Dr. Bradbury
|
The doctor has a +12 to computers. However, he's got a custom rig built into his prosthetic arm, so he should be okay without the datajack.
Dr. Bradbury nods to Bit. "I can link to computers using my rig, so if you prefer it, I think you could use the datajack."
------
"I'm unfortunately not able to access any information on them, but they do indeed look dangerous." Bradbury agrees. "Perhaps the Zero Rifle we were gifted would prove advantageous?"
Fortitue: 1d20 + 2 ⇒ (11) + 2 = 13
Dr. Bradbury stands in line diligently, handling the 6-hour wait with the patience of a man who regularly spends longer waiting for a program to finish compiling.
The doctor will contribute his share of the credits to buy Ziggy a copy. Is it bad I envision his last name is Stardust and his telepathic voice sounds like David Bowie?
Reflex: 1d20 + 3 ⇒ (14) + 3 = 17
Dr. Bradbury scowls as the kids storm past him but he avoids any interaction with them other than to snap a comment at them to look out where they're going. Afterwards, he grumbles a little bit about how undisciplined they are.
| GM Poblano Pepper |
Your group has just witnessed its first encounter with Strawberry Machine Cake’s fan following. Inside each of your purchased copies is a coupon code for a free download of the single you have just purchased. Easily entered into the browser on your personal Commlink. Just need to make a ‘free’ GTunes accounts to enter it in.
Now that you have had a chance to breath you make your way to Historia-7 at the Lorespire complex. You present her with the copy of the Strawberry Machine Cake album, Star Sugar Heartlove!!! With the acknowledgement that this is directly from Zigvigix. She gives you all a long, unreadable stare before calmly stating ”I will enter this into the archives.”
-=-=-=-=-=-=-=-
After the awkward exchange with the Leader of the Dataphiles you find yourself back in the Downlow district and decide to meet up with Zigvigix again as he is along the way to the abandoned warehouse. The familiar telepathic projection happens again ”We are most glad you were able to get a copy of the single for Historia-7; We understand she can be quite tight lipped when it comes to her emotions but we are happy to know she has it.” a few moments pass and the Shirren looks at you all with a funny expression. As you present the copy of the Star Sugar Heartlove!!! to Zigvigix the shirren squeals in delight as starts to shake with excitement they project a little more intensely than expected and states ”Thank you!! Thank you so so much we are so happy. Please, Please take this for your wonderful gift to us.” they offer you a single charge cloak in gracious gratitude.
Continuing down the promenade of Downlow you arrive outside the warehouse, holo-tape hovers around the building reading ‘Do not cross’. Station security stands guard near the front entrance realizing you are from the Society they allow you to enter. Inside the dimly lit warehouse the the 30 foot high ceiling is framed with a high catwalk running 15 feet above the floor. A pit towards the north end of the warehouse is 10 ft deep. Looking around the building you
Dr. Bradbury: 1d20 + 5 ⇒ (17) + 5 = 22
Raelis: 1d20 + 4 ⇒ (12) + 4 = 16
Delea: 1d20 + 7 ⇒ (15) + 7 = 22
Zefram: 1d20 + 5 ⇒ (15) + 5 = 20
’Bit’: 1d20 + 5 ⇒ (17) + 5 = 22
Dr. Bradbury: 1d20 + 1 ⇒ (14) + 1 = 15
Raelis: 1d20 + 1 ⇒ (6) + 1 = 7
Delea: 1d20 + 4 ⇒ (17) + 4 = 21
Zefram: 1d20 + 5 ⇒ (4) + 5 = 9
’Bit’: 1d20 + 8 ⇒ (12) + 8 = 20
Feather Stalker: 1d20 + 3 ⇒ (9) + 3 = 12
Combat Start
MAP
Surprise Round You all seriously got the jump on this thing
Environmental Conditions: Dim Light
Delea
‘Bit’ Fatigued
Dr. Bradbury
Zefram Fatigued (-4)
Raelis
Round 1
Delea
‘Bit’ Fatigued
Dr. Bradbury
Feather Stalker
Zefram Fatigued (-4)
Raelis
Bold is up
Zefram Cochrane
|
Zefram does his best to put the creature down.
Stealth: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Tactical Semi-Auto Pistol: 1d20 + 4 ⇒ (5) + 4 = 9, for 1d6 + 1d4 ⇒ (4) + (4) = 8 damage.
Stealth: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19
Tactical Semi-Auto Pistol: 1d20 + 4 ⇒ (2) + 4 = 6, for 1d6 + 1d4 ⇒ (4) + (3) = 7 damage.
...but apparently, he simply wants to give it a stern warning...
