
"The Lucky Halfling" |

ARENA 1
"Congratulations to our first contestant chosen to participate in the special introductory event, Qroowk. For your first opponent, you will be facing off against..."
Random Opponent: 1d15 ⇒ 9
"Callous Rake!"
Qroowk may take up to three rounds worth of actions for preparation before the match. Please roll Qroowk's initiative and if you win, you may proceed with the match. Assume that Qroowk starts 60 ft from his opponent and that the arena is a 120 ft. diameter circle. I will provide a map shortly.

Qroowk |

How high is the arena?
Qroowk will take one round of preparation to cast mage armour. He also takes out his light crossbow.
Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Qroowk lets out a loud squawk before taking to the air, calling out to the person below "Someone clipped your wings?"
He then raises his crossbow and takes a shot at the callous rake.
Qroowk flies up at a 45 degree angle as well as moving half speed (60 ft fly to 30ft move) as well as shooting his light crossbow
1d20 + 1 ⇒ (4) + 1 = 5 for 1d8 ⇒ 5 if he hits
Qroowk finishes his turn in the space shown, 30 feet off the ground

"The Lucky Halfling" |

The callous rake makes his way confidently towards his flying opponent as the crossbow bolt veers far from it’s target, his banded mail and shield unnecessary against such an attack. A sense of false security? Perhaps, but the young rake has much to prove and he plans to do so here. As he moves, the rake sheaths the longsword and goads his opponent.
”What good are wings if you can’t hit your mark?”
The ceiling is 120 ft. above the arena floor.

Qroowk |

Qroowk flies closer, unconcerned about the armour the rake is wearing, descending so he's closer to the rake. "Let's see if you're so confident after this!"
Qroowk flies to the marked square and descends so he's only 20 feet off the ground
Qroowk then reaches out with his mind, seeking out the most vulnerable parts of the rake's mind, and attempts to damage them.
Casts mind thrust 1 for 2d6 ⇒ (5, 6) = 11 damage with a will DC14 for half. No phrenic pool expenditure this turn

"The Lucky Halfling" |

Feeling the effects of the spell start to take hold, the callous rake attempts to fend off the attack...
Will Save: 1d20 + 2 ⇒ (18) + 2 = 20
...while the rake still feels the after effects, he manages to fend off the brunt of the attack.
Hoping to take advantage of the situation, the rake pulls a dagger from his belt and throws it at Qroowk.
Dagger Attack: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Dagger Damage: 1d4 + 3 ⇒ (3) + 3 = 6
"Your tricks are nothing against the protection of my god~" he yells back with a laugh as his dagger hits true.

Qroowk |

Crying out after being struck in the shoulder by the dagger, Qroowk attempts to remain at the same altitude
Fly check to not descend after damage Fly: 1d20 + 6 ⇒ (3) + 6 = 9 DC10
Unable to do so, he slips downwards, shouting "Good throw. Pity that neither that nor your god will save you"
He dives forward into his opponents mind again, reinforcing his own in an attempt to fully overpower his opponent.
Mind thrust 1 again, this time with 2 point spent from the phrenic pool to increase the DC. 2d6 ⇒ (3, 1) = 4 damage with a DC15 will save for half
Without waiting to see if his attack incapacitates his foe, Qroowk then wheels and flies away, letting out another loud screech
Flies 30 feet away at a 45 degree angle, leaving him 40 feet off the ground at the mapped position

"The Lucky Halfling" |

Will Save: 1d20 + 2 ⇒ (2) + 2 = 4
The rake would stumble back under the continued mental assault. The battle was unusual to him and prevented him from his normal fighting style. Unable to do anything to his opponent with the loss of his dagger, he chooses to put some distance between them while goading his opponent.
"Not much of a sportsman are you? I doubt the crowd cares for matches where only one side fights."

Qroowk |

Hissing to himself from the pain in his shoulder, Qroowk spins in the air and flies towards his opponent, fumbling to reload his crossbow as he does so.
Move action to fly half speed 30 ft, staying on the same level. Second move action to reload crossbow
"I think the crowd is here more for blood than sportsmanship, don't you? However I might just give you a fighting chance."
What kind of action would it be for Qroowk to remove the dagger from his shoulder and drop it on the arena floor under him?

