Mystic Theurge

Marlak's page

50 posts. Alias of Sean Weasley.


Full Name

Marlak

Race

Human

Classes/Levels

Alchemist 1; Init +1; hp 10/10; AC 17 (19), T 11, FF 16 (18), CMD 13 (15); F +4, R +3, W +1; Perception +5; Bombs 4/5, Extracts 2/2, Mutagen 0/1

Gender

Male

Size

Medium

Alignment

True Neutral

Languages

Common, Draconic, Infernal, Sphinx, Sylvan

Strength 14
Dexterity 13
Constitution 14
Intelligence 18
Wisdom 12
Charisma 10

About Marlak

Description:
Age: 27, Height: 5 ft 9 in, Weight: 175 lbs
With a brilliant flash of blue-white light and a choking puff of smoke, a black and grey bearded man of middling height suddenly stands before you. He is wearing a dull grey breastplate over a somber scholar's outfit with an assortment of packs and pouches strapped about his person. He wears a dagger at his waist. In his hands he holds a bardiche. "Well met, traveler. There are those who would call me...Marlak?" Marlak is a guild-trained alchemist.

Background:
Marlak was born in a tower. Marlak was raised in a tower. Marlak learned his craft in a tower.

Goals:
Ever since accidentally blowing up his previous tower home, Marlak has yearned to build or claim a tower where he can establish a new laboratory.

Offense:
Init: +1 = +1 Dex
Base AB: +0 = +0 alchemist
Melee AB: +2 = +0 BAB +2 Str
Finessed/Ranged AB: +1 = +0 BAB +1 Dex
Thrown Splash Atk: +2 = +1 Ranged AB +1 circumstance
CMB: +2 = +0 BAB +2 Str

Defense:
Hit Dice: 1d8+2 = 1d8 alchemist +2 Con (1 level)
hit points: 10, current: 10, nonlethal: 0
AC: 17 = 10 +1 Dex +6 armor, Touch: 11 = 10 +1 Dex, Flat-footed: 16 = 10 +6 armor
CMD: 13 = 10 +0 BAB +2 Str +1 Dex

Saving Throws:
Fort: +4 = +2 alchemist +2 Con
Ref: +3 = +2 alchemist +1 Dex
Will: +1 = +0 alchemist +1 Wis

Racial Traits:
Base Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Traits:
Dangerously Curious
Rich Parents

Alchemist Class Abilities:
Alchemy: Extracts (per day: 1st: 2), Formula Book (known: 1st: Ant Haul, Cure Light Wounds, Detect Secret Doors, Enlarge Person, Expeditious Retreat, Reduce Person)
Bombs: Bombs/Day: 5 (1 alchemist level +4 Int), Range: 20 ft, Throw Splash Weapon special attack, Damage: (1d6 +4 Int) fire, Splash Damage: (1 +4 Int) fire, Reflex Save, DC 14 (10 + 1/2 alchemist level +4 Int) for half damage.
Brew Potion
Mutagen
Throw Anything

Feats:
Brew Potion
Throw Anything
Martial Weapon Proficiency (Bardiche)
Medium Armor Proficiency

Skills:
Skill Points: 10 = ((4 alchemist + 4 Int + 1 Human + 1 Favored) * character level)
Acrobatics: -2 = 0 ranks +1 Dex -3 ACP; Jump: +1 = 0 ranks +1 Dex -0 ACP (agile)
Appraise: +8 = 1 rank +3 class skill +4 Int
Bluff: +0 = 0 ranks +0 Cha
Climb: +2 = 0 ranks +2 Str -0 ACP (agile)
Craft (Alchemy): +9 = 1 rank +3 class skill +4 Int +1 competence
Craft (any): +4 = 0 ranks +4 Int
Diplomacy: +0 = 0 ranks +0 Cha
Disable Device: +2 = 1 rank +3 class skill +1 Dex -3 ACP
Disguise: +0 = 0 ranks +0 Cha
Escape Artist: -2 = 0 ranks +1 Dex -3 ACP
Fly: -2 = 0 ranks +1 Dex -3 ACP
Handle Animal: N/A = 0 ranks +0 Cha
Heal: +7 = 1 rank +3 class skill +1 Wis +2 circumstance
Intimidate: +0 = 0 ranks +0 Cha
Knowledge (Arcana): +8 = 1 rank +3 class skill +4 Int
Knowledge (any): N/A = 0 ranks +4 Int
Linguistics N/A = 0 ranks +4 Int
Perception: +5 = 1 rank +3 class skill +1 Wis
Perform (any): +0 = 0 ranks +0 Cha
Profession (any): N/A = 0 ranks +1 Wis
Ride: -2 = 0 ranks +1 Dex -3 ACP
Sense Motive: +1 = 0 ranks +1 Wis
Sleight Of Hand: +2 = 1 rank +3 class skill +1 Dex -3 ACP
Spellcraft: +8 = 1 rank +3 class skill +4 Int
Stealth: -2 = 0 ranks +1 Dex -3 ACP
Survival: +5 = 1 rank +3 class skill +1 Wis
Swim: -1 = 0 ranks +2 Str -3 ACP
Use Magic Device: +5 = 1 rank +3 class skill +0 Cha +1 trait

