[Plaguestone - minor spoilers] Selling and crafting in town


Adventures


So I'm running Plaguestone and I was preparing for end of chapter 1. I have several questions; the adventure notes there is a general store with level 1 items and only a few magical items (no alchemical).

However, by end of chapter 1, PCs should have 50gp of alchemical ingredients, a at least one, maybe two +1 weapons none of them can use, and a Runestone with Shadow rune (again, none of them can use) to sell off. Will the general store have the required monetary resources to pay it off? Seems unlikely to me. And that's just by the end of first chapter!

I was planning to say that Tamli is taking over the caravan and is willing to buy stuff off them, which should suffice for that part, plus of course the store is willing to barter some stuff for the few magical items they do have. This still leaves PCs with a bunch of money and no way to spend it, aside from taking half a week to craft something if any of them took craft in first place.

However, it raised a different question. Is there anyone in the village who can transfer the runes? Going by the book seems no, but that's a bit unsatisfactory frankly. So I wanted to double-check what you people think how to handle it, if handle it at all.


NemoNoName wrote:

So I'm running Plaguestone and I was preparing for end of chapter 1. I have several questions; the adventure notes there is a general store with level 1 items and only a few magical items (no alchemical).

However, by end of chapter 1, PCs should have 50gp of alchemical ingredients, a at least one, maybe two +1 weapons none of them can use, and a Runestone with Shadow rune (again, none of them can use) to sell off. Will the general store have the required monetary resources to pay it off? Seems unlikely to me. And that's just by the end of first chapter!

I was planning to say that Tamli is taking over the caravan and is willing to buy stuff off them, which should suffice for that part, plus of course the store is willing to barter some stuff for the few magical items they do have. This still leaves PCs with a bunch of money and no way to spend it, aside from taking half a week to craft something if any of them took craft in first place.

However, it raised a different question. Is there anyone in the village who can transfer the runes? Going by the book seems no, but that's a bit unsatisfactory frankly. So I wanted to double-check what you people think how to handle it, if handle it at all.

If you're planning on continuing on with the same characters after running Fall of Plaguestone, I recommend just having them wait until they reach a larger settlement. It'll really help contrast the sleepy town of Etran's Folly with whatever larger settlement you come up with. Otherwise, having extra NPCs in the caravan would be your best bet I think.

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