
Omnissiah's Voice |

IT IS THE 41st millennium. For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.
YET EVEN IN his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomicon, the psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name but a few. But for all their multitudes, they are barely enough to hold back the ever-present threat from aliens, heretics, mutants – and worse.
TO BE A man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim, dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Your descent to the planet Arnhold is silent and efficient under the stern gaze of the Commissariat. The whole operation reads just like the standard entry listed in the Tactica Imperialis, despite being the regiment’s first deployment - or perhaps because of that fact. The closest thing to danger that you could feel was some minor turbulence as your Pegasus Heavy Lander entered the atmosphere.
As the Pegasus’s doors open, you and the rest of Battalion Alpha Company 4 debark. Looking around you, you can see two dozen other companies doing the same. Forming up, all six thousand troopers of the Vantanian 16th Saboteur Corps are arrayed in parade-ground formation on the landing pad.
The spaceport you landed in is a large sprawling affair, dotted with many hangers and outbuildings. To the north you can see the spires of the towers of Koennigsburg’s city center, poking into the sky. To the north-east, you can just make out an ornate cathedral, glimmering in the midday sun. To the south and west you can see a series of hab-towers and houses, tapering off to jagged hills in the distance.
As you march through the city to your assigned barracks, you can see young children following you through the streets. Citizens stop to stare, some waving to you and cheering. However, there are far too many people here for a city this size. It feels… bloated. There are more people here than you would expect, thousands more. They flock to you, packing the street from shoulder to shoulder. Some reach out and touch your shoulders reverently, making the sign of the aquila. As you march along a bridge, you can look along either side and see bustling crowds of people stretching out for hundreds of meters in either direction. Everything here looks worn down, burdened by the sheer weight of the populace inhabiting the city. Makeshift shelters fill the alleyways between buildings, cover side streets, and intrude upon open squares. They are mostly empty, their ragged inhabitants watching your regiment march through the streets.
Your barracks are in the warehouse district, where the Vantanian 16th has taken over an entire hab block worth of warehouses. The floors are simple ferrocrete, and there is a distinct lack of privacy among the enlisted. “Rooms” have been constructed out of shipping containers, with one squad to a container.
A set of large boards have been set up at the entrance, with names listed on them. These boards tell you what squad you have been assigned to, and where it is. When you find your name, you see that you have been assigned to Alpha Battalion, 4th Company, Epsilon Platoon, 2nd Squad. On the sheet it is simply abbreviated as A4E2, and it seems your bunks are in the middle of the second warehouse. You have to push through a sea of bustling guardsmen hurrying this way and that. It seems that someone didn’t take the time to think the whole deployment through - the barracks are a mess. You can hear one man yelling something about there being no bunks in his squad’s room. Another problem for the Adeptus Munitorium, no doubt.
When you arrive at you container-room, you note that it has five bunk beds in it, some of them already occupied. It is dimly lit, and there are small spots of rust along the bottom edges of the containers-as if from water damage. Everything in it feels tired and worn, from the battered two-men bunks to the fragile-looking camp stools that serve as chairs. There is a faint scent of mildew here, from many years tired soldiers billeting here. Two men sit in the back corner, playing some sort of card game. You can see their packs laying on the beds they have claimed.
Your characters will arrive in the order you post. The two men in the back can be comrades, and two more comrades need to show up at some point. Go ahead and describe your characters and introduce yourselves to each other. Your squadmates are your new family, and your life will be in their hands in days to come.

Goonter |

Goonter repeats "A4E2" in his mind as he looks for the right container. Someone had the good idea to use shipping containers for a make shift barracks. That someone doesn't actual have to sleep in them most likely. Those have the "good ideas" generally don't have to deal with those "good ideas." They get nice apartments somewhere else and beer. Dam, what Goonter wouldn't give for some beer. Goonter enter the correct container and sees the two playing cards in the back. Best not to join them right now. Don't want to lose all your stuff before the fighting even starts. He picks one of the spare beds and lies down on his back. His feet dangle over the end. 'Beds are never long enough' he thinks to himself as he scratches as his small beard. Had to shave in RIP t and it hasn't fully grown back in yet. At least bull is over. Now we can go out and die for real. Goonter quickly gets back up. No point in not being anti-social. He leaves his stuff back at the bed and walks over to the back.
"What are you playing, boys?" He asks the pair. His voice echoes in the empty metal box.
Don't care who i get for a comrade now. Just pick one for me. Funnier that way.