Equipment:
Carrying Capacity: Light: <= 58 lbs, Medium: <= 116 lbs, Heavy: <= 175 lbs
Weight Carried: 88 lbs, Wealth: 0 gp, 8 sp, 9 cp

Weapons:
Bardiche: (Atk: +2, Cost: 13 gp, Dmg: 1d10+3, Crit: 19-20/x2, Range: -- ft, Wgt: 14 lb, Type: S, Special: brace, reach)
Dagger: (M Atk: +2, R Atk: +1, Cost: 2 gp, Dmg: 1d4+2, Crit: 19-20/x2, Range: 10 ft, Wgt: 1 lb, Type: P or S)
Sling: (Atk: +1, Cost: -- gp, Dmg: 1d4+2, Crit: x2, Range: 50 ft, Wgt: -- lbs, Type: B)
Sling Bullets: (10/10) (Cost: 1 sp, Wgt: 5 lbs)

Armor:
Masterwork Agile Breastplate: (Cost: 550 gp, AC: +6, Max Dex: +3, ACP: -3, Pct Fail: 25%, Wgt: 25 lbs)

Other:
Scholar's Outfit: (Cost: 5 gp, Wgt: 6 lbs)
Thieves' Tools, Common: (Cost: 30 gp, 1 lb)
Healer's Kit: (10/10): (Cost: 50 gp, Wgt: 1 lb)
Leather Harness: (for wearing lit sunrod): (Cost: 1 gp, Wgt: 1/2 lbs)
Sunrod(s): (6): each: (Cost: 2 gp, Wgt: 1 lb)
Antitoxin (Cost: 50 gp)
Potion(s) of Cure Light Wounds: (3/3): each: (Cost: 50 gp)
Tanglefoot Bag (Cost: 50 gp, Wgt: 4 lbs)
Universal Solvent (Cost: 50 gp)
Scroll Case: (Cost: 1 gp, Wgt: 1/2 lb)
Scroll(s) of Cure Light Wounds: (2/3): each: (Cost: 25 gp)
Chalk: (Cost: 1 cp, Wgt: -- lbs)

Alchemist's Kit: (Cost: 40 gp, Wgt: 24 lbs) contains the following:
Alchemy Crafting Kit: (Cost: 25 gp, Wgt: 5 lbs)
Backpack: (Cost: 2 gp, Wgt: 2 lbs)
Bedroll: (Cost: 1 sp, Wgt: 5 lbs)
Belt Pouch: (Cost: 1 gp, Wgt: 1/2 lbs)
Flint and Steel: (Cost: 1 gp, Wgt: -- lbs)
Ink: (Cost: 8 gp, Wgt: -- lbs)
Inkpen: (Cost: 1 sp, Wgt: -- lbs)
Iron Pot: (Cost: 8 sp, Wgt: 4 lbs)
Mess Kit: (Cost: 2 sp, Wgt: 1 lb)
Soap: (Cost: 1 cp, Wgt: 1/2 lb)
Torches: (10): each: (Cost: 1 cp, Wgt: 1 lb)
Trail Rations: 5 days: each (Cost: 5 sp, Wgt: 1 lb)
Waterskin: (Cost: 1 gp, Wgt: 4 lbs)

Adventure Notes:
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Party Treasure:
...

Experience Points: 0/1,300