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Oh, c'mon! The gnome can't be that heavy. I'm sure Karal and I could chuck Ticco into next week if we had to.
Fine... What about the double doors water side? Is there enough space to land a grappling hook on? Is there a ledge someone could then stand on?
Or should we just bust the door down?

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Ticco crouches in a thinking position arms wrapped around knees. "Can't throw me. Can't reach high enough. Can't cast strong enough," he mutters to himself.
"I think we should hook the boards. Pull the whole mess down into the water. Grab the crate. Get it into the boat. I'll send a flare into the warehouse to blind whatever is up there if anything. We paddle away. Then we can check to see if this crate is the one we want."

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Karal rows the boat back up to the main dock area.
Would either of you happen to have acid orb by chance? we may be able to melt the lock open? I fear the guard may come if I just start pounding on the door with my axe. If we must do that we need to posts some lookouts to see if anyone is coming

GM-Sveden |

Karal breaks through the door in two even chops. The dry rotting wood giving way easily.
Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.
Karal and others with darkvision can see past the 20' radius of light from the open door. Other wise it appears dark inside the warehouse.

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Question about lighting: Would it not be dim near the crate due to the whole in the floor? Also how much time has passed since I cast Dancing Lights? Less than a minute = move them up through the hole in the floor.
"Smells worse than a troll in there. Oooh barnacles!"
Ticco leans down to inspect some fungal growth on the door frame.

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Thanks but no thanks!
Ticco, now on all fours, pushes on some crystallized salt formation forming on a dock board. Under his breath he says, "Shineys should be ready. They will wink before long though."
He stands up and moves towards the door.

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Ticco begins to wander off into the warehouse. He passes the dwarf and proceeds quietly; not so much by design but by accident born of amazement at all the unknown goodies that fill the space.
Stealth: 1d20 + 6 ⇒ (4) + 6 = 10

GM-Sveden |

Karal, Wren and Ticco are now inside the warehouse. Alliver remains motionless on the dock outside.
As Ticco wanders into the warehouse, flanked by his dancing lights he sees many things.
Barrels, boxes and crates are stacked along the walls. Various kegs and crates are labeled with various types of foodstuffs; beer, flour, biscuits and the like. Most giving off an odor or food past its prime. Nearby a crate sits opened with several blocks of clay inside. A sack of cotton appears to have been chewed open and let spill onto the floor.
Ticcos also spies what they came here to get, a well fashioned crate with three Crowns arranged in a triangle. And of course its the crate currently teeter tottering over the rotted away hole in the floor.

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Ticco in his amazement also notices Wren looking around. He walks back over to her, tugs on her skirt and points to the box they came to get. He then regains his bewilderment down a different path.

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I don't think it is safe to walk on. We need to find some real long boards to lay across it from one side to the other where it is safe. But the longest I see are the ones from the coffin like boxes behind us.
perception check looking around looking for longer boards
1d20 + 7 ⇒ (11) + 7 = 18

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Ticco climbs up some boxes and peers over the edge of yet more stacked before him as he looks for Wren.
climb: 1d20 - 1 ⇒ (10) - 1 = 9
"Me? Hmm, I weigh about 39lbs. How much do you weigh?"

GM-Sveden |

1d20 + 11 ⇒ (15) + 11 = 26
1d20 + 11 ⇒ (11) + 11 = 22
1d20 + 11 ⇒ (10) + 11 = 21
Wren: 1d20 + 2 ⇒ (17) + 2 = 19
Ticco: 1d20 + 2 ⇒ (6) + 2 = 8
Karal: 1d20 + 7 ⇒ (17) + 7 = 24
Alliver: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
As Karal finishes moving the last board into place over the hole he hears what sounds like claws scraping against wood as three Dire Rats appear from their hiding place among a stack of boxes.
INIT:
Wren: 1d20 + 3 ⇒ (15) + 3 = 18
Ticco: 1d20 + 8 ⇒ (4) + 8 = 12
Karal: 1d20 + 2 ⇒ (2) + 2 = 4
Alliver: 1d20 + 3 ⇒ (15) + 3 = 18
Rats: 1d20 + 3 ⇒ (8) + 3 = 11
Surprise round:
Rats
Karal
Round 1:
Alliver
Wren
Ticco
Rats
Karal
If you cannot edit the map yourself feel free to state what grid you from and to and I will move your PC for you.

GM-Sveden |

Reminder! Remember the action economy in surprise rounds(one move or one standard action only). Karal, I'm going to rule that instead of swinging on your turn you drew your ax. I will use your excellent roll for your action on round one unless you wish to do something else.
Alliver remember to factor in the -4 penalty for shooting into Melee. As well as you need to draw your bow but don't have a BAB of at least +1. Assuming you still want to hit the rat... Your PC draws his bow, shoots, hits and then 5' steps slighty closer.
Karal draws his weapons and readies a mighty swing against the rat.
Alliver draws his bow and fires an arrow at the rat menacing Wren and scores a hit.
The rat quivers and falls to the ground dead.

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Ticco has never seen a rat of this ilk before. Nonetheless he can sense it isn't so friendly. He hops backwards off the box he's on 5' step using acrobatics to jump down even though I don't know how high up I am and points a finger at the hissing rat W9.
acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4 14 dex and the best I can do is fall over?
Fire Ray: 1d20 ⇒ 20 1d6 + 1 ⇒ (4) + 1 = 5
confirmation: 1d20 ⇒ 1 1d6 + 1 ⇒ (4) + 1 = 5 gtfo
I'll admit I have no idea what I'm doing with this character anymore.

GM-Sveden |

The rat next to Ticco atempts to bite the gnome as he goes ass over tea kettle off the box.
1d20 + 1 ⇒ (19) + 1 = 20
dmg: 1d4 ⇒ 4
The rat connects and bites into Ticco only to have the life blasted from it by a direct hit from the Sorcerer. It slumps lifeless over the edge of the crate.
Ticco stares up at the filthy rat and then down at the bite on his leg.
Ticco make a fort save

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fortitude: 1d20 + 2 ⇒ (12) + 2 = 14

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Ticco blows smoke from his smoldering fingertip. With the first step his leg nearly buckles from his new wound. He has earned himself a limp and does everything to exaggerate the pain he is in.
"AH... OH... EH... (huff huff) I'm probably not as heavy as those boards you laid across. AH... Go ahead and tie a couple loops and I'll see about gettin them around the box. OHH OOOOOh"
Is there a rafter or sturdy support beam over top the box? A point to hoist from maybe?