Secret Charms of Sharn [Eberron, 5e] (Inactive)

Game Master Dreaming Warforged

Sharn beckons the strong and the weak with the hope of a better life. In the aftermath of the Last War, as entire armies are disbanded, new countries seek recognition, and old countries prepare for the Next War, every individual tries to find a new place in the new world, and leave the old wounds behind.


251 to 300 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Blacklock wrote:
Is there a way to target my ice knife spell that gets the flail wielder but not the prof? Like another enemy adjacent to the flail wielder?

Yes. Plenty of adjacent enemies to get targeted by the spell, with the radius including the flail-wielding nuisance.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Ah! Okay, after re-reading it seems I confused myself. My bad.

Stitch will continue looking for people to help on either side, saving the most in danger of dying first--and also try to find where Alitia went to. The chaos and noise of combat and screams of those imperil are starting to visibly wear on Stitch, head jerking from one sound to another, eyes blinking, shoulders hunched as the warforged runs around helping.


Reading the tumbling airships like spell scrolls, Blacklock times his casting to coincide with a node of low oscillation...a split second of steady balance was all he needed to extract the elemental ice from the high atmospheric currents. The frigid shard materialized in his hand like a thief's throwing dagger, and he hurtled it towards the clustered defenders where it burst like a cleaving glacier, showering them all with piercing ice needles...

Attack, adjacent defender: 1d20 + 5 ⇒ (19) + 5 = 24
Adjacent defender dmg: 1d10 ⇒ 8 piercing
Radius Burst: 2d6 ⇒ (6, 4) = 10 cold or dex save 13 none


Sorry for the delay. I’ll post the update tomorrow morning.


ABOVE DECK

Tharivol makes an excellent show of fighting and gets shouts of approval from the Professor who is inspired and presses on. Meanwhile, a perfectly aimed ice attack from Blacklock tear through the defenders, forcing them back long enough for you to finally set foot on their ship.

"Now, that's a proper boarding! Press on lads!" shouts the Professor as he fights his way forward.

All the while, Stitch is moving from one imperilled sailor to the next, doing his best to keep them from falling down.

BELOW DECK

Taoni and Wolgang make their way back up the stairs and towards the captain's cabin. All around them, chaos reigns, except for the pilot, who is concentrating on the elemental engine.

ABOVE AND BELOW DECK

With a painful ripping sound, the Purple Peril, also know as the Lofty Scholar when not out and about doing piracy-related entrepreneurship, opens up like a jagged mouth. The stern, supported by the elemental engine, keeps floating, but the shift in weight makes it kick upward.

Secret Rolls:

1d20 ⇒ 19
1d20 ⇒ 11
1d20 ⇒ 3

Wolfgang and Stitch, make Dexterity saves DC 15 to stay standing, DC 10 to avoid being sent overboard, in which case you get a second save DC 10 to grab on to something.

The bow, however, having no support, dips forward and plunges towards the sea. The Cannith ship tips as a result, first down, then up, as the Purple Peril plummets.

Blacklock and Tharivol, being on the Cannith ship, make Dexterity saves DC 15 to stay standing, DC 10 to avoid being sent overboard, in which case you get a second save DC 10 to grab on to something.


Dex: 1d20 + 2 ⇒ (3) + 2 = 5
Dex: 1d20 + 2 ⇒ (12) + 2 = 14

The heaving ships surprised the old smuggler, sending him toppling over the side...at the last second his boot got lodged in between 2 railings, keeping him from plummeting to death.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Dex!: 1d20 + 2 ⇒ (8) + 2 = 10

The massively heaving deck tosses the surprised warlock off his feat and into large coil of rope that stops his continued sliding. Quickly he gets back to his feet swivels his head rapidly about, pondering the fate of dwarf.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Dex!: 1d20 + 5 ⇒ (1) + 5 = 6

Dex!: 1d20 + 5 ⇒ (19) + 5 = 24

The crash of the ship throws the purple-suited elf overboard! At the last second, Tharivol grabs a rail with his free hand and pulls himself up trying not to look at the water and falling ship below.


Stitch is up.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Sorry for the delay! Did not see new posts for some reason.