Doomed Cosmonaut |

Walking through the crowds, Arkady feels pressured, as if he were swimming at a great depth. The sheer mass of humanity gathered in this one place does not impress him as much as stir a vague longing for home, peace, and quiet. His mother had warned, at the end of a loud and viscious argument, that he would come to miss the boring and uneventful life at home. 'Too late for regrets, I suppose. If I can survive this war, perhaps I will make it up to her... someday'.
Arkady scans the list for his name, neither casually nor with great haste. 'A4E2, that's the Alpha Battalion, 4th Company, Epsilon Platoon, 2nd Squad. Got it.'
He notices a pale woman next to him, with delicate features aside from a well-bruised temple. He overhears her mutter angrily as her finger traces the name Odette Samsova, "Great, A4E2! As if my day could get any worse, not a single lucky number."
Arkady, who always considered himself to have above average looks and a winning smile, decided to intervene in this unfortunate woman's bad day. With his most charming grin, Arkady says, "Odette, I presume, we happen to be in the same squad. The name is Arkady Bogdanov, and it would be my pleasure to help you find our bunker."
Startled by the rather unimpressive man addressing her by name - and with a nearly predatory smirk - Odette takes a second to wonder which gods decided to put her through these trials. Just earlier a lasgun clipped her temple as it fell from a broken crate - barely missing her as it misfired into the floor. 'If only that shot had hit me, I wouldn't need to fend off a squad of potential creeps and imbeciles.' But, "Just keep going 'till they kill ya" were the last words of advice from her drunkard of a mother, and so Odette would do anything to stay alive and prove her mother to be a useless old hag. Resigned to her fate, she replies, "Fine, but make it the quickest route possible, the last thing I want to do is have a stroll with you, snake."
Offended, but cheered up at the prospect of having a female companion, Arkady leads the way to the A4E2 container-room. Graciously opening the door for Odette, he follows her into the room.
Entering the partially occupied room, Odette quickly steps away from Arkady. In her haste to separate herself from Arkady she overlooked the presence of the bunk beds, resulting in a resounding 'thwack!' as her forehead collided with a top bunk.
Helping her up and onto a bed, Arkady introduces himself to the snickering men at the back of the room, "Good day to you mates, I am Arkady Bogdanov, and this is the beautiful Odette -" an exasperated groan sounds from the fallen woman "- whom I had the pleasure of meeting at the assignment boards."

Dominic Mendev |

Wow you guys are just brilliant filling this grim dark campaign into comedic relief at the first opportunity.
Dominic Mendev steps off the lander with purpose, finding his way through the crowd of milling soldiers sorting themselves into their respective squads and searching for their assigned containers to the board with squad postings. "A4E2" he reads off the list. He promptly scans the row of containers nearest and determines a rough orientation from which to begin his search for the prescribed container. His search only takes him a few minutes, as he sweeps the rows of storage units with clarity and determination. This is his first day in the guard; his first day being part of something greater than the security enforcement control squad for an over bloated galactic mining firm. He is determined to prove that he at least will maintain his level of operating perfection during the coming days, despite the chaos that surrounds him. Order is the dominion of man and dominion is man's divine order. These words from guardsman training still ring in his ears, and guide his steps with the purpose that he hopes will carry him from the barracks to the battlefield. Discipline in all things, and protocol above morals. The machine that functions best is a machine that is well maintained.
He finds the squad container soon enough. Tossing his bag on the bunk closest to the door he quickly glances over those present. He notes that half the bunks remain empty and concludes that the entire squad has not yet assembled, but goes ahead with an introduction anyways. "Dominic Mendev, or Dom, if you prefer," he says, going around giving each member a brief but firm handshake, "Imperial Storm Trooper at your service. I've been assigned to this squad as a close-quarters assault and reconnaissance specialist, and look forward to serving alongside you all. I assume we are still waiting on the rest of the squad to arrive?"

Dead Marine Walking |

As the doors open, Raska can't help but sigh. What a mess this is going to be, can't they find some way of keeping it organized? Picking up her only bag, she heads down towards the posting boards. As she scours the boards for her name she goes along Ok, Alpha... 4th, yes yes... ah, here we are. Epsilon, 2nd. A4E2. Ew. Right in the middle. There's no escape from the smells there... Despite her concerns, she begins heading towards the second warehouse.
She doesn't have to ask anyone for directions, and the other soldiers seem to give her a little more space than they do to anyone else. She is only crushed between two, rather than the five that everyone else is squished between. Perhaps it had something to do with the medical insignia that was evident on her shoulders. As she entered through the entryway of the container, she saw that the two men in the back corner were laughing at a pair of soldiers, one smiling like he'd won the lottery and the other groaning and holding her head. She also looked around with disgust at the conditions of their 'quarters'. This can't be healthy. One of the soldiers from the corner spots Raska and stands up, walking over to her he introduces himself as Ivan. "Looks like we'll be partners!" He said. "We'll be the ones keeping all of these people alive. I'm going to look out for you too." Raska responds, "Well then, I'm going to need to know if you have any allergies that would interfere with the medication I've been trained with." Ivan begins to laugh "The only allergies we have here is to bullets and chaos! Anything else, and we'll suffer through it. You're sharp though, we'll keep each other safe."

Doomed Cosmonaut |

Arkady manages to help Odette back onto her feet, though she holds her head gingerly. Arkady nods to Raska and exclaims, "a medic, you say? Please, Odette has just sustained a minor head injury, can you attend her? I am Arkady, I have a steady hand and a good eye. It is good to know we will have your services in the field."

Dead Marine Walking |

Raska extends a hand to Arkady "Raska Lubovia, pleasure meeting you both." Taking a quick look at Odette she assesses the damage. "Nothing too serious, but try to avoid hitting your head too often." While she is saying this, Ivan takes her bag and places it on the bunk below his. "So you say you have a steady hand, hm? I hope you're telling the truth, for all of our sakes." Turning into the container to face the rest of the soldiers Raska asks "So is this the first tour for the rest of you all too?"

