The Tower (Inactive)

Game Master PDXCook

The Map-Ground Floor
The Map-Second Floor
The Map-Third Floor
The Map-Fourth Floor


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Grand Lodge

Female Human Inquisitor of Gorum 1

Kala moves to enter the room beyond the open door, greatsword at the ready.

Fort save: 1d20 + 4 ⇒ (18) + 4 = 22

Readies an attack action with her sword.

Grand Lodge

Rataji the Disgraced

Where do you want to move to? You can see two creatures in there.

Grand Lodge

Female Human Inquisitor of Gorum 1

2 squares down from the door. Should give me one square of separation from the closest creature.


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

"Naughty, Naughty javelins." Sister Bicor says then sees the javelin thrower. "Oh. Very naughty, mischievous... Uhmm stinky people."

She closes with the [northerly] one and launches a punch.
1d20 + 3 ⇒ (18) + 3 = 21,
1d6 + 3 ⇒ (5) + 3 = 8,

Grand Lodge

Rataji the Disgraced

Bicor Fort save: 1d20 + 4 ⇒ (14) + 4 = 18


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

Oops, I meant to add that. Thanks


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak is uncertain which language the malodorous creatures speak, but he makes an educated guess. (draconic)"Throw down your arms and take a bath, or so help me, I will end you!"(/draconic)

Intimidate: 1d20 + 0 ⇒ (3) + 0 = 3


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Fort Save: 1d20 + 5 ⇒ (17) + 5 = 22

Alduin moves through the door, takes a whiff and then moves along the wall to position himself about ten feet away "Smells like rancid frog legs in here." Then he just stands there on the other side of the door, his armor slowing him too much to effectively do anything for now.

Grand Lodge

Rataji the Disgraced

Bicors fist slams in the head of her opponent. The creature yells out in pain as it swings a club back at her.

Club: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

The other one throws a javelin at Kala before moving towards the door to the east.

Javelin: 1d20 ⇒ 10

Bicor and Kala are up and then the Troglodytes go.


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

"Oh you wicked, wicked person! Why would you start throwing javelins like that and now a lub? You have been bad and must be punished."

spank: 1d20 + 1 ⇒ (2) + 1 = 3, klunk: 1d6 + 3 ⇒ (5) + 3 = 8
spank spank: 1d20 + 1 ⇒ (1) + 1 = 2, klunk klunk: 1d6 + 3 ⇒ (4) + 3 = 7

"Well you should be punished."

Grand Lodge

Female Human Inquisitor of Gorum 1

You throw a sharp pointy stick at me, and then try to leave? Kala seems almost indignant, before adding with a smile, Tease.

Taking a five-foot step to block the door, then attacking the creature with her greatsword.

Greatsword Attack: 1d20 + 4 ⇒ (7) + 4 = 11 (still under the effects of divine favor)
Greatsword Damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11

Grand Lodge

Rataji the Disgraced

Easily ducking the punches of the monk the creature swing his club at her head but misses wide of the mark.

Smash: 1d20 + 2 ⇒ (11) + 2 = 13

Ducking under the greatsword the other creature swings low with his club trying to take out the Inquisitor at the knees. A quick sidestep the Kala cause the club to miss.

Smash: 1d20 + 2 ⇒ (12) + 2 = 14

The troglodyte by the door yells out.

Draconic:
"Intruders! Intruders!"

Marklak and Alduin are up followed by Bicor and Kala


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak shouts back in draconic to try to confuse the issue. "No Intruders! All is well!" He steps forward to skewer one of the lizard creatures from a safe distance.

Bardiche: 1d20 + 2 ⇒ (18) + 2 = 201d10 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Rataji the Disgraced

You have to pick one.


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

The one shouting in draconic.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"I'll see he gets a proper spanking Bicor! Draw his attention!"

Alduin moves up to Bicor's target and attacks with his falchion

Falchion: 1d20 + 4 ⇒ (20) + 4 = 242d4 + 6 ⇒ (4, 2) + 6 = 12
Crit?: 1d20 + 4 ⇒ (6) + 4 = 102d4 + 6 ⇒ (4, 4) + 6 = 14

"Haha! Good show! This hunt is nearing its conclusion, pray that you have few regrets."


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

Ah hah! Good sir Alduin, what a shot! Now my turn to punish the naughty one."

If it survived the falchion I shall flurry on the same target. If not, I will do one attack after moving to the fresh target (first roll +1)

spank: 1d20 + 1 ⇒ (9) + 1 = 10, klunk: 1d6 + 3 ⇒ (3) + 3 = 6
spank, spank: 1d20 + 1 ⇒ (17) + 1 = 18, klunk, klunk: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Rataji the Disgraced

Alduin dispatches the creature. One is left standing in front of Kala. It has been gravely wounded by Marlak.

Grand Lodge

Female Human Inquisitor of Gorum 1

Rolling my attack with greatsword for next round so I don't hold things up.

Greatsword Attack: 1d20 + 4 ⇒ (6) + 4 = 10 divine favor included
Greatsword Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12 includes divine favor

Swing and a miss, more than likely.

Grand Lodge

Rataji the Disgraced

The remaining trog continues to yell for help as he swings wildly at Kala.

Club: 1d20 + 2 ⇒ (2) + 2 = 4

The party is up


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin moves up to the Trog target and attacks with his falchion

Falchion: 1d20 + 4 ⇒ (12) + 4 = 162d4 + 6 ⇒ (3, 2) + 6 = 11


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak sings in draconic as loudly as the creature is yelling in an attempt to drown out its cries for help. He also slices at it trying to shut it up.

