
Game Master Borum |

Athel's arrow sails wide of the mark, sowide in fact that the bandit is in danger of not even hearing it as it lands in a tree a good ways away.
1d20 + 5 ⇒ (8) + 5 = 13
The Bandit just barely doesn't hear the arrow as it zips by him but a tiny hint of sixth sense makes him notices the sudden brief passage of wind and he turns around perplexed and he scans the area once before shrugging and turning back around to continue his survayence of the area.
No worries Athel, happens on this engine
May I safely assume the attack may bein in earnest? May I? Da? Goodie!
Initiative Order:
Bors Gloran: 1d20 + 2 ⇒ (14) + 2 = 16
Bandits: 1d20 + 2 ⇒ (4) + 2 = 6
Athel Loran: 1d20 + 3 ⇒ (19) + 3 = 22
Marc Gillson: 1d20 + 2 ⇒ (2) + 2 = 4
Serena Eventide: 1d20 + 2 ⇒ (18) + 2 = 20
Arjhann "Axe": 1d20 + 6 ⇒ (12) + 6 = 18
Xlarion the Roc: 1d20 + 4 ⇒ (6) + 4 = 10
Athel Loran
Serena
Arjhann
Bors Gloran
Xlarion
Bandits
Marc

Xlarion, Roc Companion |

Xlarion, having recieved his orders, plucks up a large boulder, about the size of a pony, and flies up as high as he can with it, peering about with his sharp eyes till he spots the largest of the tents. It is not hard to do and he dives low, rock clutched in his talons.
Bandit Perception, DC 20 to see Xlarion: 1d20 + 5 ⇒ (19) + 5 = 24
At the last second however, a Bandit squawks out an order just as Xlarion looses the Rock and lets its plummet straight on top of the chieftain's tent, crushing whatever was within with a loud snapping of timber and tearing of cloth.
Automatic Hit to Bors: 3d6 + 6 ⇒ (4, 3, 1) + 6 = 14 Half Damage from the Perception Check.
There is an immesne swearing and immediatly out of the tent staggars a bleeding man, heavy-set and from his back, while still clutching his injured skull, he draws from his back a heavy, two-handed Falchion. His armor strains over a round belly but there is nothing jolly about his manner as he looks up, head bleeding profusely and he points his sword at Xlarion.
"I want that bird on a spit!!!" he roars and immedieatly 1d6 ⇒ 2 Bandits loose arrows from their shortbows after Xlarion as the bird whirls and flies back up towards the skies.
Bandit 1:1d20 + 3 ⇒ (4) + 3 = 7
bandit 2:1d20 + 3 ⇒ (14) + 3 = 17
Both arrows fall short and Xlarion cries out joyously as he escapes to the safety of the skies, while meanwhile the camp is thrown into chaos as everyone is caught looking up after it, perplexed.

Game Master Borum |

Bors: 13/20
Anyone attempting to attack the Bandits will hit their Flatfooted, because I don't think anyone can rationalize that once a huge fricking bird drops a rock on their boss that they can immediatly spot a completely NON-avian foe.
Thought I would let you all know.
All of the sentries turn around at the cry of alarm and begin sprinting towards the campsite as fast as they can.
Athel you are allowed one more Attack to hit this bandit's flatfooted but at a minus 2 because he is running.
We now go into Initiative with Athel.

Athel Loran |

Athel grimaces but smiles as he feels Xlarion's joy and triumph before taking aim at the closest bandit.
"Time to get this thing going." he murmurs before letting loose an arrow.
Stealth1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 3 ⇒ (12) + 3 = 15+1 if within 30ft
1d8 ⇒ 6+1 if within 30 ft
Well at least it will add to the confusion lol

Serena Eventide |

Serena cringes at the sound of the boulder crushing the tent, then she notices the leader coming out of the tent, damaged but alive. "Uh-oh. A good hit, but the boulder didn't finish him off. Can't have that, now, can we?" With that, Serena concentrates for a moment. A quick incantation later, she casts magic missile at Bors.
1d4 + 1 ⇒ (2) + 1 = 3
lol, magic missile. Clichéd yet effective ^_^
Serena then turns to Marc. "We should get moving. They might be able to find where the spell came from."