Dexterity Save: 1d20 + 2 ⇒ (12) + 2 = 14

The silvery warforged medic tumbles and falls to the deck again. After standing, Stitch starts running around focused on finding Alitia again, briefly peering over the edge at the falling half of the ship in worry before resuming the search.

Does it seem like this half of the ship is going to fall soon? Or does it seem stable?


Secret Rolls:
1d20 ⇒ 3

As the ships rock up and down, most sailors plummet to the waters below, some slowly, some lethally fast.

Blacklock manages to avoid falling down. Moonsong has better luck and stays on his feet. He gives Blacklock a glance as he fights his way forward: "Come on! Show some mettle sailor!" he says, but otherwise keeps on fighting the leader of the Cannith defenders.

Wolfgang watches Taoni lose her footing and, flailing madly, missing the railing. She is about to fall downward, but Wolfgang, having remained on his feet, may attempt to save her or go about his other pressing matters.

Tharivol ends up not far from Blacklock, in a similar upended and precarious position.

Stitch manages to keep his footing. Looking everywhere for Alitia, he cannot see her, until he spies her jumping on the Cannith ship, in a spot where the recent motion has left a hole in the line of defence.

Blacklock and Tharivol, you can try to get back up with an Athletics roll. You can try it twice this round. Wolfgang, let me know what you do. If you try to save Taoni, you must succeed at an Athletics or Acrobatics check, DC 15. If you miss by 5 (DC 10), you must make another check not to fall alongside her. You can also do some other action you deem appropriate. Stitch, you can act normally. If you wish to board the ship, you must make an Athletics or Acrobatics check DC 10.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

As Wolfgang sees the annoying she-dwarf take a tumble, and then misses her safety, Wolfgang takes a moment of contemplation. First he starts to go back for her. Then he stops, puts on both of the talismen that he found, and starts to move away. Finally he grits his teeth. mumbles, Bleeding hearts of the world unite,' and then makes a deft danger-defying dodge for the short woman.

Acrobatics!: 1d20 + 2 ⇒ (13) + 2 = 15

Barely holding on to gravity, he hauls her up. "Am I going to have to make a habit of saving your life?" he quips, smiling.


Athletics: 1d20 + 1 ⇒ (9) + 1 = 10

Not sure of DC for further descriptive posting


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Seeing so many sailors dying, the ship falling--then finally spotting Alitia, Stitch decides to make a running leap for the enemy ship, feet clanking on wooden planks and not looking down...

Using inspiration!
Acrobatics w Inspr: 1d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (17) + 2 = 19
19

...and landing with inspired grace on the enemy ship. Glancing back, Stitch notices it wasn't even that far of a jump and the pride dwindles slightly.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Athletics: 1d20 ⇒ 6
Athletics: 1d20 ⇒ 6


Blacklock wrote:

[dice=Athletics]1d20+1

Not sure of DC for further descriptive posting

You haven’t managed to climb back up. You can roll twice per round.


Athletics: 1d20 + 1 ⇒ (15) + 1 = 16


The half-ship roars madly, its elemental engine somewhat unhinged by the removal of what may be key components now sinking in the sea below. The Lyrandar pilot, completely taken by the task of maintaining the ship, pulls out a hefty golden crystal from a pouch on his hip and sets it in the center of the command wheel, where the gem sinks in place like a lodestone.

On the half-ship, Wolfgang manages to keep Taoni from falling and he is rewarded by her loving eyes: "I owe you Wolfie! Let's linger no longer, yes?"

Stitch finds a font of energy as he makes it on the ship. Around him, he can see the battle is reaching a climax. But in truth, there are but a few people left on the deck. Between the battle and the shocks, sailors from both sides have died or are now drowning below...

Tharivol tries to get back on the deck, but slips. Below his dangling feet, a deathly fall and an unforgiving sea await.

Beside Tharivol, Blacklock fares better and manages to pull himself on deck, just in time to watch the professor slay the Cannith sergeant and pull an insignia from his lapel and throw it overboard.

Back on the Purple Peril, the dragonshard glows golden and the controls seem to hum with desperation, but a loud hiss and a deafening vibration spreads through what remains of the ship, while the ring of elemental energy flares a bright red. The Lyrandar pilot yells at the top of his lungs: "SAVE YOURSELVES!!!"