The Real Weapon |

Petyr Chenkov steps from the streets into the warehouse curious on how in the world this is the vantanian 16th saboteur corps thinking how were suppose to be organized and then petyr remembered what he was doing with a pull of his arm he pulled he bag over his shoulder and headed to the crowd that was around the postings board. "okay so who do i belong to now?? hmmmm... okay Alpha..4th... Epsilon 2nd sooo that would be ummm A..4....E...2 okay so A4E2 alright wait ohhh man... not in the second warehouse" he says as he lets out a large sigh. I pull my bag more on my shoulder and headed into the crowd that was the sea of people looking to were they belong. He sort of wondered until he found his way into warehouse 2 and found his container "A4E2" we once again pulls his bag on his shoulder and walks into the container. and spots that most of the bunks had been already claimed.
He lays his stuff on one of the open bunks and looks at the squad he is now in
he notices that it seems like the squad has it all a medic, what looks like a brute what he can assume a heavy gunner, a storm trooper and a weapon specialist wait make that 2 weapon specialists he thinks its only guesses at this point be he knows that the women is a medic at least he hopes as the insignia shows.
he walks over to them all "Hello my name is, Petyr Chenkok sorry i was a bit late it was hard to find my way in all that craziness." just then he noticed the smell and how broken and gross everything is and thought to himself why are we here in a crate and this doesnt even look strong just a large piece of shrapnel. He sits on his bunk and hears Raska Lubovia "Yeah for me at least im not sure about everybody else." he lean his back against my bag and sit there watching the card game thats going on.

Dominic Mendev |

"Raska Lubovia, pleasure meeting you both."
"Dominic Mendev," says Dom, making sure to introduce himself to the new arrival.
"So is this the first tour for the rest of you all too?"
"Yeah for me at least, I'm not sure about everybody else."
"Aye," Dom agrees, "If I understand it correctly, the bulk of this battalion is comprised of new recruits. Something of a show of confidence for Vantanian military, to bring up a group of fresh, green troops and have them made ready for battle swiftly. 'Course that doesn't mean all of us haven't held weapons before. I was was part of the security detail back on Vantania, so I may have a few years of weapons training on some of you. That's why they picked me for Stormtrooper training. Working security in the mines gave me experience with close quarters that they saw as valuable."
Dominic offers Petyr a firm handshake. "Dominic Mendev," he says, making his introduction with the newest addition, "or Dom if you prefer."

Sergeant Balten |

As Dominic shakes Petyr's hand, two more men walk briskly into the container.
”Alright, let’s see what we’ve got here. I’m Sergeant Balten, welcome to A4E2.” The Sergeant is a tall man with dark hair and a thick mustache. He has a lho stick pointing straight out the side of his mouth, and he sounds like he’s been smoking for years. His pale skin contrasts sharply with his dark grey uniform, making him seem like a ghost of a man. You notice that he doesn’t move to shake your hands. ”This here is Corporal Destriyov.”
The Corporal is a nervous-looking man, who looks more suited to be in the ranks of the Adeptus Munitorium than the Guard. He has thin eyebrows and shifting eyes. You have noticed that he has a habit of clearing his throat and bobbing his head before he talks. ”Morning.”
”First, let’s get introductions out of the way. Lubovia’s the squad medic.” The Sergeant points at Raska with his lho stick. ”I don’t want you bothering her about stubbed toes and paper cuts, you’re in the Guard now. Man up.”
The next person to get singled out is Dominic. ”This fellow is our stormtrooper. Why command didn’t put him with the others, I’ll never know.” Sergeant Balten shakes his head slowly.
”Our orders are to drill for a couple weeks in preparation for replacing the Bakersfield Fighting Fourth on the frontlines. That’s right boys and girls, our newly-founded regiment has the honour of going to the front in a month’s time. Until then we’ll be practicing all sorts of things.” The Sergeant grins maniacally while Corporal Destriyov pales slightly.
”Who here has ever done a HALO jump?”

Doomed Cosmonaut |

Arkady thinks, then nods his head. Trying to appear eager, despite a sudden urge to run to the men's room, Arkady replies, "Um, Sergeant, I suppose I have done something like it, Sergeant. I have gone cliff jumping, with a parachute. Will that help, Sergeant? My name's Arkady, Sergeant, and I was the best shot among the local boys."

Dominic Mendev |

"I'm familiar with the protocol of the jump from text, Sergeant, though that's about as far as we ever got during basic training. We weren't given the opportunity to do a dry run." Dominic offers, trying to remain confident in front of the C.O. Sometimes even the appearance of confidence is enough to inspire courage and keep morale alive. This would be a bad time to learn if I am afraid of heights. Dom remembers that slightly queasy feeling of vertigo he would sometimes catch when on patrol near some of the larger, deeper mining shafts. He was usually pretty good about it, but there was no telling how he'd react to an airship drop.

