A PC who identifies a rune of life understands that the subtle forces of death can disrupt and destroy the rune.
The following can disable the rune: dealing 27 points of negative energy damage in one round; bestowing 2 or more negative levels; dealing 3 or more points of ability damage to a single ability score by a poison or disease in one round; or casting a spell at the rune of 4th-level or higher with the death descriptor.
Rune of Alacrity
A PC who identifies a rune of alacrity understands that effects that would impede a creature’s speed and mobility can disrupt and destroy the rune.
Rune of Defense-Disrupted:
A PC who identifies a rune of defense understands that effects that batter and shock can disrupt and destroy the rune.
Rune of Armor-Disrupted:
A PC who identifies a rune of armor understands that effects that scorch, tear, or sabotage can disrupt and destroy the rune.
Rune of Control-Disrupted:
A PC who identifies a rune of control understands that it is vulnerable to servant creatures and powerful commands.