All of you are up. Obvious actions are to fight, just tell me for which side ;) to help survivors still dangling from gunwales, to jump on the Cannith ship (Athletics or Acrobatics check DC 10), or other things you can think of.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

With another ally manipulated secured, Wolfgang sighs sadly. "Aye. Alas, though there's half a ship all but empty to pillage and loot, methinks that the time has come to be gone. Let us alight to the only ship up here that still is in one piece and see what IT has to our liking."

Wolfgang never considered himself either a thief of a marauder, but having been press-ganged into service still sits sourly on his tongue. Had the man simply been _straightforward_ in his request, and given him a modicum of respect, Wolfgang could very easily see himself fighting next to Captain Professor.

Well, time to see what the future held.

Acrobats!: 1d20 + 2 ⇒ (19) + 2 = 21

The sine-wave of tumult and confusion plateaus briefly and Wolfgang lightly steps onto the other ship.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Athletics: 1d20 ⇒ 2
Athletics: 1d20 ⇒ 10

The dice gods mean to kill this character


I spy with my little eye that insignia the erudite pirate just spitefully chucked overboard? (Perception): 1d20 ⇒ 2

Blacklock sensed the tide of battle was in their favor. He could care less about the crumbling ship, the prize was before him in black and gold.

He took a moment to find any remaining resistance that was still engaged...and shoot them in the back.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Standing frozen, eyes wide and bright, Stitch takes in the death and battle all around.

"Host...Host grant me strength..." The warforged murmurs before running to try and save more people from death, either by their wounds or by falling. Trying to keep it together for their sakes.


Secret Rolls:

1d20 ⇒ 18

Wolfgang jumps on the Cannith ship with Taoni right behind him.

Blacklock looks for an easy target to backstab, but they are not that many left, he notices, nor there are many of them either. Moonsong bends over the sergeant and picks him up by the armpits, saying to Blacklock: "Help me throw him overboard!"

Meanwhile, Tharivol is still hanging from the gunwale, and his palms are getting a little damp... Trying again, missing DC 5 means you fall, requiring another roll DC 10 to hold on, but the next rolls to climb up will be harder.

Finally, Stitch moves up to one of the combatants (Pick from which side, pirate or Cannith, please), a woman, and tries to heal her wounds.

The vibration increases considerably, then it stops suddenly, leaving a hole of silence behind, as a burst of golden light, followed by a ripple of air, emanates from the Purple Peril and punches through you and the Cannith ship, as the Purple Peril's elemental unfurls from its moorings and flies straight upwards to freedom, while the half-ship accelerates downward.

Please post your next set of actions. You can make about ten people on the upper deck, yourselves included.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Hold a moment, DM.
So, wait, the four of us, my NPC, makes five. So, then, what, there's Captain Professor, two of his pirates and two Cannith left?

...
All in favor of murdering Captain Professor and claiming this ship for our own?

Wolfgang establishes a mental net with his friends.

'I like not being shanghaied, it reeks too much of slavery. And as there is no honor lost in killing a thief, are we all in favor of slaying the pirate captain and seizing this Ship of Destiny for ourselves?
In the long run we will be doing the world a favor. We will eliminate this two-faced LYING PIRATE that uses his position of influence to gather would-be criminals under FALSE promises, and then ATTACKS innocent ships.

No matter what purpose we employ this ship for, I PROMISE we will use it to better benefit.

I have a dwarven fighter over whom I have...much influence. She will turn the fight GREATLY in our favor. None can stand before us united!

Are we agreed?'


1 person marked this as a favorite.

Lol!


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Athletics: 1d20 ⇒ 18

Tharivol finally pulls himself up to the deck rolling onto the deck on his back. Looking into the sky, he wonders if the money was worth this trip. He like life too much.

Then, he hears Wolfgang and replies, ::I like your thinking, Wolfgang. He has to pay for my near death.::

The dragonmarked elf stands up and removes the purple hue of his outfit as if he was dusting himself off. He looks around for a purple pirate.


Tharivol, the Purple Pirate is just a move away, busy with a corpse, with Blacklock nearby.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Does Tharivol have any actions left?