Sergeant Balten |

The Sergeant chuckles once, and slaps Dominic on the shoulder. "Ha! That's what I like about stormtroopers, they're all adrenaline junkies! Nah, save that sort of thing for the boys from Elysium."
Sergeant Balten smirks as he inhales deeply through his lho stick, the ember flaring like a pinprick in the darkness.
Corporal Destriyov shuffles slightly away from the Sergeant, making a discreet coughing noise. Sergeant Balten grins as he blows a long stream of smoke in the Corporal's direction.
"I wouldn't expect we'll be called to do a HALO drop any time soon. We're a newly-raised regiment, for Throne's sake. We are the 16 regiment valiant Vantania has produced. We have the privilege of carrying on a great and noble tradition in the service of our Emperor, praise his name. We are the anvil of the Emperor! Mankind's foes will be dashed against us like water on rock! We are here to defend the faithful, protect the just, and vanquish the enemy! Our bolters will shout our dedication to the Emperor! We are Vantania, and We. WILL. STAND. STRONG!" Sergeant Balten ends his rousing speech with a pump of his raised fist, a wide grin splashed across his face.

Goonter |

Goonter rises his fist with the Sergeant and turns back to the game. Well, if there was a game left. The other guy already got up and joined the medic. This left this guy as his ammo feeder. He stands up and shakes Goonter's hand. "My name is Geoffrey and I am the one who will be feeding you ammo. Looks like and interesting group we have here. AT least we get our own medic but why is there a storm trooper?" Goonter laughs and looks around at the terrible crate they have found themselves in. "Why did command use shipping crates as barracks? Command is full of stupid people." Geoffrey nodded back. "Name's Goonter by the way." Geoffrey just stared back at him before asking "Goonter, as in it is not Gunther? Did your father hate you?" Goonter sighs before explaining. "My name is Gunther but one of the dam paper pushers decided to play a joke and in list me as Goonter. Jokes on him though. I kind like it now and he currently has his jaw wired shut. I accidentally punched him with a lead pipe, twice."

Dead Marine Walking |

Raska Raises her fist with a cheer along with her comrades.
After the Sergeant is done with his speech she whispers to Arkady while motioning to Goonter "I'm glad he's on our side, would hate to see what the other guy's face would have looked like."

Omnissiah's Voice |

The next five days blur together as training continues.
On the morning of the sixth day, you have just arrived at the former warehouse that has been repurposed to 4th Company’s mess. Dominic has just made it to the front of the line for food when Commissar Zalenka, Captain Vasiliyev, and the five lieutenants of 4th Company burst through the doors. Commissar Zalenka, the Commissariat member attached to 4th Company, is dressed in his greatcoat and cap. His bolt pistol is displayed prominently on his hip.
Captain Vasilyev, the commander of 4th Company, commands your attention. ”We have just received word that the forces of the Severan Dominate have launched an assault on the forward positions we were going to reinforce in a week’s time. Reports from the front are grim. For all intents and purposes, the Bakersfield 4th no longer exists. Chaos forces are crossing the countryside at a furious rate. We expect them to reach the city in a matter of hours.”
”We are being deployed immediately. Return to your barracks and prepare to move out. We are going to repel the Chaos scum before they get anywhere near the cathedral. Orders will be distributed shortly.”
As the captain strides out of the mess, Commissar Zelenka glares over the assembled troopers. ”Move it! Now! The foes of the Emperor aren’t going to wait for you to finish eating!” He rests his hand ominously on his bolt pistol, watching as the troopers of 4th Company scramble up from their tables and out the doors.
”Right, it’s a good thing we were about to do marksmanship drills, eh boys?” Sergeant Balten grins widely as he pats Corporal Destriyov on the shoulder. The Corporal shifts uncomfortably away from the Sergeant, who once again doesn’t appear to notice.
You return to your shipping container and pack up your kit bags. From there, Sergeant Balten proceeds to lead you through the Warehouse of the Adeptus Munitorium, where you are hurriedly equipped to full war gear. You have your full kit now. Remember that the squad has two grenade launchers that you need to assign amongst yourselves.
You then are transported to the eastern perimeter of Koennigsburg, where troops are hurriedly preparing to face the approaching Chaos forces. The Vantanian 16th has been tasked with protecting the eastern flank, beside the Arnhold Fusiliers. Your platoon is assigned to protect a residential area consisting mostly of large apartment buildings. After an hour of waiting in an intersection that gives clear lines of sight down three different streets, the sound of gunfire to the west snaps you to attention. Looking to each side, you can see the adjacent squads of troops waiting to repel any assault, should the Chaos forces progress this far. Sergeant Balten crouches beside Corporal Destriyov, who is listening on the squad’s vox-caster. The corporal lifts one side of his headset and whispers something to Sergeant Balten, who straightens and addresses the rest of the squad.
”We’ve got hostile contact along the center of the city. Some armour, no artillery yet. Mostly light assault troops. I’ll wager they were trying to catch us off guard with a quick assault, but we’re having none of that! Reports from recon suggests the Chaos troops are widening their assault and swinging some troops our way. Get set for action, folks. Things are going to heat up.”
As if to punctuate the Sergeant's statement, a burst of lasfire splatters against the street in front of you.
Where is the enemy fire coming from? Roll an Awareness test to find out!
There are three people firing at you from the front doors of a hab-complex down the road. The building is one of the taller buildings on the street at ten stories tall and is 150 meters from the intersection. You can see that the building is named (As are many of the buildings in this area of town), but you cannot read the High Gothic script.
In addition to the three people on the bottom floor of this building, your sharp eyes can detect a pair of enemy troopers setting up a heavy stubber in one of the sixth floor windows.

