
GM-Sveden |

Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.
“Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things,from beer to nails, in that old pelican, but every now and then he stores something really special.
This is one of those cases."
“There’s a big crate marked with three crowns arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway."

GM-Sveden |

"Yes, I can provide you with directions from here. It is not far. As for a key, I'm afraid my cousin Vincento holds the key at the moment. Industrious Pathfinders as yourselves should have no trouble entering a simple Pelican."
“I am glad you are willing to help, my friends. My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands."
Guaril now leans in close as if bringing you in on a secret.
"If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me.”

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"Did you say 'enter a pelican?'" Ticco says with eyes wider than usual.
These crazy fools are going to feed me to a pelican! I've never been inside a pelican before!

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"There's a warehouse full of pelicans? Is that in case they run out of pigeons?"
Ticco turns and tugs on Wren's skirt, "What's this old coot talkin' about?"

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"A Pelican is a type of warehouse built out over a dock. There is usually an entrance under the pelican so cargo can be moved directly from boat to warehouse.
"Now, as to the pigeon population of Absalom running low, I am unaware of a large number of squab being served. Roast gnome, on the other hand, is delicious. At least the devils of House Aeronica have led me to believe.
"No need to worry, Ticco. As you yourself have said, The Docks need to worry about me."
To Guaril:
"So we simply return with your papers? Is there anything about this pelican of which we should be aware? Like, maybe, the actual owners?

GM-Sveden |

Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.
Map for the warehouse.
Feel free to explore the dock but please wait before entering the warehouse itself.

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"HIYACHA! This place looks like a dump. I love it!"
Ticco runs from one side of the dock to the other checking the water for anything peculiar or interesting.

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Ticco sees Wren standing near the edge of the dock peering at a boat.
"Whatcha lookin at?"
Perception 1d20 + 2 ⇒ (16) + 2 = 18

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Ticco crouches and stares intently at the water.

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Ticco takes Wren very literally and gets spooked by a thin wake that rocks the dinghy. His eyes light up and a grin spreads across his face. Without breaking his crouch he raises a finger and points it at the small boat.
Cast fire ray on the boat; usage 2/7
Totally satisfied with a job well done Ticco stands and turns around. He finds the rest of the group staring at a door on the side of the warehouse as a small plume of smoke rises behind him.
As he approaches the group he reports, "Killed it!"
Ticco nudges his way through the crowd and stares at the locked door. He gets down on all fours and peers through the crack under the door. He starts to mumble softly and flattens his hand against the dock.
Cast Mage Hand
A soft blue translucent hand separates from the little gnome's fingers and slips underneath the warehouse door.
Use Mage Hand to unlock / open the door from the inside? IS this possible. Otherwise I'm just going to burn the whole warehouse to the ground.

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1d6 + 1 ⇒ (1) + 1 = 2

GM-Sveden |

Assuming Ticco also wishes to get in the boat.
Ticco, Karal and Wren sit in the dinghy. From this vantage point you can see that this pelican warehouse, like all the others, is out over the water roughly 15-20' above the water. Creating an open area underneath the warehouse.
The boat is tied to the dock at the moment.

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Ticco seeing everyone give up on the door moves to the boat and unties it from the dock. He then jumps into the boat.
Acrobatics 1d20 + 2 ⇒ (8) + 2 = 10

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Wisdom of 10 is considered average human IRL wisdom correct? Piloting a rowboat 40 feet should not be an issue. Though I should be allowed to propel us through the water by combustion... level 1 sucks :/

GM-Sveden |

Ticco and Wren notice a break in the floor of the warehouse. Its quite dim however and the shape and size of the hole is hard to make out.

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Ticco looks up as they approach the belly of the beast.
Perception 1d20 + 2 ⇒ (4) + 2 = 6
As the boat gets further underneath the warehouse so does the daylight further recede.
Cast Dancing Lights under the center of the warehouse; use 1/1

GM-Sveden |

Ticco raises his hand and mutters a few distinct words. Four pale red light spring forth from his fingertips and rise to illuminate the rickety underside of the warehouse.
Above you notice a gap in the floor roughly 10' wide. Perched across the hole a few rotting boards hold aloft a simple crate.
Ticco: 1d20 + 2 ⇒ (12) + 2 = 14
Karal: 1d20 + 7 ⇒ (1) + 7 = 8