Qroowk |

"If you're going to be so foolish, it's no wonder my magic has been having trouble finding purchase in your head"cries Qroowk, before once again diving for his opponents thoughts.
Final mind thurst for 2d6 ⇒ (6, 2) = 8 damage and a DC13 will save for half.
Still pained by the dagger in his shoulder, despite wanting rid of it, Qroowk then spins in the air and flies away.
Move action to move full speed away, to the indicated spot

"The Lucky Halfling" |

"Faith is not..." he starts to shout back before crumbling to the ground.
The damage halved was still enough to drop him, so that is why I did not roll the save.
The crowd stays silent, not sure how to feel about the fight. It had been a fight, but not one of much excitement.
"Well done to our introductory member. You have shown your ability and won the right to continue on. Please take a bow before proceeding out of the arena to collect your winnings."
The voice seems to gain the crowd's attention and some of them start to clap softly.
With that, your character earns 334 gold pieces. Did you have any kind of downtime actions you would like to take or would you like to spend your gold and continue to the next fight?

Qroowk |

Qroowk flies the rim of the arena once as a victory lap, before landing at the centre, bowing and walking out, looking for medical attention before going to seek his winnings. After collecting them, he signs up for another match, making sure to shop in the downtime.
Qroowk is going to buy:
2 X Psychic scroll of Magic Missile (25gp each).
2 X Psychic scroll of Shield (25gp each).
1 X Psychic scroll of touch of combustion (25gp).
All the scrolls are CL 1st
He then saves the rest of his money. He need a wand of magic missile for those pain in the arse people who make their saves.

"The Lucky Halfling" |

Random Opponent: 1d16 ⇒ 10
"For this fight I introduce to you Qroowk, the flying fighter, and the novice scout."
Novice Scout Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Not a bad idea on the spending. Go ahead and start if your initiative it higher.

Qroowk |

Qroowk takes his two preparation rounds to cast mage armour and to cast one of his scrolls of shield. He also makes sure to have his crossbow drawn and loaded.
This brings his AC to 21, hopefully to avoid any pesky ranged attacks
Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Qroowk walks into the arena, waving to the crowd as he does so. "I hope that I can give a better showing against this scout" he shouts to the crowd, before fortifying himself with psychic energy, and attempting to push off from the ground straight up.
Qroowk uses physical push to gain a +2 bonus on a fly check to fly up at greater than a 45 degree angle
Fly: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 DC 20
He does so, flying 45 feet straight up, before bringing his crossbow up and sighting round for his opponent, preparing to attack them should they move to attack him at range.
Qroowk readies an action to attack should his opponent attempt a ranged attack.

"The Lucky Halfling" |

The ranger would wave to the crowd upon crowd as she entered. It was clear she was eager to be here. After bowing to both the crowd and her opponent, she would ready herself for the battle.
Upon seeing her opponent take the sky, the ranger would pull her longbow from her back and an arrow from her quiver. Knocking the arrow, she would quickly take aim and fire.
Longbow Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Longbow Damage: 1d8 ⇒ 5

Qroowk |

Upon seeing his opponent fire at him, and the arrow glance off his magical defences, Qroowk would return fire with his crossbow.
Readied action is triggered
Light Crossbow attack: 1d20 + 1 ⇒ (15) + 1 = 16
Light Crossbow damage: 1d8 ⇒ 6
He then flies closer, descending at an angle so that he is only 15 feet off the ground.
Move action to fly closer, making use of the full 60 feet fly speed in order to be able to descend to that point.
"Let's see if you have the strength of mind to stand up to me!" he screams, before steeling himself and diving into his opponents head, eyes glowing the same vibrant purple that is now haloing his opponents head.
Standard action to use mind thrust 1, burning 2 phrenic points right off the bat to increase the Will DC to 15.
Mind Thrust 1 damage: 2d6 ⇒ (4, 6) = 10