Doomed Cosmonaut |

Arkady feels a grip of terror overtake his heart as he is told of the immediate deployment.
"Right, it’s a good thing we were about to do marksmanship drills, eh boys?”
The terror slips away into a cold focus at the mention of drills, 'this is all just an extended drill, that's all, no need to panic Arkady. Keep steady.'
Arkady grabs the kit assigned to him but is taken aback when a grenade launcher is handed to him. A rough voice says, "You got the training, so you got the launcher, kid," but Arkady is pushed through the busy Munitorium before he gets a change to point out that one lesson doesn't mean he can operate the damned thing.
"They had to give me two packs," the voice of Odette complains, approaching, "the strap on my first one broke the moment I took if from the quartermaster! You would think the Emperor's supplies would be a bit more dependable!" Arkady grunts non-committally in response. Odette doesn't seem the slightest bit nervous, or even aware of the upcoming dangers, causing Arkady to frown slightly as she trips into the transport. He steps in after her and helps her up as the other A4E2 troops follow.
Seeing a burst of lasfire splatter against the street in front of him, Arkady follows the path of the shots to their source.
Awareness (32): 1d100 ⇒ 20
Target is 32, so I have two degrees of success, yes? Can someone assist for a further degree?
Seeing the three enemy soldiers in the building, he points out their location to his squadmates and prepares to fire upon them.
Initiative: 1d10 + 4 ⇒ (1) + 4 = 51d10 + 4 ⇒ (5) + 4 = 9
Arkady aims his Boltgun at the men by the door of the building ahead of him. With a surprisingly steady hand - 'Just a drill, it's just a drill.' - Arkady fires.
Semi-auto Burst (BS 46): 1d100 ⇒ 23 Three degrees of success? So, two hits?
Damage: 1d10 + 5 ⇒ (7) + 5 = 121d10 + 5 ⇒ (4) + 5 = 91d10 + 5 ⇒ (2) + 5 = 7 Tearing, discard lowest, ignore from the right if fewer shots hit.

Omnissiah's Voice |

Arkady's shout alerts the rest of the squad to the whereabouts of the enemy.
You may all look at the success spoiler above. Roll to try and get 3 degrees if you'd like.
You are on the corner of an intersection of two city streets that are roughly 10 meters wide. The building with the chaos troops is to your right, on the opposite side of the street, 150 meters distant. There are planters along the edge of the street that could provide half cover for one man each - the nearest is 4 meters ahead of your position. The next is 8 meters away, and there are some in identical locations on the other side of the street. The buildings are primarily apartments, multiple stories tall.
Initiatives and first round actions, please.

Dead Marine Walking |

Ivan helps Raska into the transport with her gear. Once they reach the deployment zone, he is the first one out and helps each member of the squad exit the transport.
Hearing Arkady's call of enemy troops Raska looks in the direction he indicated and sees the three soldiers, but also spots a few others.
Awareness (51): 1d100 ⇒ 9 those dice!
"Two more enemies on the 6th floor with a heavy stubber! Stay out of the streets until it's taken care of. Can someone hit it with a grenade or take out the building?"
Initiative: 1d10 + 3 ⇒ (5) + 3 = 8initiative: 1d10 + 3 ⇒ (6) + 3 = 9 Why are we rolling two initiatives? Just take the first one if we're only supposed to roll one.
Raska moves up to the third floor of the building that the squad is occupying and aims at one of the two setting up the heavy stubber.

Dominic Mendev |

Seeing the approaching commissar and hearing the terrible news, Dominic's heart is frozen momentarily. We aren't ready for this... but then again, I suppose no one ever truly is. As soon as the commissar barks his orders, Dominic drops his food tray back on the counter. His momentary fear works up his adrenaline levels and he races back to the squad container. He hastily packs his gear and is ready to depart in moments.
Dominic follows sergeant Balten through the munitorium quarters and picks up his gear on the far end. As he is handed his Hotshot Lasgun and Carapace armor, he realizes that this is the moment form when on he will be relying heavily on these tools, which up until now he has only faced training rounds and dummy sims with. This is what it all comes down to, doesn't it?
Later...
Init.: 1d10 + 2 ⇒ (2) + 2 = 4
As shots fly out of the upper windows of the building, Dominic looks around for suitable cover. Out in the streets the squad will be torn apart without a chance to return fire. Dom moves up and bunkers down behind a rockcrete barricade. "Orders, sir?" he asks the sergeant through his microbead. My weapon doesn't have the range of the standard M36. I'll need to close in if I want to be effective. That heavy stubber will need to be taken out, priority, or we'll all be pinned down. They've got the high ground. We need to force them to take cover, give us time to advance. The launchers could take them out. Perhaps if we can get our own stubber providing some covering fire...
Move to cover, take cover.

The Real Weapon |

As Petyr heads through the warehouse with his gear he is handed a launcher as he heads to the transport. As he exits the transport he could be heard grumbling to himself "I felt like a fish in those crates."
Petyr heard the call outs of the enemies and felt chills in his blood as he realized this was his first real fight.
initiative: 1d10 + 4 ⇒ (7) + 4 = 11
Petyr holds his gun tightly and runs to the nearest planter and takes cover behind it putting it in between him and the enemies. Kneeling behind the plant Petyr shot once at the enemies at the door.
BS(56): 1d100 ⇒ 3
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

Goonter |

Initiative: 1d10 + 3 ⇒ (6) + 3 = 9
Routine Intimidate check: 1d100 ⇒ 67
Goonter gets his heavy weapon from the armoury and heads out. He does say much as they ship out. There is not point. Soon they will fight for the Emperor and soon they will die for the Emperor. Once the fighting start Goonter books it to cover. Double move to the nearest cover. He turns to yell at the rest of the fools standing in the middle of the street. "Get to cover you stupid fools!" But they just keep standing around.
So our comrades are currently just standing there. They don't get to cover unless you tell them to. It is a routine command or intimidate check to order them to do so. it doesn't take up one of your two actions. Someone else should also try.

