The tales of Caldir the Rogue

Game Master Torvald Torvaldson

Solo adventure for Mr. JAG


2,551 to 2,600 of 2,703 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>

Sian lets out a quiet laugh and watches your movements from her prone position. Cursiously she doesn't move.

Both rooms to the S contain several human forms haphazardly thrown about. The rooms reek of human waste.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8
Chris Welch DM2 wrote:

Sian lets out a quiet laugh and watches your movements from her prone position. Cursiously she doesn't move.

Both rooms to the S contain several human forms haphazardly thrown about. The rooms reek of human waste.

Any other rooms or areas that we have not explored?


You have cleared this structure. The portion of the Maryor's home that still stands awaits you!


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

~looking over the human bodies in the room~Ummm, Caldir? I think they are still alive. Look! That one's breathing for sure.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Do we recognize any of the people?

Approach and see if any of the people are responsive to us.

"Hello there, are you okay? What happened?"


You don't recognize anyone, but you do see that their eyes track your movements even though they don't seem to be able to move at all.

The thought of poison runs through your mind when you think about the wicked stinger at the end of the bone devil's tail.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

"Poison maybe? I don't have anything that will help Ragnar. Maybe we should go back and get the guards to haul them all out of here, any thoughts?"


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

I think that's wise Vraxel, although maybe you should look over there and let me cut the veins on this filthy tiefling. I don't think we need to rush through this and I know you are still weak from the Vampire's embrace. Let's get the guards, have them clear out and take care of these poor souls, excepting your friend of course, heal and rest and head over to the remains of the Mayor's building tomorrow.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

"I trust your instincts Ragnar they are sometime better than mine. And you are probably a better judge of people than me so if you think she deserves death then I'm not gonna stop you."

Watch while Ragnar goes to work. When he's done, head out to find the guards.


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

I hope you enjoyed you time on this plane, b@*+&. Now it's time to serve your masters for all eternity. Have fun in HELL!

Ragnar rips a dagger across her throat, ending her life.


You meet with the guards and bring them in to have them help with the disabled/poisoned devil vicitms. They busy themselves getting transport to an aid station and are happy to be able to help you, hoping to make up for their previous duplicity under the control of the vampire.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Time to rest yet? If so head back to the Boot. Negative levels saves?


Resting is reccomended. You only get one save against one negative level, however. DC 18 FORT.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

fort: 1d20 + 8 ⇒ (17) + 8 = 25

sigh of relief


After a solid night of rest you feel much refreshed and look forward to clearing the remains of the Mayor's former abode and finding a way in to the Nessian Spiral; hopefully findiing a way to stop the release of the mighty Pit Fiend...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

"I'm feeling better Ragnar, you ready to go?"
Head back to the Mayor's place, what are our options?


You can examine the pit, the pillars of flame, or the E wing to the mansion which is still (mostly) standing.

There is a new batch of Dottari guards on station and the comanding officer has been informed of what transpired yesterday and quickly lets you pass through the barricades.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

To the E wing.

perception: 1d20 + 18 + 4 ⇒ (15) + 18 + 4 = 37


From your vantage point you can see that there is an opening at the N end of the building where it is crumbled from the explosion. On the S end is what appears to be a regular door and in the middle looms a towering black stone door, six feet wide and fourteen feet tall.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Try the door on the S. Check for traps, disable, then open and look around.

find traps: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27
disable: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
perception: 1d20 + 18 + 4 ⇒ (14) + 18 + 4 = 36


1d20 + 11 ⇒ (1) + 11 = 12
1d20 + 11 ⇒ (14) + 11 = 25
1d20 + 11 ⇒ (13) + 11 = 24
1d20 + 11 ⇒ (11) + 11 = 22
Caldir: 1d20 + 18 ⇒ (2) + 18 = 20
Ragnar: 1d20 + 12 ⇒ (15) + 12 = 27

You spot a cagey looking individual readying a hand crossbow at you from cover as two others you don't see fire at 1d2 ⇒ 2Ragnar1d2 ⇒ 1you.

surprise round on you: 1d20 + 8 ⇒ (5) + 8 = 13

You finely attuned senses let you dodge aside at the last moment.


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

Only three are engaging Caldir! There's a fourth one skulking off somewhere.

~readys to slay his foes~


CaldirInit: 1d20 + 15 ⇒ (4) + 15 = 19
RagnarInit: 1d20 + 12 ⇒ (11) + 12 = 23
foes: 1d20 + 8 ⇒ (2) + 8 = 10

Party go!


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

Unable to charge due to all the rubble from the explosion, Ragnar moves as quickly as possible towards the closest foe.

PAGS: 1d20 + 16 ⇒ (17) + 16 = 33
confirm: 1d20 + 16 ⇒ (3) + 16 = 19
blade o' DEATH!: 4d6 + 70 ⇒ (1, 3, 4, 6) + 70 = 84

Ragnar hews his opponent in twain.

HAHAHAHA! This is what I face after devils? After DEVILS?!!! You are all dead men!

~looks to see where the one is sneaking off to~

perception: 1d20 + 12 ⇒ (4) + 12 = 16
v
stealth: 1d20 + 11 ⇒ (2) + 11 = 13

I see YOU dead man! Don't wander far; it's too early in the day for running!