Delea
|
Delea looks at the creature. She points at a bit of junk on the floor, lifts her finger, and makes a flinging motion at the enemy. The junk follows her pointing and is thrown at the creature.
Using telekinetic projectile cantrip.
ranged attack against KAC: 1d20 ⇒ 3
However, the junk sails right over the creature's head.
Then Delea points directly at the creature, and her antenae wave at it.
Casting mind thrust. Works on any creature with an intelligence score
damage: 2d10 ⇒ (8, 2) = 10 will save DC 14 for half damage
'Bit'
|
Bit draws their azimuth laser pistol and then steps to the side for others to get a clear shot and fires
to hit: 1d20 + 2 ⇒ (4) + 2 = 6
dmg if hits: 1d4 ⇒ 1
But is too fatigued to draw any kind of careful aim.
Dr. Bradbury
|
Surprise Round
Dr. Bradbury spots the creature and opens fire first, knowing that a tactical first strike can secure victory.
1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 ⇒ 2
First Round.[ooc]
Having made his opening shot, his exocortex begins collecting targeting data and feeding it to his vision.
[ooc] Move action, activate combat tracking.
He then shoots at the creature again.
1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d4 ⇒ 1
What a disappointing program! I need to do some calibrations...
Raelis
|
Raelis stays where she is a draws her pulsecaster pistol, waiting to see what the Feather Stalker does.
"Stay safe everyone, remember it can fire on you from a distance too."
Surprise Round: Move action to draw.
| GM Poblano Pepper |
Zefram has thoroughly warned the Feather stalker to behave. Carried your second attack over.
It does have an intelligence score
Delea gives the feather stalker a warning shot throwing a small can over its head smashing against the forklift. She later follows up with a strong telekinetic blast of random scary images and other like imagery.
Will Save: 1d20 + 3 ⇒ (5) + 3 = 8
Shooting wildly, ‘Bit’ readies to fire again in a few moments making sure their companions won't shoot them in the back.
The Doctor is starting to realize he must perform a recalibration of his exo-cortex.
Raelis readies to fire on the alien creature.
As the Feather stalker is attacked it starts to chitter in anger attempting to send out two harpoons towards ‘Bit’
Feather Harpoon #1, -Full attack, -Range Penalty: 1d20 + 10 - 3 - 2 ⇒ (16) + 10 - 3 - 2 = 21
Piercing Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Feather Harpoon #2, -Full attack, -Range Penalty: 1d20 + 10 - 3 - 2 ⇒ (2) + 10 - 3 - 2 = 7
One of the harpoons sinks deep into their shoulder.
Round 2
Environmental Conditions: Dim Light
Delea
‘Bit’ (-5), Fatigued
Dr. Bradbury
Feather Stalker (-10)
Round 1
Zefram (-4), Fatigued
Raelis
Bold is Up
Dr. Bradbury
|
Dr. Bradbury continues to fire upon the creature, but is starting to get frustrated with his aim.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
"This is why I prefer to work behind a computer!" he grumbles, moving to a crate for cover and hunkering down behind it. He starts tapping at his custom rig, reconfiguring his targeting subroutines.
Raelis
|
Raelis rushes forward ahead of Bit and tries to take a little cover.
"Keep fighting Bit, we can take it down together!" She shouts to her fellow android.
Inspiring Boost! Bit regains 4 Stamina Points and can not benifit from this ability until they take a 10 minute break to recover stamina.
| GM Poblano Pepper |
Raelis gives ‘Bit’ a rousing inspiration allowing a moment's reprieve to catch their breath.
Delea attempts to rend the creatures grey matter again with a telepathic onslaught.
‘Bit’ Feeling more energized rushes up the stairs to gain the high ground on this large feathered monstrosity. Taking a quick shot from the shadows
Azimuth Laser Pistol, -Fatigued: 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9
Fire Dmg: 1d4 ⇒ 1
Trick Attack Dmg: 1d4 ⇒ 1
Though the shadows nor their pistol prove to be an advantage this time.
The good doctor is doing the best he can to fire on the Feather Stalker but the conditions are not what he is use too.
Will Save: 1d20 + 3 ⇒ (12) + 3 = 15
Shaking off some of the mental bombardment imposed by Delea the Feather Stalker lunges forward from its nest reaching out to slap Raelis with its Feathery Appendage.