Sergeant Balten |

Dominic sprints up to close the distance between him and the enemy, taking cover behind the fourth planter from the group, 16 meters away.
Two more sprays of lasfire come from the enemy troopers. One volley dissipates harmlessly into the street, trying to track Dominic’s movements, but the other burst tracks across the pavement, the energy bolts approaching Goonter’s head. One hit. You rolled a 66 on your dodge test to evade.
Dodge VS 30: 1d100 ⇒ 66
The shot grazes Goonter’s helmet, knocking it askew and causing the burly heavy gunner to become disoriented. 13 damage before soak. You also take a -10 to all tests this round, except toughness.
From his position behind the closest planter, Petyr snaps off a shot at a chaos trooper standing in the doorway, who manages to duck back inside as the well-placed las round scorches the wall behind him. Successful evasion by the enemy trooper. Thomas follows Petyr’s advance, firing inaccurately at the doorway.
Sergeant Balten runs to the door of the apartment to your right and tries to open it, but the door seems locked. Using the butt of his gun, he breaks the glass in the door, creating an entrance. Corporal Destriyov snatches up his voxcaster and runs back to take cover behind the corner of the apartment, shouting into his headset as he goes.
Arkady's boltgun barks three times, the explosive rounds flying towards the door. One round misses, exploding against the door frame, but the other two detonate on a trooper's chest armour. The chaos trooper is flung to the ground by the force of the impacts, his chest a bloody mess. Odette fires a shot at the men on the 6th floor, but misses the window.
Goonter runs to the third planter, Geoffrey beside him. ”Who’re you calling stupid, dummy?”
”You’re the one who got shot. Keep your own frakking head down!”
Raska runs through the opening Balten made to find a second locked door. With Ivan, they follow Balten’s lead and smash a way in. You are currently at the stairwell, and can climb to the third floor next round.
Up above, you can see the muzzle of the heavy stubber appear in the open window. It seems the weapon has finished being set up.
A note on your comrades - they are automatically in cohesion with you. While in cohesion, they will move with you, but nothing else effective. You can use orders to have them do things. It is a free action to give an order, and you can do so once per round. Goonter is right, they will not receive bonuses from cover automatically, but a comrade in cohesion can only be hit when doubles are rolled on an enemy attack roll against you.
------------
All rolls not in green text were rolled using physical dice.
ROLLS - semi-auto 1 hit (40 under 35+10[aim]), damage 10+3, head, righteous fury 1 vs goonter. semi-auto miss (98).
evasion success vs petryr(04).
ROLLS - evasion fail (76), toughness test fail (100), 5 levels of fatigue (9>1d5), not dead from blood loss (i forget, but 10+).

Doomed Cosmonaut |

Arkady takes a second to carefully aim his Bolter at the men on the 6th floor (half-action to aim, half action to semi-auto burst). Odette provides a ranged volley to support Arkady.
Semi-Auto Burst (BS 61): 1d100 ⇒ 13 5 degrees of success, 3 hits!
Damage: 1d10 + 5 ⇒ (7) + 5 = 121d10 + 5 ⇒ (7) + 5 = 121d10 + 5 ⇒ (2) + 5 = 71d10 + 5 ⇒ (3) + 5 = 8 Tearing, ignore lowest, use degrees of success for third shot damage (5+5=10, so 12, 12 and 10 damage).
Gotta run! Classes!

Dominic Mendev |

Dominic continues to race from cover to cover, closing the distance to the opposing building.
If nothing else interesting happens, my continuing turns will remain the same until I reach my destination.

The Real Weapon |

Petyr stays in the cover of the planter and orders Thomas to follow balton get in the building with balton and help him out
As Thomas runs to the door petyr provides small cover fire aswell as observed the situation.
Thomas runs into the building after Balton Raska and Ivan
would I have to roll for this?