Arjhann the Drakon |

Having noticed the blast of magic accompanying the falling rock, Arjhann burst from cover, launching himself at the nearest enemy with a roar of a battle-cry, striking with his battle-axe at the man's turned back.
Attack on the Nearest Bandit, Charging from Cover. 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
AC: 20
HP: 14
His axe sunk home into the man's flesh and he roared again his challenge then swiftly put his mind towards backing away, dragging his axe out of his wounded foe and crossing the short sword and battle-axe across his body in a parrying stance.

Game Master Borum |

Quick, My bad, Bors and the Bandits actually have these for Initiatives, wont change the order though, my slip up.
Bors: 11/20
2 bandits Dead. 16 to go.
Bors: 17
Bandits: 7
Bors swears loudly and points up with his falchion after the bird, ranting and raving and holding a hand to his head as he watches the confounded amubsher get away, then he grunts in sudden pain again as a magical blast knocks him back a step, spraying blood and immediately cauterizing the wound even as it is made. He claps a hand to his gut and swears again then looks around for the culprit!
Bors Perception: 1d20 + 6 ⇒ (13) + 6 = 19 Stealth Rolls please Marc and Serena, he might just see you.
The bandit running through the trees abruptly keels over as an arrow takes him in the back of the neck and the barbed tip bursts out of the front of his throat. He claws at it silently, gasping then sags to the ground. 1d8 + 6 ⇒ (3) + 6 = 9 so yes He is dead
Ajrhann's axe sinks home indeed and the bandit cries out in sudden agony as the blade rips through him and sends him toppling to the ground, jerking and spasming as blood pours from the grievous wound. He has lost control of his legs but he can still draw breath to scream again before shock begins to slowly kill him off. 1d4 + 9 ⇒ (2) + 9 = 11 He is definitely going to die.
Bors looks around again and spots two of his men suddenly dead, and a huge, imposing mass of scales, armor and weapons standing over one of the corpses and he curses beneath his breath in sudden fear. "Drakon! He yells in panic, pointing his weapon at the warrior. "Drakon! Kill it, get it men!!" Bors actually draws a bit more away, putting the collapsed tent between him and the tree line in hopes of gaining some cover.

Xlarion, Roc Companion |

Xlarion cries out in victory yet again and circles high above, then folds his wings and dives straight down at the nearest sentry not already within the ring of trees, catching the man just before he can enter the ring of his fellows and shrieking in rage as he slashes with his talons at the man's face.
I realize that when charging, you only get one attack, so one one claw this time, again, my bad last time for giving him two.
Charge, Talon: 1d20 + 4 ⇒ (16) + 4 = 20
Talon Damage: 1d4 + 2 ⇒ (1) + 2 = 3 His talons sink into the man's flesh and he beats at the man's face with his wings as he slashes cruelly, inflicting light damage all the same.

Game Master Borum |

Now the REAALLY hard part
10 of the Bandits rush at Ajrhann, Short swords, hatchets and clubs upraised as they all attempt to overpower the Drakon through sheer numbers. The remaining 5, one being attacked by Xlarion, quickly rush towards their bows, pluck them up and fire off 2 and 3 shots at the Roc and Arjhann, both already in the thick of combat.
Bandit 1: 1d20 + 2 ⇒ (15) + 2 = 17
bandit 2: 1d20 + 2 ⇒ (20) + 2 = 22 Critical confirm: 1d20 + 2 ⇒ (11) + 2 = 13 Short Sword Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Bandit 3: 1d20 + 2 ⇒ (10) + 2 = 12
bandit 4: 1d20 + 2 ⇒ (17) + 2 = 19
Bandit 5: 1d20 + 2 ⇒ (1) + 2 = 3
bandit 6: 1d20 + 2 ⇒ (5) + 2 = 7
Bandit 7: 1d20 + 2 ⇒ (16) + 2 = 18
Bandit 8: 1d20 + 2 ⇒ (3) + 2 = 5
bandit 9: 1d20 + 2 ⇒ (14) + 2 = 16
Bandit 10: 1d20 + 2 ⇒ (5) + 2 = 7
Despite the press of numbers, only one Bandit succeeds in battering through the Drakon's hurried parries and his short sword deals a cruel slash across one of Arjhann's biceps, blood streaming from the wound.
Bandit 11, Ajrhann: 1d20 - 1 ⇒ (7) - 1 = 6
bandit 12, Ajrhann: 1d20 - 1 ⇒ (1) - 1 = 0
Bandit 13, Ajrhann: 1d20 - 1 ⇒ (17) - 1 = 16
bandit 14 Xlarion: 1d20 - 1 ⇒ (3) - 1 = 2
bandit 15 Xlarion: 1d20 - 1 ⇒ (10) - 1 = 9
Bandit 16 (Xlarion): 1d20 + 2 ⇒ (9) + 2 = 11 hatchet
Every single arrow shoots wide of the mark due to the press of combat, not one of the archers can land a single shot. Even the bandit slashing with his handaxe fails to even touch Xlarion and he falls back crying out for help.

