Caldir |
Sian lets out a quiet laugh and watches your movements from her prone position. Cursiously she doesn't move.
Both rooms to the S contain several human forms haphazardly thrown about. The rooms reek of human waste.
Any other rooms or areas that we have not explored?
Ragnar "Foesbane" Gothgarson |
~looking over the human bodies in the room~Ummm, Caldir? I think they are still alive. Look! That one's breathing for sure.
Caldir |
Do we recognize any of the people?
Approach and see if any of the people are responsive to us.
"Hello there, are you okay? What happened?"
Caldir |
"Poison maybe? I don't have anything that will help Ragnar. Maybe we should go back and get the guards to haul them all out of here, any thoughts?"
Ragnar "Foesbane" Gothgarson |
I think that's wise Vraxel, although maybe you should look over there and let me cut the veins on this filthy tiefling. I don't think we need to rush through this and I know you are still weak from the Vampire's embrace. Let's get the guards, have them clear out and take care of these poor souls, excepting your friend of course, heal and rest and head over to the remains of the Mayor's building tomorrow.
Caldir |
"I trust your instincts Ragnar they are sometime better than mine. And you are probably a better judge of people than me so if you think she deserves death then I'm not gonna stop you."
Watch while Ragnar goes to work. When he's done, head out to find the guards.
Ragnar "Foesbane" Gothgarson |
I hope you enjoyed you time on this plane, b@*+&. Now it's time to serve your masters for all eternity. Have fun in HELL!
Ragnar rips a dagger across her throat, ending her life.
Caldir |
Time to rest yet? If so head back to the Boot. Negative levels saves?
Caldir |
fort: 1d20 + 8 ⇒ (17) + 8 = 25
sigh of relief
Caldir |
"I'm feeling better Ragnar, you ready to go?"
Head back to the Mayor's place, what are our options?
Caldir |
To the E wing.
perception: 1d20 + 18 + 4 ⇒ (15) + 18 + 4 = 37
Caldir |
Try the door on the S. Check for traps, disable, then open and look around.
find traps: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27
disable: 1d20 + 22 + 2 ⇒ (3) + 22 + 2 = 27
perception: 1d20 + 18 + 4 ⇒ (14) + 18 + 4 = 36
Chris Welch DM2 |
1d20 + 11 ⇒ (1) + 11 = 12
1d20 + 11 ⇒ (14) + 11 = 25
1d20 + 11 ⇒ (13) + 11 = 24
1d20 + 11 ⇒ (11) + 11 = 22
Caldir: 1d20 + 18 ⇒ (2) + 18 = 20
Ragnar: 1d20 + 12 ⇒ (15) + 12 = 27
You spot a cagey looking individual readying a hand crossbow at you from cover as two others you don't see fire at 1d2 ⇒ 2Ragnar1d2 ⇒ 1you.
surprise round on you: 1d20 + 8 ⇒ (5) + 8 = 13
You finely attuned senses let you dodge aside at the last moment.
Ragnar "Foesbane" Gothgarson |
Only three are engaging Caldir! There's a fourth one skulking off somewhere.
~readys to slay his foes~
Ragnar "Foesbane" Gothgarson |
Unable to charge due to all the rubble from the explosion, Ragnar moves as quickly as possible towards the closest foe.
PAGS: 1d20 + 16 ⇒ (17) + 16 = 33
confirm: 1d20 + 16 ⇒ (3) + 16 = 19
blade o' DEATH!: 4d6 + 70 ⇒ (1, 3, 4, 6) + 70 = 84
Ragnar hews his opponent in twain.
HAHAHAHA! This is what I face after devils? After DEVILS?!!! You are all dead men!
~looks to see where the one is sneaking off to~
perception: 1d20 + 12 ⇒ (4) + 12 = 16
v
stealth: 1d20 + 11 ⇒ (2) + 11 = 13
I see YOU dead man! Don't wander far; it's too early in the day for running!