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Attack the one closest. What can I tell about them?

rapier: 1d20 + 18 ⇒ (5) + 18 = 23
dam: 1d6 + 13 ⇒ (6) + 13 = 19

dagger: 1d20 + 16 ⇒ (4) + 16 = 20
dam: 1d4 + 12 ⇒ (3) + 12 = 15

rapier: 1d20 + 13 ⇒ (18) + 13 = 31
confirm: 1d20 + 13 ⇒ (19) + 13 = 32
dam: 2d6 + 26 ⇒ (4, 1) + 26 = 31

dagger: 1d20 + 11 ⇒ (9) + 11 = 20
dam: 1d4 + 12 ⇒ (2) + 12 = 14

perception: 1d20 + 18 + 4 ⇒ (12) + 18 + 4 = 34


You think to yourself as you slice your foe to ribbons (killing him), that these guys look like low-level thieves. Just the type of cannon fodder that the Council might use when it's running a job.

One guy left and one almost out of sight.


GSPA1: 1d20 + 16 ⇒ (18) + 16 = 34
GSPA2: 1d20 + 11 ⇒ (19) + 11 = 30
confirm: 1d20 + 11 ⇒ (7) + 11 = 18
RIIIIIP!: 6d6 + 85 ⇒ (3, 2, 2, 1, 3, 4) + 85 = 100

Like a sharp knife through cheese! I saw that last one slip through the S door Caldir. Looks like we are going to have a welcome party....


A bell starts ringing from within the ruins of the Mayor's home.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

"A welcome party? Well a badass like you can stand there and greet them Ragnar, but I'd rather strike at them from the shadows."

stealth: 1d20 + 20 ⇒ (15) + 20 = 35


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

I'll greet them and then send them on their way...

Grips his greatsword menacingly.


After a few moments, the bell stops ringing.


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

perception: 1d20 + 12 ⇒ (6) + 12 = 18

Looking over to where he 'thinks' you are: Well I guess our friend won't come out to play on their own, so I suppose I should let my self in and start the party.

Opens the door and goes inside.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Damn.

Follow Ragnar in.

perception: 1d20 + 18 + 4 ⇒ (5) + 18 + 4 = 27


It's a small room 10'x15' with a door in the E wall and one in the N.

You see Ragnar has scoped out the room fairly well by the time you come in and he tell you that the E door is firmly locked, but the door to the N is open and there is a hallway running N for 60'+ with a door in the E wall. He couldn't see the end of the hallway.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Pick the lock and open the door to the E looking in.

disable: 1d20 + 22 ⇒ (20) + 22 = 42
perception: 1d20 + 18 + 4 ⇒ (6) + 18 + 4 = 28


You are just barely able to overcome the magical lock on this door.

Looking inside you find a room 15'x15':

"This well-appointed room seems to have been recently cleaned
and organized. Cracks in the wall, and a particularly large
crack on the side of the fireplace to the northeast, are the only
testament to the ruins to which the rest of the house has been
reduced. The rest of this bedroom seems quite well lived-in."

There is a door in the NW wall. It appears as if this room was until just recently occupied.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Once Ragnar is in the room close the door behind us and more carefully search the room for anything useful or anything that could provide a clue about the recent occupant.
perception: 1d20 + 18 + 4 ⇒ (9) + 18 + 4 = 31


Looks like the prior occupant was diminutive in stature-either a halfling or a gnome. There are some papers lying about that would indicate the inhabitant was a magic user of some sort. You find a secret compartment in the headboard that has already been looted.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

"Be wary Ragnar, a halfling or gnome magic user of some sort could be skulking about."

Check out the door in the NW wall, look for traps, disable, then open and glance in.

find traps: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
disable: 1d20 + 22 ⇒ (5) + 22 = 27
perception: 1d20 + 18 + 4 ⇒ (3) + 18 + 4 = 25


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

Snorts-Oh sure, devils I can do but wee ones watch out! Smiles at you.


Your quick look within reveal what looks like the remain of a library.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Venture in and search around.

perception: 1d20 + 18 + 4 ⇒ (7) + 18 + 4 = 29


1d20 + 11 ⇒ (9) + 11 = 20

As you head towards the room you can easily make out a few forms attempting to hide in ambush.

You and Ragnar can act with a surprise round if you wish.


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

Strike at the hidden forms.

rapier: 1d20 + 18 ⇒ (9) + 18 = 27
dam: 3d6 + 12 ⇒ (2, 2, 6) + 12 = 22

dagger: 1d20 + 16 ⇒ (3) + 16 = 19
dam: 1d4 + 2d6 + 12 ⇒ (3) + (1, 5) + 12 = 21

rapier: 1d20 + 13 ⇒ (5) + 13 = 18
dam: 3d6 + 12 ⇒ (3, 4, 6) + 12 = 25

dagger: 1d20 + 11 ⇒ (3) + 11 = 14
dam: 1d4 + 2d6 + 12 ⇒ (3) + (4, 6) + 12 = 25

some crappy rolls!


