Darius Finch

Marc Gillson's page

138 posts. Alias of DSXMachina.


Full Name

Marc Gillson

Race

Human

Classes/Levels

Bard, Song-Healer

Gender

Male

Age

19

Alignment

CG

Languages

Common, Draconic

Occupation

Comedian

Strength 16
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 12
Charisma 18

About Marc Gillson

Marc
Human (Imperial Commoner) Male Bard [favoured class-skill] (Songhealer)/2
CG Medium Humanoid
Init +2,

DEFENSE

AC 16 (+4 Armor, +2 Dex) touch 12, flat-footed 14
HP 16
Fort +1 Ref +5 Will +4
(+4 Vs Sonic & Lang. dependent)

OFFENSE

Rapier +5 (1d6+4, 18-20, x2, P)

STATISTICS

Str 16 (10) Dex 14 (5) Con 13 (3) Int 14 (5) Wis 12 (2) Cha 18 (10+2)

Traits: Killer (+2 dam to crits) & Resilient (+1 Fort)

Feats:
H - Dazzling Display
1 - Weapon Focus (Rapier)

Skills: Acrobatics* +6(#1) -1, Appraise* +7 (Imperial bonus)(#1),Diplomacy* +9(#2), Heal* +2(#1), Intimidate* +9(#2), Perform(Dancing)* +9(#2)-1, Perform(Comedy)* +8(#1), Perform(Singing)* +8(#1), Know (Arcana)* +7(#1), Know(Local)* +7(#1), Know (Nobility)* +7 (#1), Know (History)* +7 (#1), Sense Motive* +5(#1),Stealth* +6(#1)-1, Sleight of Hand* +8(#1)-1, UMD* +9(#2)

Languages Known: Common, Draconic, Halfling

SPELLS KNOWN
(CL 1st) 3x 1st Level 2 used today

1st - Cure Light Wounds, Comprehend Languages, Saving Finale
0th - Dancing Lights, Resistance, Mage Hand, Message, Lullaby

Equipment - Rapier (20/2), Cloak(1/1), Mask(1/1), Studded Leather(25/20), MW Chain Shirt(300/25), Lantern (hooded) & 2pt oil)(7.2/4), Mirror (hand)(10/.5), Thread, Backpack(2/2), Bedroll(.1/20), Cards, Candle(.04/-), Flint & Steel(1/-), Sewing Needle & kit(.75/-), Musical Instrument (common)(5/3), Paper[5] & Ink(3/-), Belt Pouch, Scroll case, Waterskin (1/4).
222gp 9sp 6cp

Class Abilities (10 rounds bardic performance)

Inspire Courage (Su):

A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Countersong (Su):

At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su):

At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su):

At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Well-Versed (Ex):

At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Alternate Archetype Ability:
(before level 14)
Enhance Healing (Su)
A number of times per day equal to his Charisma modifier, a songhealer can cause any healing effect from a spell completion or spell trigger item to function at a caster level equal to his class level.

This ability replaces versatile performance.

Character Idea