Caldir |
Attack the one closest. What can I tell about them?
rapier: 1d20 + 18 ⇒ (5) + 18 = 23
dam: 1d6 + 13 ⇒ (6) + 13 = 19
dagger: 1d20 + 16 ⇒ (4) + 16 = 20
dam: 1d4 + 12 ⇒ (3) + 12 = 15
rapier: 1d20 + 13 ⇒ (18) + 13 = 31
confirm: 1d20 + 13 ⇒ (19) + 13 = 32
dam: 2d6 + 26 ⇒ (4, 1) + 26 = 31
dagger: 1d20 + 11 ⇒ (9) + 11 = 20
dam: 1d4 + 12 ⇒ (2) + 12 = 14
perception: 1d20 + 18 + 4 ⇒ (12) + 18 + 4 = 34
Caldir |
"A welcome party? Well a badass like you can stand there and greet them Ragnar, but I'd rather strike at them from the shadows."
stealth: 1d20 + 20 ⇒ (15) + 20 = 35
Ragnar "Foesbane" Gothgarson |
I'll greet them and then send them on their way...
Grips his greatsword menacingly.
Ragnar "Foesbane" Gothgarson |
perception: 1d20 + 12 ⇒ (6) + 12 = 18
Looking over to where he 'thinks' you are: Well I guess our friend won't come out to play on their own, so I suppose I should let my self in and start the party.
Opens the door and goes inside.
Caldir |
Damn.
Follow Ragnar in.
perception: 1d20 + 18 + 4 ⇒ (5) + 18 + 4 = 27
Chris Welch DM2 |
It's a small room 10'x15' with a door in the E wall and one in the N.
You see Ragnar has scoped out the room fairly well by the time you come in and he tell you that the E door is firmly locked, but the door to the N is open and there is a hallway running N for 60'+ with a door in the E wall. He couldn't see the end of the hallway.
Caldir |
Pick the lock and open the door to the E looking in.
disable: 1d20 + 22 ⇒ (20) + 22 = 42
perception: 1d20 + 18 + 4 ⇒ (6) + 18 + 4 = 28
Chris Welch DM2 |
You are just barely able to overcome the magical lock on this door.
Looking inside you find a room 15'x15':
"This well-appointed room seems to have been recently cleaned
and organized. Cracks in the wall, and a particularly large
crack on the side of the fireplace to the northeast, are the only
testament to the ruins to which the rest of the house has been
reduced. The rest of this bedroom seems quite well lived-in."
There is a door in the NW wall. It appears as if this room was until just recently occupied.
Caldir |
Once Ragnar is in the room close the door behind us and more carefully search the room for anything useful or anything that could provide a clue about the recent occupant.
perception: 1d20 + 18 + 4 ⇒ (9) + 18 + 4 = 31
Caldir |
"Be wary Ragnar, a halfling or gnome magic user of some sort could be skulking about."
Check out the door in the NW wall, look for traps, disable, then open and glance in.
find traps: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
disable: 1d20 + 22 ⇒ (5) + 22 = 27
perception: 1d20 + 18 + 4 ⇒ (3) + 18 + 4 = 25
Ragnar "Foesbane" Gothgarson |
Snorts-Oh sure, devils I can do but wee ones watch out! Smiles at you.
Caldir |
Venture in and search around.
perception: 1d20 + 18 + 4 ⇒ (7) + 18 + 4 = 29
Caldir |
Strike at the hidden forms.
rapier: 1d20 + 18 ⇒ (9) + 18 = 27
dam: 3d6 + 12 ⇒ (2, 2, 6) + 12 = 22
dagger: 1d20 + 16 ⇒ (3) + 16 = 19
dam: 1d4 + 2d6 + 12 ⇒ (3) + (1, 5) + 12 = 21
rapier: 1d20 + 13 ⇒ (5) + 13 = 18
dam: 3d6 + 12 ⇒ (3, 4, 6) + 12 = 25
dagger: 1d20 + 11 ⇒ (3) + 11 = 14
dam: 1d4 + 2d6 + 12 ⇒ (3) + (4, 6) + 12 = 25
some crappy rolls!