Feather Appendage: 1d20 + 8 ⇒ (17) + 8 = 25
Bludgeoning Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Raelis will take a step back and fire her Pulse Caster Pistol
Pulsecaster Pistol: 1d20 + 2 ⇒ (5) + 2 = 7
Electric, NL: 1d4 ⇒ 2
Her shot hitting the Storage container next to the feather Stalker
Round 3
Environmental Conditions: Dim Light
Delea
‘Bit’ (-1), Fatigued
Dr. Bradbury
Feather Stalker (-16)
Round 2
Zefram (-4), Fatigued
Raelis (-5)
Bold is Up
Delea
|
Delea thinks for a second and decides not to use up her last good spell for the day. Instead, she lifts another piece of junk to throw at the creature.
Using telekinetic projectile cantrip again.
ranged attack against KAC: 1d20 ⇒ 5
'Bit'
|
Bit fires their azimuth laser pistol at the critter again.
trick attack: 1d20 + 8 ⇒ (8) + 8 = 16
to hit: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16
dmg if hits: 1d4 ⇒ 4
trick dmg if successful: 1d4 ⇒ 3
| GM Poblano Pepper |
Zefram concentrates on taking a shot from the shadows so much that he miss-judged his aim sending the projectile off to the right of it.
Delea attempts to throw a random flare on the floor at the Stalker but it lands just short sliding into the stalker.
‘Bit’ although not as stealthy as intended they hit the Stalker centrally in its main body.
The good doctor mumbles to himself about aiming reticles and recalibrations.
Not looking the best with its current state the Feather Stalker skitters over to the one tossing debris and things at it and swings out with a Feathery Appendage.
Feather Appendage: 1d20 + 8 ⇒ (8) + 8 = 16
Bludgeoning Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Map
Round 4
Environmental Conditions: Dim Light
Delea (-5)
‘Bit’ (-1), Fatigued
Dr. Bradbury
Feather Stalker (-20)
Round 3
Zefram (-4), Fatigued
Raelis
Bold is Up
'Bit'
|
to hit: 1d20 + 2 - 1 ⇒ (19) + 2 - 1 = 20
dmg if hits: 1d4 ⇒ 2
| GM Poblano Pepper |
Yay! Katina got it fixed i'm the listed GM now. I have also updated the Map link on the main bar up top.
Zefram (Iseph) Slinks among the shadows firing again at the Enemy Combatant. Managing to hit one of its appendages.
Raelis gives Delea a quick atta Girl ”Keep at it! The more we can throw at it the more it will get distracted."
Inspiring Boost! Delea regains 4 Stamina Points
Delea continues to send a barrage of useless junk encircling the Stalker in a ring of stuff.
‘Bit’ changes tactics and fires straight and true piercing the flesh and hearing a ”Howl!” as the enemy is peppered with more bullets
Dr. Bradbury is poised ready to attack You're Up! :) Will Bot if no post by 5pm PST
The Feather Stalker takes a swing at Zefram dealing a mortal wound drawing a gash along Zefram's side a metalic fluid begins leaking from the wound.
Feather Appendage: 1d20 + 8 ⇒ (14) + 8 = 22
Bludgeoning Dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Map
Round 4
Environmental Conditions: Dim Light
Delea (-1)
‘Bit’ (-1), Fatigued
Dr. Bradbury
Feather Stalker (-24)
Round 3
Zefram (-6SP|-5HP), Fatigued
Raelis
Bold is Up
| GM Poblano Pepper |
Berating his exo-cortex Dr. Bradbury finds some cover.
The Feather Stalker seems to be badly wounded, seems like the party might be able to take it down if they pushed.
Round 5
Environmental Conditions: Dim Light
Delea (-1), IB
‘Bit’ (-1), Fatigued
Dr. Bradbury
Feather Stalker (-24)
Round 4
Zefram (-6SP|-5HP), Fatigued, IB
Raelis
Bold is Up
IB = Inspiring boosted
'Bit'
|
Bit aims and shoots again, relying on their targeting interface with the weapon to get off a good shot.
to hit: 1d20 + 3 ⇒ (2) + 3 = 5
dmg if hits: 1d4 ⇒ 2
Unfortunately, it fails to function properly and the shot goes off in an unplanned trajectory.
Raelis
|
Pulsecaster: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 3
With the creature creeping ever closer to her friends, Raelis stops the pep talks and fires on it instead.
| GM Poblano Pepper |
With the Last few remaining shots fired at the feather stalker it falls to the floor quite dead. Had The good doctor not fired his shot perfect into the beasts belly it may have well killed one of you; but, no chance of its slender feathered form ever gracing the halls of this warehouse again.