Bardiche: 1d20 + 2 ⇒ (14) + 2 = 161d10 + 3 ⇒ (4) + 3 = 7


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

"Kyeeeeee....."flurry: 1d20 + 1 ⇒ (18) + 1 = 19, bam: 1d6 + 3 ⇒ (1) + 3 = 4

flurry: 1d20 + 1 ⇒ (19) + 1 = 20, bam: 1d6 + 3 ⇒ (5) + 3 = 8
"...Yyaa!"

Grand Lodge

Rataji the Disgraced

The party gangs up on the last creature to silence its cries for help.

Perception:

Perception Bicor Capshin: 1d20 + 8 ⇒ (6) + 8 = 14
Perception Alduin Ralikanthae: 1d20 + 3 ⇒ (17) + 3 = 20
Perception Kala Ironblade: 1d20 + 6 ⇒ (5) + 6 = 11
Perception Marlak: 1d20 + 5 ⇒ (19) + 5 = 24

As you look around the room you see racks for weapons like the walls of this chamber. Above the racks hang various shields, pieces of armor, and standards on display. Most of the racks are empty, but a few weapons remain in place.

A search of the room reveals several item of interest. There is a very sharp dagger made of silver. A small steel shield emblazoned with a leaping dolphin seems to be made with great care. There is also a banner depicting a bird make of living fire.

These items seem like they may be of interest to Harold Bisby.


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak takes the dagger and says, "Let's throw the bodies over the side and begin making a collection of items that might interest our benefactor. I will hold onto this dagger, but I suggest we put that shield and that banner together near the exit, unless one of you has any interest in them."


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

"I will carry the banner. If anyone can use the shield, you should." I bet this tower used to belong to the ancient fire-bird-leaping-dolphin tribe.

Grand Lodge

Rataji the Disgraced

There are two doors that are closed leading out of the room. One seems to enter the south wing of the tower. The other to the central staircase.


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak says, "Let us search the south wing before trying the staircase. Shall two of us open this door while the other two open the door on the other side?"

He searches for traps in this door while he waits for an answer.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15 (find traps)

Grand Lodge

Rataji the Disgraced

Marlak finds that the trogs have set up a trap to shoot a javelin at anyone entering the door from the other side.

Disarm it or leave it?


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

"Hold up!" says Marlak. "I've found a trap." He kicks open the door, then aims his bardiche toward the new room.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

Alduin stands ready to move into the next room as soon as he is sure the javelin trap wont go off on him.


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

"A trap? How wicked!

Sister Bicor frowns, but is ready to follow.

Grand Lodge

Rataji the Disgraced

The room beyond is empty except for a door that leads back to where you started.


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak checks the next door for traps. If there are none, he will give someone else a turn at opening doors. "After you."

Perception: 1d20 + 5 ⇒ (17) + 5 = 22 (find traps)


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

Bicor thanks Marlak and opens the next door.

Grand Lodge

Female Human Inquisitor of Gorum 1

Kala follows, greatsword at the ready.

Grand Lodge

Rataji the Disgraced

The door leads to a central staircase. Rubble blocks the decent down but you can go up.

There is a door leading west at the next landing and the staircase continues up.


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak searches the door for traps. If all is well, he opens the door.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15 (find traps)

Grand Lodge

Female Human Inquisitor of Gorum 1

Keeping an eye out for trouble.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

This die-roller really does not like me, it seems...


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

Climbing the stairs reminds Sister Bicor of a tower back at castle Anthrax. "We had a tower like this back at the nunnery. It had a beacon at its top. Which I've just remembered is grail shaped."

Grand Lodge

Rataji the Disgraced

The door does not seem to be trapped but it is locked. (DC25 Disable Device)


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

"Locked is it? Anyone want to take a crack at the contraption before I chop it to bits with one of these weapons in here?" Alduin looks to retrieve an ax from the weapon racks in the room and perhaps a morningstar if there is one. If no one can manage the lock without force, Alduin is more than willing to brute force it open the might a sharpened blade.


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak considers picking the lock, but he reckons that he would have to strip out of his confining armor to have a chance at it. He also considers blasting the door apart with a bomb, but Alduin using his ax may be just as good. "Go ahead and chop the door to splinters."


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

"Before chopping, try knocking. Maybe whoever is in there is just hiding from the stinky people," the elf says. She then knocks on the door.

Grand Lodge

Rataji the Disgraced

There is no response to the knock on the door.

Break it down DC18 Strength Check

Chop it down. Hit Points 15 with a Hardness 5.


NG Male ( half orc) Cleric of Erastil 1 | HP: 12/12 | AC: 16 (11 Tch, 15 Ff) | CMB: +5, CMD: 15 | F: +5, R: +1, W: +4 | Init: +5 (+7 surprise) | Perc: +3 (darkvision) | Speed 30’ (20’) | Spells */2+1 Channel 3/3 | Active conditions: Light, X-Guidance-X

pretty Great-axe: 1d12 + 6 ⇒ (11) + 6 = 17
pretty Great-axe: 1d12 + 6 ⇒ (12) + 6 = 18

Alduin waits for everyone's satisfaction that no one will be answering the door anytime soon before grabbing the largest ax off the rack and going to work at the door. In short order the door collapses to splinters.


M elf Monk 1, AC: 18, tch: 18, ff: 10 CMD: 16 F +4, R +6, W +4

The monk pulls the broken pieces of the door from the frame and passes through the hole.

Grand Lodge

Female Human Inquisitor of Gorum 1

Kala follows with a cheerful smile.


Male Human Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Marlak follows Kala into the breach.

Grand Lodge

Rataji the Disgraced

Secret GM Stuff:

1: 1d20 ⇒ 9
2: 1d20 ⇒ 7
3: 1d20 ⇒ 17
1: 1d20 ⇒ 15
2: 1d20 ⇒ 3
3: 1d20 ⇒ 6
A: 1d4 ⇒ 1
B: 1d3 ⇒ 1

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