Omnissiah's Voice |

Dominic continues his forward charge, closing another 16 meters before slipping back behind a planter. 118m away.
One of the Chaos troopers sees the advancing stormtrooper and, taking careful aim, sends a burst of las rounds his way. The first two spend their energy against the planter Dominic is hiding behind, but the last one manages to catch Dominic’s left arm. The energy burns through Dominic’s armour, roasting the flesh underneath. Through the pain, Dominic feels his arm go limp. 13 damage before soak, 0 pen. In addition, you are stunned for one round, and your left arm is useless until you receive medical attention.
Dominic Dodge (44): 1d100 ⇒ 84 (34 Ag + 10 half cover)
The other Chaos trooper, emboldened by his hit on Goonter, fires again on the squad’s heavy gunner. His shot misses Goonter, instead striking Geoffrey. Geoffrey grunts in pain as he takes the shot in the right shoulder. He reaches his left hand up to the wound, and it comes away bloody. Geoffrey is now wounded.
Goonter Dodge (20): 1d100 ⇒ 99 (30 Ag - 20 untrained + 10 half cover)
Thomas runs for the door of the apartment where Balten is, ready to help. Petyr fires a spray of suppressing fire at the doorway, trying to cover his allies’ movements. The two troopers still standing in the doorway both flinch away from the incoming fire. I chose to interpret your action as Suppressing Fire. Expend 2 rounds from your lascarbine’s clip. Both enemies are pinned.
Petyr Command (52): 1d100 ⇒ 49 (32 Fel + 20 difficulty)
Petyr BS (36): 1d100 ⇒ 79 (56 BS - 20 difficulty)
No hits.
Balten hops inside the door he just broke, then turns and shoots ineffectively at the heavy stubber. "Watch out for that stubber! Take cover!”
Arkady’s bolts stitch their way up from underneath the window where the stubber is. The first two blow away chunks of the wall, possibly injuring the trooper behind them. His third round flies through the window, exploding against the trooper’s arm.
Raska and Ivan climb to the third floor, and are presented with a series of apartment doors. You figure that the ones marked 306, 308, or 310 will provide good vantage points of the battle. They are all locked, and seem to be made out of wood.
At the end of the hall, one door (321) seems ajar. Judging from the layout, this room faces differently, and you might not be able to see all the enemies from there.
Punctuating Balten’s order, the heavy stubber on the sixth floor opens up, sending a spray of bullets whistling downwards toward the squad. Everyone on the street (not Raska), roll Hard (-20) pinning tests, please. (Willpower test, add any bonuses to pinning tests you may have.) Details on pinning are on page 255 of the Core Rulebook.
There are still two enemy troopers in the apartment’s entrance, and the heavy stubber has begun firing. From both sides, you can hear the crump of bolt rounds detonating as other squads of your platoon engage their own enemies. A loud crash sounds in the distance to your left, but it is out of your line of sight.
Dominic is 32 meters from your starting location, at the 8th of the planters spaced every 4 meters. Goonter is at the third, 12 meters up, and Petyr is at the first, 4 meters from Arkady’s position in the intersection.

Dominic Mendev |

Pinning (vs 32WP - 20 = 12): 1d100 ⇒ 47
Dom grabs his arm as he feels it go limp. The flying stubber bullets rain down around him. He bunkers down behind the planter nursing the wound. No going that way now. Shit, this is not how I imagined our first combat situation would go.
"I'm hit," he shouts into his micro-bead over the *thump-thump-thump* of the stubber bullets impacting on the street around him, spraying chips off the planter. "They've got us pinned out in the street. What's our situation?"
Ok so I'm stunned, but I can at least remain under the cover that I've got right? I don't lose that? Not until it's destroyed at least?
Can I see anyone else?
Perception (vs 29Per +30 = 59): 1d100 ⇒ 89
Oh that test wasn't for me. Still, an I see anyone esle?

Doomed Cosmonaut |

Arkady glances around, his mind screaming, 'TAKE COVER'. He dashes behind the corner of the building beside him and attempts to catch his breath. Odette follows him behind the building, stumbling over some loose dirt on the ground, yet steadying herself against Arkady's chest.
Break Pinning (WP 64): 1d100 ⇒ 45 I am in cover, so this should be an easy willpower test... and success. No longer pinned.

The Real Weapon |

Petyr yells to thomas to see if he made it into the building Thomas!! Thomas!! petyr couldn't hear any response over all the commotion.
Petyr stays behind the cover of the planter as the fire the stubber flys over head and around
Breaking pinning (37): 1d100 ⇒ 22

Goonter |

Willpower: 1d100 ⇒ 81
Failure but I am already in cover.
Suppressing fire attack: 1d100 ⇒ 33
Also Failure but I don't care. I am firing on full auto with the heavy stubber. That should give us some breathing room. See how they like getting pinned.
'Pinned down by a turret? Well two can play at this game.' Goonter rests his stubber on the cover in front of his and lights up the building where there the fire is coming from. "How do you like it you bastards! Garrrrrrrrr!"

Dead Marine Walking |

perception (71): 1d100 ⇒ 3
Raska notices that the door at the end of the hall is open a crack and decides to investigate before knocking down someone else's door. She enters with Ivan following and takes stock of both the room they've entered and what she can see from the windows.

Word of the God-Emperor |

The pair of Chaos Troopers move out of sight beside the door, taking cover from Petyr’s fire.
Balten glares up at the stubber in the window from behind a planter, and barks out an order.
”Covering fire on that stubber, boys! Keep ‘em busy!”
Anyone in cohesion with their comrade receives a +10 to dodge tests this round, as they all spray the stubber with las fire.
Corporal Destriyov swears loudly as he slams the vox earpiece back into its receiver.
”Frak! Squad A4E3 has been hit by a Chimera!”
Balten’s head whips around.
”WHAT? Explain!”
”A Chimera rammed their building, Sir. I’ve lost contact with their corpsman. The Lieutenant says that it’s much the same all across the front.”
”Someone needs to plug that gap!” Sargeant Balten yells as Corporal Destriyov speaks quickly into the vox-caster.
”Lieutenant Gregorovich says A4E4 is on it.”
”Well done, Destriyov.”
Raska opens the door to see a hastily abandoned apartment, likely evacuated just a few hours previously. Ivan sniffs twice, noting the scent of burnt noodles in the apartment kitchen. A few of the chairs are knocked askew, and there is a trail of clothing leading off into another room, as if dropped in a rush. Outside the window, the adjacent building blocks your view of the enemy troopers on the ground floor. However, you can see the heavy stubber’s muzzle flash as it continues firing.
The stubber fire works its way down the street, chasing Arkady as he runs for cover. The bullets scatter against the pavement behind Arkady’s feet, the last few thudding into the building as Arkady rounds the corner. Miss.