Yes.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Is there a dangerous section or something the Purple Pirate can trip on that can be covered by a well-placed minor illusion enabling the Pirate to potentially plummet to his death, accidentally?


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Stitch is stopped, frozen with indecision on which life to save--when Wolfgang's telepathic message comes through. The warforged looks startled at first, but recognizes Wolfgang's voice and sees him nearby.

"I...I don't want any more innocent people hurt," Stitch's high melodic voice echos through the link, uncertain. "Maybe you're right."

With that, Stitch runs over and tries to save the life of the Cannith woman. Surgeon's Tools (Dexterity) again? Wisdom?


Blacklock startles at the psychic intrusion, but remembers the pact maker's particular niche and focuses on the content of his argument ::With you when the time is right.::

"Better snap his charm first, eh? Wouldn't want him flying away..." Blacklock offers, plucking the featherfall necklace from the sergeant before assisting the Professor in chucking him overboard.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Okay. I'm gonna have to do epic-levels of talking then.

'Alright, guys.

Blacklock, Tharivol, try to see if Moonsong has an Amulet of FeatherFall. If so, then get it off him. Tharivol, I trust your instincts on this. I don't want him jumping ship and hunting us down later.
Well, but if you can't, then so be it.

On my signal, cry out STEEL WOLVES. You will know my signal. =)'

Wolfgang reaches down and holds the hand of the she-dwarf. His exact reason isn't known, even by him, but he does know that he is risking all to win all.

He takes a deep breath.

He establishing a mind-link with both the pirates and the Cannithmen.

'HOLD! Cease this fighting!

I am Gang-Of-Wolves, an agent of the The Government. I was undercover until now and I choose to reveal myself as the time is now ripe.

Those people with me, and myself, are part of a special team put together to hunt down the infamous Purple Pirate. We have had our suspicions about professor Moonsong, but we could not move until he revealed himself in an act of piracy. Now that he had done so, his life...

is forfeit.

You that were his confederates, I beseech your aid. For all those assisting me there is a Full Pardon, and a SUBSTANTIAL reward. You can go back to your lives as pirates, for all I care. My warrant is only about Moonsong, and it only desires his head.

You men of Cannith, you have fought bravely. I am sorry for the loss this has inflicted. I can only say that your sacrifices will prevent further loss. Alas that I must ask you to continue the fight so that the lives lost this day will not be in vain!

Men of Cannith, I can only assume you are with me. My fellow pirates, if you do not join me then you will find yourselves VASTLY outnumbered, and you will be ground to dust between my team and the hardy Cannith fighters, your bodies unceremoniously tossed overboard upon our victory.

For those who agree to aid me, shout out STEEL WOLVES!

For those who don't, look at me and think again. I carry no great weapons, but I am on a fighting man's ship.

I kill people with demons.

STEEL WOLVES!'

Deception!: 1d20 + 5 ⇒ (16) + 5 = 21


Tharivol Galanodel d'Phiarlan wrote:
Is there a dangerous section or something the Purple Pirate can trip on that can be covered by a well-placed minor illusion enabling the Pirate to potentially plummet to his death, accidentally?

Yes, plenty, mostly weapons dropped or bodies lying around, some ropes too.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Tharivol finally shakes up his near death experience and heads over to the Purple Pirate and Backlock. With his rapier in hand, he approaches and says to the two of them, "These guys fight like steel wolves. What's the plan, captain?"

Deception to pass his innuendo: 1d20 + 5 ⇒ (13) + 5 = 18


'Stitch' wrote:

Stitch is stopped, frozen with indecision on which life to save--when Wolfgang's telepathic message comes through. The warforged looks startled at first, but recognizes Wolfgang's voice and sees him nearby.

"I...I don't want any more innocent people hurt," Stitch's high melodic voice echos through the link, uncertain. "Maybe you're right."

With that, Stitch runs over and tries to save the life of the Cannith woman. Surgeon's Tools (Dexterity) again? Wisdom?

Dex. Time is of the essence.