Almost as soon as you fell the creature a team bursts into the warehouse to take the remains of the creature away along with a contingent of station security moves into the warehouse to start removing cargo and freeing up the space for the Exo-Guardians. As this occurs, Ziggy Stardust emerges from behind the cordon line a tendril of telepathic communication worms its way into your brains. "You have done most amazingly. Minimal damage to the building while also cleaning up some of the junk into a nice pile. You have outdone yourselves showing such admirable team work and showing us that you have a strong Team spirit." Pulling out a small box he hands it over to your team. inside you find a set of basic iridishell armor, a pair of incendiary grenades I, and 400 credits. Apologetically they telepathically intone "Sorry for the lack of credits we can offer but..." they excitedly warn you “Have fun with the grenades, but don’t blow yourselves up—I like you!”
-=-=-=-=-=-=-=-
Your mission's are a little hard pressed for time but you have a enough time to get 8 hours of rest in between getting a shuttle and your arrival. I figured that in on the status bar at the bottom.
-=-=-=-=-=-=-=-
With your adventures for the day filled with aliens, rowdy Teenagers and a forgetful hacker your group is ready for a lighter step. Its time to get your space suits on and head to the The Master of Stars. A shuttle takes you out into the black, the station’s Armada can be seen from the shuttle’s view screen as it takes off, gleaming figures standing out against the emptiness of space. The Master of Stars immediately stands out from the rest, as layers and layers of scaffolding obscure its hull. Tiny lights flicker among the metal beams as distant figures weld plates and heat shields to the ship’s exterior. The shuttle smoothly glides closer until it reaches the starship’s docking bay, slipping through the magic field that keeps the hold pressurized with breathable atmosphere. As the shuttle doors open, a small drone flies in and pops up a holoscreen, displaying a harried-looking ratfolk.
“Finally, fresh meat!” the ysoki exclaims over the screen, sounding pleased. “Name’s Fitch—pleasantries over, time to get to work. I had some trouble earlier with the lights flickering on the ship, and now both the lights and computers have suddenly gone out on E-Deck. No idea what’s causing it, but you work this job long enough and—” Fitch’s attention flicks to something offscreen, and she shouts “Kirkath! The welding torch is not a toy! You wanna go in the toddler’s pen with the other kids?” She snorts dismissively before continuing,
“Sorry, some of these little ones would cut off their own heads if I let them. Anyway, it could be some lunkhead screwed up the wiring, but that’s a pretty big system failure for a simple electrical short. I’d prefer to send in some people with combat training to scout it out, just in case someone or something is sabotaging the ship. If it’s nothing, great, get the power back on if you can. If there’s something suspicious, use your comm units to report in to me. I’ll give you the access codes, so—Selicha! If you touch that panel I will staple you to the hull!”
The screen on the drone cuts out, then flashes to display the ship’s schematics and the passwords for the computers on E-Deck.
___________________________________________________________
Party Status
Delea (Full), ‘Bit’ (full), Dr. Bradbury (full), Zefram (full), Raelis (full)
'Bit'
|
"Oh. That sounds straightforward enough... Go in, get the power back online..."
Dr. Bradbury
|
"Indeed. The two of us can figure out whats wrong while the rest of the group help with threats or manual labor." the doctor offers.
-Posted with Wayfinder
Raelis
|
Which faction is this the mission for?
"Well, I do know a little bit about engineering, and the rest of you seem competent in combat and with computers, we should be able to get this figured out in no time!" Raelis smiles warmly at her companions as she agrees to the Ysoki's mission.
| GM Poblano Pepper |
I just want to make sure I'm understanding things. Have Delea's spell slots refilled?
Yup
| GM Poblano Pepper |
Raelis this is the Wayfinder Faction
As you make your way through the turbo lift a little info screen pops up with an image of Fitch. A pre recorded message plays ”The Master of Stars is the largest starship in the Society’s arsenal. Even before the events of the Scoured Stars, it was the pride of the fleet. Years of neglect required an extensive retrofit, provided by yours truly of course,” the holographic display says with a wink. ”during the events of the Scoured Stars incident, inadvertently saving the flagship. The repairs are still ongoing, although hampered by the lack of any senior Starfinders familiar with the ship’s myriad and esoteric systems.”
After the hologram finishes it monolog it shows a basic readout for E-Deck. It shows that it is a heavily underused section of the Master of Stars, consisting of various primary access corridors and adjoining chambers. Most side rooms are crew quarters or communal living spaces—far less important locations due to the recent shortage in personnel. The Wayfinders recently started using some of these chambers to store non-threatening alien objects.
E-Deck is in total darkness when you arrive, making your first order of business to restore power to the lights and the cameras prior to proceeding through this area.
Normally need a Computers or Engineering check to reroute power into the local systems… But i think your skilled team will be able to meet the DC for it. Charge!!