Game Master Borum |

Damage Box:
Athel Loran: 9/9
Serena Evensong: 7/7
Arjhann: 8/14
Bors Gloran: 11/20
Xlarion: 8/8
Bandits: 1: 8/8 2: 8/8 3: 8/8 4: 8/8 5: 8/8 6: 8/8 7: 8/8 8: 8/8 9: 8/8 10: 8/8 11: 8/8 12: 8/8 13: 8/8 14: 8/8 15: 8/8 16: 5/8
Marc Gillson 9/9 Right Marc?
Top of the Order, Athel Loran. Sight to every one, can easily begin picking off people with that bow of yours, even opting for Stealth Kills if you keep moving, rolling stealth rolls above dc 15 and hitting.
GO

Marc Gillson |

Yes, sorry 9/9 HP. Must have been thinking of previous editions of d&d.
Marc watches as Serena conjures the bolts of pure magic; sending them to the leader. Marc ducks back with Serena as they reposition themselves in the trees hiding from the bandits. His movements graceful as he spins between the tree trunks, flicking the blade of his rapier darkened with mud making it matt in the morning sun.
Stealth Roll #1 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17
Stealth Roll #2 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19
Move: Alongside Serena in the woods
Standard: Bardic performance (dancing) Round 1/8

Serena Eventide |

Serena turns to Marc after casting the magic missile. "We might want to advance a bit. I want to get a little closer for my next spell, and I've got a bad feeling he might've seen where the first one came from... even if he didn't, better safe than sorry." ^_^()
So, once Athel has taken his action for this round, Serena will advance along the perimeter of the camp with Marc; if she encounters any bandits, she'll make an attack with her rapier on the closest one. Please et me know if she does, Borum. Thank you!! ^_-

Athel Loran |

SORRY!!! Im starting new full time job and having a bunch of crap shoved into my head and just not having very much time to get on here alot lol.
Athel tries to reposition himself but is distracted as he sees the dragon-man get hit and aims at another bandit trying to widen the perceived attacks.
Stealth1d20 + 4 ⇒ (1) + 4 = 5 No one say anything lol
Attack1d20 + 3 ⇒ (12) + 3 = 15+1 if within 30ft
If hit1d8 ⇒ 7+1 if within 30ft

Arjhann the Drakon |

Assuming Serena doesn't go into combat, Arjhann is just gonna gtfo XD
Arjhann growls in pain at the wound and roars another challenge. He takes a swing with his main weapon at the press of bandits around him, hoping to hit one but more concerned in executing the plan, ducking arrows all the while, and slashing powerfully with his battle-axe and parrying with his short sword at his newest foes before he backs away as far as he can, roaring again.
Battle-Axe: 1d20 + 3 ⇒ (16) + 3 = 19
Battle-Axe Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Game Master Borum |

Ok so He might not have seen Serena but Marc is just barely spotted, but vanishes into the trees on the same instance that Bors also spots Serena and the large man grins evilly as he spots two opponents who are more to his liking.
Athel Loran's third arrow takes the man in the spine and the archer nearest him jerks and cries out, falling to one knee and screaming in agony as the feathered shaft tears into his body.
Arjhann's battle-axe slashes powerfully at the nearest bandit in three wickedly powerful strokes that he just barely is able to parry before one slips by, cutting the man nearly in half from the shoulder down to his gut. The man drops to the ground as blood fountains from his corpse and the bandits around him shy away from the dripping axe blade and keen sword.
Bors Gloran hefts his Falchion and begins trundling towards where he saw Serena and Marc, eager to split the two of the interlopers in half while his men deal with the upstart Drakon. Bors is happy he doesn't have to fight the creature himself, although if the blasted dragonspawn, thought only to be a legend, kept cutting down his troops, he might have to. Still, at least he could slaughter the golden-haired man and the girl. Bors wasn't a lewd man, he simply enjoyed killing far too much and his stumpy legs carry him quickly towards the pair, too far off but his falchion ready to cut them in twain.
As Serena and Marc skirt around the sight, they near where Xlarion is battling the archers, and possibly they could help the brave bird dispatch the men before they could continue firing at their companions. Athel is hidden within the trees, but he must come out of cover to fire, exposing him for a crucial second.