"The Lucky Halfling" |

Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
The novice scout stands against the onslaught, both physical and magical. Grimacing under the pain, he takes aim and shoots his longbow once more.
Longbow Attack: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Longbow Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Qroowk |

Taking the arrow shot to the side, Qroowk screeches shrilly, clutching at the wound and attempting not to drop, unable to muster the psychic energy to boost himself
Fly check to resist dropping
Fly: 1d20 + 6 ⇒ (5) + 6 = 11 DC10
He then cries "I shall not fall this day, you shall", before landing and reaching out a hand for his opponents head, while psychically seeking out his mind, eyes glowing purple as he does so.
Mind thrust 1, this time with a little bit more pageantry attached in an effort to enthuse the audience a bit more
2d6 ⇒ (2, 4) = 6 damage with a will DC of 13

"The Lucky Halfling" |

The novice scout attempts to fight off the mental intrusions, but none the less falls to the ground.
The crowd roars as the announcer congratulates the contestant.
"Well fought Qroowk. Feel free to take a lap before receiving your reward."
You receive an additional 333 gp to spend. Let me know what you would like to do with your downtime and gold. We'll get started with the next match after that.

Qroowk |

Qroowk takes to the sky, flying a lap of the arena, waving to the crowd with one hand as he clutches his wound with the other, before landing and seeking medical attention.
He then claims his winnings, but does not proceed to buy anything. Instead he just signs up for another match, offering to do some work announcing fights in other languages in the meantime.
Still not enough to afford the wand of magic missile, and the scrolls I bought from last fight will do me for the next one as well.
If they take him up on his offer, he speaks Syrinx, Auran, Azlant, Strix and Common, so could announce in any of those languages.

Qroowk |

Qroowk once again makes use of his preparation rounds to cast mage armour, and make use of his second psychic scroll of shield, before stepping into the ring, waving at the crowd with one hand while holding his loaded crossbow lazily with the other.
Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
As he is too busy appeasing the crowd, he is caught off guard by his opponents initial actions

"The Lucky Halfling" |

The pirate quickly closes the distanced between them and lashes out with his falchion.
Falchion Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Falchion Damage: 2d4 + 1d6 + 3 ⇒ (2, 3) + (3) + 3 = 11
I'm a little torn on this NPC. They did not make the character correctly in multiple ways.

Qroowk |

Qroowk squawks in fear as the falchion bounces off his magical protections, before bouncing backwards, wings flapping in terror.
5 foot step back. I also saw you didn't reset the positions on the map after last fight, so I took the liberty to do it, and also move your pirate.
"Get away from me you ugly brute" he cries, before letting his crossbow hang at his side and bringing his arm up. "Let us see if you have anything filling your head" He steels his mind before diving into his opponents mind, tearing at it, his eyes glowing purple as he does so.
Free action to release crossbow to one hand followed by a mind thrust 1 with 2 phrenic points attached to bring it to a DC 15 will save for half
Mind Thrust Damage: 2d6 ⇒ (4, 1) = 5
After rooting through his opponents head, he then brings his arm down to support his crossbow again.
Free action to regrip crossbow

"The Lucky Halfling" |

Thank you.
The pirate attempts to shake off the mental attack.
will: 1d20 ⇒ 11
Moving after his opponent, he takes another swing.
Falchion Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Falchion Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6

Qroowk |

Quickly hopping back once more, wings flapping to steady him, Qroowk brings his crossbow up and fires it at the pirate. "Let's see how you like a bolt in your belly"
5 foot step and standard to fire the crossbow
Crossbow Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Crossbow Damage: 1d8 ⇒ 8
He immediately busies himself reloading the crossbow, hoping his shot hit home.
Move action to reload

"The Lucky Halfling" |

The rogue sidesteps the crossbow bolt while stepping in to swing his sword once more.
Falchion Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Falchion Damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
Crit would be 18 damage, however I don't care for the fact that this NPC was made incorrectly. I'll give you the choice of taking the win or going up against someone new without having lost anything.