Blacklock wrote:

Blacklock startles at the psychic intrusion, but remembers the pact maker's particular niche and focuses on the content of his argument ::With you when the time is right.::

"Better snap his charm first, eh? Wouldn't want him flying away..." Blacklock offers, plucking the featherfall necklace from the sergeant before assisting the Professor in chucking him overboard.

The Professor snaps at Blacklock: "Don't waste time! I already threw his token. That's just some rubbish souvenir his wife probably gave him... Grab his legs and heave him overboard. I have the shoulders. On 3!"


Tharivol Galanodel d'Phiarlan wrote:

Tharivol finally shakes up his near death experience and heads over to the Purple Pirate and Backlock. With his rapier in hand, he approaches and says to the two of them, "These guys fight like steel wolves. What's the plan, captain?"

[dice=Deception to pass his innuendo]1d20+5

The Professor looks back at Tharivol and says: "I've had worse, but they're not bad. Now, help Blacklock with those legs!"


Wolfgang von Goethe wrote:

Okay. I'm gonna have to do epic-levels of talking then.

'Alright, guys.

Blacklock, Tharivol, try to see if Moonsong has an Amulet of FeatherFall. If so, then get it off him. Tharivol, I trust your instincts on this. I don't want him jumping ship and hunting us down later.
Well, but if you can't, then so be it.

On my signal, cry out STEEL WOLVES. You will know my signal. =)'

Wolfgang reaches down and holds the hand of the she-dwarf. His exact reason isn't known, even by him, but he does know that he is risking all to win all.

He takes a deep breath.

He establishing a mind-link with both the pirates and the Cannithmen.

'HOLD! Cease this fighting!

I am Gang-Of-Wolves, an agent of the The Government. I was undercover until now and I choose to reveal myself as the time is now ripe.

Those people with me, and myself, are part of a special team put together to hunt down the infamous Purple Pirate. We have had our suspicions about professor Moonsong, but we could not move until he revealed himself in an act of piracy. Now that he had done so, his life...

is forfeit.

You that were his confederates, I beseech your aid. For all those assisting me there is a Full Pardon, and a SUBSTANTIAL reward. You can go back to your lives as pirates, for all I care. My warrant is only about Moonsong, and it only desires his head.

You men of Cannith, you have fought bravely. I am sorry for the loss this has inflicted. I can only say that your sacrifices will prevent further loss. Alas that I must ask you to continue the fight so that the lives lost this day will not be in vain!

Men of Cannith, I can only assume you are with me. My fellow pirates, if you do not join me then you will find yourselves VASTLY outnumbered, and you will be ground to dust between my team and the hardy Cannith fighters, your bodies unceremoniously tossed overboard upon our victory.

For those who agree to aid me, shout out STEEL WOLVES!

For those who...

There is a pause in what is left of the fight, meaning three four Cannith and three pirates. The Cannith smile and shouts: "Steel Wolves! God Damn Steel. Wolves!"

The three pirates, on the other hand, seem to weigh their options differently. With a nod to one another, they jump off and float slowly downward to the sea below.

The Professor looks at his men and says: "Mockery Me!? What's going on..." and he turns to Tharivol and stabs at the maestro, "Traitor! Drag and Drop! On me!"

As he shouts, the hefty Warforged you saw earlier on the Purple Peril climbs up from the gunwale.

Please roll initiative.

Situation: You're aboard a small airship. On the deck, four Cannith, not the fighting types, are on the other side of the ship, two moves away from the rest of you. Stitch is kneeling by a wounded Cannith about a move away from the rest of you. Wolfgang and Taoni are about two moves away as well. And the rest of you (!), meaning Blacklock and Tharivol, are with Professor Moonsong and Drag and Drop, along with a dying Cannith sergeant.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

initiative please feel free to roll for me: 1d20 + 3 ⇒ (9) + 3 = 12


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Surgeon's Tools: 1d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (5) + 6 = 11

After quickly assessing the Cannith woman's wounds, Stitch spots a sword gash on her arm that is bleeding badly, badly enough that she'll die in moments. The warforged quickly takes the sailor's belt and ties it above the wound tightly, then bandages the wound itself. Maybe after the fight the arm can still be saved...

The warforged stares in shock for a moment with bright glowing eyes, silvered hands covered in blood...