Xlarion, Roc Companion |

Xlarion shrieks in anger and easily evades the clumsy axe blow then returns to savaging the human with his talons, beating at the man with his wings and his cries tearing through the man's ears, announcing Xlarion's impending victory!
Talon 1 1d20 + 2 ⇒ (5) + 2 = 7
Talon 2 1d20 + 2 ⇒ (18) + 2 = 20 Damage1d4 + 1 ⇒ (1) + 1 = 2
Beak 1d1d20 + 2 ⇒ (9) + 2 = 11
One Talon is beaten aside by the man's axe but the other latches onto him and draws blood easily, cutting through the man's tunic and into his soft flesh. He also jabs with his cruelly hooked beak but the man jerks his head aside before it can plunge into his throat or eye.
bandit 16: 3/8

Game Master Borum |

And onto the Bandits. I am down to 14 Bandits. Marc and Serena are easily within range of going to Xlarion's aid, while Bors is maybe one more turn away but he's getting a little close.
Bandit 1 -6/8 Deceased, Brutally.
Bandit 2 8/8 1d20 + 2 ⇒ (4) + 2 = 6
Bandit 3 8/8 1d20 + 2 ⇒ (5) + 2 = 7
Bandit 4 8/8 1d20 + 2 ⇒ (15) + 2 = 17
Bandit 5 8/8 1d20 + 2 ⇒ (6) + 2 = 8
Bandit 6 8/8 1d20 + 2 ⇒ (20) + 2 = 22 Damage 1d6 + 2 ⇒ (6) + 2 = 8
Bandit 7 8/8 1d20 + 2 ⇒ (10) + 2 = 12
Bandit 8 8/8 1d20 + 2 ⇒ (16) + 2 = 18
Bandit 9 8/8 1d20 + 2 ⇒ (16) + 2 = 18
Bandit 10 8/8 1d20 + 2 ⇒ (20) + 2 = 22 Damage 1d6 + 2 ⇒ (4) + 2 = 6
Bandit 11 0/8
Bandit 12 8/8 1d20 - 1 ⇒ (9) - 1 = 8 Arjhann
Bandit 13 8/8 1d20 + 3 ⇒ (20) + 3 = 23 Athel Damage Damage 1d6 ⇒ 6
Bandit 14 8/8 1d20 + 3 ⇒ (11) + 3 = 14 Athel
Bandit 15 8/8 1d20 + 2 ⇒ (15) + 2 = 17 Moves to Attack Xlarion, Sword
Bandit 16 3/8 1d20 + 2 ⇒ (16) + 2 = 18 Xlarion, Hatchet
Dead Bandits: 1
Bandit 6, Critical Confirm 1d20 + 2 ⇒ (19) + 2 = 21
Bandit 10, Critical Confirm 1d20 + 2 ⇒ (1) + 2 = 3
...3...20's... That is a load of Bull. Seriously a Load of it. Oh well...Sorry Arjhann, and Athel. Diversion down. Arjhann -6/14 Athel 2/8 Again, sorry guys, I would change things if I could but I don't believe in Home-Rolling...I'll see what I can do, I am enjoying these characters too much to have them just DIE like this...
Bandit 13, Critical Confirm 1d20 + 2 ⇒ (5) + 2 = 7
The swarm of attacks batters through Arjhann's parries and the Drakon goes down under a hail of swords and clubs, and two archers spin to see Athel, loose arrows and one strikes him hard. Another Bandit breaks off to hack at the great bird Xlarion but both just barely miss the Roc. Things are quickly growing more dire for this group.

Marc Gillson |

Before the battle I did see that we were low on divine aid & healing, in fact I was wondering (& if it fit with the game) of possibly multi-classing into life mystery-oracle. To give extra aid.
Unfortunately Marc has no bow (& is not proficient with long-bow), so has no ranged attacks. & his spells are more utilitarian.
Marc looks around the woods ready to burst out towards the main encampment.