Qroowk |

I'll take the loss simply because it was a natural 20, since that's the only way the pirate can actually hit me if it was built correctly. It didn't need to confirm with that damage, and it would have needed a 20 to confirm anyway.
Qroowk staggers forwards as the pirates falchion slices across his torso from shoulder to hip, collapsing to his knees. "Bugger"
He then falls face first to the arena floor, slipping into unconsciousness.
I'm not sure if you'll want to post regarding the follow up to the pirates win, so I decided for expediencies sake to do my after healing shopping now. Especially as the first Qroowk will hear about it is ehn he wakes.
When he wakes in the infirmary, he will see about replacing the scroll he used, before signing up for another match, seeking to expunge the stain on his score card.
1 X Psychic Scroll of Shield (25gp)

"The Lucky Halfling" |

"What an upset..." the announcer says as Qroowk falls unconscious.
Qwoork is back and on his feet before the end of the day. The staff tending to his wounds in a quick and efficient manner.
Next match
Random Opponent: 1d15 ⇒ 15 Removing the pirate until I have him reworked.
"Put your hands together for the return of Qwoork! On the other side, we have Cautious Mage!
Cautious Mage's Initiative Roll: 1d20 + 2 ⇒ (18) + 2 = 20 +3 to initiative for a total of 23. I was looking at the wrong NPC to being with.

Qroowk |

Qroowk takes his preparation rounds to cast mage armour and the new psychic scroll of shield, before walking into the arena, waving with one hand and holding his crossbow by his side with the other.
Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
He takes to the air, flapping towards his opponent, before bringing his crossbow up and firing it at his opponent.
Fly at half speed to move 30 foot forward and end up 30 foot up, before standard to fire
Crossbow attack: 1d20 + 1 ⇒ (8) + 1 = 9
Crossbow damage: 1d8 ⇒ 4

Qroowk |

As his opponents quarterstaff flies by him, Qroowk descends to the arena floor, eyes lighting up as he does so. "Missing does you no favours"
Move action to descend
He then turns to face the cautious mage, purple wreathing his opponents head as he dives for his thoughts, steeling his own mind as he does so.
Mind thrust 1 with 2 phrenic points spend for a DC15 will save for half
Mind thrust damage: 2d6 ⇒ (4, 1) = 5

"The Lucky Halfling" |

The wizard attempts to fend off the mental intrusion.
Will Save: 1d20 + 3 ⇒ (3) + 3 = 6
...but fails to do so. Reeling from the attack, the wizard steps away from Qwoork and casts a spell.
Flames spring forth from his hand and attempt to envelope Qwoork.
Reflex Save vs. Burning Hands | DC 14
Burning Hands Damage: 1d4 ⇒ 2

Qroowk |

Qroowk attempts to dodge the flames
Reflex save: 1d20 + 1 ⇒ (1) + 1 = 2
Qroowk howls in pain as the flames envelop him momentarily, his clothing smouldering a bit at the edges as the flames lick at him.
"Oh you'll pay for that" he growls, as he draws the psychic scroll of touch of combustion from his belt, stepping after his opponent.
Move action to draw the scroll, along with a 5 foot step to move up beside the mage.
Qroowk then quickly reads over the scroll, reaching out to touch his opponent as his hand glows fiery as the magic takes hold.
Standard action to cast touch of combustion from the scroll, followed by the free touch attack as part of the spell. There is a DC 14 reflex save in order to not catch fire should the attack hit
Melee Touch: 1d20 - 1 ⇒ (12) - 1 = 11
Touch of Combustion Damage: 1d6 ⇒ 1
It's also just twigged with me that I've been listing my DCs for mind thrust as one lower than they should be, but oh well, doesn't matter anyway now.