-=-=-=-=-=-=-=-
Most of the starship’s cameras remain off, but checking the ones still active reveal an empty storage room with scattered barrels and boxes lining the lowered floor of this chamber. A thick bulkhead to the port side leads farther onto the deck, while a similar bulkhead to the aft connects to an arterial hallway that runs the length of the deck. Moving the camera around for better view reveals two human children hiding in an empty storage room cowering in the corner.
You find yourself at the, still closed, bulkhead door to the no longer empty storage room.
Map updated. What do you do?
1d4 ⇒ 1
1d4 ⇒ 2
1d4 ⇒ 4
'Bit'
|
"Rescuing children? This is our task now? What are they doing here and are they somehow responsible for the blackout?"
Delea
|
Delea moves towards the location of the children. If nothing happens on the way, she stops just barely within telepathy range and gently reaches out to touch their minds, asking why they are afraid.
| GM Poblano Pepper |
"Ahhh what is that? What are you doing to me?!?" The older of the two children Yells out. Her younger brother starts to cry a little bit at the intrusion.
"Please don't hurt us!?!" The are starting to look terrified.
Diplomacy?
Delea
|
diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17
Delea continues to use her softest, gentlest tone possible over telepathy. It's OK, I will not hurt you. My name is Delea. If you tell me why you are afraid, I will help you. These are my friends, and they will also help you, if we can.
Then she quickly sends her friends an outline of the conversation so far.
| GM Poblano Pepper |
"Who Are you??? Where are you??? Are you in our heads??? Are you that... no you cant be." The young girl shouts out. "I am Kieu Lan and my brother is Kieu Si. Why can't we see you? Did we do something wrong."
The Young boy can be heard crying softly. The Girl is about 9 and The boy is around 6
Looking at the door the group realize the bulkhead door is not like it is only closed slightly, a little wedge of light can be seen from the other room. Door is just not latched just pushed closed a little.
Delea
|
I am Delea. I am lashunta; this is why I can speak directly to your minds like this. Do not be afraid, I will not hurt you. I am nearby, but I did not want to come too close until I know what kind of trouble you are in. If I did, I might make the trouble worse. Will you please tell me what is wrong? Or will it be OK if my friends and I come into the room with you?
Raelis
|
Sense Motive (+Expertise): 1d20 + 4 + 1d6 ⇒ (17) + 4 + (6) = 27
While Delea handles the children, Raelis listens in, hoping they're being sincere but using her training to maintain a healthy dose of skepticism.
She waits for the Lashunta's report, and to hear what else the children have to say before stepping through the door.
| GM Poblano Pepper |
"We... We... Umm.. We got locked in here after the power went out." Kieu Lan says a little reluctantly. "Please don't tell our father. He wont be happy we were here.'
"We'd be in twouble." Kieu Si adds in.
Kieu Lan continues "You do not need to worry... this room is safe. As long as you can get in we can get out and go back to where we should be."
Raelis you can tell that the children are near hysterical with their responses. You can also tell that they seem to be omitting the real reason why they were in this part of the ship.
Delea
|
After hearing what the children have to say, Delea telepathically asks her colleagues to gather around her and slowly and carefully opens the door the rest of the way and looks around. As she opens the door, she gently sends to the children, OK, I'm opening the door now. I will not hurt you, nor will my friends.
perception: 1d20 + 7 ⇒ (2) + 7 = 9
| GM Poblano Pepper |
Your group enters the room and you can see a state of relief fall over the children and nothing much more sticks out in the room. They start to slump a little with the lack of adrenaline rush ends.
"Thank you Delea!!" Kieu Lan says and walks up to delea. "Thank you so much we can now get back to where we should be." Glancing towards the sealed door to the next room she starts to leave the way your group just came in. As if on cue from her gaze a skittering noise comes from the next room. She lets out a muffled "Eep".
"Come Kieu Si we need to get back." attempting to drag her brother along. He waves and says "Bye".
Do you let them leave the room?
Raelis
|
"Well, you're safe now, but before you go children...."
Raelis smiles and drops down to one knee to look at Kieu Lan.
"Why don't you tell me the real reason you were in there?"
Diplomacy + Expertise: 1d20 + 8 + 1d6 ⇒ (5) + 8 + (1) = 14
'Bit'
|
"And what's skittering from the next room?" Bit walks over toward the next room... "[/b]
Delea
|
Delea again gently reaches out to the children's minds. Dear children, can you please tell us what that sound we just heard came from? If you are afraid of being in trouble, we will try to help you.
diplomacy assist: 1d20 + 5 ⇒ (2) + 5 = 7