Marc Gillson |

Sorry, it's my turn, isn't it. Is Arjhann within 110ft (Message spell range)? I am assuming Arjhann is also a bit away somewhere in forest & it would take 2+ rounds to get to him
Hearing Arjhanns' voice cut off between the message spell, Marc fears for the worst. However the plan must continue, he will get to the brave Dragonman soon....
For now Marc bursts out of the trees and moves towards the bandit threatening the large 'bird', his fluid movements spinning and bobbing gracefully. With a sort of contagious motion, his dance of death inspires others to attempt to follow it. Marcs rapier flicks out at the bandit trying to end the threat to the bird in one swift stroke. Catching the bandit in the throat the blade has more finesse than power behind the stroke - but with that positioning it is grievous. His voice gently crooning in a docklands dialect:
♫"Surprise, Surprise -
the unexpected hits you between the eyes.
No chance in the world that you'll see,
Cause this is a blind date."♫
Move: towards Bandit 15 - threatening Xlarion
Free: Sustain Inspire Competence 2/8
Standard: Attack Bandit 15 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Crit confirm: 1d20 + 5 ⇒ (3) + 5 = 8; Damage 1d6 + 5 ⇒ (4) + 5 = 9

Marc Gillson |

I know :P Marc will get round to you ASAP. Would have been nice to confirm the crit.
Marc flicks the blood from the blade and gets ready to receive the riposte; remembering what is mentor said about trying to get it across the hilt and flicking the tip away to create your own opening.

Game Master Borum |

Crit not needed Marc. Btw to answer your question, Bors Gloran is about 40 feet away, but cannot charge because of the terrain. Still that's closer than I'll warrant any of you would like him to be...
Marc's Rapier sinks home and the bandit wielding the sword fighting the great bird abruptly falls to the side, eyes confused as blood fountains from his severed throat in a neat line.
Start with a defeat or not, none of you should die in any case -.- That was a Paizo monster rape attack on Arjhann there, 3 20's in a row is just ridiculous. In the instance of a TBK, since I like this group so much, we could discuss even retrying this encounter, but only once. That's up to all of you, I can't change the encounter but you can try different tactics.

Athel Loran |

the above post was my brother I didnt realize I would be able to make it today but looking above I can say I wouldnt have needed to roll for stealth as the bandits have already seen Athel. Thus the turn woudlve ended up as below firing in return at the two archers. Also what does inspire confidence do Marc?
1d20 + 3 ⇒ (13) + 3 = 16+1 if withen 30ft
1d8 ⇒ 7+1 if withen 30ft

Serena Eventide |

Oh, wow, you guys have been waiting for me, haven't you? Sorry about that. This week is my spring break, and I'm spending it with family I haven't seen in a while (most of them I haven't seen since five years ago). And we've been doing a lot of stuff, so I haven't been online that much. Anyways, Bors is 40 ft away, but the terrain is slowing him down... Borum, will the terrain slow Serena down if she runs towards him and casts Color Spray? Because I'm feeling like being a little ridiculous and doing just that. ^_^
Serena glances towards Bors, sighs, then says, "Well, why not? Nothing ventured, nothing gained." With that, she runs towards Bors until she's within 15 ft of him and casts her fave spell-- COLOR SPRAY!!! ^_^
1d20 + 2 ⇒ (17) + 2 = 19 for the attack roll... NICE!! ^_^ Borum, just let me know what else to roll, assuming Serena can make it to Bors in her turn. ^_-

Game Master Borum |

Oooooh yeah that is going to hit. Please just tell me all what Color Spray does again and then stand back for the hilarity once I have the full details of that delightful spells. Also Serena? You may be a gorgeous young woman but you just got a bonus reward, they're called BALLS! ha ha ha!

Marc Gillson |

Color Spray
School illusion (pattern) [mind-affecting]; Level magus 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (red, yellow, and blue powder or colored sand)
EFFECTRange 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yesDESCRIPTION
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.
Is Axe within 110 feet for my Message spell, damn I wish I had a familiar to deliver touch spells.