Ragnar "Foesbane" Gothgarson |
GSPA: 1d20 + 16 ⇒ (2) + 16 = 18
2d6 + 35 ⇒ (1, 4) + 35 = 40
Chris Welch DM2 |
Thrown off by the need to act 'casual' as you advance into the room and attempt to surprise the surprisers, you are still able to cut down your foe. Ragnar waits until he sees you make your move and quickly advances to take down another opponenet.
Almost a dozen other figures prepare to engage you:
CaldirInit: 1d20 + 15 ⇒ (13) + 15 = 28
RagnarInit: 1d20 + 12 ⇒ (8) + 12 = 20
foes: 1d20 + 11 ⇒ (2) + 11 = 13
Caldir |
To the dozen: "I guess you guys have a death wish. Let's go to work Ragnar."
rapier: 1d20 + 18 ⇒ (16) + 18 = 34
dam: 3d6 + 11 ⇒ (4, 2, 1) + 11 = 18
dagger: 1d20 + 16 ⇒ (3) + 16 = 19
dam: 1d4 + 2d6 + 11 ⇒ (3) + (1, 3) + 11 = 18
rapier: 1d20 + 13 ⇒ (7) + 13 = 20
dam: 3d6 + 11 ⇒ (1, 5, 1) + 11 = 18
dagger: 1d20 + 11 ⇒ (17) + 11 = 28
dam: 1d4 + 2d6 + 11 ⇒ (4) + (2, 3) + 11 = 20
Ragnar "Foesbane" Gothgarson |
Right.
GSPA1: 1d20 + 16 ⇒ (15) + 16 = 31
2d6 + 35 ⇒ (4, 5) + 35 = 44
GSPA2: 1d20 + 11 ⇒ (11) + 11 = 22
2d6 + 25 ⇒ (1, 1) + 25 = 27
Chris Welch DM2 |
Between the two of you three of the assailants go down under bloody blades.
Hail of bolts and blades:
bolt: 1d20 + 8 ⇒ (5) + 8 = 13
bolt: 1d20 + 8 ⇒ (2) + 8 = 10
bolt: 1d20 + 8 ⇒ (4) + 8 = 12
bolt: 1d20 + 8 ⇒ (16) + 8 = 24
bolt: 1d20 + 8 ⇒ (15) + 8 = 23
bolt: 1d20 + 8 ⇒ (19) + 8 = 27 1d2 ⇒ 2
Ragnar is hit for 1d4 ⇒ 4 and saves against DC 18 FORT 1d20 + 11 ⇒ (19) + 11 = 30
blade: 1d20 + 9 ⇒ (4) + 9 = 13
blade: 1d20 + 9 ⇒ (18) + 9 = 27 1d2 ⇒ 1
Two black rays arc out from the back of the room, one on Caldir and one on Ragnar (ranged touch attack):
Caldir Ray: 1d20 + 9 ⇒ (16) + 9 = 25
Caldir takes 1d6 ⇒ 4 negative levels and is sickened for 24 hours.
Ragnar Ray: 1d20 + 9 ⇒ (14) + 9 = 23
Ragnar takes 1d6 ⇒ 5 negative levels and is sickened for 24 hours.
Party's up...
Caldir |
rapier: 1d20 + 18 - 4 - 2 ⇒ (4) + 18 - 4 - 2 = 16
dam: 1d6 + 11 - 2 ⇒ (1) + 11 - 2 = 10
dagger: 1d20 + 16 - 4 - 2 ⇒ (16) + 16 - 4 - 2 = 26
dam: 1d4 + 11 - 2 ⇒ (2) + 11 - 2 = 11
rapier: 1d20 + 13 - 4 - 2 ⇒ (13) + 13 - 4 - 2 = 20
dam: 1d6 + 11 - 2 ⇒ (3) + 11 - 2 = 12
dagger: 1d20 + 11 - 4 - 2 ⇒ (13) + 11 - 4 - 2 = 18
dam: 1d4 + 11 - 2 ⇒ (3) + 11 - 2 = 12
-4 levels
-20 hp
sickened