"The Lucky Halfling" |

The cautious mage would avoid the touch as he steps back once more to hurl his staff towards Qroowk.
Quarterstaff Attack with Hand of the Apprentice: 1d20 + 3 ⇒ (19) + 3 = 22
Quarterstaff Damage: 1d6 ⇒ 1

Qroowk |

Flinching as the staff hits his shoulder, Qroowk steps after his opponent opponent,letting loose a load screech as he does so, before reaching out to touch him again, hoping this time to set him alight.
5 foot step and a standard to attempt an attack with the touch spell charge that was automatically held after he missed last round
Melee Touch: 1d20 - 1 ⇒ (10) - 1 = 9
Damage: 1d6 ⇒ 2
Reflex save DC14 to avoid going on fire

"The Lucky Halfling" |

Once more the mage evades the syrinx's touch and steps away to hurl his staff at his opponent.
Quarterstaff Attack with Hand of the Apprentice: 1d20 + 3 ⇒ (2) + 3 = 5
Quarterstaff Damage: 1d6 ⇒ 5

Qroowk |

"Why won't you stand still?" Qroowk screeches, as his opponents staff once more glances off his magical protections. He steps forward, bringing his arm up once more to attempt to touch his opponent in the chest.
Same again, 5 foot step and attempted touch attack with the unspent charge
Touch Attack: 1d20 - 1 ⇒ (13) - 1 = 12
Touch Damage: 1d6 ⇒ 6
DC14 Reflex save to avoid catching fire
He screeches out again. "DIEEEE"

"The Lucky Halfling" |

The mage collapses to the ground unconscious, burning alive.
"And there you have it folks. Our friendly, or perhaps not so friendly, flying competitor wins again."
You receive an additional 333 gp to spend. Let me know what you would like to do with your downtime and gold. We'll get started with the next match after that.

Qroowk |

Qroowk spends his downtime training his psychic abilities, and also makes sure to buy more scrolls as well as a wand, before signing up for the next fight
Level up to 2 based on the rewards chart I believe? And he also buys a 750gp psychic wand of magic missile, as well as 3 more psychic scrolls of shield for 25gp each

"The Lucky Halfling" |

You are correct. Qroowk gained a level as well. I thought I had put that in there. Thank you for catching it. Just let me know when you are ready and I'll get another opponent set up for you.

Qroowk |

Everything should be in order as far as levelling and finances and all are concerned, so I'm ready for a match whenever. I can also now do away with that nasty crossbow I miss with all the time in exchange for the wand

"The Lucky Halfling" |

Alright, on to bigger and badder foes.
Random Enemy Selector: 1d17 ⇒ 17
Match 5 - Qwoork Vs. Battle Mage
"Let's hear it for the returning champions Qwoork and Battle Mage! They both have made it this far into the tower, but who will continue on today~!"
Battlemage's Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Qroowk |

Qroowk spends his preparation rounds casting mage armour on himself as well as casting shield from one of his scrolls, before striding into the arena, wand clutched in one hand as he waves to the crowd with the other.
Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
He's so busy thinking about how good this wand is going to be in comparison with his crossbow that he's too distracted to notice his opponent moving first.

"The Lucky Halfling" |

I looked at the wrong NPC. The real one is street magician and it's initiative modifier is +1, but that still puts it as the starting combatant.
The street magician steps towards his opponent while starting to cast a spell.
Spellcraft DC 16 to Identify:

Qroowk |

Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Qroowk successfully identifies the spell due to his knowledge of arcane casting components and how they influence magics manifestations.

Qroowk |

Qroowk walks towards his opponent, deciding to stay on the ground for once. "Not very sporting, trying to make me fall asleep. Let's see how your casting fares with your mind in tatters!"
Move 30 ft along the ground, eschewing his wings for once
He then raises one hand to his forehead, eyes beginning to glow as light surrounds his opponents head, his thoughts driving forward into his opponents mind in an attempt to disrupt it
You know the drill. Mind thrust 1 with 2 phrenic points attached to raise the will DC for half to 16
Mind Thrust Damage: 3d6 ⇒ (2, 5, 2) = 9

"The Lucky Halfling" |

The gnome attempts to fend off the mental intrusions and finish casting his spell.
Will Save: 1d20 + 2 ⇒ (15) + 2 = 17
Concentration Check DC 15: 1d10 + 4 ⇒ (10) + 4 = 14
He manages to fight off the brunt of the attack, but loses his spell in the process. Changing tactics, the gnome moves forward and casts color spray on his opponent.
Color Spray DC 13