Game Master Borum |

Bors is Unconscious, blinded and Stunned for 2d4 ⇒ (1, 4) = 5 Rounds
Bors blinks in surprise as the tiny slip of a girl abrutply charges him and before he can even raise his blade a cascade of colored lights flashes out from her hands and rushes over him. In mid-stride, his eyes roll back into his head and he collapses to the ground in a senseless heap.
The Archers and Bandits seeing this all cry out in alarm!

Xlarion, Roc Companion |

Xlarion cries out again and shrieks a greeting of battle to Marc the Golden-Haired Earth-Walker with the metal claw, and then he returns to savaging the Bandit with his talons and beak.
Talons 1d20 + 2 ⇒ (1) + 2 = 3 1d20 + 2 ⇒ (2) + 2 = 4
Beak 1d20 + 2 ⇒ (6) + 2 = 8
None of Xlarion's attacks can breach the man's armor and his shriek of anger makes everyone about him wince. Xlarion is a fighter, a scrapper, and he would not draw away from his prey until the man had fallen dead.

Game Master Borum |

Ok now things are starting to get complicated...
Bandit Will Saves DC 15 to Stand their Ground and not flee in Random directions
Bandit 2 1d20 + 1 ⇒ (4) + 1 = 5
Bandit 3 1d20 + 1 ⇒ (9) + 1 = 10
Bandit 4 1d20 + 1 ⇒ (3) + 1 = 4
Bandit 5 1d20 + 1 ⇒ (7) + 1 = 8
Bandit 6 1d20 + 1 ⇒ (18) + 1 = 19
Bandit 7 1d20 + 1 ⇒ (14) + 1 = 15
Bandit 8 1d20 + 1 ⇒ (12) + 1 = 13
Bandit 9 1d20 + 1 ⇒ (11) + 1 = 12
Bandit 10 1d20 + 1 ⇒ (19) + 1 = 20
Bandit 11 1d20 + 1 ⇒ (1) + 1 = 2
Bandit 12 1d20 + 1 ⇒ (1) + 1 = 2
Bandit 13 1d20 + 1 ⇒ (6) + 1 = 7
Bandit 14 1d20 + 1 ⇒ (5) + 1 = 6
Bandit 16 1d20 + 1 ⇒ (11) + 1 = 12
So...Bandits: 2,3, 4, 5, 8, 9, 11, 12, 13, 14 and 16 all FLEE!!! Bandit 16 draws an AoO from Xlarion and Marc
Xlarion: Beak 1d20 + 2 ⇒ (2) + 2 = 4
Bandits really are cowards...Their leader gets color sprayed and more than half of them run like pansies. Oh well.
Bandits:
6
7
10
All move towards Xlarion and Mark, leaving the Drakon bleeding on the ground. They heft their swords and hatchets meaningfully, obviously feeling much braver than their fellows, who all turn tail and flee!

Game Master Borum |

Also Marc, Arjhann definitely is within 110 feet. Does the Message spell allow unconscious recipients? Otherwise, pray continue with your beautiful slaughter of the remaining 3 bandits. We'll find out if the others ever stop running at the beginning of the next round.

Marc Gillson |

Marc slashes out at the bandit as he attempts to flee, his blade describing a beautiful arc of death. As the man flees Marc flourishes his rapier with Serena backing him up the picture of Marc is a horrific vista of potential death and destruction.
AoO on B16 1d20 + 5 ⇒ (14) + 5 = 19; Damage 1d6 + 4 ⇒ (2) + 4 = 6
Marc Dazzling Display; Intimidate Check else the Bandits are Demorlised (Full Round-Action) - 1d20 + 9 ⇒ (3) + 9 = 12
Free: Continue Inspire Courage 3/8
Arrgh it's when within 30' so Marc delays for the bandits to come within range. The DC is 10+bandit HD+ bandit wis mod; if the skill check beats it the are shaken for 1 round. +1 for every 5 it beats it by.
Shaken: -2 attack saving throws & skills

Serena Eventide |

Haha, whoops. ^_^() Thanks Arjhann.
Serena blinks in surprise, then says, "Wow. I wasn't expecting that to work THAT well." Her smile ever wider, she looks around for rope to tie Bors up, hoping to interrogate him for information on the Black Fox. ^_^
So, perception check:1d20 + 2 ⇒ (11) + 2 = 13...not sure if that's gonna be enough. Your call, Borum. If that is, Serena goes over, picks up the rope, then goes back to Bors to tie him up. (If this takes two rounds, that's fine with me. ^_-)