Doomed Cosmonaut |

Protected by the building in front of him, Arkady tenses as gunfire pummels into the pavement where he used to be. Deciding to fight fire with fire, Arkady swings his boltgun around the corner and prepares a semi-automatic burst of suppressing fire for the enemy forces in the building which hosts the heavy stubber. Noticing that Odette is simply standing there, dazed, he commands her, "Fire Odette! Pull out your damned lasgun and fire!"
Command (42?): 1d100 ⇒ 97
Odette remains paralyzed and cowers behind Arkady, screaming, "they are going to shoot me! They are going to shoot me!".
On his own, Arkady unleashes his burst.
Supressing Fire (BS 26): 1d100 ⇒ 90 THAT won't hit anything.
Opponents caught in my arc roll a difficult pinning test.

Dominic Mendev |

Pinning vs 32WP +30 = 62(end of last turn): 1d100 ⇒ 67 still pinned this turn.
Pinning vs 32WP +30 = 62(end of this turn): 1d100 ⇒ 82 Ship
shoot vs 39BS -20 =19: 1d100 ⇒ 9 praise be the emporer! PRAISE BE THE EMPEROR!
damage: 1d10 + 4 ⇒ (1) + 4 = 5 Well f... replace damage die with degrees of success = 6 dmg, energy, pen 7
Through the spray of dust, the smoke and confusion, Dominic pulls up his trusty Lasgun. The powerful weapon feels heavy in his hands as this may be the first time he has to use it in a real combat scenario. This wasn't the way we planned it. It wasn't the way any of them had planned it, but it was the way things were. With a scowl of dissatisfaction, Dominic flips the gun up over the planter and snaps a shot at the heavy machine gunner in the upper window. The gun makes a loud KREEOOOWNG! as the hyper-voltage round blazes out of the barrel towards the building.

The Real Weapon |

petyr still hidden behind cover as the spray of the subber sweeps the street. petyr keeps himself calm as the dust clouds raise from the street and pieces of buildings. i might be able to hit it but i guess i need to at least try petyr peeks out a little bit just enough to have vision on the subber, and yells to thomas "fire on the subber" ranged volley petyr aims half at the subber, and fires with the auxiliary grenade launcher at the subber.
shot 56+10+5=71: 1d100 ⇒ 48
Damage Frag grenade: 2d10 ⇒ (4, 1) = 5
routine command test 32+20=52: 1d100 ⇒ 33

Word of the God-Emperor |

Dominic punches a round through the wall under the window, its energy creating yet another hole in the cover.
One of the Chaos Troopers leans partially out of the doorway, and carefully aims down the street.
The other trooper points his gun out from behind the doorframe and pulls the trigger a few times, the stray rounds causing no threat to anyone.
Petyr’s grenade sails high into the window, detonating in a bold crumping sound against the ceiling.
”Alright boys, let’s clear them out! Advance!” Balten rallies the squad, and surges out of cover, Corporal Destriyov close behind him.
Arkady’s shots drive the heretic stubber crew from view, his shots stitching across the back wall and ceiling.
Goonter’s awkward stubber fire sprays off-target, peppering the buildings on the other side of the street. It seems firing without looking has not paid off at this time.
The stubber crew, furious that the servants of the Corpse Emperor would dare assail them, pour a torrent of angry bullets at Petyr, smacking into the rockcrete planter at the height of his sternum. The bullet gouges through the planter, and thuds into his chestplate. The Emperor protects indeed - the bullet fails to penetrate, though the impact knocks Petyr down. You are knocked prone and suffer one level of fatigue as the wind is knocked out of you. Sadly, your Dodge roll failed by three degrees.

Doomed Cosmonaut |

Arkady aims his Bolter at the men now in cover on the 6th floor (half-action to aim, half action to semi-auto burst).
Semi-auto burst (BS 56): 1d100 ⇒ 19 4 degrees of success, 3 hits?
Damage, Tearing: 1d10 + 5 ⇒ (4) + 5 = 91d10 + 5 ⇒ (1) + 5 = 61d10 + 5 ⇒ (10) + 5 = 151d10 + 5 ⇒ (10) + 5 = 15 Two max damage!
Command 62: 1d100 ⇒ 86
He barks a command at Odette, but the trigger on her lasgun seems to be jammed, how unfortunate!

Doomed Cosmonaut |

Arkady shouts at Petyr, "Get up, you fool! How will we ever take them down if you don't stand up and shoot! I don't want to die because you can't keep your footing!"
Nothing in Arkady's former life had prepared him for the stresses of battle. Target practice was so much simpler when there wasn't a massive stubber aiming to permanently remove you from the Emperor's service.