Is the pirate Stitch had to choose between dead now? Assuming so

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

...Then will run towards the dying Cannith sergeant and attempt to stabilize him, muttering shakily, "N-no...no more deaths. Y-you'll be okay, everyone will be okay. It's almost over, almost, almost, almost."

If Stitch can reach him:
Surgeon's Tools(Dex): 1d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (20) + 6 = 26

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Init: 1d20 + 3 ⇒ (7) + 3 = 10

Wolfgang smiles and nods as the three pirates remove themselves from the board. 'Probably weren't trustworthy anyway.'

Because she deserves it, Wolfgang turns toward Taoni and says, "I'm sorry. But we always knew it would come to this. After we had served our purpose, the Purple pirate was going to kill all of us. Less bodies to share the loot with. I mean to turn the tables on him and kill him and take his ship and seize the world by the throat and give it what I...what we...desire.

I hope I can count on you."

Persuasion. Let's face it. We never were going to get paid.: 1d20 + 5 ⇒ (10) + 5 = 15

He now communicates with all of his allies.

'If anyone has any way of neutralizing the warforged before he comes on board, now would be a good time. For the rest of us.

Attack!'

I'm not sure we should declare our actions before we know where we are in the initiative.

Also, it might be good if some of us Stitch, perhaps? Like, a cleric or something? had some way of making a warforged let go of the gunwale and fall down. Perhaps if they were Commanded to Drop what their hands were holding? I'm just trying to think outside the box here. =)


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Alas, I think he's already up: "the hefty Warforged you saw earlier on the Purple Peril climbs up from the gunwale."

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Hmmmm, I interpreted that as "still is on the gunwale" as in, outside the boat. GM? Ruling on if DnD is inside the boat and all safe'n'stuff, or outside the boat and still gently caressed by the ever-loving grip of gravity?


Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Blacklock drops what he was doing and somersaults out of the way of the impending wrath of the professor, tumbling across the deck and popping back up ready to blast...Disengage to get out of melee


To be clear, I agree that you do not need to post your action with your initiative. Do so only if you're adamant they wouldn't change regardless of others' actions. Also, most times I'll roll initiatives for you to save time, unless you feel strongly about that.

Secret Rolls:

1d20 ⇒ 11 Professor
1d20 ⇒ 16 D&D

1d20 + 5 ⇒ (15) + 5 = 201d6 + 5 ⇒ (2) + 5 = 7

Initiative order: Blacklock, Drag and Drop, Stitch and Tharivol, Moonsong, Wolfgang (and Taoni).

Blacklock puts some distance between himself, the Professor and Drag and Drop.

Drag and Drop moves up to Tharivol and punches him for good measure. The metal knuckles hit with a crunching, sickening sound and Tharivol feels his knees buckle.

-7 hp to Tharivol. Stitch (please confirm your action or change it if you prefer) and Tharivol are up.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Confirmed! I'll keep that in mind in the future

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wait, Stitch, I'm not sure what you are doing. Instead of healing an NPC, do you want to go and CLW on Tharivol? Please?


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

I know it is not the best tactically, but in Stitch's eyes, one person is dying right now and the other isn't yet. It's triage.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

*hee* In the military I was in a Combat Support Hospital, so, just for reference, "combat" triage differs from civilian, calm, hospital-based triage. In the hospital, the three levels reflect what you're saying. In -combat-, there are three different levels, which are 1) Treat and return to duty, 2) Not-dying, treat and move to the rear, and 3) "Expectant". As in "we expect these people will die without care, so we can not waste resources on them so we will put them in a tent and then THEY WILL DIE. Of note, I'm quite certain about that last one because, in a "no, really, as real as we can get it" training scenario I was handed a card that said "bullet wound-head". They put a very real bandage around my head and then put me in a tent that said "Expectant". And there I stayed until the exercise was over. (I had a funny convo with the head nurse later about it. =p) Anyway, moral of the story, and as a combat medic Stitch would know this, that, once the steel sings, you do what's best for the combat because no one lives if the enemy wins. Just saying. =)

1 to 50 of 378 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Secret Charms of Sharn [5e, Eberron] All Messageboards

Want to post a reply? Sign in.