max of +5
Additional bonuses go away if the opponent dies, the wielder attacks a different creature, or 1 hour passes

Two Handed:
+1 Furyborn Scimitar (+18/+13/+8) [1d6+9] Critical 17-20/x2
Power Attack (+18/+10/+5) [1d6+18]
Furyborn: Enhancement increases by +1 each time the wielder damages one opponent up to a max of +5
Additional bonuses go away if the opponent dies, the wielder attacks a different creature, or 1 hour passes

+1 Trait bonus damage vs undead
+6 Attack and Damage vs undead, +2 vs evil outsiders, and magical beasts


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Skills:

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Spoiler:

Bluff -1 (+6 vs undead, +2 vs evil outsiders and magical beasts)
Climb +12 (+10) [+9]
Heal +11
Knowledge (Dungeoneering) +8 (+6 vs undead, +2 vs evil outsiders and magical beasts)
Knowledge (Geography) +4 (+4 while underground or in urban terrain)
Knowledge (Nature) +8
Perception +16 (+4 while underground or in urban terrain)
Ride +6
Sense Motive +2 (+6 vs undead, +2 vs evil outsiders and magical beasts)
Spellcraft +6
Stealth +16 (+4 while underground or in urban terrain)
Survival +16 (+6 vs undead, +2 vs evil outsiders and magical beasts) (+4 while underground or in urban terrain)
Swim +12 (+10) [+9]


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Tracked Resources:

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Spoiler:

23gp 4sp 7cp
49/150 lbs. (Light load)

Equipped:
Backpack*
Furyborn Scimitar +1
Dagger x2
Glamered Deathless Hide Armor +2
Animated Medium Wooden Shield +2
Amulet of Natural Armor +2
Cloak of Resistances +2
Ring of Protection +2
Wooden Holy Symbol of Sarenrae

In Backpack:
Bedroll
Rations x4
Waterskin
Holy Water x1
Crowbar
Flint and Steel
Hemp Rope x50 ft
Grappling Hook
Coffee Beans x1 lb
Coffee Pot
Mug x4
Sack x2

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Backstory:

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Spoiler:

Blood and sweat stung him as they flowed over his eyes. He can feel the fire in his chest, burning his lungs as they ached for reprieve. The crackle of the fire around him would be calming if it weren’t overlapped by the screams of his fellow villagers frantically trying to escape. The heat from the razed buildings was overwhelming, but he knew he could not remove his armor, to do so would make his death a certainty. “Sabail!” he shouted frantically into the night, “Sabail where are you?”

“Here! We’re here!” He heard the voice behind a nearby building. He forced his muscles to tighten his grip around his sword’s handle, agonizingly forced his tired limbs to lift him off the ground. Batoh’s arms were barely strong enough to lift his sword; his shield would have to stay in the mud for now. His tired body hobbled behind the building to find his wife and son huddled between a cart and the wall. No sooner did he reach them when the creatures fell upon them. Batoh fought them with tooth and nail trying to protect his family, but he was not strong enough.

That was a decade ago now, but every evening is plagued with visions of that night. He spends his days now as a simple laborer, doing what is needed in the fields outside of Cassomir. The work is simple, and honest. The pay is low, but it is enough to keep him fed and a roof over his head. Whatever else he has to spare he sends to his son, Salvus, at the Acadamae in Korvosa. The boy grew up well; he grew poor but he grew up well and with a good head on his shoulders. Batoh only hopes that the future fairs better for his son than the past did for the both of them.

It was here in Cassomir that professor Lorrimor found Batoh. How professor Lorrimor knew that Batoh was a survivor from that night he will never know. Batoh never told a soul where he came from, lest the townspeople became worried that his blood was tainted and he may someday turn. He prayed to the gods that Lorrimor did not know about his son. He had paid what was left of the coin from his adventuring days for the paperwork to show that Salvus was born and raised in Cassomir. Professor Lorrimor came and visited frequently to ask him questions… a seemingly endless number of questions. In exchange, professor Lorrimor taught Batoh everything there was to know about the creatures that attacked that night. Then all at once the visits stopped. Batoh thought that the professor had finally learned everything he came to learn and was done with him, until the letter arrived; summoning him to Ravengro.


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Description:

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Spoiler:

Batoh has gotten old in his days, but the countless months of working in the fields have kept his muscles toned and strong. The dirt on his body is nearly undistinguishable from the texture of his suntanned skin that reveals his bloodline. For those that doubt the mixture of his heritage, the rocky spurs jutting from his knees, elbows, and shoulders should be enough to convince them. The hair atop his head is the same hue as the ground he toils on, and though it is a bit thinner now it is more than most men his age could hope for.

As the day wanes, the scars from his past begin to ache, another reminder that he cannot entirely forget his history. After that night, Batoh had gone to a temple of Sarenrae to heal his wounds, but the scars remain as a constant reminder. Since then he has become one of Sarenrae’s faithful, following her teachings as law for living. For added protection, he had the scriptures of Sarenrae tattooed upon his body in hopes to fight any sign of corruption after the attack. His entire left side has been marked with words or Sarenrae, and over his heart he specifically had the scriptures pertaining redemption and swift justice.

On the battlefield he stands strong, towering above his enemies. Though he was unable to become a paladin of Sarenrae, he took up her favored weapon in hopes that his faith would strengthen him in battle. Batoh bolsters his defense when upon the field of battle, but as his fury grows he begins to attack without abandon, allowing his strength to forge the path through his enemies before him.