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

GSPA: 1d20 + 16 ⇒ (2) + 16 = 18
2d6 + 35 ⇒ (1, 4) + 35 = 40


Thrown off by the need to act 'casual' as you advance into the room and attempt to surprise the surprisers, you are still able to cut down your foe. Ragnar waits until he sees you make your move and quickly advances to take down another opponenet.

Almost a dozen other figures prepare to engage you:

CaldirInit: 1d20 + 15 ⇒ (13) + 15 = 28
RagnarInit: 1d20 + 12 ⇒ (8) + 12 = 20
foes: 1d20 + 11 ⇒ (2) + 11 = 13


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

To the dozen: "I guess you guys have a death wish. Let's go to work Ragnar."

rapier: 1d20 + 18 ⇒ (16) + 18 = 34
dam: 3d6 + 11 ⇒ (4, 2, 1) + 11 = 18

dagger: 1d20 + 16 ⇒ (3) + 16 = 19
dam: 1d4 + 2d6 + 11 ⇒ (3) + (1, 3) + 11 = 18

rapier: 1d20 + 13 ⇒ (7) + 13 = 20
dam: 3d6 + 11 ⇒ (1, 5, 1) + 11 = 18

dagger: 1d20 + 11 ⇒ (17) + 11 = 28
dam: 1d4 + 2d6 + 11 ⇒ (4) + (2, 3) + 11 = 20


Barbarian/Fighter 1/6(Two-Handed) tier 3 Champion +18/+13 +16/+11PA (Rage+2); +25/+15 +35/+25PA (Rage+2)
saves:
Fort+11/Reflex+8/Will+6
103HP AC27 +14 initiative DR2
skills:
Acrobatics+2/Climb+6/Intimidate+12/Knowledge Nature+6, Dungeoneering+7, Engineering +6/Perception +12/Survival+6/Swim+11

Right.

GSPA1: 1d20 + 16 ⇒ (15) + 16 = 31
2d6 + 35 ⇒ (4, 5) + 35 = 44
GSPA2: 1d20 + 11 ⇒ (11) + 11 = 22
2d6 + 25 ⇒ (1, 1) + 25 = 27


Between the two of you three of the assailants go down under bloody blades.

Hail of bolts and blades:

bolt: 1d20 + 8 ⇒ (5) + 8 = 13
bolt: 1d20 + 8 ⇒ (2) + 8 = 10
bolt: 1d20 + 8 ⇒ (4) + 8 = 12
bolt: 1d20 + 8 ⇒ (16) + 8 = 24
bolt: 1d20 + 8 ⇒ (15) + 8 = 23
bolt: 1d20 + 8 ⇒ (19) + 8 = 27 1d2 ⇒ 2
Ragnar is hit for 1d4 ⇒ 4 and saves against DC 18 FORT 1d20 + 11 ⇒ (19) + 11 = 30

blade: 1d20 + 9 ⇒ (4) + 9 = 13
blade: 1d20 + 9 ⇒ (18) + 9 = 27 1d2 ⇒ 1

Two black rays arc out from the back of the room, one on Caldir and one on Ragnar (ranged touch attack):

Caldir Ray: 1d20 + 9 ⇒ (16) + 9 = 25
Caldir takes 1d6 ⇒ 4 negative levels and is sickened for 24 hours.
Ragnar Ray: 1d20 + 9 ⇒ (14) + 9 = 23
Ragnar takes 1d6 ⇒ 5 negative levels and is sickened for 24 hours.

Party's up...


Half-Elf Rogue-4/Ranger-3 AC:29 HP:84 Init:+18 Melee:+18/+13_+16/+12_+13/+13_+11/+12
Saves:
Fort+8/Ref+17/Will+7 (+2 vs enchantment spells/effects)
Skills:
Acrobat:20 Appraise:7 Bluff:10 Climb:8 Crft: 3 Diplo:12 Disable:22 Disgise:7 EA:14 Fly:10 H/A:6 Heal:7 Intim:7 KN dung:9 loc:9 nat:9 geo:7 Percep:18 Perf:8 Ride:14 SM:13 SOH:15 Spell:7 Stealth:20 Surv:9 Swim:6 UMD:8

rapier: 1d20 + 18 - 4 - 2 ⇒ (4) + 18 - 4 - 2 = 16
dam: 1d6 + 11 - 2 ⇒ (1) + 11 - 2 = 10

dagger: 1d20 + 16 - 4 - 2 ⇒ (16) + 16 - 4 - 2 = 26
dam: 1d4 + 11 - 2 ⇒ (2) + 11 - 2 = 11

rapier: 1d20 + 13 - 4 - 2 ⇒ (13) + 13 - 4 - 2 = 20
dam: 1d6 + 11 - 2 ⇒ (3) + 11 - 2 = 12

dagger: 1d20 + 11 - 4 - 2 ⇒ (13) + 11 - 4 - 2 = 18
dam: 1d4 + 11 - 2 ⇒ (3) + 11 - 2 = 12

-4 levels
-20 hp
sickened

2,551 to 2,600 of 2,703 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The tales of Caldir the Rogue All Messageboards

Want to post a reply? Sign in.